diff options
author | Michal Krol <[email protected]> | 2006-03-21 10:37:40 +0000 |
---|---|---|
committer | Michal Krol <[email protected]> | 2006-03-21 10:37:40 +0000 |
commit | 071357096e682e9af59ad45ea5abc444ab431837 (patch) | |
tree | 99fba2183fe97981f7c309d99b206b39e43f5bec /src | |
parent | 519b23b21f9cd6945fd17cdb26e7a6f531cdeec0 (diff) |
GLSL fixes:
- generate error on NULL pointers in glShaderSourceARB;
- reinstall program object, if current, in glLinkProgramARB;
- vertex and fragment shaders are optional in program object;
- floor asm was wrongly computed for x86 back-end;
- allow for (void) idiom in function prototypes;
- all fixed-state uniforms are updated;
- local variable initializers are working;
- implement texture* and shadow* functions for vertex processor;
- generate error if too many arguments in general constructor;
- trim unused data in general constructor;
- struct r-value field select was badly relocated;
Changes:
- add derived state gl_fog_attrib::_Scale;
- add derived state gl_light::_CosCutoffNeg;
Diffstat (limited to 'src')
34 files changed, 1770 insertions, 1388 deletions
diff --git a/src/mesa/main/fog.c b/src/mesa/main/fog.c index d3b8a923aae..df99c6519f6 100644 --- a/src/mesa/main/fog.c +++ b/src/mesa/main/fog.c @@ -70,7 +70,15 @@ _mesa_Fogiv(GLenum pname, const GLint *params ) ; } _mesa_Fogfv(pname, p); -} +}
+
+
+#define UPDATE_FOG_SCALE(ctx) do {\
+ if (ctx->Fog.End == ctx->Fog.Start)\
+ ctx->Fog._Scale = 1.0f;\
+ else\
+ ctx->Fog._Scale = 1.0f / (ctx->Fog.End - ctx->Fog.Start);\
+ } while(0) void GLAPIENTRY @@ -108,17 +116,19 @@ _mesa_Fogfv( GLenum pname, const GLfloat *params ) ctx->Fog.Density = *params; break; case GL_FOG_START: - if (ctx->Fog.Start == *params) - return; - FLUSH_VERTICES(ctx, _NEW_FOG); - ctx->Fog.Start = *params; - break; + if (ctx->Fog.Start == *params) + return; + FLUSH_VERTICES(ctx, _NEW_FOG); + ctx->Fog.Start = *params;
+ UPDATE_FOG_SCALE(ctx); + break; case GL_FOG_END: - if (ctx->Fog.End == *params) - return; - FLUSH_VERTICES(ctx, _NEW_FOG); - ctx->Fog.End = *params; - break; + if (ctx->Fog.End == *params) + return; + FLUSH_VERTICES(ctx, _NEW_FOG);
+ ctx->Fog.End = *params;
+ UPDATE_FOG_SCALE(ctx); + break; case GL_FOG_INDEX: if (ctx->Fog.Index == *params) return; @@ -173,5 +183,6 @@ void _mesa_init_fog( GLcontext * ctx ) ctx->Fog.Start = 0.0; ctx->Fog.End = 1.0; ctx->Fog.ColorSumEnabled = GL_FALSE; - ctx->Fog.FogCoordinateSource = GL_FRAGMENT_DEPTH_EXT; + ctx->Fog.FogCoordinateSource = GL_FRAGMENT_DEPTH_EXT;
+ ctx->Fog._Scale = 1.0f; } diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c index 8fa62eb8734..35ec1547e98 100644 --- a/src/mesa/main/light.c +++ b/src/mesa/main/light.c @@ -123,16 +123,18 @@ _mesa_light(GLcontext *ctx, GLuint lnum, GLenum pname, const GLfloat *params) case GL_SPOT_CUTOFF: ASSERT(params[0] == 180.0 || (params[0] >= 0.0 && params[0] <= 90.0)); if (light->SpotCutoff == params[0]) - return; + return; FLUSH_VERTICES(ctx, _NEW_LIGHT); - light->SpotCutoff = params[0]; - light->_CosCutoff = (GLfloat) _mesa_cos(params[0]*DEG2RAD); - if (light->_CosCutoff < 0) - light->_CosCutoff = 0; + light->SpotCutoff = params[0];
+ light->_CosCutoffNeg = (GLfloat) (_mesa_cos(light->SpotCutoff * DEG2RAD)); + if (light->_CosCutoffNeg < 0) + light->_CosCutoff = 0;
+ else
+ light->_CosCutoff = light->_CosCutoffNeg; if (light->SpotCutoff != 180.0F) - light->_Flags |= LIGHT_SPOT; + light->_Flags |= LIGHT_SPOT; else - light->_Flags &= ~LIGHT_SPOT; + light->_Flags &= ~LIGHT_SPOT; break; case GL_CONSTANT_ATTENUATION: ASSERT(params[0] >= 0.0); @@ -1263,7 +1265,8 @@ init_light( struct gl_light *l, GLuint n ) ASSIGN_3V( l->EyeDirection, 0.0, 0.0, -1.0 ); l->SpotExponent = 0.0; _mesa_invalidate_spot_exp_table( l ); - l->SpotCutoff = 180.0; + l->SpotCutoff = 180.0;
+ l->_CosCutoffNeg = -1.0f; l->_CosCutoff = 0.0; /* KW: -ve values not admitted */ l->ConstantAttenuation = 1.0; l->LinearAttenuation = 0.0; diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 82d45f35920..c69b4a48b50 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -429,7 +429,8 @@ struct gl_light GLfloat EyePosition[4]; /**< position in eye coordinates */ GLfloat EyeDirection[4]; /**< spotlight dir in eye coordinates */ GLfloat SpotExponent; - GLfloat SpotCutoff; /**< in degrees */ + GLfloat SpotCutoff; /**< in degrees */
+ GLfloat _CosCutoffNeg; /**< = cos(SpotCutoff) */ GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */ GLfloat ConstantAttenuation; GLfloat LinearAttenuation; @@ -727,7 +728,8 @@ struct gl_fog_attrib GLfloat Index; /**< Fog index */ GLenum Mode; /**< Fog mode */ GLboolean ColorSumEnabled; - GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */ + GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */
+ GLfloat _Scale; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */ }; @@ -1949,7 +1951,9 @@ struct gl_query_state */ struct gl_shader_objects_state { - struct gl2_program_intf **CurrentProgram; + struct gl2_program_intf **CurrentProgram;
+ GLboolean _VertexShaderPresent;
+ GLboolean _FragmentShaderPresent; }; diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index a8cb8a7bcfa..5de5f6815ab 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -2812,7 +2812,7 @@ update_texture_state( GLcontext *ctx ) * uniform sampler changes, so maybe there is a better place to perform these rather
* expensive computations.
*/
- if (prog != NULL) {
+ if (ctx->ShaderObjects._FragmentShaderPresent) {
(**prog).GetTextureImageUsage (prog, progteximageusage);
} @@ -2829,7 +2829,7 @@ update_texture_state( GLcontext *ctx ) texUnit->_GenFlags = 0; /* Get the bitmask of texture enables */
- if (prog != NULL) {
+ if (ctx->ShaderObjects._FragmentShaderPresent) {
enableBits = progteximageusage[unit]; }
else if (ctx->FragmentProgram._Enabled) { @@ -2948,7 +2948,7 @@ update_texture_state( GLcontext *ctx ) /* Fragment programs may need texture coordinates but not the * corresponding texture images. */
- if (prog != NULL) {
+ if (ctx->ShaderObjects.CurrentProgram != NULL) {
ctx->Texture._EnabledCoordUnits |= (1 << ctx->Const.MaxTextureCoordUnits) - 1;
} else if (ctx->FragmentProgram._Enabled) { diff --git a/src/mesa/shader/shaderobjects.c b/src/mesa/shader/shaderobjects.c index ad55b7448c5..998d4e455e1 100644 --- a/src/mesa/shader/shaderobjects.c +++ b/src/mesa/shader/shaderobjects.c @@ -1,8 +1,8 @@ /* * Mesa 3-D graphics library - * Version: 6.3 + * Version: 6.5 * - * Copyright (C) 2004-2005 Brian Paul All Rights Reserved. + * Copyright (C) 2004-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -200,7 +200,14 @@ _mesa_ShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **s GET_SHADER(sha, shaderObj, "glShaderSourceARB"); if (sha == NULL) - return; + return;
+
+ if (string == NULL)
+ {
+ RELEASE_SHADER(sha);
+ _mesa_error (ctx, GL_INVALID_VALUE, "glShaderSourceARB");
+ return;
+ } /* * This array holds offsets of where the appropriate string ends, thus the last @@ -215,7 +222,14 @@ _mesa_ShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **s } for (i = 0; i < count; i++) - { + {
+ if (string[i] == NULL)
+ {
+ _mesa_free ((GLvoid *) offsets);
+ RELEASE_SHADER(sha);
+ _mesa_error (ctx, GL_INVALID_VALUE, "glShaderSourceARB");
+ return;
+ } if (length == NULL || length[i] < 0) offsets[i] = _mesa_strlen (string[i]); else @@ -291,11 +305,14 @@ _mesa_LinkProgramARB (GLhandleARB programObj) if (pro != NULL) { - if (pro == ctx->ShaderObjects.CurrentProgram) - { - /* TODO re-install executable program */ + (**pro).Link (pro);
+ if (pro == ctx->ShaderObjects.CurrentProgram)
+ {
+ if ((**pro).GetLinkStatus (pro))
+ _mesa_UseProgramObjectARB (programObj);
+ else
+ _mesa_UseProgramObjectARB (0);
} - (**pro).Link (pro); RELEASE_PROGRAM(pro); } } @@ -309,7 +326,7 @@ _mesa_UseProgramObjectARB (GLhandleARB programObj) FLUSH_VERTICES(ctx, _NEW_PROGRAM); if (programObj != 0) - { + {
GET_PROGRAM(pro, programObj, "glUseProgramObjectARB"); if (pro == NULL) @@ -322,7 +339,16 @@ _mesa_UseProgramObjectARB (GLhandleARB programObj) return; } - program = pro; + program = pro;
+
+ ctx->ShaderObjects._VertexShaderPresent = (**pro).IsShaderPresent (pro, GL_VERTEX_SHADER_ARB);
+ ctx->ShaderObjects._FragmentShaderPresent = (**pro).IsShaderPresent (pro,
+ GL_FRAGMENT_SHADER_ARB); + }
+ else
+ {
+ ctx->ShaderObjects._VertexShaderPresent = GL_FALSE;
+ ctx->ShaderObjects._FragmentShaderPresent = GL_FALSE;
} if (ctx->ShaderObjects.CurrentProgram != NULL) @@ -1060,7 +1086,9 @@ _mesa_GetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name) GLvoid _mesa_init_shaderobjects (GLcontext *ctx) { - ctx->ShaderObjects.CurrentProgram = NULL; + ctx->ShaderObjects.CurrentProgram = NULL;
+ ctx->ShaderObjects._FragmentShaderPresent = GL_FALSE;
+ ctx->ShaderObjects._VertexShaderPresent = GL_FALSE; _mesa_init_shaderobjects_3dlabs (ctx); } diff --git a/src/mesa/shader/shaderobjects.h b/src/mesa/shader/shaderobjects.h index 830adddec94..060328163bc 100644 --- a/src/mesa/shader/shaderobjects.h +++ b/src/mesa/shader/shaderobjects.h @@ -91,7 +91,8 @@ struct gl2_program_intf GLboolean);
GLvoid (* UpdateFixedVarying) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint,
GLboolean);
- GLvoid (* GetTextureImageUsage) (struct gl2_program_intf **, GLbitfield *); + GLvoid (* GetTextureImageUsage) (struct gl2_program_intf **, GLbitfield *);
+ GLboolean (* IsShaderPresent) (struct gl2_program_intf **, GLenum); }; struct gl2_fragment_shader_intf diff --git a/src/mesa/shader/shaderobjects_3dlabs.c b/src/mesa/shader/shaderobjects_3dlabs.c index 6d03f426487..a0645c126f2 100755 --- a/src/mesa/shader/shaderobjects_3dlabs.c +++ b/src/mesa/shader/shaderobjects_3dlabs.c @@ -33,8 +33,8 @@ #include "imports.h"
#include "hash.h"
+#include "macros.h"
#include "shaderobjects.h"
-#include "shaderobjects_3dlabs.h"
#if USE_3DLABS_FRONTEND
#include "slang_mesa.h"
@@ -858,7 +858,7 @@ write_common_fixed (slang_program *pro, GLuint index, const GLvoid *src, GLuint static GLvoid
write_common_fixed_mat4 (slang_program *pro, GLmatrix *matrix, GLuint off, GLuint i, GLuint ii,
- GLuint it, GLuint iit)
+ GLuint it, GLuint iit)
{
GLfloat mat[16];
@@ -886,13 +886,50 @@ write_common_fixed_mat4 (slang_program *pro, GLmatrix *matrix, GLuint off, GLuin }
static GLvoid
+write_common_fixed_material (GLcontext *ctx, slang_program *pro, GLuint i, GLuint e, GLuint a,
+ GLuint d, GLuint sp, GLuint sh)
+{
+ GLfloat v[17];
+
+ COPY_4FV(v, ctx->Light.Material.Attrib[e]);
+ COPY_4FV((v + 4), ctx->Light.Material.Attrib[a]);
+ COPY_4FV((v + 8), ctx->Light.Material.Attrib[d]);
+ COPY_4FV((v + 12), ctx->Light.Material.Attrib[sp]);
+ v[16] = ctx->Light.Material.Attrib[sh][0];
+ write_common_fixed (pro, i, v, 0, 17 * sizeof (GLfloat));
+}
+
+static GLvoid
+write_common_fixed_light_model_product (GLcontext *ctx, slang_program *pro, GLuint i, GLuint e,
+ GLuint a)
+{
+ GLfloat v[4];
+
+ SCALE_4V(v, ctx->Light.Material.Attrib[a], ctx->Light.Model.Ambient);
+ ACC_4V(v, ctx->Light.Material.Attrib[e]);
+ write_common_fixed (pro, i, v, 0, 4 * sizeof (GLfloat));
+}
+
+static GLvoid
+write_common_fixed_light_product (GLcontext *ctx, slang_program *pro, GLuint off, GLuint i, GLuint a,
+ GLuint d, GLuint s)
+{
+ GLfloat v[12];
+
+ SCALE_4V(v, ctx->Light.Light[off].Ambient, ctx->Light.Material.Attrib[a]);
+ SCALE_4V((v + 4), ctx->Light.Light[off].Diffuse, ctx->Light.Material.Attrib[d]);
+ SCALE_4V((v + 8), ctx->Light.Light[off].Specular, ctx->Light.Material.Attrib[s]);
+ write_common_fixed (pro, i, v, off, 12 * sizeof (GLfloat));
+}
+
+static GLvoid
_program_UpdateFixedUniforms (struct gl2_program_intf **intf)
{
GET_CURRENT_CONTEXT(ctx);
struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
slang_program *pro = &impl->_obj.prog;
GLuint i;
- GLfloat v[9];
+ GLfloat v[29];
GLfloat *p;
/* MODELVIEW matrix */
@@ -916,14 +953,34 @@ _program_UpdateFixedUniforms (struct gl2_program_intf **intf) SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXTRANSPOSE,
SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSETRANSPOSE);
- /* TEXTURE matrix */
- for (i = 0; i < 8; i++)
+ for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++)
{
+ /* TEXTURE matrix */
write_common_fixed_mat4 (pro, ctx->TextureMatrixStack[i].Top, i,
SLANG_COMMON_FIXED_TEXTUREMATRIX,
SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSE,
SLANG_COMMON_FIXED_TEXTUREMATRIXTRANSPOSE,
SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSETRANSPOSE);
+
+ /* EYE_PLANE texture-coordinate generation */
+ write_common_fixed (pro, SLANG_COMMON_FIXED_EYEPLANES, ctx->Texture.Unit[i].EyePlaneS,
+ i, 4 * sizeof (GLfloat));
+ write_common_fixed (pro, SLANG_COMMON_FIXED_EYEPLANET, ctx->Texture.Unit[i].EyePlaneT,
