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authorNicolai Hähnle <[email protected]>2017-06-10 19:46:58 +0200
committerEduardo Lima Mitev <[email protected]>2017-12-12 08:18:32 +0100
commit4ccd00d7626b26f8aac02fe71508951223f9ad45 (patch)
treee7b270771777cdeceb1f8504d99a8e44622b1dad /src
parent5bc03d250861df6836f9c9fe37e0609c1777a87b (diff)
mesa/shaderapi: add a getter for GL_SPIR_V_BINARY_ARB
v2: Use the 'spirv_data' member of gl_shader instead of a dedicated flag. (Timothy Arceri) Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/shaderapi.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index f66172c4797..0f65cb0a967 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -966,6 +966,9 @@ get_shaderiv(struct gl_context *ctx, GLuint name, GLenum pname, GLint *params)
case GL_SHADER_SOURCE_LENGTH:
*params = shader->Source ? strlen((char *) shader->Source) + 1 : 0;
break;
+ case GL_SPIR_V_BINARY_ARB:
+ *params = (shader->spirv_data != NULL);
+ break;
default:
_mesa_error(ctx, GL_INVALID_ENUM, "glGetShaderiv(pname)");
return;