diff options
author | Zoltan Gilian <[email protected]> | 2015-07-30 20:11:51 +0200 |
---|---|---|
committer | Zoltan Gilian <[email protected]> | 2015-08-03 15:29:02 +0200 |
commit | 44e90f2a556a9b8ede12ae18a7cfa3a71e32d40c (patch) | |
tree | 0e46cad04af1f7e0c0506d3cfef1a245959ecfca /src | |
parent | be3622dce383cb930a233b88bb056adb026dce1f (diff) |
r600,compute: force tiling on 2D and 3D texture compute resources
To circumvent a problem occuring when LINEAR_ALIGNED array mode is
selected on a TEXTURE_2D RAT.
This configuration causes MEM_RAT STORE_TYPED to write to incorrect
locations.
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/radeon/r600_texture.c | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/src/gallium/drivers/radeon/r600_texture.c b/src/gallium/drivers/radeon/r600_texture.c index e63c37e890c..d3f3e63f219 100644 --- a/src/gallium/drivers/radeon/r600_texture.c +++ b/src/gallium/drivers/radeon/r600_texture.c @@ -706,6 +706,7 @@ static unsigned r600_choose_tiling(struct r600_common_screen *rscreen, const struct pipe_resource *templ) { const struct util_format_description *desc = util_format_description(templ->format); + bool force_tiling = templ->flags & R600_RESOURCE_FLAG_FORCE_TILING; /* MSAA resources must be 2D tiled. */ if (templ->nr_samples > 1) @@ -715,10 +716,16 @@ static unsigned r600_choose_tiling(struct r600_common_screen *rscreen, if (templ->flags & R600_RESOURCE_FLAG_TRANSFER) return RADEON_SURF_MODE_LINEAR_ALIGNED; + /* r600g: force tiling on TEXTURE_2D and TEXTURE_3D compute resources. */ + if (rscreen->chip_class >= R600 && rscreen->chip_class <= CAYMAN && + (templ->bind & PIPE_BIND_COMPUTE_RESOURCE) && + (templ->target == PIPE_TEXTURE_2D || + templ->target == PIPE_TEXTURE_3D)) + force_tiling = true; + /* Handle common candidates for the linear mode. * Compressed textures must always be tiled. */ - if (!(templ->flags & R600_RESOURCE_FLAG_FORCE_TILING) && - !util_format_is_compressed(templ->format)) { + if (!force_tiling && !util_format_is_compressed(templ->format)) { /* Not everything can be linear, so we cannot enforce it * for all textures. */ if ((rscreen->debug_flags & DBG_NO_TILING) && |