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authorEric Anholt <[email protected]>2011-10-21 10:45:48 -0700
committerEric Anholt <[email protected]>2011-10-26 12:52:11 -0700
commit4fc9a98a0e01195202cd5f3f5a78cf28c5e8843c (patch)
treeb953cfc0ba023e77fca18eee62052a54abb94d7f /src
parent4ad8a0adec588b4c2c5a8f93265ed46cee5d3ff6 (diff)
glsl: Rename remaining internal builtins from gl_MESA* to gl_*MESA.
This matches the usual convention for extension builtin variables. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/glsl/builtin_variables.h6
-rw-r--r--src/glsl/ir_variable.cpp12
-rw-r--r--src/mesa/main/ff_fragment_shader.cpp6
3 files changed, 12 insertions, 12 deletions
diff --git a/src/glsl/builtin_variables.h b/src/glsl/builtin_variables.h
index d25bbf42a8d..237b361d886 100644
--- a/src/glsl/builtin_variables.h
+++ b/src/glsl/builtin_variables.h
@@ -103,8 +103,8 @@ static const builtin_variable builtin_110_deprecated_uniforms[] = {
{ ir_var_uniform, -1, "gl_LightModelParameters", "gl_LightModel"},
/* Mesa-internal ATI_envmap_bumpmap state. */
- { ir_var_uniform, -1, "vec2", "gl_MESABumpRotMatrix0"},
- { ir_var_uniform, -1, "vec2", "gl_MESABumpRotMatrix1"},
- { ir_var_uniform, -1, "vec4", "gl_MESAFogParamsOptimized"},
+ { ir_var_uniform, -1, "vec2", "gl_BumpRotMatrix0MESA"},
+ { ir_var_uniform, -1, "vec2", "gl_BumpRotMatrix1MESA"},
+ { ir_var_uniform, -1, "vec4", "gl_FogParamsOptimizedMESA"},
};
diff --git a/src/glsl/ir_variable.cpp b/src/glsl/ir_variable.cpp
index 8337e15b889..1ee84d21977 100644
--- a/src/glsl/ir_variable.cpp
+++ b/src/glsl/ir_variable.cpp
@@ -166,15 +166,15 @@ static struct gl_builtin_uniform_element gl_NormalScale_elements[] = {
{NULL, {STATE_NORMAL_SCALE}, SWIZZLE_XXXX},
};
-static struct gl_builtin_uniform_element gl_MESABumpRotMatrix0_elements[] = {
+static struct gl_builtin_uniform_element gl_BumpRotMatrix0MESA_elements[] = {
{NULL, {STATE_INTERNAL, STATE_ROT_MATRIX_0}, SWIZZLE_XYZW},
};
-static struct gl_builtin_uniform_element gl_MESABumpRotMatrix1_elements[] = {
+static struct gl_builtin_uniform_element gl_BumpRotMatrix1MESA_elements[] = {
{NULL, {STATE_INTERNAL, STATE_ROT_MATRIX_1}, SWIZZLE_XYZW},
};
-static struct gl_builtin_uniform_element gl_MESAFogParamsOptimized_elements[] = {
+static struct gl_builtin_uniform_element gl_FogParamsOptimizedMESA_elements[] = {
{NULL, {STATE_INTERNAL, STATE_FOG_PARAMS_OPTIMIZED}, SWIZZLE_XYZW},
};
@@ -289,9 +289,9 @@ const struct gl_builtin_uniform_desc _mesa_builtin_uniform_desc[] = {
STATEVAR(gl_NormalMatrix),
STATEVAR(gl_NormalScale),
- STATEVAR(gl_MESABumpRotMatrix0),
- STATEVAR(gl_MESABumpRotMatrix1),
- STATEVAR(gl_MESAFogParamsOptimized),
+ STATEVAR(gl_BumpRotMatrix0MESA),
+ STATEVAR(gl_BumpRotMatrix1MESA),
+ STATEVAR(gl_FogParamsOptimizedMESA),
STATEVAR(gl_CurrentAttribVertMESA),
STATEVAR(gl_CurrentAttribFragMESA),
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index 3e449b03e9c..b5500714b57 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -1137,8 +1137,8 @@ load_texunit_bumpmap( struct texenv_fragment_program *p, GLuint unit )
ir_variable *rot_mat_0_var, *rot_mat_1_var;
ir_dereference_variable *rot_mat_0, *rot_mat_1;
- rot_mat_0_var = p->shader->symbols->get_variable("gl_MESABumpRotMatrix0");
- rot_mat_1_var = p->shader->symbols->get_variable("gl_MESABumpRotMatrix1");
+ rot_mat_0_var = p->shader->symbols->get_variable("gl_BumpRotMatrix0MESA");
+ rot_mat_1_var = p->shader->symbols->get_variable("gl_BumpRotMatrix1MESA");
rot_mat_0 = new(p->mem_ctx) ir_dereference_variable(rot_mat_0_var);
rot_mat_1 = new(p->mem_ctx) ir_dereference_variable(rot_mat_1_var);
@@ -1229,7 +1229,7 @@ emit_fog_instructions(struct texenv_fragment_program *p,
temp = new(p->mem_ctx) ir_dereference_variable(fog_result);
fragcolor = new(p->mem_ctx) ir_swizzle(temp, 0, 1, 2, 3, 3);
- oparams = p->shader->symbols->get_variable("gl_MESAFogParamsOptimized");
+ oparams = p->shader->symbols->get_variable("gl_FogParamsOptimizedMESA");
fogcoord = p->shader->symbols->get_variable("gl_FogFragCoord");
params = p->shader->symbols->get_variable("gl_Fog");
f = new(p->mem_ctx) ir_dereference_variable(fogcoord);