diff options
author | Kenneth Graunke <[email protected]> | 2012-04-18 18:21:24 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2012-04-18 18:28:31 -0700 |
commit | 5177f6b1b99a68daf50e47dc420c0057fa5e8980 (patch) | |
tree | add1ff1f80017d61d849434442079b94601d7b50 /src | |
parent | 86f53e6d6bd07e2bc3ffcadeb9a4418fbae06e0b (diff) |
i965: Fix outdated comments about binding tables.
They had a number of issues:
- A paragraph states that we use a single binding table, but we don't.
- We labelled the WM binding table diagram as SOL/WM.
- The WM diagram had an "Only relevant to the WM" comment. Duh.
Signed-off-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_context.h | 20 |
1 files changed, 8 insertions, 12 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h index 0c50b6bc513..6df5b165f90 100644 --- a/src/mesa/drivers/dri/i965/brw_context.h +++ b/src/mesa/drivers/dri/i965/brw_context.h @@ -472,18 +472,14 @@ struct brw_vs_ouput_sizes { * For example, a shader might ask to sample from "surface 7." In this case, * bind[7] would contain a pointer to a texture. * - * Although the hardware supports separate binding tables per pipeline stage - * (VS, HS, DS, GS, PS), we currently share a single binding table for all of - * them. This is purely for convenience. - * - * Currently our SOL/WM binding tables are (arbitrarily) programmed as follows: + * Currently, our WM binding tables are (arbitrarily) programmed as follows: * * +-------------------------------+ - * | 0 | Draw buffer 0 | . - * | . | . | \ - * | : | : | > Only relevant to the WM. - * | 7 | Draw buffer 7 | / - * |-----|-------------------------| ` + * | 0 | Draw buffer 0 | + * | . | . | + * | : | : | + * | 7 | Draw buffer 7 | + * |-----|-------------------------| * | 8 | WM Pull Constant Buffer | * |-----|-------------------------| * | 9 | Texture 0 | @@ -494,7 +490,7 @@ struct brw_vs_ouput_sizes { * * Our VS binding tables are programmed as follows: * - * +-----+-------------------------+ ` + * +-----+-------------------------+ * | 0 | VS Pull Constant Buffer | * +-----+-------------------------+ * | 1 | Texture 0 | @@ -506,7 +502,7 @@ struct brw_vs_ouput_sizes { * Our (gen6) GS binding tables are programmed as follows: * * +-----+-------------------------+ - * | 0 | SOL Binding 0 | + * | 0 | SOL Binding 0 | * | . | . | * | : | : | * | 63 | SOL Binding 63 | |