diff options
author | Matt Turner <[email protected]> | 2017-06-22 12:21:52 -0700 |
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committer | Matt Turner <[email protected]> | 2017-07-20 16:56:49 -0700 |
commit | 30b72f41267c7359e1809d2874c76effe661049b (patch) | |
tree | ff22a41c796365c46dc45cd946fdd73978b968cf /src | |
parent | 742cc6118a8d76870c707667a945269122aa0f21 (diff) |
i965/vec4: Lower ARB_shader_group_vote intrinsics
I don't expect anyone is going to care about using this in vec4 programs
(vertex/tessellation/geometry on Gen6/7), no one has come up with a good
way to implement it much less test it.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/intel/compiler/brw_compiler.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/intel/compiler/brw_compiler.c b/src/intel/compiler/brw_compiler.c index f31f29d2ade..397c8cccf90 100644 --- a/src/intel/compiler/brw_compiler.c +++ b/src/intel/compiler/brw_compiler.c @@ -78,6 +78,7 @@ static const struct nir_shader_compiler_options vector_nir_options = { .lower_unpack_unorm_2x16 = true, .lower_extract_byte = true, .lower_extract_word = true, + .lower_vote_trivial = true, .max_unroll_iterations = 32, }; |