+ i, 4 * sizeof (GLfloat));
+ write_common_fixed (pro, SLANG_COMMON_FIXED_EYEPLANER, ctx->Texture.Unit[i].EyePlaneR,
+ i, 4 * sizeof (GLfloat));
+ write_common_fixed (pro, SLANG_COMMON_FIXED_EYEPLANEQ, ctx->Texture.Unit[i].EyePlaneQ,
+ i, 4 * sizeof (GLfloat));
+
+ /* OBJECT_PLANE texture-coordinate generation */
+ write_common_fixed (pro, SLANG_COMMON_FIXED_OBJECTPLANES, ctx->Texture.Unit[i].ObjectPlaneS,
+ i, 4 * sizeof (GLfloat));
+ write_common_fixed (pro, SLANG_COMMON_FIXED_OBJECTPLANET, ctx->Texture.Unit[i].ObjectPlaneT,
+ i, 4 * sizeof (GLfloat));
+ write_common_fixed (pro, SLANG_COMMON_FIXED_OBJECTPLANER, ctx->Texture.Unit[i].ObjectPlaneR,
+ i, 4 * sizeof (GLfloat));
+ write_common_fixed (pro, SLANG_COMMON_FIXED_OBJECTPLANEQ, ctx->Texture.Unit[i].ObjectPlaneQ,
+ i, 4 * sizeof (GLfloat));
}
/* NORMAL matrix - upper 3x3 inverse transpose of MODELVIEW matrix */
@@ -939,17 +996,100 @@ _program_UpdateFixedUniforms (struct gl2_program_intf **intf) v[8] = p[10];
write_common_fixed (pro, SLANG_COMMON_FIXED_NORMALMATRIX, v, 0, 9 * sizeof (GLfloat));
- /* XXX: fetch uniform float gl_NormalScale */
- /* XXX: fetch uniform mat4 gl_ClipPlane */
- /* XXX: fetch uniform mat4 gl_TextureEnvColor */
- /* XXX: fetch uniform mat4 gl_EyePlaneS */
- /* XXX: fetch uniform mat4 gl_EyePlaneT */
- /* XXX: fetch uniform mat4 gl_EyePlaneR */
- /* XXX: fetch uniform mat4 gl_EyePlaneQ */
- /* XXX: fetch uniform mat4 gl_ObjectPlaneS */
- /* XXX: fetch uniform mat4 gl_ObjectPlaneT */
- /* XXX: fetch uniform mat4 gl_ObjectPlaneR */
- /* XXX: fetch uniform mat4 gl_ObjectPlaneQ */
+ /* normal scale */
+ write_common_fixed (pro, SLANG_COMMON_FIXED_NORMALSCALE, &ctx->_ModelViewInvScale, 0, sizeof (GLfloat));
+
+ /* depth range parameters */
+ v[0] = ctx->Viewport.Near;
+ v[1] = ctx->Viewport.Far;
+ v[2] = ctx->Viewport.Far - ctx->Viewport.Near;
+ write_common_fixed (pro, SLANG_COMMON_FIXED_DEPTHRANGE, v, 0, 3 * sizeof (GLfloat));
+
+ /* CLIP_PLANEi */
+ for (i = 0; i < ctx->Const.MaxClipPlanes; i++)
+ {
+ write_common_fixed (pro, SLANG_COMMON_FIXED_CLIPPLANE, ctx->Transform.EyeUserPlane[i], i,
+ 4 * sizeof (GLfloat));
+ }
+
+ /* point parameters */
+ v[0] = ctx->Point.Size;
+ v[1] = ctx->Point.MinSize;
+ v[2] = ctx->Point.MaxSize;
+ v[3] = ctx->Point.Threshold;
+ COPY_3FV((v + 4), ctx->Point.Params);
+ write_common_fixed (pro, SLANG_COMMON_FIXED_POINT, v, 0, 7 * sizeof (GLfloat));
+
+ /* material parameters */
+ write_common_fixed_material (ctx, pro, SLANG_COMMON_FIXED_FRONTMATERIAL,
+ MAT_ATTRIB_FRONT_EMISSION,
+ MAT_ATTRIB_FRONT_AMBIENT,
+ MAT_ATTRIB_FRONT_DIFFUSE,
+ MAT_ATTRIB_FRONT_SPECULAR,
+ MAT_ATTRIB_FRONT_SHININESS);
+ write_common_fixed_material (ctx, pro, SLANG_COMMON_FIXED_BACKMATERIAL,
+ MAT_ATTRIB_BACK_EMISSION,
+ MAT_ATTRIB_BACK_AMBIENT,
+ MAT_ATTRIB_BACK_DIFFUSE,
+ MAT_ATTRIB_BACK_SPECULAR,
+ MAT_ATTRIB_BACK_SHININESS);
+
+ for (i = 0; i < ctx->Const.MaxLights; i++)
+ {
+ /* light source parameters */
+ COPY_4FV(v, ctx->Light.Light[i].Ambient);
+ COPY_4FV((v + 4), ctx->Light.Light[i].Diffuse);
+ COPY_4FV((v + 8), ctx->Light.Light[i].Specular);
+ COPY_4FV((v + 12), ctx->Light.Light[i].EyePosition);
+ COPY_2FV((v + 16), ctx->Light.Light[i].EyePosition);
+ v[18] = ctx->Light.Light[i].EyePosition[2] + 1.0f;
+ NORMALIZE_3FV((v + 16));
+ v[19] = 0.0f;
+ COPY_3V((v + 20), ctx->Light.Light[i].EyeDirection);
+ v[23] = ctx->Light.Light[i].SpotExponent;
+ v[24] = ctx->Light.Light[i].SpotCutoff;
+ v[25] = ctx->Light.Light[i]._CosCutoffNeg;
+ v[26] = ctx->Light.Light[i].ConstantAttenuation;
+ v[27] = ctx->Light.Light[i].LinearAttenuation;
+ v[28] = ctx->Light.Light[i].QuadraticAttenuation;
+ write_common_fixed (pro, SLANG_COMMON_FIXED_LIGHTSOURCE, v, i, 29 * sizeof (GLfloat));
+
+ /* light product */
+ write_common_fixed_light_product (ctx, pro, i, SLANG_COMMON_FIXED_FRONTLIGHTPRODUCT,
+ MAT_ATTRIB_FRONT_AMBIENT,
+ MAT_ATTRIB_FRONT_DIFFUSE,
+ MAT_ATTRIB_FRONT_SPECULAR);
+ write_common_fixed_light_product (ctx, pro, i, SLANG_COMMON_FIXED_BACKLIGHTPRODUCT,
+ MAT_ATTRIB_BACK_AMBIENT,
+ MAT_ATTRIB_BACK_DIFFUSE,
+ MAT_ATTRIB_BACK_SPECULAR);
+ }
+
+ /* light model parameters */
+ write_common_fixed (pro, SLANG_COMMON_FIXED_LIGHTMODEL, ctx->Light.Model.Ambient, 0, 4 * sizeof (GLfloat));
+
+ /* light model product */
+ write_common_fixed_light_model_product (ctx, pro, SLANG_COMMON_FIXED_FRONTLIGHTMODELPRODUCT,
+ MAT_ATTRIB_FRONT_EMISSION,
+ MAT_ATTRIB_FRONT_AMBIENT);
+ write_common_fixed_light_model_product (ctx, pro, SLANG_COMMON_FIXED_BACKLIGHTMODELPRODUCT,
+ MAT_ATTRIB_BACK_EMISSION,
+ MAT_ATTRIB_BACK_AMBIENT);
+
+ /* TEXTURE_ENV_COLOR */
+ for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++)
+ {
+ write_common_fixed (pro, SLANG_COMMON_FIXED_TEXTUREENVCOLOR, ctx->Texture.Unit[i].EnvColor,
+ i, 4 * sizeof (GLfloat));
+ }
+
+ /* fog parameters */
+ COPY_4FV(v, ctx->Fog.Color);
+ v[4] = ctx->Fog.Density;
+ v[5] = ctx->Fog.Start;
+ v[6] = ctx->Fog.End;
+ v[7] = ctx->Fog._Scale;
+ write_common_fixed (pro, SLANG_COMMON_FIXED_FOG, v, 0, 8 * sizeof (GLfloat));
}
static GLvoid
@@ -1046,6 +1186,24 @@ _program_GetTextureImageUsage (struct gl2_program_intf **intf, GLbitfield *texim /* TODO: make sure that for 0<=i<=MaxTextureImageUint bitcount(teximageuint[i])<=0 */
}
+static GLboolean
+_program_IsShaderPresent (struct gl2_program_intf **intf, GLenum subtype)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
+ slang_program *pro = &impl->_obj.prog;
+
+ switch (subtype)
+ {
+ case GL_VERTEX_SHADER_ARB:
+ return pro->machines[SLANG_SHADER_VERTEX] != NULL;
+ case GL_FRAGMENT_SHADER_ARB:
+ return pro->machines[SLANG_SHADER_FRAGMENT] != NULL;
+ default:
+ return GL_FALSE;
+ }
+}
+
static struct gl2_program_intf _program_vftbl = {
{
{
@@ -1072,7 +1230,8 @@ static struct gl2_program_intf _program_vftbl = { _program_UpdateFixedUniforms,
_program_UpdateFixedAttribute,
_program_UpdateFixedVarying,
- _program_GetTextureImageUsage
+ _program_GetTextureImageUsage,
+ _program_IsShaderPresent
};
static void
diff --git a/src/mesa/shader/slang/library/slang_common_builtin.gc b/src/mesa/shader/slang/library/slang_common_builtin.gc index 9486f4c8304..58728377a33 100755 --- a/src/mesa/shader/slang/library/slang_common_builtin.gc +++ b/src/mesa/shader/slang/library/slang_common_builtin.gc @@ -233,7 +233,7 @@ vec2 cos (vec2 angle) { }
vec3 cos (vec3 angle) { - return vec2 (
+ return vec3 (
cos (angle.x),
cos (angle.y),
cos (angle.z)
@@ -366,8 +366,7 @@ vec4 atan (vec4 y_over_x) { }
float atan (float y, float x) {
- float z;
- z = atan (y / x); + float z = atan (y / x); if (x < 0.0)
{
if (y < 0.0)
@@ -721,7 +720,7 @@ vec2 min (vec2 v, vec2 u) { }
vec3 min (vec3 v, vec3 u) {
- return vec2 (
+ return vec3 (
min (v.x, u.x),
min (v.y, u.y),
min (v.z, u.z)
@@ -886,8 +885,7 @@ vec4 step (float edge, vec4 v) { }
float smoothstep (float edge0, float edge1, float x) { - float t;
- t = clamp ((x - edge0) / (edge1 - edge0), 0.0, 1.0); + float t = clamp ((x - edge0) / (edge1 - edge0), 0.0, 1.0); return t * t * (3.0 - 2.0 * t); }
@@ -1048,32 +1046,28 @@ vec4 reflect (vec4 I, vec4 N) { } float refract (float I, float N, float eta) { - float k;
- k = 1.0 - eta * eta * (1.0 - dot (N, I) * dot (N, I)); + float k = 1.0 - eta * eta * (1.0 - dot (N, I) * dot (N, I)); if (k < 0.0) return 0.0; return eta * I - (eta * dot (N, I) + sqrt (k)) * N; }
vec2 refract (vec2 I, vec2 N, float eta) { - float k;
- k = 1.0 - eta * eta * (1.0 - dot (N, I) * dot (N, I));
+ float k = 1.0 - eta * eta * (1.0 - dot (N, I) * dot (N, I));
if (k < 0.0)
return 0.0;
return eta * I - (eta * dot (N, I) + sqrt (k)) * N; }
vec3 refract (vec3 I, vec3 N, float eta) { - float k;
- k = 1.0 - eta * eta * (1.0 - dot (N, I) * dot (N, I));
+ float k = 1.0 - eta * eta * (1.0 - dot (N, I) * dot (N, I));
if (k < 0.0)
return 0.0;
return eta * I - (eta * dot (N, I) + sqrt (k)) * N; }
vec4 refract (vec4 I, vec4 N, float eta) { - float k;
- k = 1.0 - eta * eta * (1.0 - dot (N, I) * dot (N, I));
+ float k = 1.0 - eta * eta * (1.0 - dot (N, I) * dot (N, I));
if (k < 0.0)
return 0.0;
return eta * I - (eta * dot (N, I) + sqrt (k)) * N; diff --git a/src/mesa/shader/slang/library/slang_common_builtin_gc.h b/src/mesa/shader/slang/library/slang_common_builtin_gc.h index ad4f78eebf4..836b8d4c2fe 100644 --- a/src/mesa/shader/slang/library/slang_common_builtin_gc.h +++ b/src/mesa/shader/slang/library/slang_common_builtin_gc.h @@ -128,7 +128,7 @@ 49,0,53,55,48,56,0,0,46,0,0,0,0,1,0,10,0,99,111,115,0,1,0,0,10,97,110,103,108,101,0,0,0,1,8,58,118,
101,99,50,0,58,99,111,115,0,18,97,110,103,108,101,0,59,120,0,0,0,0,58,99,111,115,0,18,97,110,103,
108,101,0,59,121,0,0,0,0,0,0,0,1,0,11,0,99,111,115,0,1,0,0,11,97,110,103,108,101,0,0,0,1,8,58,118,
-101,99,50,0,58,99,111,115,0,18,97,110,103,108,101,0,59,120,0,0,0,0,58,99,111,115,0,18,97,110,103,
+101,99,51,0,58,99,111,115,0,18,97,110,103,108,101,0,59,120,0,0,0,0,58,99,111,115,0,18,97,110,103,
108,101,0,59,121,0,0,0,0,58,99,111,115,0,18,97,110,103,108,101,0,59,122,0,0,0,0,0,0,0,1,0,12,0,99,
111,115,0,1,0,0,12,97,110,103,108,101,0,0,0,1,8,58,118,101,99,52,0,58,99,111,115,0,18,97,110,103,
108,101,0,59,120,0,0,0,0,58,99,111,115,0,18,97,110,103,108,101,0,59,121,0,0,0,0,58,99,111,115,0,18,
@@ -169,69 +169,69 @@ 58,97,116,97,110,0,18,121,95,111,118,101,114,95,120,0,59,120,0,0,0,0,58,97,116,97,110,0,18,121,95,
111,118,101,114,95,120,0,59,121,0,0,0,0,58,97,116,97,110,0,18,121,95,111,118,101,114,95,120,0,59,
122,0,0,0,0,58,97,116,97,110,0,18,121,95,111,118,101,114,95,120,0,59,119,0,0,0,0,0,0,0,1,0,9,0,97,
-116,97,110,0,1,0,0,9,121,0,0,1,0,0,9,120,0,0,0,1,3,2,0,9,1,122,0,0,0,9,18,122,0,58,97,116,97,110,0,
-18,121,0,18,120,0,49,0,0,20,0,10,18,120,0,17,48,0,48,0,0,40,0,2,10,18,121,0,17,48,0,48,0,0,40,0,8,
-18,122,0,17,51,0,49,52,49,53,57,51,0,0,47,0,9,14,0,8,18,122,0,17,51,0,49,52,49,53,57,51,0,0,46,0,0,
-9,14,0,8,18,122,0,0,0,1,0,10,0,97,116,97,110,0,1,0,0,10,117,0,0,1,0,0,10,118,0,0,0,1,8,58,118,101,
-99,50,0,58,97,116,97,110,0,18,117,0,59,120,0,0,18,118,0,59,120,0,0,0,0,58,97,116,97,110,0,18,117,0,
-59,121,0,0,18,118,0,59,121,0,0,0,0,0,0,0,1,0,11,0,97,116,97,110,0,1,0,0,11,117,0,0,1,0,0,11,118,0,
-0,0,1,8,58,118,101,99,51,0,58,97,116,97,110,0,18,117,0,59,120,0,0,18,118,0,59,120,0,0,0,0,58,97,
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+51,0,17,53,0,52,55,0,0,0,17,49,55,0,56,53,0,0,0,17,49,49,0,48,52,0,0,0,0,46,0,0,0,58,110,111,105,
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99,52,0,58,110,111,105,115,101,49,0,18,120,0,0,0,0,58,110,111,105,115,101,49,0,18,120,0,58,118,101,
-99,51,0,17,49,57,0,51,52,0,0,0,17,55,0,54,54,0,0,0,17,51,0,50,51,0,0,0,0,46,0,0,0,58,110,111,105,
-115,101,49,0,18,120,0,58,118,101,99,51,0,17,53,0,52,55,0,0,0,17,49,55,0,56,53,0,0,0,17,49,49,0,48,
-52,0,0,0,0,46,0,0,0,58,110,111,105,115,101,49,0,18,120,0,58,118,101,99,51,0,17,50,51,0,53,52,0,0,0,
-17,50,57,0,49,49,0,0,0,17,51,49,0,57,49,0,0,0,0,46,0,0,0,0,0,0,1,0,12,0,110,111,105,115,101,52,0,1,
-0,0,12,120,0,0,0,1,8,58,118,101,99,52,0,58,110,111,105,115,101,49,0,18,120,0,0,0,0,58,110,111,105,
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-0,52,55,0,0,0,17,49,55,0,56,53,0,0,0,17,49,49,0,48,52,0,0,0,17,49,51,0,49,57,0,0,0,0,46,0,0,0,58,
-110,111,105,115,101,49,0,18,120,0,58,118,101,99,52,0,17,50,51,0,53,52,0,0,0,17,50,57,0,49,49,0,0,0,
-17,51,49,0,57,49,0,0,0,17,51,55,0,52,56,0,0,0,0,46,0,0,0,0,0,0,0
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+0,0,58,110,111,105,115,101,49,0,18,120,0,58,118,101,99,52,0,17,53,0,52,55,0,0,0,17,49,55,0,56,53,0,
+0,0,17,49,49,0,48,52,0,0,0,17,49,51,0,49,57,0,0,0,0,46,0,0,0,58,110,111,105,115,101,49,0,18,120,0,
+58,118,101,99,52,0,17,50,51,0,53,52,0,0,0,17,50,57,0,49,49,0,0,0,17,51,49,0,57,49,0,0,0,17,51,55,0,
+52,56,0,0,0,0,46,0,0,0,0,0,0,0
diff --git a/src/mesa/shader/slang/library/slang_core.gc b/src/mesa/shader/slang/library/slang_core.gc index 40db02a2634..c96fc0a318b 100755 --- a/src/mesa/shader/slang/library/slang_core.gc +++ b/src/mesa/shader/slang/library/slang_core.gc @@ -1,3 +1,26 @@ +/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
//
// This file defines nearly all constructors and operators for built-in data types, using
@@ -1386,15 +1409,13 @@ void __operator ++ (inout mat4 m) { //
float __operator -- (inout float a, const int) {
- float b;
- b = a;
+ float b = a;
--a;
return b;
}
int __operator -- (inout int a, const int) {
- int b;
- b = a;
+ int b = a;
--a;
return b;
}
@@ -1436,15 +1457,13 @@ mat4 __operator -- (inout mat4 m, const int) { }
float __operator ++ (inout float a, const int) {
- float b;
- b = a;
+ float b = a;
++a;
return b;
}
int __operator ++ (inout int a, const int) {
- int b;
- b = a;
