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authorMichal Krol <[email protected]>2006-03-21 10:37:40 +0000
committerMichal Krol <[email protected]>2006-03-21 10:37:40 +0000
commit071357096e682e9af59ad45ea5abc444ab431837 (patch)
tree99fba2183fe97981f7c309d99b206b39e43f5bec /src
parent519b23b21f9cd6945fd17cdb26e7a6f531cdeec0 (diff)
GLSL fixes:
- generate error on NULL pointers in glShaderSourceARB; - reinstall program object, if current, in glLinkProgramARB; - vertex and fragment shaders are optional in program object; - floor asm was wrongly computed for x86 back-end; - allow for (void) idiom in function prototypes; - all fixed-state uniforms are updated; - local variable initializers are working; - implement texture* and shadow* functions for vertex processor; - generate error if too many arguments in general constructor; - trim unused data in general constructor; - struct r-value field select was badly relocated; Changes: - add derived state gl_fog_attrib::_Scale; - add derived state gl_light::_CosCutoffNeg;
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/fog.c35
-rw-r--r--src/mesa/main/light.c19
-rw-r--r--src/mesa/main/mtypes.h10
-rw-r--r--src/mesa/main/texstate.c6
-rw-r--r--src/mesa/shader/shaderobjects.c50
-rw-r--r--src/mesa/shader/shaderobjects.h3
-rwxr-xr-xsrc/mesa/shader/shaderobjects_3dlabs.c193
-rwxr-xr-xsrc/mesa/shader/slang/library/slang_common_builtin.gc22
-rw-r--r--src/mesa/shader/slang/library/slang_common_builtin_gc.h722
-rwxr-xr-xsrc/mesa/shader/slang/library/slang_core.gc35
-rw-r--r--src/mesa/shader/slang/library/slang_core_gc.h162
-rwxr-xr-xsrc/mesa/shader/slang/library/slang_fragment_builtin.gc16
-rw-r--r--src/mesa/shader/slang/library/slang_fragment_builtin_gc.h29
-rw-r--r--src/mesa/shader/slang/library/slang_shader.syn7
-rw-r--r--src/mesa/shader/slang/library/slang_shader_syn.h4
-rwxr-xr-xsrc/mesa/shader/slang/library/slang_vertex_builtin.gc68
-rw-r--r--src/mesa/shader/slang/library/slang_vertex_builtin_gc.h97
-rw-r--r--src/mesa/shader/slang/slang_assemble.c53
-rw-r--r--src/mesa/shader/slang/slang_assemble_constructor.c104
-rw-r--r--src/mesa/shader/slang/slang_execute_x86.c10
-rw-r--r--src/mesa/swrast/s_arbshader.c12
-rw-r--r--src/mesa/swrast/s_context.c1465
-rw-r--r--src/mesa/swrast/s_span.c6
-rw-r--r--src/mesa/tnl/t_vb_arbprogram.c4
-rw-r--r--src/mesa/tnl/t_vb_arbshader.c4
-rw-r--r--src/mesa/tnl/t_vb_cull.c2
-rw-r--r--src/mesa/tnl/t_vb_fog.c2
-rw-r--r--src/mesa/tnl/t_vb_light.c4
-rw-r--r--src/mesa/tnl/t_vb_normals.c2
-rw-r--r--src/mesa/tnl/t_vb_points.c2
-rw-r--r--src/mesa/tnl/t_vb_program.c2
-rw-r--r--src/mesa/tnl/t_vb_texgen.c4
-rw-r--r--src/mesa/tnl/t_vb_texmat.c2
-rw-r--r--src/mesa/tnl/t_vb_vertex.c2
