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authorMathias Fröhlich <[email protected]>2018-03-16 06:34:35 +0100
committerMathias Fröhlich <[email protected]>2018-03-22 04:58:52 +0100
commit5b917862251f365f2c670196f9222b33f4adcd4f (patch)
tree6ccce53878b2d153b544505a60d277dfa2582af6 /src
parentd3c604e12e1e2ef1e562f51e529ba18bae2d9af1 (diff)
mesa: Set DriverFlags.NewArray together with vbo...recalculate_inputs.
Both mean something very similar and are set at the same time now. For that vbo module to be set from core mesa, implement a public vbo module method to set that flag. In the longer term the flag should vanish in favor of a driver flag of the appropriate driver. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/state.c19
-rw-r--r--src/mesa/vbo/vbo.h9
-rw-r--r--src/mesa/vbo/vbo_exec.c7
3 files changed, 32 insertions, 3 deletions
diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index e523bccd0ce..a6ae3b90018 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -458,6 +458,14 @@ _mesa_set_vp_override(struct gl_context *ctx, GLboolean flag)
}
+static void
+set_new_array(struct gl_context *ctx)
+{
+ _vbo_set_recalculate_inputs(ctx);
+ ctx->NewDriverState |= ctx->DriverFlags.NewArray;
+}
+
+
/**
* Update ctx->VertexProgram._VPMode.
* This is to distinguish whether we're running
@@ -490,23 +498,28 @@ _mesa_set_draw_vao(struct gl_context *ctx, struct gl_vertex_array_object *vao,
GLbitfield filter)
{
struct gl_vertex_array_object **ptr = &ctx->Array._DrawVAO;
+ bool new_array = false;
if (*ptr != vao) {
_mesa_reference_vao_(ctx, ptr, vao);
- ctx->NewDriverState |= ctx->DriverFlags.NewArray;
+ new_array = true;
}
if (vao->NewArrays) {
_mesa_update_vao_derived_arrays(ctx, vao);
vao->NewArrays = 0;
- ctx->NewDriverState |= ctx->DriverFlags.NewArray;
+ new_array = true;
}
/* May shuffle the position and generic0 bits around, filter out unwanted */
const GLbitfield enabled = filter & _mesa_get_vao_vp_inputs(vao);
if (ctx->Array._DrawVAOEnabledAttribs != enabled)
- ctx->NewDriverState |= ctx->DriverFlags.NewArray;
+ new_array = true;
+
+ if (new_array)
+ set_new_array(ctx);
+
ctx->Array._DrawVAOEnabledAttribs = enabled;
_mesa_set_varying_vp_inputs(ctx, enabled);
}
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h
index 42436e0fac9..ef2bf9221a2 100644
--- a/src/mesa/vbo/vbo.h
+++ b/src/mesa/vbo/vbo.h
@@ -293,6 +293,15 @@ struct vbo_inputs
/**
+ * Set the recalculate_inputs flag.
+ * The method should in the longer run be replaced with listening for the
+ * DriverFlags.NewArray flag in NewDriverState. But for now ...
+ */
+void
+_vbo_set_recalculate_inputs(struct gl_context *ctx);
+
+
+/**
* Initialize inputs.
*/
void
diff --git a/src/mesa/vbo/vbo_exec.c b/src/mesa/vbo/vbo_exec.c
index c0b0a11fe51..f9cf8355ed4 100644
--- a/src/mesa/vbo/vbo_exec.c
+++ b/src/mesa/vbo/vbo_exec.c
@@ -244,6 +244,13 @@ vbo_merge_prims(struct _mesa_prim *p0, const struct _mesa_prim *p1)
void
+_vbo_set_recalculate_inputs(struct gl_context *ctx)
+{
+ vbo_context(ctx)->exec.array.recalculate_inputs = GL_TRUE;
+}
+
+
+void
_vbo_init_inputs(struct vbo_inputs *inputs)
{
inputs->current = 0;