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authorMatt Turner <[email protected]>2017-06-22 12:21:52 -0700
committerMatt Turner <[email protected]>2017-07-20 16:56:49 -0700
commit30b72f41267c7359e1809d2874c76effe661049b (patch)
treeff22a41c796365c46dc45cd946fdd73978b968cf /src
parent742cc6118a8d76870c707667a945269122aa0f21 (diff)
i965/vec4: Lower ARB_shader_group_vote intrinsics
I don't expect anyone is going to care about using this in vec4 programs (vertex/tessellation/geometry on Gen6/7), no one has come up with a good way to implement it much less test it. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/intel/compiler/brw_compiler.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/intel/compiler/brw_compiler.c b/src/intel/compiler/brw_compiler.c
index f31f29d2ade..397c8cccf90 100644
--- a/src/intel/compiler/brw_compiler.c
+++ b/src/intel/compiler/brw_compiler.c
@@ -78,6 +78,7 @@ static const struct nir_shader_compiler_options vector_nir_options = {
.lower_unpack_unorm_2x16 = true,
.lower_extract_byte = true,
.lower_extract_word = true,
+ .lower_vote_trivial = true,
.max_unroll_iterations = 32,
};