34 files changed, 1770 insertions, 1388 deletions
diff --git a/src/mesa/main/fog.c b/src/mesa/main/fog.c
index d3b8a923aae..df99c6519f6 100644
--- a/src/mesa/main/fog.c
+++ b/src/mesa/main/fog.c
@@ -70,7 +70,15 @@ _mesa_Fogiv(GLenum pname, const GLint *params )
;
}
_mesa_Fogfv(pname, p);
-}
+}
+
+
+#define UPDATE_FOG_SCALE(ctx) do {\
+ if (ctx->Fog.End == ctx->Fog.Start)\
+ ctx->Fog._Scale = 1.0f;\
+ else\
+ ctx->Fog._Scale = 1.0f / (ctx->Fog.End - ctx->Fog.Start);\
+ } while(0)
void GLAPIENTRY
@@ -108,17 +116,19 @@ _mesa_Fogfv( GLenum pname, const GLfloat *params )
ctx->Fog.Density = *params;
break;
case GL_FOG_START:
- if (ctx->Fog.Start == *params)
- return;
- FLUSH_VERTICES(ctx, _NEW_FOG);
- ctx->Fog.Start = *params;
- break;
+ if (ctx->Fog.Start == *params)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_FOG);
+ ctx->Fog.Start = *params;
+ UPDATE_FOG_SCALE(ctx);
+ break;
case GL_FOG_END:
- if (ctx->Fog.End == *params)
- return;
- FLUSH_VERTICES(ctx, _NEW_FOG);
- ctx->Fog.End = *params;
- break;
+ if (ctx->Fog.End == *params)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_FOG);
+ ctx->Fog.End = *params;
+ UPDATE_FOG_SCALE(ctx);
+ break;
case GL_FOG_INDEX:
if (ctx->Fog.Index == *params)
return;
@@ -173,5 +183,6 @@ void _mesa_init_fog( GLcontext * ctx )
ctx->Fog.Start = 0.0;
ctx->Fog.End = 1.0;
ctx->Fog.ColorSumEnabled = GL_FALSE;
- ctx->Fog.FogCoordinateSource = GL_FRAGMENT_DEPTH_EXT;
+ ctx->Fog.FogCoordinateSource = GL_FRAGMENT_DEPTH_EXT;
+ ctx->Fog._Scale = 1.0f;
}
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index 8fa62eb8734..35ec1547e98 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -123,16 +123,18 @@ _mesa_light(GLcontext *ctx, GLuint lnum, GLenum pname, const GLfloat *params)
case GL_SPOT_CUTOFF:
ASSERT(params[0] == 180.0 || (params[0] >= 0.0 && params[0] <= 90.0));
if (light->SpotCutoff == params[0])
- return;
+ return;
FLUSH_VERTICES(ctx, _NEW_LIGHT);
- light->SpotCutoff = params[0];
- light->_CosCutoff = (GLfloat) _mesa_cos(params[0]*DEG2RAD);
- if (light->_CosCutoff < 0)
- light->_CosCutoff = 0;
+ light->SpotCutoff = params[0];
+ light->_CosCutoffNeg = (GLfloat) (_mesa_cos(light->SpotCutoff * DEG2RAD));
+ if (light->_CosCutoffNeg < 0)
+ light->_CosCutoff = 0;
+ else
+ light->_CosCutoff = light->_CosCutoffNeg;
if (light->SpotCutoff != 180.0F)
- light->_Flags |= LIGHT_SPOT;
+ light->_Flags |= LIGHT_SPOT;
else
- light->_Flags &= ~LIGHT_SPOT;
+ light->_Flags &= ~LIGHT_SPOT;
break;
case GL_CONSTANT_ATTENUATION:
ASSERT(params[0] >= 0.0);
@@ -1263,7 +1265,8 @@ init_light( struct gl_light *l, GLuint n )
ASSIGN_3V( l->EyeDirection, 0.0, 0.0, -1.0 );
l->SpotExponent = 0.0;
_mesa_invalidate_spot_exp_table( l );
- l->SpotCutoff = 180.0;
