diff options
author | Rob Clark <[email protected]> | 2015-03-05 15:27:27 -0500 |
---|---|---|
committer | Emil Velikov <[email protected]> | 2015-03-11 18:12:31 +0000 |
commit | 0ea3c150cfc273e66626c8dc0958269c68d9e739 (patch) | |
tree | 4cf13113c5890413469768c224b281c1433b0ead /src | |
parent | b542424ab893ecfc3dbff4176d641fc0bacba203 (diff) |
freedreno/ir3: fix silly typo for binning pass shaders
Was resulting in gl_PointSize write being optimized out, causing
particle system type shaders to hang if hw binning enabled.
Fixes neverball, OGLES2ParticleSystem, etc.
Signed-off-by: Rob Clark <[email protected]>
(cherry picked from commit 60096ed906e5ebfdce41024c7af69f03b96dbe82)
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/freedreno/ir3/ir3_compiler.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_compiler.c b/src/gallium/drivers/freedreno/ir3/ir3_compiler.c index cf028bcd96c..707bad54796 100644 --- a/src/gallium/drivers/freedreno/ir3/ir3_compiler.c +++ b/src/gallium/drivers/freedreno/ir3/ir3_compiler.c @@ -3280,7 +3280,7 @@ ir3_compile_shader(struct ir3_shader_variant *so, if (key.binning_pass) { for (i = 0, j = 0; i < so->outputs_count; i++) { unsigned name = sem2name(so->outputs[i].semantic); - unsigned idx = sem2name(so->outputs[i].semantic); + unsigned idx = sem2idx(so->outputs[i].semantic); /* throw away everything but first position/psize */ if ((idx == 0) && ((name == TGSI_SEMANTIC_POSITION) || |