diff options
author | Ian Romanick <[email protected]> | 2005-02-25 23:02:33 +0000 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2005-02-25 23:02:33 +0000 |
commit | 4e262cfb072488a0fe0ff8f4ec3ddbd25379bb1f (patch) | |
tree | fa917626d2639b9234b5956ff8b7b44884c3e412 /src | |
parent | 40af76bbaa9e8909d63d8eeab4689ed2dfe1e19c (diff) |
Accidentally committed wrong version with the previous commit set.
Diffstat (limited to 'src')
-rw-r--r-- | src/glx/x11/indirect.c | 62 |
1 files changed, 31 insertions, 31 deletions
diff --git a/src/glx/x11/indirect.c b/src/glx/x11/indirect.c index 33fc9f9a3c7..532e31fd42c 100644 --- a/src/glx/x11/indirect.c +++ b/src/glx/x11/indirect.c @@ -6062,12 +6062,12 @@ void __indirect_glProgramParameters4dvNV(GLenum target, GLuint index, GLuint num, const GLdouble * params) { __GLXcontext * const gc = __glXGetCurrentContext(); - const GLuint cmdlen = 24; + const GLuint cmdlen = 16 + __GLX_PAD((num * 8)); emit_header(gc->pc, X_GLrop_ProgramParameters4dvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(params), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&target), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 20), (void *)(&num), 4); + (void) memcpy((void *)(gc->pc + 4), (void *)(&target), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(&num), 4); + (void) memcpy((void *)(gc->pc + 16), (void *)(params), (num * 8)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -6531,11 +6531,11 @@ void __indirect_glVertexAttribs2dvNV(GLuint index, GLsizei n, const GLdouble * v) { __GLXcontext * const gc = __glXGetCurrentContext(); - const GLuint cmdlen = 20; + const GLuint cmdlen = 12 + __GLX_PAD((n * 8)); emit_header(gc->pc, X_GLrop_VertexAttribs2dvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(v), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 8)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -6545,11 +6545,11 @@ void __indirect_glVertexAttribs2fvNV(GLuint index, GLsizei n, const GLfloat * v) { __GLXcontext * const gc = __glXGetCurrentContext(); - const GLuint cmdlen = 16; + const GLuint cmdlen = 12 + __GLX_PAD((n * 4)); emit_header(gc->pc, X_GLrop_VertexAttribs2fvNV, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(v), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -6559,11 +6559,11 @@ void __indirect_glVertexAttribs2svNV(GLuint index, GLsizei n, const GLshort * v) { __GLXcontext * const gc = __glXGetCurrentContext(); - const GLuint cmdlen = 16; + const GLuint cmdlen = 12 + __GLX_PAD((n * 2)); emit_header(gc->pc, X_GLrop_VertexAttribs2svNV, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(v), 2); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 2)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -6573,11 +6573,11 @@ void __indirect_glVertexAttribs3dvNV(GLuint index, GLsizei n, const GLdouble * v) { __GLXcontext * const gc = __glXGetCurrentContext(); - const GLuint cmdlen = 20; + const GLuint cmdlen = 12 + __GLX_PAD((n * 8)); emit_header(gc->pc, X_GLrop_VertexAttribs3dvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(v), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 8)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -6587,11 +6587,11 @@ void __indirect_glVertexAttribs3fvNV(GLuint index, GLsizei n, const GLfloat * v) { __GLXcontext * const gc = __glXGetCurrentContext(); - const GLuint cmdlen = 16; + const GLuint cmdlen = 12 + __GLX_PAD((n * 4)); emit_header(gc->pc, X_GLrop_VertexAttribs3fvNV, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(v), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -6601,11 +6601,11 @@ void __indirect_glVertexAttribs3svNV(GLuint index, GLsizei n, const GLshort * v) { __GLXcontext * const gc = __glXGetCurrentContext(); - const GLuint cmdlen = 16; + const GLuint cmdlen = 12 + __GLX_PAD((n * 2)); emit_header(gc->pc, X_GLrop_VertexAttribs3svNV, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(v), 2); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 2)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -6615,11 +6615,11 @@ void __indirect_glVertexAttribs4dvNV(GLuint index, GLsizei n, const GLdouble * v) { __GLXcontext * const gc = __glXGetCurrentContext(); - const GLuint cmdlen = 20; + const GLuint cmdlen = 12 + __GLX_PAD((n * 8)); emit_header(gc->pc, X_GLrop_VertexAttribs4dvNV, cmdlen); - (void) memcpy((void *)(gc->pc + 4), (void *)(v), 8); - (void) memcpy((void *)(gc->pc + 12), (void *)(&index), 4); - (void) memcpy((void *)(gc->pc + 16), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); + (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 8)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -6629,11 +6629,11 @@ void __indirect_glVertexAttribs4fvNV(GLuint index, GLsizei n, const GLfloat * v) { __GLXcontext * const gc = __glXGetCurrentContext(); - const GLuint cmdlen = 16; + const GLuint cmdlen = 12 + __GLX_PAD((n * 4)); emit_header(gc->pc, X_GLrop_VertexAttribs4fvNV, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(v), 4); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 4)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -6643,11 +6643,11 @@ void __indirect_glVertexAttribs4svNV(GLuint index, GLsizei n, const GLshort * v) { __GLXcontext * const gc = __glXGetCurrentContext(); - const GLuint cmdlen = 16; + const GLuint cmdlen = 12 + __GLX_PAD((n * 2)); emit_header(gc->pc, X_GLrop_VertexAttribs4svNV, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(v), 2); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 2)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } @@ -6657,11 +6657,11 @@ void __indirect_glVertexAttribs4ubvNV(GLuint index, GLsizei n, const GLubyte * v) { __GLXcontext * const gc = __glXGetCurrentContext(); - const GLuint cmdlen = 16; + const GLuint cmdlen = 12 + __GLX_PAD((n * 1)); emit_header(gc->pc, X_GLrop_VertexAttribs4ubvNV, cmdlen); (void) memcpy((void *)(gc->pc + 4), (void *)(&index), 4); (void) memcpy((void *)(gc->pc + 8), (void *)(&n), 4); - (void) memcpy((void *)(gc->pc + 12), (void *)(v), 1); + (void) memcpy((void *)(gc->pc + 12), (void *)(v), (n * 1)); gc->pc += cmdlen; if (__builtin_expect(gc->pc > gc->limit, 0)) { (void) __glXFlushRenderBuffer(gc, gc->pc); } } |