+ l->SpotCutoff = 180.0;
+ l->_CosCutoffNeg = -1.0f;
l->_CosCutoff = 0.0; /* KW: -ve values not admitted */
l->ConstantAttenuation = 1.0;
l->LinearAttenuation = 0.0;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 82d45f35920..c69b4a48b50 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -429,7 +429,8 @@ struct gl_light
GLfloat EyePosition[4]; /**< position in eye coordinates */
GLfloat EyeDirection[4]; /**< spotlight dir in eye coordinates */
GLfloat SpotExponent;
- GLfloat SpotCutoff; /**< in degrees */
+ GLfloat SpotCutoff; /**< in degrees */
+ GLfloat _CosCutoffNeg; /**< = cos(SpotCutoff) */
GLfloat _CosCutoff; /**< = MAX(0, cos(SpotCutoff)) */
GLfloat ConstantAttenuation;
GLfloat LinearAttenuation;
@@ -727,7 +728,8 @@ struct gl_fog_attrib
GLfloat Index; /**< Fog index */
GLenum Mode; /**< Fog mode */
GLboolean ColorSumEnabled;
- GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */
+ GLenum FogCoordinateSource; /**< GL_EXT_fog_coord */
+ GLfloat _Scale; /**< (End == Start) ? 1.0 : 1.0 / (End - Start) */
};
@@ -1949,7 +1951,9 @@ struct gl_query_state
*/
struct gl_shader_objects_state
{
- struct gl2_program_intf **CurrentProgram;
+ struct gl2_program_intf **CurrentProgram;
+ GLboolean _VertexShaderPresent;
+ GLboolean _FragmentShaderPresent;
};
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index a8cb8a7bcfa..5de5f6815ab 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -2812,7 +2812,7 @@ update_texture_state( GLcontext *ctx )
* uniform sampler changes, so maybe there is a better place to perform these rather
* expensive computations.
*/
- if (prog != NULL) {
+ if (ctx->ShaderObjects._FragmentShaderPresent) {
(**prog).GetTextureImageUsage (prog, progteximageusage);
}
@@ -2829,7 +2829,7 @@ update_texture_state( GLcontext *ctx )
texUnit->_GenFlags = 0;
/* Get the bitmask of texture enables */
- if (prog != NULL) {
+ if (ctx->ShaderObjects._FragmentShaderPresent) {
enableBits = progteximageusage[unit];
}
else if (ctx->FragmentProgram._Enabled) {
@@ -2948,7 +2948,7 @@ update_texture_state( GLcontext *ctx )
/* Fragment programs may need texture coordinates but not the
* corresponding texture images.
*/
- if (prog != NULL) {
+ if (ctx->ShaderObjects.CurrentProgram != NULL) {
ctx->Texture._EnabledCoordUnits |= (1 << ctx->Const.MaxTextureCoordUnits) - 1;
}
else if (ctx->FragmentProgram._Enabled) {
diff --git a/src/mesa/shader/shaderobjects.c b/src/mesa/shader/shaderobjects.c
index ad55b7448c5..998d4e455e1 100644
--- a/src/mesa/shader/shaderobjects.c
+++ b/src/mesa/shader/shaderobjects.c
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
- * Version: 6.3
+ * Version: 6.5
*
- * Copyright (C) 2004-2005 Brian Paul All Rights Reserved.
