diff options
author | Marek Olšák <[email protected]> | 2017-06-22 01:26:54 +0200 |
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committer | Marek Olšák <[email protected]> | 2017-06-26 02:17:03 +0200 |
commit | 0715b3c2eead0c31986e737a62d555fcb345ebda (patch) | |
tree | 60eee93d5f3e7a42a1fa6ed862437f57549c62fe /src | |
parent | 4f38b48e05f544dd081e9374b4611496febbdd67 (diff) |
drirc: whitelist glthread for a few games
Performance deltas:
Alien Isolation: +17% (it varies depending on the location)
Borderlands 2: +50% (it varies depending on the location)
BioShock Infinite: +76% (benchmark)
Civilization 6: +20% (benchmark)
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/common/drirc | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc index 494d768312b..69b735ce704 100644 --- a/src/mesa/drivers/dri/common/drirc +++ b/src/mesa/drivers/dri/common/drirc @@ -159,6 +159,22 @@ TODO: document the other workarounds. <application name="The Witcher 2" executable="witcher2"> <option name="glsl_correct_derivatives_after_discard" value="true"/> </application> + + <!-- The GL thread whitelist is below, workarounds are above. + Keep it that way. --> + + <application name="Alien Isolation" executable="AlienIsolation"> + <option name="mesa_glthread" value="true"/> + </application> + <application name="Civilization 6" executable="Civ6"> + <option name="mesa_glthread" value="true"/> + </application> + <application name="BioShock Infinite" executable="bioshock.i386"> + <option name="mesa_glthread" value="true"/> + </application> + <application name="Borderlands 2" executable="Borderlands2"> + <option name="mesa_glthread" value="true"/> + </application> </device> <!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.--> <device driver="vmwgfx"> |