+ int b = a;
++a;
return b;
}
diff --git a/src/mesa/shader/slang/library/slang_core_gc.h b/src/mesa/shader/slang/library/slang_core_gc.h index 8688a229daf..b3b7c8071c0 100644 --- a/src/mesa/shader/slang/library/slang_core_gc.h +++ b/src/mesa/shader/slang/library/slang_core_gc.h @@ -455,84 +455,84 @@ 0,0,1,9,18,109,0,16,8,48,0,57,51,0,9,18,109,0,16,10,49,0,57,51,0,9,18,109,0,16,10,50,0,57,51,0,0,1,
0,0,2,24,1,0,2,15,109,0,0,0,1,9,18,109,0,16,8,48,0,57,51,0,9,18,109,0,16,10,49,0,57,51,0,9,18,109,
0,16,10,50,0,57,51,0,9,18,109,0,16,10,51,0,57,51,0,0,1,0,9,2,25,1,0,2,9,97,0,0,1,1,0,5,0,0,0,1,3,2,
-0,9,1,98,0,0,0,9,18,98,0,18,97,0,20,0,9,18,97,0,52,0,8,18,98,0,0,0,1,0,5,2,25,1,0,2,5,97,0,0,1,1,0,
-5,0,0,0,1,3,2,0,5,1,98,0,0,0,9,18,98,0,18,97,0,20,0,9,18,97,0,52,0,8,18,98,0,0,0,1,0,10,2,25,1,0,2,
-10,118,0,0,1,1,0,5,0,0,0,1,8,58,118,101,99,50,0,18,118,0,59,120,0,61,0,18,118,0,59,121,0,61,0,0,0,
-0,1,0,11,2,25,1,0,2,11,118,0,0,1,1,0,5,0,0,0,1,8,58,118,101,99,51,0,18,118,0,59,120,0,61,0,18,118,
-0,59,121,0,61,0,18,118,0,59,122,0,61,0,0,0,0,1,0,12,2,25,1,0,2,12,118,0,0,1,1,0,5,0,0,0,1,8,58,118,
-101,99,52,0,18,118,0,59,120,0,61,0,18,118,0,59,121,0,61,0,18,118,0,59,122,0,61,0,18,118,0,59,119,0,
-61,0,0,0,0,1,0,6,2,25,1,0,2,6,118,0,0,1,1,0,5,0,0,0,1,8,58,105,118,101,99,50,0,18,118,0,59,120,0,
-61,0,18,118,0,59,121,0,61,0,0,0,0,1,0,7,2,25,1,0,2,7,118,0,0,1,1,0,5,0,0,0,1,8,58,105,118,101,99,
-51,0,18,118,0,59,120,0,61,0,18,118,0,59,121,0,61,0,18,118,0,59,122,0,61,0,0,0,0,1,0,8,2,25,1,0,2,8,
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+111,97,116,95,108,101,115,115,0,18,99,0,0,18,98,0,0,18,97,0,0,0,8,18,99,0,0,0,1,0,1,2,16,1,1,0,5,
+97,0,0,1,1,0,5,98,0,0,0,1,8,58,102,108,111,97,116,0,18,97,0,0,0,58,102,108,111,97,116,0,18,98,0,0,
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+111,97,116,95,108,101,115,115,0,18,103,0,0,18,98,0,0,18,97,0,0,0,4,102,108,111,97,116,95,101,113,
+117,97,108,0,18,101,0,0,18,97,0,0,18,98,0,0,0,8,18,103,0,18,101,0,32,0,0,1,0,1,2,18,1,1,0,5,97,0,0,
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+116,95,108,101,115,115,0,18,103,0,0,18,97,0,0,18,98,0,0,0,4,102,108,111,97,116,95,101,113,117,97,
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+5,98,0,0,0,1,8,58,102,108,111,97,116,0,18,97,0,0,0,58,102,108,111,97,116,0,18,98,0,0,0,42,0,0,1,0,
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+18,97,0,15,2,48,0,38,0,0,1,0,0,0,112,114,105,110,116,0,1,1,0,9,102,0,0,0,1,4,102,108,111,97,116,95,
+112,114,105,110,116,0,18,102,0,0,0,0,1,0,0,0,112,114,105,110,116,0,1,1,0,5,105,0,0,0,1,4,105,110,
+116,95,112,114,105,110,116,0,18,105,0,0,0,0,1,0,0,0,112,114,105,110,116,0,1,1,0,1,98,0,0,0,1,4,98,
+111,111,108,95,112,114,105,110,116,0,18,98,0,0,0,0,1,0,0,0,112,114,105,110,116,0,1,1,0,10,118,0,0,
+0,1,9,58,112,114,105,110,116,0,18,118,0,59,120,0,0,0,0,9,58,112,114,105,110,116,0,18,118,0,59,121,
+0,0,0,0,0,1,0,0,0,112,114,105,110,116,0,1,1,0,11,118,0,0,0,1,9,58,112,114,105,110,116,0,18,118,0,
+59,120,0,0,0,0,9,58,112,114,105,110,116,0,18,118,0,59,121,0,0,0,0,9,58,112,114,105,110,116,0,18,
+118,0,59,122,0,0,0,0,0,1,0,0,0,112,114,105,110,116,0,1,1,0,12,118,0,0,0,1,9,58,112,114,105,110,116,
+0,18,118,0,59,120,0,0,0,0,9,58,112,114,105,110,116,0,18,118,0,59,121,0,0,0,0,9,58,112,114,105,110,
+116,0,18,118,0,59,122,0,0,0,0,9,58,112,114,105,110,116,0,18,118,0,59,119,0,0,0,0,0,1,0,0,0,112,114,
+105,110,116,0,1,1,0,6,118,0,0,0,1,9,58,112,114,105,110,116,0,18,118,0,59,120,0,0,0,0,9,58,112,114,
+105,110,116,0,18,118,0,59,121,0,0,0,0,0,1,0,0,0,112,114,105,110,116,0,1,1,0,7,118,0,0,0,1,9,58,112,
+114,105,110,116,0,18,118,0,59,120,0,0,0,0,9,58,112,114,105,110,116,0,18,118,0,59,121,0,0,0,0,9,58,
+112,114,105,110,116,0,18,118,0,59,122,0,0,0,0,0,1,0,0,0,112,114,105,110,116,0,1,1,0,8,118,0,0,0,1,
+9,58,112,114,105,110,116,0,18,118,0,59,120,0,0,0,0,9,58,112,114,105,110,116,0,18,118,0,59,121,0,0,
+0,0,9,58,112,114,105,110,116,0,18,118,0,59,122,0,0,0,0,9,58,112,114,105,110,116,0,18,118,0,59,119,
+0,0,0,0,0,1,0,0,0,112,114,105,110,116,0,1,1,0,2,118,0,0,0,1,9,58,112,114,105,110,116,0,18,118,0,59,
+120,0,0,0,0,9,58,112,114,105,110,116,0,18,118,0,59,121,0,0,0,0,0,1,0,0,0,112,114,105,110,116,0,1,1,
+0,3,118,0,0,0,1,9,58,112,114,105,110,116,0,18,118,0,59,120,0,0,0,0,9,58,112,114,105,110,116,0,18,
+118,0,59,121,0,0,0,0,9,58,112,114,105,110,116,0,18,118,0,59,122,0,0,0,0,0,1,0,0,0,112,114,105,110,
+116,0,1,1,0,4,118,0,0,0,1,9,58,112,114,105,110,116,0,18,118,0,59,120,0,0,0,0,9,58,112,114,105,110,
+116,0,18,118,0,59,121,0,0,0,0,9,58,112,114,105,110,116,0,18,118,0,59,122,0,0,0,0,9,58,112,114,105,
+110,116,0,18,118,0,59,119,0,0,0,0,0,1,0,0,0,112,114,105,110,116,0,1,1,0,13,109,0,0,0,1,9,58,112,
+114,105,110,116,0,18,109,0,16,8,48,0,57,0,0,0,9,58,112,114,105,110,116,0,18,109,0,16,10,49,0,57,0,
+0,0,0,1,0,0,0,112,114,105,110,116,0,1,1,0,14,109,0,0,0,1,9,58,112,114,105,110,116,0,18,109,0,16,8,
+48,0,57,0,0,0,9,58,112,114,105,110,116,0,18,109,0,16,10,49,0,57,0,0,0,9,58,112,114,105,110,116,0,
+18,109,0,16,10,50,0,57,0,0,0,0,1,0,0,0,112,114,105,110,116,0,1,1,0,15,109,0,0,0,1,9,58,112,114,105,
+110,116,0,18,109,0,16,8,48,0,57,0,0,0,9,58,112,114,105,110,116,0,18,109,0,16,10,49,0,57,0,0,0,9,58,
+112,114,105,110,116,0,18,109,0,16,10,50,0,57,0,0,0,9,58,112,114,105,110,116,0,18,109,0,16,10,51,0,
+57,0,0,0,0,1,0,0,0,112,114,105,110,116,0,1,1,0,16,101,0,0,0,1,4,105,110,116,95,112,114,105,110,116,
+0,18,101,0,0,0,0,1,0,0,0,112,114,105,110,116,0,1,1,0,17,101,0,0,0,1,4,105,110,116,95,112,114,105,
+110,116,0,18,101,0,0,0,0,1,0,0,0,112,114,105,110,116,0,1,1,0,18,101,0,0,0,1,4,105,110,116,95,112,
+114,105,110,116,0,18,101,0,0,0,0,1,0,0,0,112,114,105,110,116,0,1,1,0,19,101,0,0,0,1,4,105,110,116,
+95,112,114,105,110,116,0,18,101,0,0,0,0,1,0,0,0,112,114,105,110,116,0,1,1,0,20,101,0,0,0,1,4,105,
+110,116,95,112,114,105,110,116,0,18,101,0,0,0,0,1,0,0,0,112,114,105,110,116,0,1,1,0,21,101,0,0,0,1,
+4,105,110,116,95,112,114,105,110,116,0,18,101,0,0,0,0,0
diff --git a/src/mesa/shader/slang/library/slang_fragment_builtin.gc b/src/mesa/shader/slang/library/slang_fragment_builtin.gc index 8b619cd8373..12a18ee7923 100755 --- a/src/mesa/shader/slang/library/slang_fragment_builtin.gc +++ b/src/mesa/shader/slang/library/slang_fragment_builtin.gc @@ -116,42 +116,42 @@ vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord, float bias) { float dFdx (float p) {
// XXX: - return 0.0; + return 0.001; } vec2 dFdx (vec2 p) {
// XXX: - return vec2 (0.0); + return vec2 (0.001); } vec3 dFdx (vec3 p) {
// XXX: - return vec3 (0.0); + return vec3 (0.001); } vec4 dFdx (vec4 p) {
// XXX: - return vec4 (0.0); + return vec4 (0.001); } float dFdy (float p) {
// XXX: - return 0.0; + return 0.001; } vec2 dFdy (vec2 p) {
// XXX: - return vec2 (0.0); + return vec2 (0.001); } vec3 dFdy (vec3 p) {
// XXX: - return vec3 (0.0); + return vec3 (0.001); } vec4 dFdy (vec4 p) {
// XXX: - return vec4 (0.0); + return vec4 (0.001); } float fwidth (float p) { diff --git a/src/mesa/shader/slang/library/slang_fragment_builtin_gc.h b/src/mesa/shader/slang/library/slang_fragment_builtin_gc.h index 89d4736f3eb..bfc592870f4 100644 --- a/src/mesa/shader/slang/library/slang_fragment_builtin_gc.h +++ b/src/mesa/shader/slang/library/slang_fragment_builtin_gc.h @@ -62,17 +62,18 @@ 115,97,109,112,108,101,114,0,0,58,118,101,99,51,0,18,99,111,111,114,100,0,59,115,0,18,99,111,111,
114,100,0,59,113,0,49,0,18,99,111,111,114,100,0,59,116,0,18,99,111,111,114,100,0,59,113,0,49,0,18,
99,111,111,114,100,0,59,112,0,18,99,111,111,114,100,0,59,113,0,49,0,0,0,18,98,105,97,115,0,0,0,0,0,
-1,0,9,0,100,70,100,120,0,1,0,0,9,112,0,0,0,1,8,17,48,0,48,0,0,0,0,1,0,10,0,100,70,100,120,0,1,0,0,
-10,112,0,0,0,1,8,58,118,101,99,50,0,17,48,0,48,0,0,0,0,0,0,1,0,11,0,100,70,100,120,0,1,0,0,11,112,
-0,0,0,1,8,58,118,101,99,51,0,17,48,0,48,0,0,0,0,0,0,1,0,12,0,100,70,100,120,0,1,0,0,12,112,0,0,0,1,
-8,58,118,101,99,52,0,17,48,0,48,0,0,0,0,0,0,1,0,9,0,100,70,100,121,0,1,0,0,9,112,0,0,0,1,8,17,48,0,
-48,0,0,0,0,1,0,10,0,100,70,100,121,0,1,0,0,10,112,0,0,0,1,8,58,118,101,99,50,0,17,48,0,48,0,0,0,0,
-0,0,1,0,11,0,100,70,100,121,0,1,0,0,11,112,0,0,0,1,8,58,118,101,99,51,0,17,48,0,48,0,0,0,0,0,0,1,0,
-12,0,100,70,100,121,0,1,0,0,12,112,0,0,0,1,8,58,118,101,99,52,0,17,48,0,48,0,0,0,0,0,0,1,0,9,0,102,
-119,105,100,116,104,0,1,0,0,9,112,0,0,0,1,8,58,97,98,115,0,58,100,70,100,120,0,18,112,0,0,0,0,0,58,
-97,98,115,0,58,100,70,100,121,0,18,112,0,0,0,0,0,46,0,0,1,0,10,0,102,119,105,100,116,104,0,1,0,0,
-10,112,0,0,0,1,8,58,97,98,115,0,58,100,70,100,120,0,18,112,0,0,0,0,0,58,97,98,115,0,58,100,70,100,
-121,0,18,112,0,0,0,0,0,46,0,0,1,0,11,0,102,119,105,100,116,104,0,1,0,0,11,112,0,0,0,1,8,58,97,98,
-115,0,58,100,70,100,120,0,18,112,0,0,0,0,0,58,97,98,115,0,58,100,70,100,121,0,18,112,0,0,0,0,0,46,
-0,0,1,0,12,0,102,119,105,100,116,104,0,1,0,0,12,112,0,0,0,1,8,58,97,98,115,0,58,100,70,100,120,0,
-18,112,0,0,0,0,0,58,97,98,115,0,58,100,70,100,121,0,18,112,0,0,0,0,0,46,0,0,0
+1,0,9,0,100,70,100,120,0,1,0,0,9,112,0,0,0,1,8,17,48,0,48,48,49,0,0,0,0,1,0,10,0,100,70,100,120,0,
+1,0,0,10,112,0,0,0,1,8,58,118,101,99,50,0,17,48,0,48,48,49,0,0,0,0,0,0,1,0,11,0,100,70,100,120,0,1,
+0,0,11,112,0,0,0,1,8,58,118,101,99,51,0,17,48,0,48,48,49,0,0,0,0,0,0,1,0,12,0,100,70,100,120,0,1,0,
+0,12,112,0,0,0,1,8,58,118,101,99,52,0,17,48,0,48,48,49,0,0,0,0,0,0,1,0,9,0,100,70,100,121,0,1,0,0,
+9,112,0,0,0,1,8,17,48,0,48,48,49,0,0,0,0,1,0,10,0,100,70,100,121,0,1,0,0,10,112,0,0,0,1,8,58,118,
+101,99,50,0,17,48,0,48,48,49,0,0,0,0,0,0,1,0,11,0,100,70,100,121,0,1,0,0,11,112,0,0,0,1,8,58,118,
+101,99,51,0,17,48,0,48,48,49,0,0,0,0,0,0,1,0,12,0,100,70,100,121,0,1,0,0,12,112,0,0,0,1,8,58,118,
+101,99,52,0,17,48,0,48,48,49,0,0,0,0,0,0,1,0,9,0,102,119,105,100,116,104,0,1,0,0,9,112,0,0,0,1,8,
+58,97,98,115,0,58,100,70,100,120,0,18,112,0,0,0,0,0,58,97,98,115,0,58,100,70,100,121,0,18,112,0,0,
+0,0,0,46,0,0,1,0,10,0,102,119,105,100,116,104,0,1,0,0,10,112,0,0,0,1,8,58,97,98,115,0,58,100,70,
+100,120,0,18,112,0,0,0,0,0,58,97,98,115,0,58,100,70,100,121,0,18,112,0,0,0,0,0,46,0,0,1,0,11,0,102,
+119,105,100,116,104,0,1,0,0,11,112,0,0,0,1,8,58,97,98,115,0,58,100,70,100,120,0,18,112,0,0,0,0,0,
+58,97,98,115,0,58,100,70,100,121,0,18,112,0,0,0,0,0,46,0,0,1,0,12,0,102,119,105,100,116,104,0,1,0,
+0,12,112,0,0,0,1,8,58,97,98,115,0,58,100,70,100,120,0,18,112,0,0,0,0,0,58,97,98,115,0,58,100,70,
+100,121,0,18,112,0,0,0,0,0,46,0,0,0
diff --git a/src/mesa/shader/slang/library/slang_shader.syn b/src/mesa/shader/slang/library/slang_shader.syn index 36d073e88a8..0f153530695 100644 --- a/src/mesa/shader/slang/library/slang_shader.syn +++ b/src/mesa/shader/slang/library/slang_shader.syn @@ -583,9 +583,14 @@ declaration_2 init_declarator_list .emit DECLARATION_INIT_DECLARATOR_LIST .and semicolon;
/*
- <function_prototype> ::= <function_declarator> ")"
+ <function_prototype> ::= <function_header> "void" ")"
+ | <function_declarator> ")"
*/
function_prototype
+ function_prototype_1 .or function_prototype_2;
+function_prototype_1
+ function_header .and "void" .and rparen .error RPAREN_EXPECTED .emit PARAMETER_NONE;
+function_prototype_2
function_declarator .and rparen .error RPAREN_EXPECTED .emit PARAMETER_NONE;
/*
diff --git a/src/mesa/shader/slang/library/slang_shader_syn.h b/src/mesa/shader/slang/library/slang_shader_syn.h index 5a94d99d439..62433d796fa 100644 --- a/src/mesa/shader/slang/library/slang_shader_syn.h +++ b/src/mesa/shader/slang/library/slang_shader_syn.h @@ -269,6 +269,10 @@ "declaration_2\n"
" init_declarator_list .emit DECLARATION_INIT_DECLARATOR_LIST .and semicolon;\n"
"function_prototype\n"
+" function_prototype_1 .or function_prototype_2;\n"
+"function_prototype_1\n"
+" function_header .and \"void\" .and rparen .error RPAREN_EXPECTED .emit PARAMETER_NONE;\n"
+"function_prototype_2\n"
" function_declarator .and rparen .error RPAREN_EXPECTED .emit PARAMETER_NONE;\n"
"function_declarator\n"
" function_header_with_parameters .or function_header;\n"
diff --git a/src/mesa/shader/slang/library/slang_vertex_builtin.gc b/src/mesa/shader/slang/library/slang_vertex_builtin.gc index 2b5953a0323..37555ebd1b2 100755 --- a/src/mesa/shader/slang/library/slang_vertex_builtin.gc +++ b/src/mesa/shader/slang/library/slang_vertex_builtin.gc @@ -1,10 +1,26 @@ - -// -// TODO: -// - what to do with ftransform? can it stay in the current form? -// - implement texture1DLod, texture2DLod, texture3DLod, textureCubeLod, -// - implement shadow1DLod, shadow2DLod, -// +/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
// // From Shader Spec, ver. 1.10, rev. 59 @@ -48,8 +64,9 @@ vec4 ftransform () { // vec4 texture1DLod (sampler1D sampler, float coord, float lod) {
- // XXX: - return vec4 (0.0); + vec4 texel;