+ * Copyright (C) 2004-2006 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -200,7 +200,14 @@ _mesa_ShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **s
GET_SHADER(sha, shaderObj, "glShaderSourceARB");
if (sha == NULL)
- return;
+ return;
+
+ if (string == NULL)
+ {
+ RELEASE_SHADER(sha);
+ _mesa_error (ctx, GL_INVALID_VALUE, "glShaderSourceARB");
+ return;
+ }
/*
* This array holds offsets of where the appropriate string ends, thus the last
@@ -215,7 +222,14 @@ _mesa_ShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB **s
}
for (i = 0; i < count; i++)
- {
+ {
+ if (string[i] == NULL)
+ {
+ _mesa_free ((GLvoid *) offsets);
+ RELEASE_SHADER(sha);
+ _mesa_error (ctx, GL_INVALID_VALUE, "glShaderSourceARB");
+ return;
+ }
if (length == NULL || length[i] < 0)
offsets[i] = _mesa_strlen (string[i]);
else
@@ -291,11 +305,14 @@ _mesa_LinkProgramARB (GLhandleARB programObj)
if (pro != NULL)
{
- if (pro == ctx->ShaderObjects.CurrentProgram)
- {
- /* TODO re-install executable program */
+ (**pro).Link (pro);
+ if (pro == ctx->ShaderObjects.CurrentProgram)
+ {
+ if ((**pro).GetLinkStatus (pro))
+ _mesa_UseProgramObjectARB (programObj);
+ else
+ _mesa_UseProgramObjectARB (0);
}
- (**pro).Link (pro);
RELEASE_PROGRAM(pro);
}
}
@@ -309,7 +326,7 @@ _mesa_UseProgramObjectARB (GLhandleARB programObj)
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
if (programObj != 0)
- {
+ {
GET_PROGRAM(pro, programObj, "glUseProgramObjectARB");
if (pro == NULL)
@@ -322,7 +339,16 @@ _mesa_UseProgramObjectARB (GLhandleARB programObj)
return;
}
- program = pro;
+ program = pro;
+
+ ctx->ShaderObjects._VertexShaderPresent = (**pro).IsShaderPresent (pro, GL_VERTEX_SHADER_ARB);
+ ctx->ShaderObjects._FragmentShaderPresent = (**pro).IsShaderPresent (pro,
+ GL_FRAGMENT_SHADER_ARB);
+ }
+ else
+ {
+ ctx->ShaderObjects._VertexShaderPresent = GL_FALSE;
+ ctx->ShaderObjects._FragmentShaderPresent = GL_FALSE;
}
if (ctx->ShaderObjects.CurrentProgram != NULL)
@@ -1060,7 +1086,9 @@ _mesa_GetAttribLocationARB (GLhandleARB programObj, const GLcharARB *name)
GLvoid
_mesa_init_shaderobjects (GLcontext *ctx)
{
- ctx->ShaderObjects.CurrentProgram = NULL;
+ ctx->ShaderObjects.CurrentProgram = NULL;
+ ctx->ShaderObjects._FragmentShaderPresent = GL_FALSE;
+ ctx->ShaderObjects._VertexShaderPresent = GL_FALSE;
_mesa_init_shaderobjects_3dlabs (ctx);
}
diff --git a/src/mesa/shader/shaderobjects.h b/src/mesa/shader/shaderobjects.h
index 830adddec94..060328163bc 100644
--- a/src/mesa/shader/shaderobjects.h
+++ b/src/mesa/shader/shaderobjects.h
@@ -91,7 +91,8 @@ struct gl2_program_intf
GLboolean);
GLvoid (* UpdateFixedVarying) (struct gl2_program_intf **, GLuint, GLvoid *, GLuint, GLuint,
GLboolean);
- GLvoid (* GetTextureImageUsage) (struct gl2_program_intf **, GLbitfield *);
+ GLvoid (* GetTextureImageUsage) (struct gl2_program_intf **, GLbitfield *);
+ GLboolean (* IsShaderPresent) (struct gl2_program_intf **, GLenum);
};
struct gl2_fragment_shader_intf
