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authorIan Romanick <[email protected]>2004-10-04 22:58:39 +0000
committerIan Romanick <[email protected]>2004-10-04 22:58:39 +0000
commit617add69cade28c21b80b0c4f7cd55cf3afa72e2 (patch)
tree7cc1b2c6319d32bab4ef8ed56e7c29699aa3538b /src
parentee3b7e390a8d4f20b4571254b93193bca72c3332 (diff)
Use the driFillInModes utility function.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/mga/mga_xmesa.c117
1 files changed, 32 insertions, 85 deletions
diff --git a/src/mesa/drivers/dri/mga/mga_xmesa.c b/src/mesa/drivers/dri/mga/mga_xmesa.c
index 083583e5e2a..8bed48c423e 100644
--- a/src/mesa/drivers/dri/mga/mga_xmesa.c
+++ b/src/mesa/drivers/dri/mga/mga_xmesa.c
@@ -94,74 +94,6 @@ int MGA_DEBUG = 0;
static int getSwapInfo( __DRIdrawablePrivate *dPriv, __DRIswapInfo * sInfo );
#ifdef USE_NEW_INTERFACE
-static __GLcontextModes * fill_in_modes( __GLcontextModes * modes,
- unsigned pixel_bits,
- unsigned depth_bits,
- unsigned stencil_bits,
- const GLenum * db_modes,
- unsigned num_db_modes,
- int visType )
-{
- static const uint8_t bits[2][4] = {
- { 5, 6, 5, 0 },
- { 8, 8, 8, 0 }
- };
-
- static const uint32_t masks[2][4] = {
- { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 },
- { 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000 }
- };
-
- unsigned i;
- unsigned j;
- const unsigned index = ((pixel_bits + 15) / 16) - 1;
-
- for ( i = 0 ; i < num_db_modes ; i++ ) {
- for ( j = 0 ; j < 2 ; j++ ) {
-
- modes->redBits = bits[index][0];
- modes->greenBits = bits[index][1];
- modes->blueBits = bits[index][2];
- modes->alphaBits = bits[index][3];
- modes->redMask = masks[index][0];
- modes->greenMask = masks[index][1];
- modes->blueMask = masks[index][2];
- modes->alphaMask = masks[index][3];
- modes->rgbBits = modes->redBits + modes->greenBits
- + modes->blueBits;
-
- modes->accumRedBits = 16 * j;
- modes->accumGreenBits = 16 * j;
- modes->accumBlueBits = 16 * j;
- modes->accumAlphaBits = (masks[index][3] != 0) ? 16 * j : 0;
- modes->visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG;
-
- modes->stencilBits = stencil_bits;
- modes->depthBits = depth_bits;
-
- modes->visualType = visType;
- modes->renderType = GLX_RGBA_BIT;
- modes->drawableType = GLX_WINDOW_BIT;
- modes->rgbMode = GL_TRUE;
-
- if ( db_modes[i] == GLX_NONE ) {
- modes->doubleBufferMode = GL_FALSE;
- }
- else {
- modes->doubleBufferMode = GL_TRUE;
- modes->swapMethod = db_modes[i];
- }
-
- modes = modes->next;
- }
- }
-
- return modes;
-}
-#endif /* USE_NEW_INTERFACE */
-
-
-#ifdef USE_NEW_INTERFACE
static __GLcontextModes *
mgaFillInModes( unsigned pixel_bits, unsigned depth_bits,
unsigned stencil_bits, GLboolean have_back_buffer )
@@ -171,7 +103,8 @@ mgaFillInModes( unsigned pixel_bits, unsigned depth_bits,
unsigned num_modes;
unsigned depth_buffer_factor;
unsigned back_buffer_factor;
- unsigned i;
+ GLenum fb_format;
+ GLenum fb_type;
/* GLX_SWAP_COPY_OML is only supported because the MGA driver doesn't
* support pageflipping at all.
@@ -180,40 +113,54 @@ mgaFillInModes( unsigned pixel_bits, unsigned depth_bits,
GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML
};
- int depth_buffer_modes[3][2];
-
+ uint8_t depth_bits_array[3];
+ uint8_t stencil_bits_array[3];
- depth_buffer_modes[0][0] = 0;
- depth_buffer_modes[1][0] = depth_bits;
- depth_buffer_modes[2][0] = depth_bits;
+ depth_bits_array[0] = 0;
+ depth_bits_array[1] = depth_bits;
+ depth_bits_array[2] = depth_bits;
+
/* Just like with the accumulation buffer, always provide some modes
* with a stencil buffer. It will be a sw fallback, but some apps won't
* care about that.
*/
- depth_buffer_modes[0][1] = 0;
- depth_buffer_modes[1][1] = 0;
- depth_buffer_modes[2][1] = (stencil_bits == 0) ? 8 : stencil_bits;
+ stencil_bits_array[0] = 0;
+ stencil_bits_array[1] = 0;
+ stencil_bits_array[2] = (stencil_bits == 0) ? 8 : stencil_bits;
depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 3 : 1;
back_buffer_factor = (have_back_buffer) ? 2 : 1;
num_modes = depth_buffer_factor * back_buffer_factor * 4;
+ if ( pixel_bits == 16 ) {
+ fb_format = GL_RGB;
+ fb_type = GL_UNSIGNED_SHORT_5_6_5;
+ }
+ else {
+ fb_format = GL_BGR;
+ fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
+ }
+
modes = (*create_context_modes)( num_modes, sizeof( __GLcontextModes ) );
m = modes;
- for ( i = 0 ; i < depth_buffer_factor ; i++ ) {
- m = fill_in_modes( m, pixel_bits,
- depth_buffer_modes[i][0], depth_buffer_modes[i][1],
+ if ( ! driFillInModes( & m, fb_format, fb_type,
+ depth_bits_array, stencil_bits_array, depth_buffer_factor,
back_buffer_modes, back_buffer_factor,
- GLX_TRUE_COLOR );
+ GLX_TRUE_COLOR ) ) {
+ fprintf( stderr, "[%s:%u] Error creating FBConfig!\n",
+ __func__, __LINE__ );
+ return NULL;
}
- for ( i = 0 ; i < depth_buffer_factor ; i++ ) {
- m = fill_in_modes( m, pixel_bits,
- depth_buffer_modes[i][0], depth_buffer_modes[i][1],
+ if ( ! driFillInModes( & m, fb_format, fb_type,
+ depth_bits_array, stencil_bits_array, depth_buffer_factor,
back_buffer_modes, back_buffer_factor,
- GLX_DIRECT_COLOR );
+ GLX_DIRECT_COLOR ) ) {
+ fprintf( stderr, "[%s:%u] Error creating FBConfig!\n",
+ __func__, __LINE__ );
+ return NULL;
}
/* Mark the visual as slow if there are "fake" stencil bits.