+ __asm vec4_tex1d texel, sampler, coord, lod;
+ return texel; }
vec4 texture1DProjLod (sampler1D sampler, vec2 coord, float lod) { @@ -61,8 +78,9 @@ vec4 texture1DProjLod (sampler1D sampler, vec4 coord, float lod) { } vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod) {
- // XXX: - return vec4 (0.0); + vec4 texel;
+ __asm vec4_tex2d texel, sampler, coord, lod;
+ return texel; }
vec4 texture2DProjLod (sampler2D sampler, vec3 coord, float lod) {
@@ -74,30 +92,34 @@ vec4 texture2DProjLod (sampler2D sampler, vec4 coord, float lod) { } vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod) {
- // XXX: - return vec4 (0.0); + vec4 texel;
+ __asm vec4_tex3d texel, sampler, coord, lod;
+ return texel; } vec4 texture3DProjLod (sampler3D sampler, vec4 coord, float lod) {
return texture3DLod (sampler, vec3 (coord.s / coord.q, coord.t / coord.q, coord.p / coord.q), lod); } vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod) {
- // XXX: - return vec4 (0.0); + vec4 texel;
+ __asm vec4_texcube texel, sampler, coord, lod;
+ return texel; } vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod) {
- // XXX: - return vec4 (0.0); + vec4 texel;
+ __asm vec4_shad1d texel, sampler, coord, lod;
+ return texel; } -vec4 shadow2DLod (sampler2DShadow sampler, vec3 coord, float lod) {
- // XXX: - return vec4 (0.0); -}
- vec4 shadow1DProjLod (sampler1DShadow sampler, vec4 coord, float lod) {
- return shadow1DLod (sampler, vec3 (coord.s / coord.q, 0.0, coord.p / coord.q), lod); + return shadow1DLod (sampler, vec3 (coord.s / coord.q, 0.0, coord.p / coord.q), lod);
+}
+
+vec4 shadow2DLod (sampler2DShadow sampler, vec3 coord, float lod) {
+ vec4 texel;
+ __asm vec4_shad2d texel, sampler, coord, lod;
+ return texel; }
vec4 shadow2DProjLod (sampler2DShadow sampler, vec4 coord, float lod) {
diff --git a/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h b/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h index c4698a65d65..62e081957f0 100644 --- a/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h +++ b/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h @@ -22,46 +22,57 @@ 110,115,102,111,114,109,0,0,1,8,18,103,108,95,77,111,100,101,108,86,105,101,119,80,114,111,106,101,
99,116,105,111,110,77,97,116,114,105,120,0,18,103,108,95,86,101,114,116,101,120,0,48,0,0,1,0,12,0,
116,101,120,116,117,114,101,49,68,76,111,100,0,1,0,0,16,115,97,109,112,108,101,114,0,0,1,0,0,9,99,
-111,111,114,100,0,0,1,0,0,9,108,111,100,0,0,0,1,8,58,118,101,99,52,0,17,48,0,48,0,0,0,0,0,0,1,0,12,
-0,116,101,120,116,117,114,101,49,68,80,114,111,106,76,111,100,0,1,0,0,16,115,97,109,112,108,101,
-114,0,0,1,0,0,10,99,111,111,114,100,0,0,1,0,0,9,108,111,100,0,0,0,1,8,58,116,101,120,116,117,114,
-101,49,68,76,111,100,0,18,115,97,109,112,108,101,114,0,0,18,99,111,111,114,100,0,59,115,0,18,99,
-111,111,114,100,0,59,116,0,49,0,18,108,111,100,0,0,0,0,0,1,0,12,0,116,101,120,116,117,114,101,49,
-68,80,114,111,106,76,111,100,0,1,0,0,16,115,97,109,112,108,101,114,0,0,1,0,0,12,99,111,111,114,100,
-0,0,1,0,0,9,108,111,100,0,0,0,1,8,58,116,101,120,116,117,114,101,49,68,76,111,100,0,18,115,97,109,
-112,108,101,114,0,0,18,99,111,111,114,100,0,59,115,0,18,99,111,111,114,100,0,59,113,0,49,0,18,108,
-111,100,0,0,0,0,0,1,0,12,0,116,101,120,116,117,114,101,50,68,76,111,100,0,1,0,0,17,115,97,109,112,
-108,101,114,0,0,1,0,0,10,99,111,111,114,100,0,0,1,0,0,9,108,111,100,0,0,0,1,8,58,118,101,99,52,0,
-17,48,0,48,0,0,0,0,0,0,1,0,12,0,116,101,120,116,117,114,101,50,68,80,114,111,106,76,111,100,0,1,0,
-0,17,115,97,109,112,108,101,114,0,0,1,0,0,11,99,111,111,114,100,0,0,1,0,0,9,108,111,100,0,0,0,1,8,
-58,116,101,120,116,117,114,101,50,68,76,111,100,0,18,115,97,109,112,108,101,114,0,0,58,118,101,99,
-50,0,18,99,111,111,114,100,0,59,115,0,18,99,111,111,114,100,0,59,112,0,49,0,18,99,111,111,114,100,
-0,59,116,0,18,99,111,111,114,100,0,59,112,0,49,0,0,0,18,108,111,100,0,0,0,0,0,1,0,12,0,116,101,120,
-116,117,114,101,50,68,80,114,111,106,76,111,100,0,1,0,0,17,115,97,109,112,108,101,114,0,0,1,0,0,12,
-99,111,111,114,100,0,0,1,0,0,9,108,111,100,0,0,0,1,8,58,116,101,120,116,117,114,101,50,68,76,111,
-100,0,18,115,97,109,112,108,101,114,0,0,58,118,101,99,50,0,18,99,111,111,114,100,0,59,115,0,18,99,
-111,111,114,100,0,59,113,0,49,0,18,99,111,111,114,100,0,59,116,0,18,99,111,111,114,100,0,59,113,0,
-49,0,0,0,18,108,111,100,0,0,0,0,0,1,0,12,0,116,101,120,116,117,114,101,51,68,76,111,100,0,1,0,0,18,
-115,97,109,112,108,101,114,0,0,1,0,0,11,99,111,111,114,100,0,0,1,0,0,9,108,111,100,0,0,0,1,8,58,
-118,101,99,52,0,17,48,0,48,0,0,0,0,0,0,1,0,12,0,116,101,120,116,117,114,101,51,68,80,114,111,106,
-76,111,100,0,1,0,0,18,115,97,109,112,108,101,114,0,0,1,0,0,12,99,111,111,114,100,0,0,1,0,0,9,108,
-111,100,0,0,0,1,8,58,116,101,120,116,117,114,101,51,68,76,111,100,0,18,115,97,109,112,108,101,114,
-0,0,58,118,101,99,51,0,18,99,111,111,114,100,0,59,115,0,18,99,111,111,114,100,0,59,113,0,49,0,18,
-99,111,111,114,100,0,59,116,0,18,99,111,111,114,100,0,59,113,0,49,0,18,99,111,111,114,100,0,59,112,
-0,18,99,111,111,114,100,0,59,113,0,49,0,0,0,18,108,111,100,0,0,0,0,0,1,0,12,0,116,101,120,116,117,
-114,101,67,117,98,101,76,111,100,0,1,0,0,19,115,97,109,112,108,101,114,0,0,1,0,0,11,99,111,111,114,
-100,0,0,1,0,0,9,108,111,100,0,0,0,1,8,58,118,101,99,52,0,17,48,0,48,0,0,0,0,0,0,1,0,12,0,115,104,
-97,100,111,119,49,68,76,111,100,0,1,0,0,20,115,97,109,112,108,101,114,0,0,1,0,0,11,99,111,111,114,
-100,0,0,1,0,0,9,108,111,100,0,0,0,1,8,58,118,101,99,52,0,17,48,0,48,0,0,0,0,0,0,1,0,12,0,115,104,
-97,100,111,119,50,68,76,111,100,0,1,0,0,21,115,97,109,112,108,101,114,0,0,1,0,0,11,99,111,111,114,
-100,0,0,1,0,0,9,108,111,100,0,0,0,1,8,58,118,101,99,52,0,17,48,0,48,0,0,0,0,0,0,1,0,12,0,115,104,
-97,100,111,119,49,68,80,114,111,106,76,111,100,0,1,0,0,20,115,97,109,112,108,101,114,0,0,1,0,0,12,
-99,111,111,114,100,0,0,1,0,0,9,108,111,100,0,0,0,1,8,58,115,104,97,100,111,119,49,68,76,111,100,0,
-18,115,97,109,112,108,101,114,0,0,58,118,101,99,51,0,18,99,111,111,114,100,0,59,115,0,18,99,111,
-111,114,100,0,59,113,0,49,0,17,48,0,48,0,0,0,18,99,111,111,114,100,0,59,112,0,18,99,111,111,114,
-100,0,59,113,0,49,0,0,0,18,108,111,100,0,0,0,0,0,1,0,12,0,115,104,97,100,111,119,50,68,80,114,111,
-106,76,111,100,0,1,0,0,21,115,97,109,112,108,101,114,0,0,1,0,0,12,99,111,111,114,100,0,0,1,0,0,9,
-108,111,100,0,0,0,1,8,58,115,104,97,100,111,119,50,68,76,111,100,0,18,115,97,109,112,108,101,114,0,
-0,58,118,101,99,51,0,18,99,111,111,114,100,0,59,115,0,18,99,111,111,114,100,0,59,113,0,49,0,18,99,
-111,111,114,100,0,59,116,0,18,99,111,111,114,100,0,59,113,0,49,0,18,99,111,111,114,100,0,59,112,0,
-18,99,111,111,114,100,0,59,113,0,49,0,0,0,18,108,111,100,0,0,0,0,0,0
+111,111,114,100,0,0,1,0,0,9,108,111,100,0,0,0,1,3,2,0,12,1,116,101,120,101,108,0,0,0,4,118,101,99,
+52,95,116,101,120,49,100,0,18,116,101,120,101,108,0,0,18,115,97,109,112,108,101,114,0,0,18,99,111,
+111,114,100,0,0,18,108,111,100,0,0,0,8,18,116,101,120,101,108,0,0,0,1,0,12,0,116,101,120,116,117,
+114,101,49,68,80,114,111,106,76,111,100,0,1,0,0,16,115,97,109,112,108,101,114,0,0,1,0,0,10,99,111,
+111,114,100,0,0,1,0,0,9,108,111,100,0,0,0,1,8,58,116,101,120,116,117,114,101,49,68,76,111,100,0,18,
+115,97,109,112,108,101,114,0,0,18,99,111,111,114,100,0,59,115,0,18,99,111,111,114,100,0,59,116,0,
+49,0,18,108,111,100,0,0,0,0,0,1,0,12,0,116,101,120,116,117,114,101,49,68,80,114,111,106,76,111,100,
+0,1,0,0,16,115,97,109,112,108,101,114,0,0,1,0,0,12,99,111,111,114,100,0,0,1,0,0,9,108,111,100,0,0,
+0,1,8,58,116,101,120,116,117,114,101,49,68,76,111,100,0,18,115,97,109,112,108,101,114,0,0,18,99,
+111,111,114,100,0,59,115,0,18,99,111,111,114,100,0,59,113,0,49,0,18,108,111,100,0,0,0,0,0,1,0,12,0,
+116,101,120,116,117,114,101,50,68,76,111,100,0,1,0,0,17,115,97,109,112,108,101,114,0,0,1,0,0,10,99,
+111,111,114,100,0,0,1,0,0,9,108,111,100,0,0,0,1,3,2,0,12,1,116,101,120,101,108,0,0,0,4,118,101,99,
+52,95,116,101,120,50,100,0,18,116,101,120,101,108,0,0,18,115,97,109,112,108,101,114,0,0,18,99,111,
+111,114,100,0,0,18,108,111,100,0,0,0,8,18,116,101,120,101,108,0,0,0,1,0,12,0,116,101,120,116,117,
+114,101,50,68,80,114,111,106,76,111,100,0,1,0,0,17,115,97,109,112,108,101,114,0,0,1,0,0,11,99,111,
+111,114,100,0,0,1,0,0,9,108,111,100,0,0,0,1,8,58,116,101,120,116,117,114,101,50,68,76,111,100,0,18,
+115,97,109,112,108,101,114,0,0,58,118,101,99,50,0,18,99,111,111,114,100,0,59,115,0,18,99,111,111,
+114,100,0,59,112,0,49,0,18,99,111,111,114,100,0,59,116,0,18,99,111,111,114,100,0,59,112,0,49,0,0,0,
+18,108,111,100,0,0,0,0,0,1,0,12,0,116,101,120,116,117,114,101,50,68,80,114,111,106,76,111,100,0,1,
+0,0,17,115,97,109,112,108,101,114,0,0,1,0,0,12,99,111,111,114,100,0,0,1,0,0,9,108,111,100,0,0,0,1,
+8,58,116,101,120,116,117,114,101,50,68,76,111,100,0,18,115,97,109,112,108,101,114,0,0,58,118,101,
+99,50,0,18,99,111,111,114,100,0,59,115,0,18,99,111,111,114,100,0,59,113,0,49,0,18,99,111,111,114,
+100,0,59,116,0,18,99,111,111,114,100,0,59,113,0,49,0,0,0,18,108,111,100,0,0,0,0,0,1,0,12,0,116,101,
+120,116,117,114,101,51,68,76,111,100,0,1,0,0,18,115,97,109,112,108,101,114,0,0,1,0,0,11,99,111,111,
+114,100,0,0,1,0,0,9,108,111,100,0,0,0,1,3,2,0,12,1,116,101,120,101,108,0,0,0,4,118,101,99,52,95,
+116,101,120,51,100,0,18,116,101,120,101,108,0,0,18,115,97,109,112,108,101,114,0,0,18,99,111,111,
+114,100,0,0,18,108,111,100,0,0,0,8,18,116,101,120,101,108,0,0,0,1,0,12,0,116,101,120,116,117,114,
+101,51,68,80,114,111,106,76,111,100,0,1,0,0,18,115,97,109,112,108,101,114,0,0,1,0,0,12,99,111,111,
+114,100,0,0,1,0,0,9,108,111,100,0,0,0,1,8,58,116,101,120,116,117,114,101,51,68,76,111,100,0,18,115,
+97,109,112,108,101,114,0,0,58,118,101,99,51,0,18,99,111,111,114,100,0,59,115,0,18,99,111,111,114,
+100,0,59,113,0,49,0,18,99,111,111,114,100,0,59,116,0,18,99,111,111,114,100,0,59,113,0,49,0,18,99,
+111,111,114,100,0,59,112,0,18,99,111,111,114,100,0,59,113,0,49,0,0,0,18,108,111,100,0,0,0,0,0,1,0,
+12,0,116,101,120,116,117,114,101,67,117,98,101,76,111,100,0,1,0,0,19,115,97,109,112,108,101,114,0,
+0,1,0,0,11,99,111,111,114,100,0,0,1,0,0,9,108,111,100,0,0,0,1,3,2,0,12,1,116,101,120,101,108,0,0,0,
+4,118,101,99,52,95,116,101,120,99,117,98,101,0,18,116,101,120,101,108,0,0,18,115,97,109,112,108,
+101,114,0,0,18,99,111,111,114,100,0,0,18,108,111,100,0,0,0,8,18,116,101,120,101,108,0,0,0,1,0,12,0,
+115,104,97,100,111,119,49,68,76,111,100,0,1,0,0,20,115,97,109,112,108,101,114,0,0,1,0,0,11,99,111,
+111,114,100,0,0,1,0,0,9,108,111,100,0,0,0,1,3,2,0,12,1,116,101,120,101,108,0,0,0,4,118,101,99,52,
+95,115,104,97,100,49,100,0,18,116,101,120,101,108,0,0,18,115,97,109,112,108,101,114,0,0,18,99,111,
+111,114,100,0,0,18,108,111,100,0,0,0,8,18,116,101,120,101,108,0,0,0,1,0,12,0,115,104,97,100,111,
+119,49,68,80,114,111,106,76,111,100,0,1,0,0,20,115,97,109,112,108,101,114,0,0,1,0,0,12,99,111,111,
+114,100,0,0,1,0,0,9,108,111,100,0,0,0,1,8,58,115,104,97,100,111,119,49,68,76,111,100,0,18,115,97,
+109,112,108,101,114,0,0,58,118,101,99,51,0,18,99,111,111,114,100,0,59,115,0,18,99,111,111,114,100,
+0,59,113,0,49,0,17,48,0,48,0,0,0,18,99,111,111,114,100,0,59,112,0,18,99,111,111,114,100,0,59,113,0,
+49,0,0,0,18,108,111,100,0,0,0,0,0,1,0,12,0,115,104,97,100,111,119,50,68,76,111,100,0,1,0,0,21,115,
+97,109,112,108,101,114,0,0,1,0,0,11,99,111,111,114,100,0,0,1,0,0,9,108,111,100,0,0,0,1,3,2,0,12,1,
+116,101,120,101,108,0,0,0,4,118,101,99,52,95,115,104,97,100,50,100,0,18,116,101,120,101,108,0,0,18,
+115,97,109,112,108,101,114,0,0,18,99,111,111,114,100,0,0,18,108,111,100,0,0,0,8,18,116,101,120,101,
+108,0,0,0,1,0,12,0,115,104,97,100,111,119,50,68,80,114,111,106,76,111,100,0,1,0,0,21,115,97,109,
+112,108,101,114,0,0,1,0,0,12,99,111,111,114,100,0,0,1,0,0,9,108,111,100,0,0,0,1,8,58,115,104,97,
+100,111,119,50,68,76,111,100,0,18,115,97,109,112,108,101,114,0,0,58,118,101,99,51,0,18,99,111,111,
+114,100,0,59,115,0,18,99,111,111,114,100,0,59,113,0,49,0,18,99,111,111,114,100,0,59,116,0,18,99,
+111,111,114,100,0,59,113,0,49,0,18,99,111,111,114,100,0,59,112,0,18,99,111,111,114,100,0,59,113,0,
+49,0,0,0,18,108,111,100,0,0,0,0,0,0
diff --git a/src/mesa/shader/slang/slang_assemble.c b/src/mesa/shader/slang/slang_assemble.c index faa13b33e69..b7904b72fee 100644 --- a/src/mesa/shader/slang/slang_assemble.c +++ b/src/mesa/shader/slang/slang_assemble.c @@ -999,9 +999,12 @@ static GLboolean handle_field (slang_assemble_ctx *A, slang_assembly_typeinfo *t {
GLuint i;
- /* move the selected element to the beginning of the master expression */
- for (i = 0; i < field_size; i += 4)
- if (!PLAB2 (A->file, slang_asm_float_move, struct_size - field_size + i + 4, i + 4))
+ /*
+ * Move the selected element to the end of the master expression.