diff --git a/src/mesa/shader/shaderobjects_3dlabs.c b/src/mesa/shader/shaderobjects_3dlabs.c
index 6d03f426487..a0645c126f2 100755
--- a/src/mesa/shader/shaderobjects_3dlabs.c
+++ b/src/mesa/shader/shaderobjects_3dlabs.c
@@ -33,8 +33,8 @@
#include "imports.h"
#include "hash.h"
+#include "macros.h"
#include "shaderobjects.h"
-#include "shaderobjects_3dlabs.h"
#if USE_3DLABS_FRONTEND
#include "slang_mesa.h"
@@ -858,7 +858,7 @@ write_common_fixed (slang_program *pro, GLuint index, const GLvoid *src, GLuint
static GLvoid
write_common_fixed_mat4 (slang_program *pro, GLmatrix *matrix, GLuint off, GLuint i, GLuint ii,
- GLuint it, GLuint iit)
+ GLuint it, GLuint iit)
{
GLfloat mat[16];
@@ -886,13 +886,50 @@ write_common_fixed_mat4 (slang_program *pro, GLmatrix *matrix, GLuint off, GLuin
}
static GLvoid
+write_common_fixed_material (GLcontext *ctx, slang_program *pro, GLuint i, GLuint e, GLuint a,
+ GLuint d, GLuint sp, GLuint sh)
+{
+ GLfloat v[17];
+
+ COPY_4FV(v, ctx->Light.Material.Attrib[e]);
+ COPY_4FV((v + 4), ctx->Light.Material.Attrib[a]);
+ COPY_4FV((v + 8), ctx->Light.Material.Attrib[d]);
+ COPY_4FV((v + 12), ctx->Light.Material.Attrib[sp]);
+ v[16] = ctx->Light.Material.Attrib[sh][0];
+ write_common_fixed (pro, i, v, 0, 17 * sizeof (GLfloat));
+}
+
+static GLvoid
+write_common_fixed_light_model_product (GLcontext *ctx, slang_program *pro, GLuint i, GLuint e,
+ GLuint a)
+{
+ GLfloat v[4];
+
+ SCALE_4V(v, ctx->Light.Material.Attrib[a], ctx->Light.Model.Ambient);
+ ACC_4V(v, ctx->Light.Material.Attrib[e]);
+ write_common_fixed (pro, i, v, 0, 4 * sizeof (GLfloat));
+}
+
+static GLvoid
+write_common_fixed_light_product (GLcontext *ctx, slang_program *pro, GLuint off, GLuint i, GLuint a,
+ GLuint d, GLuint s)
+{
+ GLfloat v[12];
+
+ SCALE_4V(v, ctx->Light.Light[off].Ambient, ctx->Light.Material.Attrib[a]);
+ SCALE_4V((v + 4), ctx->Light.Light[off].Diffuse, ctx->Light.Material.Attrib[d]);
+ SCALE_4V((v + 8), ctx->Light.Light[off].Specular, ctx->Light.Material.Attrib[s]);
+ write_common_fixed (pro, i, v, off, 12 * sizeof (GLfloat));
+}
+
+static GLvoid
_program_UpdateFixedUniforms (struct gl2_program_intf **intf)
{
GET_CURRENT_CONTEXT(ctx);
struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
slang_program *pro = &impl->_obj.prog;
GLuint i;
- GLfloat v[9];
+ GLfloat v[29];
GLfloat *p;
/* MODELVIEW matrix */
@@ -916,14 +953,34 @@ _program_UpdateFixedUniforms (struct gl2_program_intf **intf)
SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXTRANSPOSE,
SLANG_COMMON_FIXED_MODELVIEWPROJECTIONMATRIXINVERSETRANSPOSE);
- /* TEXTURE matrix */
- for (i = 0; i < 8; i++)
+ for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++)
{
+ /* TEXTURE matrix */
write_common_fixed_mat4 (pro, ctx->TextureMatrixStack[i].Top, i,
SLANG_COMMON_FIXED_TEXTUREMATRIX,
SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSE,
SLANG_COMMON_FIXED_TEXTUREMATRIXTRANSPOSE,
SLANG_COMMON_FIXED_TEXTUREMATRIXINVERSETRANSPOSE);
+
+ /* EYE_PLANE texture-coordinate generation */
