diff options
author | Eric Anholt <[email protected]> | 2011-10-21 10:45:48 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2011-10-26 12:52:11 -0700 |
commit | 4fc9a98a0e01195202cd5f3f5a78cf28c5e8843c (patch) | |
tree | b953cfc0ba023e77fca18eee62052a54abb94d7f /src | |
parent | 4ad8a0adec588b4c2c5a8f93265ed46cee5d3ff6 (diff) |
glsl: Rename remaining internal builtins from gl_MESA* to gl_*MESA.
This matches the usual convention for extension builtin variables.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/glsl/builtin_variables.h | 6 | ||||
-rw-r--r-- | src/glsl/ir_variable.cpp | 12 | ||||
-rw-r--r-- | src/mesa/main/ff_fragment_shader.cpp | 6 |
3 files changed, 12 insertions, 12 deletions
diff --git a/src/glsl/builtin_variables.h b/src/glsl/builtin_variables.h index d25bbf42a8d..237b361d886 100644 --- a/src/glsl/builtin_variables.h +++ b/src/glsl/builtin_variables.h @@ -103,8 +103,8 @@ static const builtin_variable builtin_110_deprecated_uniforms[] = { { ir_var_uniform, -1, "gl_LightModelParameters", "gl_LightModel"}, /* Mesa-internal ATI_envmap_bumpmap state. */ - { ir_var_uniform, -1, "vec2", "gl_MESABumpRotMatrix0"}, - { ir_var_uniform, -1, "vec2", "gl_MESABumpRotMatrix1"}, - { ir_var_uniform, -1, "vec4", "gl_MESAFogParamsOptimized"}, + { ir_var_uniform, -1, "vec2", "gl_BumpRotMatrix0MESA"}, + { ir_var_uniform, -1, "vec2", "gl_BumpRotMatrix1MESA"}, + { ir_var_uniform, -1, "vec4", "gl_FogParamsOptimizedMESA"}, }; diff --git a/src/glsl/ir_variable.cpp b/src/glsl/ir_variable.cpp index 8337e15b889..1ee84d21977 100644 --- a/src/glsl/ir_variable.cpp +++ b/src/glsl/ir_variable.cpp @@ -166,15 +166,15 @@ static struct gl_builtin_uniform_element gl_NormalScale_elements[] = { {NULL, {STATE_NORMAL_SCALE}, SWIZZLE_XXXX}, }; -static struct gl_builtin_uniform_element gl_MESABumpRotMatrix0_elements[] = { +static struct gl_builtin_uniform_element gl_BumpRotMatrix0MESA_elements[] = { {NULL, {STATE_INTERNAL, STATE_ROT_MATRIX_0}, SWIZZLE_XYZW}, }; -static struct gl_builtin_uniform_element gl_MESABumpRotMatrix1_elements[] = { +static struct gl_builtin_uniform_element gl_BumpRotMatrix1MESA_elements[] = { {NULL, {STATE_INTERNAL, STATE_ROT_MATRIX_1}, SWIZZLE_XYZW}, }; -static struct gl_builtin_uniform_element gl_MESAFogParamsOptimized_elements[] = { +static struct gl_builtin_uniform_element gl_FogParamsOptimizedMESA_elements[] = { {NULL, {STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED}, SWIZZLE_XYZW}, }; @@ -289,9 +289,9 @@ const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[] = { STATEVAR(gl_NormalMatrix), STATEVAR(gl_NormalScale), - STATEVAR(gl_MESABumpRotMatrix0), - STATEVAR(gl_MESABumpRotMatrix1), - STATEVAR(gl_MESAFogParamsOptimized), + STATEVAR(gl_BumpRotMatrix0MESA), + STATEVAR(gl_BumpRotMatrix1MESA), + STATEVAR(gl_FogParamsOptimizedMESA), STATEVAR(gl_CurrentAttribVertMESA), STATEVAR(gl_CurrentAttribFragMESA), diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp index 3e449b03e9c..b5500714b57 100644 --- a/src/mesa/main/ff_fragment_shader.cpp +++ b/src/mesa/main/ff_fragment_shader.cpp @@ -1137,8 +1137,8 @@ load_texunit_bumpmap( struct texenv_fragment_program *p, GLuint unit ) ir_variable *rot_mat_0_var, *rot_mat_1_var; ir_dereference_variable *rot_mat_0, *rot_mat_1; - rot_mat_0_var = p->shader->symbols->get_variable("gl_MESABumpRotMatrix0"); - rot_mat_1_var = p->shader->symbols->get_variable("gl_MESABumpRotMatrix1"); + rot_mat_0_var = p->shader->symbols->get_variable("gl_BumpRotMatrix0MESA"); + rot_mat_1_var = p->shader->symbols->get_variable("gl_BumpRotMatrix1MESA"); rot_mat_0 = new(p->mem_ctx) ir_dereference_variable(rot_mat_0_var); rot_mat_1 = new(p->mem_ctx) ir_dereference_variable(rot_mat_1_var); @@ -1229,7 +1229,7 @@ emit_fog_instructions(struct texenv_fragment_program *p, temp = new(p->mem_ctx) ir_dereference_variable(fog_result); fragcolor = new(p->mem_ctx) ir_swizzle(temp, 0, 1, 2, 3, 3); - oparams = p->shader->symbols->get_variable("gl_MESAFogParamsOptimized"); + oparams = p->shader->symbols->get_variable("gl_FogParamsOptimizedMESA"); fogcoord = p->shader->symbols->get_variable("gl_FogFragCoord"); params = p->shader->symbols->get_variable("gl_Fog"); f = new(p->mem_ctx) ir_dereference_variable(fogcoord); |