+ * Do it in reverse order to avoid overwriting itself.
+ */
+ for (i = field_size; i > 0; i -= 4)
+ if (!PLAB2 (A->file, slang_asm_float_move, struct_size - field_size + i, i))
return GL_FALSE;
free_b += 4;
}
@@ -1048,12 +1051,52 @@ GLboolean _slang_assemble_operation (slang_assemble_ctx *A, slang_operation *op, case slang_oper_variable_decl:
{
GLuint i;
+ slang_operation assign;
+ GLboolean result;
+ /* Construct assignment expression placeholder. */
+ if (!slang_operation_construct (&assign))
+ return GL_FALSE;
+ assign.type = slang_oper_assign;
+ assign.children = (slang_operation *) slang_alloc_malloc (2 * sizeof (slang_operation));
+ if (assign.children == NULL)
+ {
+ slang_operation_destruct (&assign);
+ return GL_FALSE;
+ }
+ for (assign.num_children = 0; assign.num_children < 2; assign.num_children++)
+ if (!slang_operation_construct (&assign.children[assign.num_children]))
+ {
+ slang_operation_destruct (&assign);
+ return GL_FALSE;
+ }
+
+ result = GL_TRUE;
for (i = 0; i < op->num_children; i++)
{
- /* TODO: perform initialization of op->children[i] */
- /* TODO: clean-up stack */
+ slang_variable *var;
+
+ var = _slang_locate_variable (op->children[i].locals, op->children[i].a_id, GL_TRUE);
+ if (var == NULL)
+ {
+ result = GL_FALSE;
+ break;
+ }
+ if (var->initializer == NULL)
+ continue;
+
+ if (!slang_operation_copy (&assign.children[0], &op->children[i]) ||
+ !slang_operation_copy (&assign.children[1], var->initializer) ||
+ !_slang_assemble_assign (A, &assign, "=", slang_ref_forbid) ||
+ !_slang_cleanup_stack (A, &assign))
+ {
+ result = GL_FALSE;
+ break;
+ }
}
+ slang_operation_destruct (&assign);
+ if (!result)
+ return GL_FALSE;
}
break;
case slang_oper_asm:
diff --git a/src/mesa/shader/slang/slang_assemble_constructor.c b/src/mesa/shader/slang/slang_assemble_constructor.c index 5a8addeae0f..ea82e853426 100644 --- a/src/mesa/shader/slang/slang_assemble_constructor.c +++ b/src/mesa/shader/slang/slang_assemble_constructor.c @@ -143,13 +143,46 @@ GLvoid _slang_multiply_swizzles (slang_swizzle *dst, const slang_swizzle *left, /* _slang_assemble_constructor() */
+static GLboolean sizeof_argument (slang_assemble_ctx *A, GLuint *size, slang_operation *op)
+{
+ slang_assembly_typeinfo ti;
+ GLboolean result = GL_FALSE;
+ slang_storage_aggregate agg, flat_agg;
+
+ if (!slang_assembly_typeinfo_construct (&ti))
+ return GL_FALSE;
+ if (!_slang_typeof_operation (A, op, &ti))
+ goto end1;
+
+ if (!slang_storage_aggregate_construct (&agg))
+ goto end1;
+ if (!_slang_aggregate_variable (&agg, &ti.spec, 0, A->space.funcs, A->space.structs,
+ A->space.vars, A->mach, A->file, A->atoms))
+ goto end2;
+
+ if (!slang_storage_aggregate_construct (&flat_agg))
+ goto end2;
+ if (!_slang_flatten_aggregate (&flat_agg, &agg))
+ goto end;
+
+ *size = flat_agg.count * 4;
+
+ result = GL_TRUE;
+end:
+ slang_storage_aggregate_destruct (&flat_agg);
+end2:
+ slang_storage_aggregate_destruct (&agg);
+end1:
+ slang_assembly_typeinfo_destruct (&ti);
+ return result;
+}
+
static GLboolean constructor_aggregate (slang_assemble_ctx *A, const slang_storage_aggregate *flat,
- GLuint *index, slang_operation *op, GLuint size)
+ slang_operation *op, GLuint garbage_size)
{
slang_assembly_typeinfo ti;
GLboolean result = GL_FALSE;
slang_storage_aggregate agg, flat_agg;
- GLuint i;
if (!slang_assembly_typeinfo_construct (&ti))
return GL_FALSE;
@@ -170,17 +203,26 @@ static GLboolean constructor_aggregate (slang_assemble_ctx *A, const slang_stora if (!_slang_assemble_operation (A, op, slang_ref_forbid))
goto end;
- for (i = 0; i < flat_agg.count; i++)
+ /* TODO: convert (generic) elements */
+
+ /* free the garbage */
+ if (garbage_size != 0)
{
- const slang_storage_array *arr1 = &flat_agg.arrays[i];
- const slang_storage_array *arr2 = &flat->arrays[*index];
+ GLuint i;
- if (arr1->type != arr2->type)
+ /* move the non-garbage part to the end of the argument */
+ if (!slang_assembly_file_push_label (A->file, slang_asm_addr_push, 0))
+ goto end;
+ for (i = flat_agg.count * 4 - garbage_size; i > 0; i -= 4)
{
- /* TODO: convert (generic) from arr1 to arr2 */
+ if (!slang_assembly_file_push_label2 (A->file, slang_asm_float_move,
+ garbage_size + i, i))
+ {
+ goto end;
+ }
}
- (*index)++;
- /* TODO: watch the index, if it reaches the size, pop off the stack subsequent values */
+ if (!slang_assembly_file_push_label (A->file, slang_asm_local_free, garbage_size + 4))
+ goto end;
}
result = GL_TRUE;
@@ -198,7 +240,8 @@ GLboolean _slang_assemble_constructor (slang_assemble_ctx *A, slang_operation *o slang_assembly_typeinfo ti;
GLboolean result = GL_FALSE;
slang_storage_aggregate agg, flat;
- GLuint size, index, i;
+ GLuint size, i;
+ GLuint arg_sums[2];
/* get typeinfo of the constructor (the result of constructor expression) */
if (!slang_assembly_typeinfo_construct (&ti))
@@ -222,16 +265,47 @@ GLboolean _slang_assemble_constructor (slang_assemble_ctx *A, slang_operation *o if (!_slang_flatten_aggregate (&flat, &agg))
goto end;
- /* XXX: The children operations are traversed in a reversed order, so it poses a
- * problem when there is more data than the constructor needs. We must fix it! */
+ /* collect the last two constructor's argument size sums */
+ arg_sums[0] = 0; /* will hold all but the last argument's size sum */
+ arg_sums[1] = 0; /* will hold all argument's size sum */
+ for (i = 0; i < op->num_children; i++)
+ {
+ GLuint arg_size;
+
+ if (!sizeof_argument (A, &arg_size, &op->children[i]))
+ goto end;
+ if (i > 0)
+ arg_sums[0] = arg_sums[1];
+ arg_sums[1] += arg_size;
+ }
+
+ /* check if there are too many arguments */
+ if (arg_sums[0] >= size)
+ {
+ /* TODO: info log: too many arguments in constructor list */
+ goto end;
+ }
+
+ /* check if there are too few arguments */
+ if (arg_sums[1] < size)
+ {
+ /* TODO: info log: too few arguments in constructor list */
+ goto end;
+ }
/* traverse the children that form the constructor expression */
- index = 0;
for (i = op->num_children; i > 0; i--)
{
- if (!constructor_aggregate (A, &flat, &index, &op->children[i - 1], size))
+ GLuint garbage_size;
+
+ /* the last argument may be too big - calculate the unnecessary data size */
+ if (i == op->num_children)
+ garbage_size = arg_sums[1] - size;
+ else
+ garbage_size = 0;
+
+ if (!constructor_aggregate (A, &flat, &op->children[i - 1], garbage_size))
goto end;
- /* TODO: watch the index, if it reaches the size, raise an error */
}
result = GL_TRUE;
diff --git a/src/mesa/shader/slang/slang_execute_x86.c b/src/mesa/shader/slang/slang_execute_x86.c index 781aeb97db3..16e15757678 100644 --- a/src/mesa/shader/slang/slang_execute_x86.c +++ b/src/mesa/shader/slang/slang_execute_x86.c @@ -112,6 +112,11 @@ static GLfloat do_ceilf (GLfloat x) return CEILF (x);
}
+static GLfloat do_floorf (GLfloat x)
+{
+ return FLOORF (x);
+}
+
static GLvoid do_print_float (GLfloat x)
{
_mesa_printf ("slang print: %f\n", x);
@@ -294,13 +299,10 @@ static GLvoid codegen_assem (codegen_ctx *G, slang_assembly *a) x87_fstp (&G->f, x86_deref (G->r_esp));
break;
case slang_asm_float_floor:
- set_fpu_round_neg_inf (G);
- x87_fld (&G->f, x86_deref (G->r_esp));
- x87_fprndint (&G->f);
+ x86_call (&G->f, (GLubyte *) do_floorf);
x87_fstp (&G->f, x86_deref (G->r_esp));
break;
case slang_asm_float_ceil:
- /* TODO: use frndint */
x86_call (&G->f, (GLubyte *) do_ceilf);
x87_fstp (&G->f, x86_deref (G->r_esp));
break;
diff --git a/src/mesa/swrast/s_arbshader.c b/src/mesa/swrast/s_arbshader.c index c915b97d6ec..ba146dd1bb9 100644 --- a/src/mesa/swrast/s_arbshader.c +++ b/src/mesa/swrast/s_arbshader.c @@ -40,14 +40,16 @@ void _swrast_exec_arbshader (GLcontext *ctx, struct sw_span *span) struct gl2_program_intf **pro;
GLuint i;
- pro = ctx->ShaderObjects.CurrentProgram;
- if (pro == NULL)
+ if (!ctx->ShaderObjects._FragmentShaderPresent)
return;
+ pro = ctx->ShaderObjects.CurrentProgram;
+ if (!ctx->ShaderObjects._VertexShaderPresent)
+ (**pro).UpdateFixedUniforms (pro);
for (i = span->start; i < span->end; i++)
{
- /* only run shader on active fragments */
- if (span->array->mask[i]) {
+ /* only run shader on active fragments */
+ if (span->array->mask[i]) {
GLfloat vec[4];
GLuint j;
GLboolean discard;
@@ -91,7 +93,7 @@ void _swrast_exec_arbshader (GLcontext *ctx, struct sw_span *span) UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][BCOMP], vec[2]);
UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][ACOMP], vec[3]);
}
- }
+ }
}
}
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index d8a7a6f0e63..84785ee50b7 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -1,733 +1,732 @@ -/* - * Mesa 3-D graphics library - * Version: 6.5 - * - * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - * - * Authors: - * Keith Whitwell <[email protected]> - * Brian Paul - */ - -#include "imports.h" -#include "bufferobj.h" -#include "context.h" -#include "colormac.h" -#include "mtypes.h" -#include "program.h" -#include "swrast.h" -#include "s_blend.h" -#include "s_context.h" -#include "s_lines.h" -#include "s_points.h" -#include "s_span.h" -#include "s_triangle.h" -#include "s_texfilter.h" - - -/** - * Recompute the value of swrast->_RasterMask, etc. according to - * the current context. The _RasterMask field can be easily tested by - * drivers to determine certain basic GL state (does the primitive need - * stenciling, logic-op, fog, etc?). - */ -static void -_swrast_update_rasterflags( GLcontext *ctx ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLbitfield rasterMask = 0; - - if (ctx->Color.AlphaEnabled) rasterMask |= ALPHATEST_BIT; - if (ctx->Color.BlendEnabled) rasterMask |= BLEND_BIT; - if (ctx->Depth.Test) rasterMask |= DEPTH_BIT; - if (swrast->_FogEnabled) rasterMask |= FOG_BIT; - if (ctx->Scissor.Enabled) rasterMask |= CLIP_BIT; - if (ctx->Stencil.Enabled) rasterMask |= STENCIL_BIT; - if (ctx->Visual.rgbMode) { - const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask); - if (colorMask != 0xffffffff) rasterMask |= MASKING_BIT; - if (ctx->Color._LogicOpEnabled) rasterMask |= LOGIC_OP_BIT; - if (ctx->Texture._EnabledUnits) rasterMask |= TEXTURE_BIT; - } - else { - if (ctx->Color.IndexMask != 0xffffffff) rasterMask |= MASKING_BIT; - if (ctx->Color.IndexLogicOpEnabled) rasterMask |= LOGIC_OP_BIT; - } - - if ( ctx->Viewport.X < 0 - || ctx->Viewport.X + ctx->Viewport.Width > (GLint) ctx->DrawBuffer->Width - || ctx->Viewport.Y < 0 - || ctx->Viewport.Y + ctx->Viewport.Height > (GLint) ctx->DrawBuffer->Height) { - rasterMask |= CLIP_BIT; - } - - if (ctx->Query.CurrentOcclusionObject) - rasterMask |= OCCLUSION_BIT; - - - /* If we're not drawing to exactly one color buffer set the - * MULTI_DRAW_BIT flag. Also set it if we're drawing to no - * buffers or the RGBA or CI mask disables all writes. - */ - if (ctx->DrawBuffer->_NumColorDrawBuffers[0] != 1) { - /* more than one color buffer designated for writing (or zero buffers) */ - rasterMask |= MULTI_DRAW_BIT; - } - else if (ctx->Visual.rgbMode && *((GLuint *) ctx->Color.ColorMask) == 0) { - rasterMask |= MULTI_DRAW_BIT; /* all RGBA channels disabled */ - } - else if (!ctx->Visual.rgbMode && ctx->Color.IndexMask==0) { - rasterMask |= MULTI_DRAW_BIT; /* all color index bits disabled */ - } - - if (ctx->FragmentProgram._Active) { - rasterMask |= FRAGPROG_BIT; - } - - if (ctx->ShaderObjects.CurrentProgram) { - /* XXX Vertex and/or fragment shader (what if no fragment shader??) */ - rasterMask |= FRAGPROG_BIT; - } - - if (ctx->ATIFragmentShader._Enabled) { - rasterMask |= ATIFRAGSHADER_BIT; - } - -#if CHAN_TYPE == GL_FLOAT - if (ctx->Color.ClampFragmentColor == GL_TRUE) { - rasterMask |= CLAMPING_BIT; - } -#endif - - SWRAST_CONTEXT(ctx)->_RasterMask = rasterMask; -} - - -/** - * Examine polycon culls tate to compute the _BackfaceSign field. - * _BackfaceSign will be 0 if no culling, -1 if culling back-faces, - * and 1 if culling front-faces. The Polygon FrontFace state also - * factors in. - */ -static void -_swrast_update_polygon( GLcontext *ctx ) -{ - GLfloat backface_sign = 1; - - if (ctx->Polygon.CullFlag) { - backface_sign = 1; - switch(ctx->Polygon.CullFaceMode) { - case GL_BACK: - if(ctx->Polygon.FrontFace==GL_CCW) - backface_sign = -1; - break; - case GL_FRONT: - if(ctx->Polygon.FrontFace!