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authorMarek Olšák <[email protected]>2017-06-22 01:26:54 +0200
committerMarek Olšák <[email protected]>2017-06-26 02:17:03 +0200
commit0715b3c2eead0c31986e737a62d555fcb345ebda (patch)
tree60eee93d5f3e7a42a1fa6ed862437f57549c62fe /src
parent4f38b48e05f544dd081e9374b4611496febbdd67 (diff)
drirc: whitelist glthread for a few games
Performance deltas: Alien Isolation: +17% (it varies depending on the location) Borderlands 2: +50% (it varies depending on the location) BioShock Infinite: +76% (benchmark) Civilization 6: +20% (benchmark) Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/common/drirc16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc
index 494d768312b..69b735ce704 100644
--- a/src/mesa/drivers/dri/common/drirc
+++ b/src/mesa/drivers/dri/common/drirc
@@ -159,6 +159,22 @@ TODO: document the other workarounds.
<application name="The Witcher 2" executable="witcher2">
<option name="glsl_correct_derivatives_after_discard" value="true"/>
</application>
+
+ <!-- The GL thread whitelist is below, workarounds are above.
+ Keep it that way. -->
+
+ <application name="Alien Isolation" executable="AlienIsolation">
+ <option name="mesa_glthread" value="true"/>
+ </application>
+ <application name="Civilization 6" executable="Civ6">
+ <option name="mesa_glthread" value="true"/>
+ </application>
+ <application name="BioShock Infinite" executable="bioshock.i386">
+ <option name="mesa_glthread" value="true"/>
+ </application>
+ <application name="Borderlands 2" executable="Borderlands2">
+ <option name="mesa_glthread" value="true"/>
+ </application>
</device>
<!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
<device driver="vmwgfx">