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authorKenneth Graunke <[email protected]>2010-08-07 02:03:00 -0700
committerKenneth Graunke <[email protected]>2010-09-07 17:30:37 -0700
commit76deef138ee25ab57b4716aef41ce0c94081f20a (patch)
tree5335cb9adf19d835376d9f618448127d02f240d6 /src
parentc5e74871d9e4b555f3927fd11944c769d466bd12 (diff)
glsl: Split out types that are in 1.10 but not GLSL ES 1.00.
Diffstat (limited to 'src')
-rw-r--r--src/glsl/builtin_types.h23
-rw-r--r--src/glsl/glsl_types.cpp19
-rw-r--r--src/glsl/glsl_types.h8
3 files changed, 35 insertions, 15 deletions
diff --git a/src/glsl/builtin_types.h b/src/glsl/builtin_types.h
index 7b94aac666b..6dabbf0d32c 100644
--- a/src/glsl/builtin_types.h
+++ b/src/glsl/builtin_types.h
@@ -51,16 +51,8 @@ const glsl_type glsl_type::builtin_core_types[] = {
glsl_type(GL_FLOAT_MAT2, GLSL_TYPE_FLOAT, 2, 2, "mat2"),
glsl_type(GL_FLOAT_MAT3, GLSL_TYPE_FLOAT, 3, 3, "mat3"),
glsl_type(GL_FLOAT_MAT4, GLSL_TYPE_FLOAT, 4, 4, "mat4"),
- glsl_type(GL_SAMPLER_1D, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_FLOAT,
- "sampler1D"),
- glsl_type(GL_SAMPLER_1D_SHADOW, GLSL_SAMPLER_DIM_1D, 1, 0, GLSL_TYPE_FLOAT,
- "sampler1DShadow"),
glsl_type(GL_SAMPLER_2D, GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_FLOAT,
"sampler2D"),
- glsl_type(GL_SAMPLER_2D_SHADOW, GLSL_SAMPLER_DIM_2D, 1, 0, GLSL_TYPE_FLOAT,
- "sampler2DShadow"),
- glsl_type(GL_SAMPLER_3D, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_FLOAT,
- "sampler3D"),
glsl_type(GL_SAMPLER_CUBE, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_FLOAT,
"samplerCube"),
};
@@ -178,6 +170,21 @@ const glsl_type glsl_type::builtin_110_deprecated_structure_types[] = {
};
/*@}*/
+/** \name Types in GLSL 1.10 (but not GLSL ES 1.00)
+ */
+/*@{*/
+const glsl_type glsl_type::builtin_110_types[] = {
+ glsl_type(GL_SAMPLER_1D, GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_FLOAT,
+ "sampler1D"),
+ glsl_type(GL_SAMPLER_1D_SHADOW, GLSL_SAMPLER_DIM_1D, 1, 0, GLSL_TYPE_FLOAT,
+ "sampler1DShadow"),
+ glsl_type(GL_SAMPLER_2D_SHADOW, GLSL_SAMPLER_DIM_2D, 1, 0, GLSL_TYPE_FLOAT,
+ "sampler2DShadow"),
+ glsl_type(GL_SAMPLER_3D, GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_FLOAT,
+ "sampler3D"),
+};
+/*@}*/
+
/** \name Types added in GLSL 1.20
*/
/*@{*/
diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp
index 92ad3efafc7..82eb4706056 100644
--- a/src/glsl/glsl_types.cpp
+++ b/src/glsl/glsl_types.cpp
@@ -111,9 +111,8 @@ add_types_to_symbol_table(glsl_symbol_table *symtab,
}
}
-
void
-glsl_type::generate_110_types(glsl_symbol_table *symtab)
+glsl_type::generate_100ES_types(glsl_symbol_table *symtab)
{
add_types_to_symbol_table(symtab, builtin_core_types,
Elements(builtin_core_types),
@@ -121,10 +120,20 @@ glsl_type::generate_110_types(glsl_symbol_table *symtab)
add_types_to_symbol_table(symtab, builtin_structure_types,
Elements(builtin_structure_types),
false);
+ add_types_to_symbol_table(symtab, &void_type, 1, false);
+}
+
+void
+glsl_type::generate_110_types(glsl_symbol_table *symtab)
+{
+ generate_100ES_types(symtab);
+
+ add_types_to_symbol_table(symtab, builtin_110_types,
+ Elements(builtin_110_types),
+ false);
add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types,
Elements(builtin_110_deprecated_structure_types),
false);
- add_types_to_symbol_table(symtab, & void_type, 1, false);
}
@@ -173,6 +182,10 @@ void
_mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
{
switch (state->language_version) {
+ case 100:
+ assert(state->es_shader);
+ glsl_type::generate_100ES_types(state->symbols);
+ break;
case 110:
glsl_type::generate_110_types(state->symbols);
break;
diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h
index b4e83c98334..4f7d2f74afa 100644
--- a/src/glsl/glsl_types.h
+++ b/src/glsl/glsl_types.h
@@ -430,6 +430,7 @@ private:
static const glsl_type builtin_core_types[];
static const glsl_type builtin_structure_types[];
static const glsl_type builtin_110_deprecated_structure_types[];
+ static const glsl_type builtin_110_types[];
static const glsl_type builtin_120_types[];
static const glsl_type builtin_130_types[];
static const glsl_type builtin_ARB_texture_rectangle_types[];
@@ -446,13 +447,12 @@ private:
* the world in a public header file.
*/
/*@{*/
+ static void generate_100ES_types(glsl_symbol_table *);
static void generate_110_types(glsl_symbol_table *);
static void generate_120_types(glsl_symbol_table *);
static void generate_130_types(glsl_symbol_table *);
- static void generate_ARB_texture_rectangle_types(glsl_symbol_table *,
- bool);
- static void generate_EXT_texture_array_types(glsl_symbol_table *,
- bool);
+ static void generate_ARB_texture_rectangle_types(glsl_symbol_table *, bool);
+ static void generate_EXT_texture_array_types(glsl_symbol_table *, bool);
/*@}*/
/**