=GL_CCW) - backface_sign = -1; - break; - default: - case GL_FRONT_AND_BACK: - backface_sign = 0; - break; - } - } - else { - backface_sign = 0; - } - - SWRAST_CONTEXT(ctx)->_BackfaceSign = backface_sign; -} - - -/** - * Update the _PreferPixelFog field to indicate if we need to compute - * fog factors per-fragment. - */ -static void -_swrast_update_fog_hint( GLcontext *ctx ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - swrast->_PreferPixelFog = (!swrast->AllowVertexFog || - ctx->FragmentProgram._Enabled || /* not _Active! */ - (ctx->Hint.Fog == GL_NICEST && - swrast->AllowPixelFog)); -} - - - -/** - * Update the swrast->_AnyTextureCombine flag. - */ -static void -_swrast_update_texture_env( GLcontext *ctx ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLuint i; - swrast->_AnyTextureCombine = GL_FALSE; - for (i = 0; i < ctx->Const.MaxTextureUnits; i++) { - if (ctx->Texture.Unit[i].EnvMode == GL_COMBINE_EXT || - ctx->Texture.Unit[i].EnvMode == GL_COMBINE4_NV) { - swrast->_AnyTextureCombine = GL_TRUE; - return; - } - } -} - - -/** - * Update swrast->_FogColor and swrast->_FogEnable values. - */ -static void -_swrast_update_fog_state( GLcontext *ctx ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - - /* convert fog color to GLchan values */ - CLAMPED_FLOAT_TO_CHAN(swrast->_FogColor[RCOMP], ctx->Fog.Color[RCOMP]); - CLAMPED_FLOAT_TO_CHAN(swrast->_FogColor[GCOMP], ctx->Fog.Color[GCOMP]); - CLAMPED_FLOAT_TO_CHAN(swrast->_FogColor[BCOMP], ctx->Fog.Color[BCOMP]); - - /* determine if fog is needed, and if so, which fog mode */ - swrast->_FogEnabled = GL_FALSE; - if (ctx->FragmentProgram._Active) { - if (ctx->FragmentProgram._Current->Base.Target==GL_FRAGMENT_PROGRAM_ARB) { - const struct fragment_program *p - = (struct fragment_program *) ctx->FragmentProgram._Current; - if (p->FogOption != GL_NONE) { - swrast->_FogEnabled = GL_TRUE; - swrast->_FogMode = p->FogOption; - } - } - } - else if (ctx->Fog.Enabled) { - swrast->_FogEnabled = GL_TRUE; - swrast->_FogMode = ctx->Fog.Mode; - } -} - - -/** - * Update state for running fragment programs. Basically, load the - * program parameters with current state values. - */ -static void -_swrast_update_fragment_program( GLcontext *ctx ) -{ - if (ctx->FragmentProgram._Active) { - struct fragment_program *program = ctx->FragmentProgram._Current; - _mesa_load_state_parameters(ctx, program->Base.Parameters); - } -} - - - -#define _SWRAST_NEW_DERIVED (_SWRAST_NEW_RASTERMASK | \ - _NEW_TEXTURE | \ - _NEW_HINT | \ - _NEW_POLYGON ) - -/* State referenced by _swrast_choose_triangle, _swrast_choose_line. - */ -#define _SWRAST_NEW_TRIANGLE (_SWRAST_NEW_DERIVED | \ - _NEW_RENDERMODE| \ - _NEW_POLYGON| \ - _NEW_DEPTH| \ - _NEW_STENCIL| \ - _NEW_COLOR| \ - _NEW_TEXTURE| \ - _SWRAST_NEW_RASTERMASK| \ - _NEW_LIGHT| \ - _NEW_FOG | \ - _DD_NEW_SEPARATE_SPECULAR) - -#define _SWRAST_NEW_LINE (_SWRAST_NEW_DERIVED | \ - _NEW_RENDERMODE| \ - _NEW_LINE| \ - _NEW_TEXTURE| \ - _NEW_LIGHT| \ - _NEW_FOG| \ - _NEW_DEPTH | \ - _DD_NEW_SEPARATE_SPECULAR) - -#define _SWRAST_NEW_POINT (_SWRAST_NEW_DERIVED | \ - _NEW_RENDERMODE | \ - _NEW_POINT | \ - _NEW_TEXTURE | \ - _NEW_LIGHT | \ - _NEW_FOG | \ - _DD_NEW_SEPARATE_SPECULAR) - -#define _SWRAST_NEW_TEXTURE_SAMPLE_FUNC _NEW_TEXTURE - -#define _SWRAST_NEW_TEXTURE_ENV_MODE _NEW_TEXTURE - -#define _SWRAST_NEW_BLEND_FUNC _NEW_COLOR - - - -/** - * Stub for swrast->Triangle to select a true triangle function - * after a state change. - */ -static void -_swrast_validate_triangle( GLcontext *ctx, - const SWvertex *v0, - const SWvertex *v1, - const SWvertex *v2 ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - - _swrast_validate_derived( ctx ); - swrast->choose_triangle( ctx ); - - if (ctx->Texture._EnabledUnits == 0 - && NEED_SECONDARY_COLOR(ctx) - && !ctx->FragmentProgram._Active) { - /* separate specular color, but no texture */ - swrast->SpecTriangle = swrast->Triangle; - swrast->Triangle = _swrast_add_spec_terms_triangle; - } - - swrast->Triangle( ctx, v0, v1, v2 ); -} - -/** - * Called via swrast->Line. Examine current GL state and choose a software - * line routine. Then call it. - */ -static void -_swrast_validate_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - - _swrast_validate_derived( ctx ); - swrast->choose_line( ctx ); - - if (ctx->Texture._EnabledUnits == 0 - && NEED_SECONDARY_COLOR(ctx) - && !ctx->FragmentProgram._Active) { - swrast->SpecLine = swrast->Line; - swrast->Line = _swrast_add_spec_terms_line; - } - - - swrast->Line( ctx, v0, v1 ); -} - -/** - * Called via swrast->Point. Examine current GL state and choose a software - * point routine. Then call it. - */ -static void -_swrast_validate_point( GLcontext *ctx, const SWvertex *v0 ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - - _swrast_validate_derived( ctx ); - swrast->choose_point( ctx ); - - if (ctx->Texture._EnabledUnits == 0 - && NEED_SECONDARY_COLOR(ctx) - && !ctx->FragmentProgram._Active) { - swrast->SpecPoint = swrast->Point; - swrast->Point = _swrast_add_spec_terms_point; - } - - swrast->Point( ctx, v0 ); -} - - -/** - * Called via swrast->BlendFunc. Examine GL state to choose a blending - * function, then call it. - */ -static void _ASMAPI -_swrast_validate_blend_func( GLcontext *ctx, GLuint n, - const GLubyte mask[], - GLchan src[][4], - CONST GLchan dst[][4] ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - - _swrast_validate_derived( ctx ); - _swrast_choose_blend_func( ctx ); - - swrast->BlendFunc( ctx, n, mask, src, dst ); -} - - -static void -_swrast_sleep( GLcontext *ctx, GLbitfield new_state ) -{ - (void) ctx; (void) new_state; -} - - -static void -_swrast_invalidate_state( GLcontext *ctx, GLbitfield new_state ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLuint i; - - swrast->NewState |= new_state; - - /* After 10 statechanges without any swrast functions being called, - * put the module to sleep. - */ - if (++swrast->StateChanges > 10) { - swrast->InvalidateState = _swrast_sleep; - swrast->NewState = ~0; - new_state = ~0; - } - - if (new_state & swrast->InvalidateTriangleMask) - swrast->Triangle = _swrast_validate_triangle; - - if (new_state & swrast->InvalidateLineMask) - swrast->Line = _swrast_validate_line; - - if (new_state & swrast->InvalidatePointMask) - swrast->Point = _swrast_validate_point; - - if (new_state & _SWRAST_NEW_BLEND_FUNC) - swrast->BlendFunc = _swrast_validate_blend_func; - - if (new_state & _SWRAST_NEW_TEXTURE_SAMPLE_FUNC) - for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) - swrast->TextureSample[i] = NULL; -} - - -static void -_swrast_update_texture_samplers(GLcontext *ctx) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - GLuint u; - - for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) { - const struct gl_texture_object *tObj = ctx->Texture.Unit[u]._Current; - if (tObj) - swrast->TextureSample[u] = - _swrast_choose_texture_sample_func(ctx, tObj); - } -} - - -void -_swrast_validate_derived( GLcontext *ctx ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - - if (swrast->NewState) { - if (swrast->NewState & _SWRAST_NEW_RASTERMASK) - _swrast_update_rasterflags( ctx ); - - if (swrast->NewState & _NEW_POLYGON) - _swrast_update_polygon( ctx ); - - if (swrast->NewState & (_NEW_HINT | _NEW_PROGRAM)) - _swrast_update_fog_hint( ctx ); - - if (swrast->NewState & _SWRAST_NEW_TEXTURE_ENV_MODE) - _swrast_update_texture_env( ctx ); - - if (swrast->NewState & (_NEW_FOG | _NEW_PROGRAM)) - _swrast_update_fog_state( ctx ); - - if (swrast->NewState & _NEW_PROGRAM) - _swrast_update_fragment_program( ctx ); - - if (swrast->NewState & _NEW_TEXTURE) - _swrast_update_texture_samplers( ctx ); - - swrast->NewState = 0; - swrast->StateChanges = 0; - swrast->InvalidateState = _swrast_invalidate_state; - } -} - -#define SWRAST_DEBUG 0 - -/* Public entrypoints: See also s_accum.c, s_bitmap.c, etc. - */ -void -_swrast_Quad( GLcontext *ctx, - const SWvertex *v0, const SWvertex *v1, - const SWvertex *v2, const SWvertex *v3 ) -{ - if (SWRAST_DEBUG) { - _mesa_debug(ctx, "_swrast_Quad\n"); - _swrast_print_vertex( ctx, v0 ); - _swrast_print_vertex( ctx, v1 ); - _swrast_print_vertex( ctx, v2 ); - _swrast_print_vertex( ctx, v3 ); - } - SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v3 ); - SWRAST_CONTEXT(ctx)->Triangle( ctx, v1, v2, v3 ); -} - -void -_swrast_Triangle( GLcontext *ctx, const SWvertex *v0, - const SWvertex *v1, const SWvertex *v2 ) -{ - if (SWRAST_DEBUG) { - _mesa_debug(ctx, "_swrast_Triangle\n"); - _swrast_print_vertex( ctx, v0 ); - _swrast_print_vertex( ctx, v1 ); - _swrast_print_vertex( ctx, v2 ); - } - SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v2 ); -} - -void -_swrast_Line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 ) -{ - if (SWRAST_DEBUG) { - _mesa_debug(ctx, "_swrast_Line\n"); - _swrast_print_vertex( ctx, v0 ); - _swrast_print_vertex( ctx, v1 ); - } - SWRAST_CONTEXT(ctx)->Line( ctx, v0, v1 ); -} - -void -_swrast_Point( GLcontext *ctx, const SWvertex *v0 ) -{ - if (SWRAST_DEBUG) { - _mesa_debug(ctx, "_swrast_Point\n"); - _swrast_print_vertex( ctx, v0 ); - } - SWRAST_CONTEXT(ctx)->Point( ctx, v0 ); -} - -void -_swrast_InvalidateState( GLcontext *ctx, GLbitfield new_state ) -{ - if (SWRAST_DEBUG) { - _mesa_debug(ctx, "_swrast_InvalidateState\n"); - } - SWRAST_CONTEXT(ctx)->InvalidateState( ctx, new_state ); -} - -void -_swrast_ResetLineStipple( GLcontext *ctx ) -{ - if (SWRAST_DEBUG) { - _mesa_debug(ctx, "_swrast_ResetLineStipple\n"); - } - SWRAST_CONTEXT(ctx)->StippleCounter = 0; -} - -void -_swrast_allow_vertex_fog( GLcontext *ctx, GLboolean value ) -{ - if (SWRAST_DEBUG) { - _mesa_debug(ctx, "_swrast_allow_vertex_fog %d\n", value); - } - SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT ); - SWRAST_CONTEXT(ctx)->AllowVertexFog = value; -} - -void -_swrast_allow_pixel_fog( GLcontext *ctx, GLboolean value ) -{ - if (SWRAST_DEBUG) { - _mesa_debug(ctx, "_swrast_allow_pixel_fog %d\n", value); - } - SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT ); - SWRAST_CONTEXT(ctx)->AllowPixelFog = value; -} - - -GLboolean -_swrast_CreateContext( GLcontext *ctx ) -{ - GLuint i; - SWcontext *swrast = (SWcontext *)CALLOC(sizeof(SWcontext)); - - if (SWRAST_DEBUG) { - _mesa_debug(ctx, "_swrast_CreateContext\n"); - } - - if (!swrast) - return GL_FALSE; - - swrast->NewState = ~0; - - swrast->choose_point = _swrast_choose_point; - swrast->choose_line = _swrast_choose_line; - swrast->choose_triangle = _swrast_choose_triangle; - - swrast->InvalidatePointMask = _SWRAST_NEW_POINT; - swrast->InvalidateLineMask = _SWRAST_NEW_LINE; - swrast->InvalidateTriangleMask = _SWRAST_NEW_TRIANGLE; - - swrast->Point = _swrast_validate_point; - swrast->Line = _swrast_validate_line; - swrast->Triangle = _swrast_validate_triangle; - swrast->InvalidateState = _swrast_sleep; - swrast->BlendFunc = _swrast_validate_blend_func; - - swrast->AllowVertexFog = GL_TRUE; - swrast->AllowPixelFog = GL_TRUE; - - /* Optimized Accum buffer */ - swrast->_IntegerAccumMode = GL_FALSE; - swrast->_IntegerAccumScaler = 0.0; - - for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++) - swrast->TextureSample[i] = NULL; - - swrast->SpanArrays = MALLOC_STRUCT(span_arrays); - if (!swrast->SpanArrays) { - FREE(swrast); - return GL_FALSE; - } - - /* init point span buffer */ - swrast->PointSpan.primitive = GL_POINT; - swrast->PointSpan.start = 0; - swrast->PointSpan.end = 0; - swrast->PointSpan.facing = 0; - swrast->PointSpan.array = swrast->SpanArrays; - - assert(ctx->Const.MaxTextureUnits > 0); - assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_UNITS); - - swrast->TexelBuffer = (GLchan *) MALLOC(ctx->Const.MaxTextureUnits * - MAX_WIDTH * 4 * sizeof(GLchan)); - if (!swrast->TexelBuffer) { - FREE(swrast->SpanArrays); - FREE(swrast); - return GL_FALSE; - } - - ctx->swrast_context = swrast; - - return GL_TRUE; -} - -void -_swrast_DestroyContext( GLcontext *ctx ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - - if (SWRAST_DEBUG) { - _mesa_debug(ctx, "_swrast_DestroyContext\n"); - } - - FREE( swrast->SpanArrays ); - FREE( swrast->TexelBuffer ); - FREE( swrast ); - - ctx->swrast_context = 0; -} - - -struct swrast_device_driver * -_swrast_GetDeviceDriverReference( GLcontext *ctx ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - return &swrast->Driver; -} - -void -_swrast_flush( GLcontext *ctx ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - /* flush any pending fragments from rendering points */ - if (swrast->PointSpan.end > 0) { - if (ctx->Visual.rgbMode) { - _swrast_write_rgba_span(ctx, &(swrast->PointSpan)); - } - else { - _swrast_write_index_span(ctx, &(swrast->PointSpan)); - } - swrast->PointSpan.end = 0; - } -} - -void -_swrast_render_primitive( GLcontext *ctx, GLenum prim ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - if (swrast->Primitive == GL_POINTS && prim != GL_POINTS) { - _swrast_flush(ctx); - } - swrast->Primitive = prim; -} - - -void -_swrast_render_start( GLcontext *ctx ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - if (swrast->Driver.SpanRenderStart) - swrast->Driver.SpanRenderStart( ctx ); - swrast->PointSpan.end = 0; -} - -void -_swrast_render_finish( GLcontext *ctx ) -{ - SWcontext *swrast = SWRAST_CONTEXT(ctx); - if (swrast->Driver.SpanRenderFinish) - swrast->Driver.SpanRenderFinish( ctx ); - - _swrast_flush(ctx); -} - - -#define SWRAST_DEBUG_VERTICES 0 - -void -_swrast_print_vertex( GLcontext *ctx, const SWvertex *v ) -{ - GLuint i; - - if (SWRAST_DEBUG_VERTICES) { - _mesa_debug(ctx, "win %f %f %f %f\n", - v->win[0], v->win[1], v->win[2], v->win[3]); - - for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) - if (ctx->Texture.Unit[i]._ReallyEnabled) - _mesa_debug(ctx, "texcoord[%d] %f %f %f %f\n", i, - v->texcoord[i][0], v->texcoord[i][1], - v->texcoord[i][2], v->texcoord[i][3]); - -#if CHAN_TYPE == GL_FLOAT - _mesa_debug(ctx, "color %f %f %f %f\n", - v->color[0], v->color[1], v->color[2], v->color[3]); - _mesa_debug(ctx, "spec %f %f %f %f\n", - v->specular[0], v->specular[1], - v->specular[2], v->specular[3]); -#else - _mesa_debug(ctx, "color %d %d %d %d\n", - v->color[0], v->color[1], v->color[2], v->color[3]); - _mesa_debug(ctx, "spec %d %d %d %d\n", - v->specular[0], v->specular[1], - v->specular[2], v->specular[3]); -#endif - _mesa_debug(ctx, "fog %f\n", v->fog); - _mesa_debug(ctx, "index %d\n", v->index); - _mesa_debug(ctx, "pointsize %f\n", v->pointSize); - _mesa_debug(ctx, "\n"); - } -} +/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <[email protected]>
+ * Brian Paul
+ */
+
+#include "imports.h"
+#include "bufferobj.h"
+#include "context.h"
+#include "colormac.h"
+#include "mtypes.h"
+#include "program.h"
+#include "swrast.h"
+#include "s_blend.h"
+#include "s_context.h"
+#include "s_lines.h"
+#include "s_points.h"
+#include "s_span.h"
+#include "s_triangle.h"
+#include "s_texfilter.h"
+
+
+/**
+ * Recompute the value of swrast->_RasterMask, etc. according to
+ * the current context. The _RasterMask field can be easily tested by
+ * drivers to determine certain basic GL state (does the primitive need
+ * stenciling, logic-op, fog, etc?).
+ */
+static void
+_swrast_update_rasterflags( GLcontext *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLbitfield rasterMask = 0;
+
+ if (ctx->Color.AlphaEnabled) rasterMask |= ALPHATEST_BIT;
+ if (ctx->Color.BlendEnabled) rasterMask |= BLEND_BIT;
+ if (ctx->Depth.Test) rasterMask |= DEPTH_BIT;
+ if (swrast->_FogEnabled) rasterMask |= FOG_BIT;
+ if (ctx->Scissor.Enabled) rasterMask |= CLIP_BIT;
+ if (ctx->Stencil.Enabled) rasterMask |= STENCIL_BIT;
+ if (ctx->Visual.rgbMode) {
+ const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
+ if (colorMask != 0xffffffff) rasterMask |= MASKING_BIT;
+ if (ctx->Color._LogicOpEnabled) rasterMask |= LOGIC_OP_BIT;
+ if (ctx->Texture._EnabledUnits) rasterMask |= TEXTURE_BIT;
+ }
+ else {
+ if (ctx->Color.IndexMask != 0xffffffff) rasterMask |= MASKING_BIT;
+ if (ctx->Color.IndexLogicOpEnabled) rasterMask |= LOGIC_OP_BIT;
+ }
+
+ if ( ctx->Viewport.X < 0
+ || ctx->Viewport.X + ctx->Viewport.Width > (GLint) ctx->DrawBuffer->Width
+ || ctx->Viewport.Y < 0
+ || ctx->Viewport.Y + ctx->Viewport.Height > (GLint) ctx->DrawBuffer->Height) {
+ rasterMask |= CLIP_BIT;
+ }
+
+ if (ctx->Query.CurrentOcclusionObject)
+ rasterMask |= OCCLUSION_BIT;
+
+
+ /* If we're not drawing to exactly one color buffer set the
+ * MULTI_DRAW_BIT flag. Also set it if we're drawing to no
+ * buffers or the RGBA or CI mask disables all writes.
+ */
+ if (ctx->DrawBuffer->_NumColorDrawBuffers[0] != 1) {
+ /* more than one color buffer designated for writing (or zero buffers) */
+ rasterMask |= MULTI_DRAW_BIT;
+ }
+ else if (ctx->Visual.rgbMode && *((GLuint *) ctx->Color.ColorMask) == 0) {
+ rasterMask |= MULTI_DRAW_BIT; /* all RGBA channels disabled */
+ }
+ else if (!ctx->Visual.rgbMode && ctx->Color.IndexMask==0) {
+ rasterMask |= MULTI_DRAW_BIT; /* all color index bits disabled */
+ }
+
+ if (ctx->FragmentProgram._Active) {
+ rasterMask |= FRAGPROG_BIT;
+ }
+
+ if (ctx->ShaderObjects._FragmentShaderPresent) {
+ rasterMask |= FRAGPROG_BIT;
+ }
+
+ if (ctx->ATIFragmentShader._Enabled) {
+ rasterMask |= ATIFRAGSHADER_BIT;
+ }
+
+#if CHAN_TYPE == GL_FLOAT
+ if (ctx->Color.ClampFragmentColor == GL_TRUE) {
+ rasterMask |= CLAMPING_BIT;
+ }
+#endif
+
+ SWRAST_CONTEXT(ctx)->_RasterMask = rasterMask;
+}
+
+
+/**
+ * Examine polycon culls tate to compute the _BackfaceSign field.
+ * _BackfaceSign will be 0 if no culling, -1 if culling back-faces,
+ * and 1 if culling front-faces. The Polygon FrontFace state also
+ * factors in.
+ */
+static void
+_swrast_update_polygon( GLcontext *ctx )
+{
+ GLfloat backface_sign = 1;
+
+ if (ctx->Polygon.CullFlag) {
+ backface_sign = 1;
+ switch(ctx->Polygon.CullFaceMode) {
+ case GL_BACK:
+ if(ctx->Polygon.FrontFace==GL_CCW)
+ backface_sign = -1;
+ break;
+ case GL_FRONT:
+ if(ctx->Polygon.FrontFace!=GL_CCW)
+ backface_sign = -1;
+ break;
+ default:
+ case GL_FRONT_AND_BACK:
+ backface_sign = 0;
+ break;
+ }
+ }
+ else {
+ backface_sign = 0;
+ }
+
+ SWRAST_CONTEXT(ctx)->_BackfaceSign = backface_sign;
+}
+
+
+/**
+ * Update the _PreferPixelFog field to indicate if we need to compute
+ * fog factors per-fragment.
+ */
+static void
+_swrast_update_fog_hint( GLcontext *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ swrast->_PreferPixelFog = (!swrast->AllowVertexFog ||
+ ctx->FragmentProgram._Enabled || /* not _Active! */
+ (ctx->Hint.Fog == GL_NICEST &&
+ swrast->AllowPixelFog));
+}
+
+
+
+/**
+ * Update the swrast->_AnyTextureCombine flag.
+ */
+static void
+_swrast_update_texture_env( GLcontext *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLuint i;
+ swrast->_AnyTextureCombine = GL_FALSE;
+ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
+ if (ctx->Texture.Unit[i].EnvMode == GL_COMBINE_EXT ||
+ ctx->Texture.Unit[i].EnvMode == GL_COMBINE4_NV) {
+ swrast->_AnyTextureCombine = GL_TRUE;
+ return;
+ }
+ }
+}
+
+
+/**
+ * Update swrast->_FogColor and swrast->_FogEnable values.
+ */
+static void
+_swrast_update_fog_state( GLcontext *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ /* convert fog color to GLchan values */
+ CLAMPED_FLOAT_TO_CHAN(swrast->_FogColor[RCOMP], ctx->Fog.Color[RCOMP]);
+ CLAMPED_FLOAT_TO_CHAN(swrast->_FogColor[GCOMP], ctx->Fog.Color[GCOMP]);
+ CLAMPED_FLOAT_TO_CHAN(swrast->_FogColor[BCOMP], ctx->Fog.Color[BCOMP]);
+
+ /* determine if fog is needed, and if so, which fog mode */
+ swrast->_FogEnabled = GL_FALSE;
+ if (ctx->FragmentProgram._Active) {
+ if (ctx->FragmentProgram._Current->Base.Target==GL_FRAGMENT_PROGRAM_ARB) {
+ const struct fragment_program *p
+ = (struct fragment_program *) ctx->FragmentProgram._Current;
+ if (p->FogOption != GL_NONE) {
+ swrast->_FogEnabled = GL_TRUE;
+ swrast->_FogMode = p->FogOption;
+ }
+ }
+ }
+ else if (ctx->Fog.Enabled) {
+ swrast->_FogEnabled = GL_TRUE;
+ swrast->_FogMode = ctx->Fog.Mode;
+ }
+}
+
+
+/**
+ * Update state for running fragment programs. Basically, load the
+ * program parameters with current state values.
+ */
+static void
+_swrast_update_fragment_program( GLcontext *ctx )
+{
+ if (ctx->FragmentProgram._Active) {
+ struct fragment_program *program = ctx->FragmentProgram._Current;
+ _mesa_load_state_parameters(ctx, program->Base.Parameters);
+ }
+}
+
+
+
+#define _SWRAST_NEW_DERIVED (_SWRAST_NEW_RASTERMASK | \
+ _NEW_TEXTURE | \
+ _NEW_HINT | \
+ _NEW_POLYGON )
+
+/* State referenced by _swrast_choose_triangle, _swrast_choose_line.
+ */
+#define _SWRAST_NEW_TRIANGLE (_SWRAST_NEW_DERIVED | \
+ _NEW_RENDERMODE| \
+ _NEW_POLYGON| \
+ _NEW_DEPTH| \
+ _NEW_STENCIL| \
+ _NEW_COLOR| \
+ _NEW_TEXTURE| \
+ _SWRAST_NEW_RASTERMASK| \
+ _NEW_LIGHT| \
+ _NEW_FOG | \
+ _DD_NEW_SEPARATE_SPECULAR)
+
+#define _SWRAST_NEW_LINE (_SWRAST_NEW_DERIVED | \
+ _NEW_RENDERMODE| \
+ _NEW_LINE| \
+ _NEW_TEXTURE| \
+ _NEW_LIGHT| \
+ _NEW_FOG| \
+ _NEW_DEPTH | \
+ _DD_NEW_SEPARATE_SPECULAR)
+
+#define _SWRAST_NEW_POINT (_SWRAST_NEW_DERIVED | \
+ _NEW_RENDERMODE | \
+ _NEW_POINT | \
+ _NEW_TEXTURE | \
+ _NEW_LIGHT | \
+ _NEW_FOG | \
+ _DD_NEW_SEPARATE_SPECULAR)
+
+#define _SWRAST_NEW_TEXTURE_SAMPLE_FUNC _NEW_TEXTURE
+
+#define _SWRAST_NEW_TEXTURE_ENV_MODE _NEW_TEXTURE
+
+#define _SWRAST_NEW_BLEND_FUNC _NEW_COLOR
+
+
+
+/**
+ * Stub for swrast->Triangle to select a true triangle function
+ * after a state change.
+ */
+static void
+_swrast_validate_triangle( GLcontext *ctx,
+ const SWvertex *v0,
+ const SWvertex *v1,
+ const SWvertex *v2 )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ _swrast_validate_derived( ctx );
+ swrast->choose_triangle( ctx );
+
+ if (ctx->Texture._EnabledUnits == 0
+ && NEED_SECONDARY_COLOR(ctx)
+ && !ctx->FragmentProgram._Active) {
+ /* separate specular color, but no texture */
+ swrast->SpecTriangle = swrast->Triangle;
+ swrast->Triangle = _swrast_add_spec_terms_triangle;
+ }
+
+ swrast->Triangle( ctx, v0, v1, v2 );
+}
+
+/**
+ * Called via swrast->Line. Examine current GL state and choose a software
+ * line routine. Then call it.
+ */
+static void
+_swrast_validate_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ _swrast_validate_derived( ctx );
+ swrast->choose_line( ctx );
+
+ if (ctx->Texture._EnabledUnits == 0
+ && NEED_SECONDARY_COLOR(ctx)
+ && !ctx->FragmentProgram._Active) {
+ swrast->SpecLine = swrast->Line;
+ swrast->Line = _swrast_add_spec_terms_line;
+ }
+
+
+ swrast->Line( ctx, v0, v1 );
+}
+
+/**
+ * Called via swrast->Point. Examine current GL state and choose a software
+ * point routine. Then call it.
+ */
+static void
+_swrast_validate_point( GLcontext *ctx, const SWvertex *v0 )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ _swrast_validate_derived( ctx );
+ swrast->choose_point( ctx );
+
+ if (ctx->Texture._EnabledUnits == 0
+ && NEED_SECONDARY_COLOR(ctx)
+ && !ctx->FragmentProgram._Active) {
+ swrast->SpecPoint = swrast->Point;
+ swrast->Point = _swrast_add_spec_terms_point;
+ }
+
+ swrast->Point( ctx, v0 );
+}
+
+
+/**
+ * Called via swrast->BlendFunc. Examine GL state to choose a blending
+ * function, then call it.
+ */
+static void _ASMAPI
+_swrast_validate_blend_func( GLcontext *ctx, GLuint n,
+ const GLubyte mask[],
+ GLchan src[][4],
+ CONST GLchan dst[][4] )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ _swrast_validate_derived( ctx );
+ _swrast_choose_blend_func( ctx );
+
+ swrast->BlendFunc( ctx, n, mask, src, dst );
+}
+
+
+static void
+_swrast_sleep( GLcontext *ctx, GLbitfield new_state )
+{
+ (void) ctx; (void) new_state;
+}
+
+
+static void
+_swrast_invalidate_state( GLcontext *ctx, GLbitfield new_state )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLuint i;
+
+ swrast->NewState |= new_state;
+
+ /* After 10 statechanges without any swrast functions being called,
+ * put the module to sleep.
+ */
+ if (++swrast->StateChanges > 10) {
+ swrast->InvalidateState = _swrast_sleep;
+ swrast->NewState = ~0;
+ new_state = ~0;
+ }
+
+ if (new_state & swrast->InvalidateTriangleMask)
+ swrast->Triangle = _swrast_validate_triangle;
+
+ if (new_state & swrast->InvalidateLineMask)
+ swrast->Line = _swrast_validate_line;
+
+ if (new_state & swrast->InvalidatePointMask)
+ swrast->Point = _swrast_validate_point;
+
+ if (new_state & _SWRAST_NEW_BLEND_FUNC)
+ swrast->BlendFunc = _swrast_validate_blend_func;
+
+ if (new_state & _SWRAST_NEW_TEXTURE_SAMPLE_FUNC)
+ for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
+ swrast->TextureSample[i] = NULL;
+}
+
+
+static void
+_swrast_update_texture_samplers(GLcontext *ctx)
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLuint u;
+
+ for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) {
+ const struct gl_texture_object *tObj = ctx->Texture.Unit[u]._Current;
+ if (tObj)
+ swrast->TextureSample[u] =
+ _swrast_choose_texture_sample_func(ctx, tObj);
+ }
+}
+
+
+void
+_swrast_validate_derived( GLcontext *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ if (swrast->NewState) {
+ if (swrast->NewState & _SWRAST_NEW_RASTERMASK)
+ _swrast_update_rasterflags( ctx );
+
+ if (swrast->NewState & _NEW_POLYGON)
+ _swrast_update_polygon( ctx );
+
+ if (swrast->NewState & (_NEW_HINT | _NEW_PROGRAM))
+ _swrast_update_fog_hint( ctx );
+
+ if (swrast->NewState & _SWRAST_NEW_TEXTURE_ENV_MODE)
+ _swrast_update_texture_env( ctx );
+
+ if (swrast->NewState & (_NEW_FOG | _NEW_PROGRAM))
+ _swrast_update_fog_state( ctx );
+
+ if (swrast->NewState & _NEW_PROGRAM)
+ _swrast_update_fragment_program( ctx );
+
+ if (swrast->NewState & _NEW_TEXTURE)
+ _swrast_update_texture_samplers( ctx );
+
+ swrast->NewState = 0;
+ swrast->StateChanges = 0;
+ swrast->InvalidateState = _swrast_invalidate_state;
+ }
+}
+
+#define SWRAST_DEBUG 0
+
+/* Public entrypoints: See also s_accum.c, s_bitmap.c, etc.
+ */
+void
+_swrast_Quad( GLcontext *ctx,
+ const SWvertex *v0, const SWvertex *v1,
+ const SWvertex *v2, const SWvertex *v3 )
+{
+ if (SWRAST_DEBUG) {
+ _mesa_debug(ctx, "_swrast_Quad\n");
+ _swrast_print_vertex( ctx, v0 );
+ _swrast_print_vertex( ctx, v1 );
+ _swrast_print_vertex( ctx, v2 );
+ _swrast_print_vertex( ctx, v3 );
+ }
+ SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v3 );
+ SWRAST_CONTEXT(ctx)->Triangle( ctx, v1, v2, v3 );
+}
+
+void
+_swrast_Triangle( GLcontext *ctx, const SWvertex *v0,
+ const SWvertex *v1, const SWvertex *v2 )
+{
+ if (SWRAST_DEBUG) {
+ _mesa_debug(ctx, "_swrast_Triangle\n");
+ _swrast_print_vertex( ctx, v0 );
+ _swrast_print_vertex( ctx, v1 );
+ _swrast_print_vertex( ctx, v2 );
+ }
+ SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v2 );
+}
+
+void
+_swrast_Line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
+{
+ if (SWRAST_DEBUG) {
+ _mesa_debug(ctx, "_swrast_Line\n");
+ _swrast_print_vertex( ctx, v0 );
+ _swrast_print_vertex( ctx, v1 );
+ }
+ SWRAST_CONTEXT(ctx)->Line( ctx, v0, v1 );
+}
+
+void
+_swrast_Point( GLcontext *ctx, const SWvertex *v0 )
+{
+ if (SWRAST_DEBUG) {
+ _mesa_debug(ctx, "_swrast_Point\n");
+ _swrast_print_vertex( ctx, v0 );
+ }
+ SWRAST_CONTEXT(ctx)->Point( ctx, v0 );
+}
+
+void
+_swrast_InvalidateState( GLcontext *ctx, GLbitfield new_state )
+{
+ if (SWRAST_DEBUG) {
+ _mesa_debug(ctx, "_swrast_InvalidateState\n");
+ }
+ SWRAST_CONTEXT(ctx)->InvalidateState( ctx, new_state );
+}
+
+void
+_swrast_ResetLineStipple( GLcontext *ctx )
+{
+ if (SWRAST_DEBUG) {
+ _mesa_debug(ctx, "_swrast_ResetLineStipple\n");
+ }
+ SWRAST_CONTEXT(ctx)->StippleCounter = 0;
+}
+
+void
+_swrast_allow_vertex_fog( GLcontext *ctx, GLboolean value )
+{
+ if (SWRAST_DEBUG) {
+ _mesa_debug(ctx, "_swrast_allow_vertex_fog %d\n", value);
+ }
+ SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
+ SWRAST_CONTEXT(ctx)->AllowVertexFog = value;
+}
+
+void
+_swrast_allow_pixel_fog( GLcontext *ctx, GLboolean value )
+{
+ if (SWRAST_DEBUG) {
+ _mesa_debug(ctx, "_swrast_allow_pixel_fog %d\n", value);
+ }
+ SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
+ SWRAST_CONTEXT(ctx)->AllowPixelFog = value;
+}
+
+
+GLboolean
+_swrast_CreateContext( GLcontext *ctx )
+{
+ GLuint i;
+ SWcontext *swrast = (SWcontext *)CALLOC(sizeof(SWcontext));
+
+ if (SWRAST_DEBUG) {
+ _mesa_debug(ctx, "_swrast_CreateContext\n");
+ }
+
+ if (!swrast)
+ return GL_FALSE;
+
+ swrast->NewState = ~0;
+
+ swrast->choose_point = _swrast_choose_point;
+ swrast->choose_line = _swrast_choose_line;
+ swrast->choose_triangle = _swrast_choose_triangle;
+
+ swrast->InvalidatePointMask = _SWRAST_NEW_POINT;
+ swrast->InvalidateLineMask = _SWRAST_NEW_LINE;
+ swrast->InvalidateTriangleMask = _SWRAST_NEW_TRIANGLE;
+
+ swrast->Point = _swrast_validate_point;
+ swrast->Line = _swrast_validate_line;
+ swrast->Triangle = _swrast_validate_triangle;
+ swrast->InvalidateState = _swrast_sleep;
+ swrast->BlendFunc = _swrast_validate_blend_func;
+
+ swrast->AllowVertexFog = GL_TRUE;
+ swrast->AllowPixelFog = GL_TRUE;
+
+ /* Optimized Accum buffer */
+ swrast->_IntegerAccumMode = GL_FALSE;
+ swrast->_IntegerAccumScaler = 0.0;
+
+ for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++)
+ swrast->TextureSample[i] = NULL;
+
+ swrast->SpanArrays = MALLOC_STRUCT(span_arrays);
+ if (!swrast->SpanArrays) {
+ FREE(swrast);
+ return GL_FALSE;
+ }
+
+ /* init point span buffer */
+ swrast->PointSpan.primitive = GL_POINT;
+ swrast->PointSpan.start = 0;
+ swrast->PointSpan.end = 0;
+ swrast->PointSpan.facing = 0;
+ swrast->PointSpan.array = swrast->SpanArrays;
+
+ assert(ctx->Const.MaxTextureUnits > 0);
+ assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_UNITS);
+
+ swrast->TexelBuffer = (GLchan *) MALLOC(ctx->Const.MaxTextureUnits *
+ MAX_WIDTH * 4 * sizeof(GLchan));
+ if (!swrast->TexelBuffer) {
+ FREE(swrast->SpanArrays);
+ FREE(swrast);
+ return GL_FALSE;
+ }
+
+ ctx->swrast_context = swrast;
+
+ return GL_TRUE;
+}
+
+void
+_swrast_DestroyContext( GLcontext *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ if (SWRAST_DEBUG) {
+ _mesa_debug(ctx, "_swrast_DestroyContext\n");
+ }
+
+ FREE( swrast->SpanArrays );
+ FREE( swrast->TexelBuffer );
+ FREE( swrast );
+
+ ctx->swrast_context = 0;
+}
+
+
+struct swrast_device_driver *
+_swrast_GetDeviceDriverReference( GLcontext *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ return &swrast->Driver;
+}
+
+void
+_swrast_flush( GLcontext *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ /* flush any pending fragments from rendering points */
+ if (swrast->PointSpan.end > 0) {
+ if (ctx->Visual.rgbMode) {
+ _swrast_write_rgba_span(ctx, &(swrast->PointSpan));
+ }
+ else {
+ _swrast_write_index_span(ctx, &(swrast->PointSpan));
+ }
+ swrast->PointSpan.end = 0;
+ }
+}
+
+void
+_swrast_render_primitive( GLcontext *ctx, GLenum prim )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ if (swrast->Primitive == GL_POINTS && prim != GL_POINTS) {
+ _swrast_flush(ctx);
+ }
+ swrast->Primitive = prim;
+}
+
+
+void
+_swrast_render_start( GLcontext *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ if (swrast->Driver.SpanRenderStart)
+ swrast->Driver.SpanRenderStart( ctx );
+ swrast->PointSpan.end = 0;
+}
+
+void
+_swrast_render_finish( GLcontext *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ if (swrast->Driver.SpanRenderFinish)
+ swrast->Driver.SpanRenderFinish( ctx );
+
+ _swrast_flush(ctx);
+}
+
+
+#define SWRAST_DEBUG_VERTICES 0
+
+void
+_swrast_print_vertex( GLcontext *ctx, const SWvertex *v )
+{
+ GLuint i;
+
+ if (SWRAST_DEBUG_VERTICES) {
+ _mesa_debug(ctx, "win %f %f %f %f\n",
+ v->win[0], v->win[1], v->win[2], v->win[3]);
+
+ for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
+ if (ctx->Texture.Unit[i]._ReallyEnabled)
+ _mesa_debug(ctx, "texcoord[%d] %f %f %f %f\n", i,
+ v->texcoord[i][0], v->texcoord[i][1],
+ v->texcoord[i][2], v->texcoord[i][3]);
+
+#if CHAN_TYPE == GL_FLOAT
+ _mesa_debug(ctx, "color %f %f %f %f\n",
+ v->color[0], v->color[1], v->color[2], v->color[3]);
+ _mesa_debug(ctx, "spec %f %f %f %f\n",
+ v->specular[0], v->specular[1],
+ v->specular[2], v->specular[3]);
+#else
+ _mesa_debug(ctx, "color %d %d %d %d\n",
+ v->color[0], v->color[1], v->color[2], v->color[3]);
+ _mesa_debug(ctx, "spec %d %d %d %d\n",
+ v->specular[0], v->specular[1],
+ v->specular[2], v->specular[3]);
+#endif
+ _mesa_debug(ctx, "fog %f\n", v->fog);
+ _mesa_debug(ctx, "index %d\n", v->index);
+ _mesa_debug(ctx, "pointsize %f\n", v->pointSize);
+ _mesa_debug(ctx, "\n");
+ }
+}
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c index c4a725fa197..02901a7ed94 100644 --- a/src/mesa/swrast/s_span.c +++ b/src/mesa/swrast/s_span.c @@ -1084,7 +1084,7 @@ _swrast_write_rgba_span( GLcontext *ctx, struct sw_span *span) const GLbitfield origArrayMask = span->arrayMask; const GLboolean deferredTexture = !(ctx->Color.AlphaEnabled || ctx->FragmentProgram._Active || - ctx->ShaderObjects.CurrentProgram); + ctx->ShaderObjects._FragmentShaderPresent); ASSERT(span->primitive == GL_POINT || span->primitive == GL_LINE || span->primitive == GL_POLYGON || span->primitive == GL_BITMAP); @@ -1156,7 +1156,7 @@ _swrast_write_rgba_span( GLcontext *ctx, struct sw_span *span) interpolate_fog(ctx, span); /* Compute fragment colors with fragment program or texture lookups */
- if (ctx->ShaderObjects.CurrentProgram != NULL) {
+ if (ctx->ShaderObjects._FragmentShaderPresent) {
if (span->interpMask & SPAN_Z)
_swrast_span_interpolate_z (ctx, span);
_swrast_exec_arbshader (ctx, span);
@@ -1240,7 +1240,7 @@ _swrast_write_rgba_span( GLcontext *ctx, struct sw_span *span) if (span->interpMask & SPAN_FOG) interpolate_fog(ctx, span); - if (ctx->ShaderObjects.CurrentProgram != NULL) {
+ if (ctx->ShaderObjects._FragmentShaderPresent) {
if (span->interpMask & SPAN_Z)
_swrast_span_interpolate_z (ctx, span);
_swrast_exec_arbshader (ctx, span);
diff --git a/src/mesa/tnl/t_vb_arbprogram.c b/src/mesa/tnl/t_vb_arbprogram.c index 7472b51d701..11a5b654fc9 100644 --- a/src/mesa/tnl/t_vb_arbprogram.c +++ b/src/mesa/tnl/t_vb_arbprogram.c @@ -1264,7 +1264,7 @@ run_arb_vertex_program(GLcontext *ctx, struct tnl_pipeline_stage *stage) GLuint i, j; GLbitfield outputs; - if (ctx->ShaderObjects.CurrentProgram != NULL) + if (ctx->ShaderObjects._VertexShaderPresent) return GL_TRUE; program = (ctx->VertexProgram._Enabled ? ctx->VertexProgram.Current : ctx->_TnlProgram); @@ -1427,7 +1427,7 @@ validate_vertex_program( GLcontext *ctx, struct tnl_pipeline_stage *stage ) struct arb_vp_machine *m = ARB_VP_MACHINE(stage); struct vertex_program *program; - if (ctx->ShaderObjects.CurrentProgram != NULL) + if (ctx->ShaderObjects._VertexShaderPresent) return; program = (ctx->VertexProgram._Enabled ? ctx->VertexProgram.Current : 0); diff --git a/src/mesa/tnl/t_vb_arbshader.c b/src/mesa/tnl/t_vb_arbshader.c index 65304372ddf..a2e6b37cd30 100644 --- a/src/mesa/tnl/t_vb_arbshader.c +++ b/src/mesa/tnl/t_vb_arbshader.c @@ -172,10 +172,10 @@ static GLboolean run_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stag struct gl2_program_intf **pro;
GLsizei i, j;
- pro = ctx->ShaderObjects.CurrentProgram;
- if (pro == NULL)
+ if (!ctx->ShaderObjects._VertexShaderPresent)
return GL_TRUE;
+ pro = ctx->ShaderObjects.CurrentProgram;
(**pro).UpdateFixedUniforms (pro);
for (i = 0; i < vb->Count; i++)
diff --git a/src/mesa/tnl/t_vb_cull.c b/src/mesa/tnl/t_vb_cull.c index 3a022e84c46..b5ba68dc86d 100644 --- a/src/mesa/tnl/t_vb_cull.c +++ b/src/mesa/tnl/t_vb_cull.c @@ -57,7 +57,7 @@ static GLboolean run_cull_stage( GLcontext *ctx, GLuint count = VB->Count; GLuint i; - if (ctx->ShaderObjects.CurrentProgram != NULL) + if (ctx->ShaderObjects._VertexShaderPresent) return GL_TRUE; if (ctx->VertexProgram._Enabled || diff --git a/src/mesa/tnl/t_vb_fog.c b/src/mesa/tnl/t_vb_fog.c index 2bd9824dc0f..bbee44ebea0 100644 --- a/src/mesa/tnl/t_vb_fog.c +++ b/src/mesa/tnl/t_vb_fog.c @@ -148,7 +148,7 @@ run_fog_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage) struct fog_stage_data *store = FOG_STAGE_DATA(stage); GLvector4f *input; - if (ctx->ShaderObjects.CurrentProgram != NULL) + if (ctx->ShaderObjects._VertexShaderPresent) return GL_TRUE; if (!ctx->Fog.Enabled || ctx->VertexProgram._Enabled) diff --git a/src/mesa/tnl/t_vb_light.c b/src/mesa/tnl/t_vb_light.c index d4c83189c24..4d360007a46 100644 --- a/src/mesa/tnl/t_vb_light.c +++ b/src/mesa/tnl/t_vb_light.c @@ -203,7 +203,7 @@ static GLboolean run_lighting( GLcontext *ctx, GLvector4f *input = ctx->_NeedEyeCoords ? VB->EyePtr : VB->ObjPtr; GLuint idx; - if (ctx->ShaderObjects.CurrentProgram != NULL) + if (ctx->ShaderObjects._VertexShaderPresent) return GL_TRUE; if (!ctx->Light.Enabled || ctx->VertexProgram._Enabled) @@ -264,7 +264,7 @@ static void validate_lighting( GLcontext *ctx, { light_func *tab; - if (ctx->ShaderObjects.CurrentProgram != NULL) + if (ctx->ShaderObjects._VertexShaderPresent) return; if (!ctx->Light.Enabled || ctx->VertexProgram._Enabled) diff --git a/src/mesa/tnl/t_vb_normals.c b/src/mesa/tnl/t_vb_normals.c index e87a67981e2..edcb4de6e94 100644 --- a/src/mesa/tnl/t_vb_normals.c +++ b/src/mesa/tnl/t_vb_normals.c @@ -95,7 +95,7 @@ validate_normal_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage) { struct normal_stage_data *store = NORMAL_STAGE_DATA(stage); - if (ctx->ShaderObjects.CurrentProgram != NULL) { + if (ctx->ShaderObjects._VertexShaderPresent) { store->NormalTransform = NULL; return; } diff --git a/src/mesa/tnl/t_vb_points.c b/src/mesa/tnl/t_vb_points.c index d7f9ad687e8..0ad36079170 100644 --- a/src/mesa/tnl/t_vb_points.c +++ b/src/mesa/tnl/t_vb_points.c @@ -47,7 +47,7 @@ struct point_stage_data { static GLboolean run_point_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage) { - if (ctx->ShaderObjects.CurrentProgram != NULL) + if (ctx->ShaderObjects._VertexShaderPresent) return GL_TRUE; if (ctx->Point._Attenuated && !ctx->VertexProgram._Enabled) { diff --git a/src/mesa/tnl/t_vb_program.c b/src/mesa/tnl/t_vb_program.c index 3908997d71c..06789b97baf 100644 --- a/src/mesa/tnl/t_vb_program.c +++ b/src/mesa/tnl/t_vb_program.c @@ -80,7 +80,7 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage ) struct vertex_program *program = ctx->VertexProgram.Current; GLuint i; - if (ctx->ShaderObjects.CurrentProgram != NULL) + if (ctx->ShaderObjects._VertexShaderPresent) return GL_TRUE; if (!ctx->VertexProgram._Enabled || diff --git a/src/mesa/tnl/t_vb_texgen.c b/src/mesa/tnl/t_vb_texgen.c index 058e7b10b26..bfb7a503691 100644 --- a/src/mesa/tnl/t_vb_texgen.c +++ b/src/mesa/tnl/t_vb_texgen.c @@ -488,7 +488,7 @@ static GLboolean run_texgen_stage( GLcontext *ctx, struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage); GLuint i; - if (ctx->ShaderObjects.CurrentProgram != NULL) + if (ctx->ShaderObjects._VertexShaderPresent) return GL_TRUE; if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Enabled) @@ -516,7 +516,7 @@ static void validate_texgen_stage( GLcontext *ctx, struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage); GLuint i; - if (ctx->ShaderObjects.CurrentProgram != NULL) + if (ctx->ShaderObjects._VertexShaderPresent) return; if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Enabled) diff --git a/src/mesa/tnl/t_vb_texmat.c b/src/mesa/tnl/t_vb_texmat.c index 701f27bd8a5..1feb0b750ef 100644 --- a/src/mesa/tnl/t_vb_texmat.c +++ b/src/mesa/tnl/t_vb_texmat.c @@ -61,7 +61,7 @@ static GLboolean run_texmat_stage( GLcontext *ctx, struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; GLuint i; - if (ctx->ShaderObjects.CurrentProgram != NULL) + if (ctx->ShaderObjects._VertexShaderPresent) return GL_TRUE; if (!ctx->Texture._TexMatEnabled || ctx->VertexProgram._Enabled) diff --git a/src/mesa/tnl/t_vb_vertex.c b/src/mesa/tnl/t_vb_vertex.c index f0694f9a69f..e0a58aaaf3e 100644 --- a/src/mesa/tnl/t_vb_vertex.c +++ b/src/mesa/tnl/t_vb_vertex.c @@ -126,7 +126,7 @@ static GLboolean run_vertex_stage( GLcontext *ctx, TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &tnl->vb; - if (ctx->ShaderObjects.CurrentProgram != NULL) + if (ctx->ShaderObjects._VertexShaderPresent) return GL_TRUE; if (ctx->VertexProgram._Enabled) |