+ write_common_fixed (pro, SLANG_COMMON_FIXED_EYEPLANES, ctx->Texture.Unit[i].EyePlaneS,
+ i, 4 * sizeof (GLfloat));
+ write_common_fixed (pro, SLANG_COMMON_FIXED_EYEPLANET, ctx->Texture.Unit[i].EyePlaneT,
+ i, 4 * sizeof (GLfloat));
+ write_common_fixed (pro, SLANG_COMMON_FIXED_EYEPLANER, ctx->Texture.Unit[i].EyePlaneR,
+ i, 4 * sizeof (GLfloat));
+ write_common_fixed (pro, SLANG_COMMON_FIXED_EYEPLANEQ, ctx->Texture.Unit[i].EyePlaneQ,
+ i, 4 * sizeof (GLfloat));
+
+ /* OBJECT_PLANE texture-coordinate generation */
+ write_common_fixed (pro, SLANG_COMMON_FIXED_OBJECTPLANES, ctx->Texture.Unit[i].ObjectPlaneS,
+ i, 4 * sizeof (GLfloat));
+ write_common_fixed (pro, SLANG_COMMON_FIXED_OBJECTPLANET, ctx->Texture.Unit[i].ObjectPlaneT,
+ i, 4 * sizeof (GLfloat));
+ write_common_fixed (pro, SLANG_COMMON_FIXED_OBJECTPLANER, ctx->Texture.Unit[i].ObjectPlaneR,
+ i, 4 * sizeof (GLfloat));
+ write_common_fixed (pro, SLANG_COMMON_FIXED_OBJECTPLANEQ, ctx->Texture.Unit[i].ObjectPlaneQ,
+ i, 4 * sizeof (GLfloat));
}
/* NORMAL matrix - upper 3x3 inverse transpose of MODELVIEW matrix */
@@ -939,17 +996,100 @@ _program_UpdateFixedUniforms (struct gl2_program_intf **intf)
v[8] = p[10];
write_common_fixed (pro, SLANG_COMMON_FIXED_NORMALMATRIX, v, 0, 9 * sizeof (GLfloat));
- /* XXX: fetch uniform float gl_NormalScale */
- /* XXX: fetch uniform mat4 gl_ClipPlane */
- /* XXX: fetch uniform mat4 gl_TextureEnvColor */
- /* XXX: fetch uniform mat4 gl_EyePlaneS */
- /* XXX: fetch uniform mat4 gl_EyePlaneT */
- /* XXX: fetch uniform mat4 gl_EyePlaneR */
- /* XXX: fetch uniform mat4 gl_EyePlaneQ */
- /* XXX: fetch uniform mat4 gl_ObjectPlaneS */
- /* XXX: fetch uniform mat4 gl_ObjectPlaneT */
- /* XXX: fetch uniform mat4 gl_ObjectPlaneR */
- /* XXX: fetch uniform mat4 gl_ObjectPlaneQ */
+ /* normal scale */
+ write_common_fixed (pro, SLANG_COMMON_FIXED_NORMALSCALE, &ctx->_ModelViewInvScale, 0, sizeof (GLfloat));
+
+ /* depth range parameters */
+ v[0] = ctx->Viewport.Near;
+ v[1] = ctx->Viewport.Far;
+ v[2] = ctx->Viewport.Far - ctx->Viewport.Near;
+ write_common_fixed (pro, SLANG_COMMON_FIXED_DEPTHRANGE, v, 0, 3 * sizeof (GLfloat));
+
+ /* CLIP_PLANEi */
+ for (i = 0; i < ctx->Const.MaxClipPlanes; i++)
+ {
+ write_common_fixed (pro, SLANG_COMMON_FIXED_CLIPPLANE, ctx->Transform.EyeUserPlane[i], i,
+ 4 * sizeof (GLfloat));
+ }
+
+ /* point parameters */
+ v[0] = ctx->Point.Size;
+ v[1] = ctx->Point.MinSize;
+ v[2] = ctx->Point.MaxSize;
+ v[3] = ctx->Point.Threshold;
+ COPY_3FV((v + 4), ctx->Point.Params);
+ write_common_fixed (pro, SLANG_COMMON_FIXED_POINT, v, 0, 7 * sizeof (GLfloat));
+
+ /* material parameters */
+ write_common_fixed_material (ctx, pro, SLANG_COMMON_FIXED_FRONTMATERIAL,
+ MAT_ATTRIB_FRONT_EMISSION,
+ MAT_ATTRIB_FRONT_AMBIENT,
+ MAT_ATTRIB_FRONT_DIFFUSE,
+ MAT_ATTRIB_FRONT_SPECULAR,
+ MAT_ATTRIB_FRONT_SHININESS);
+ write_common_fixed_material (ctx, pro, SLANG_COMMON_FIXED_BACKMATERIAL,
+ MAT_ATTRIB_BACK_EMISSION,
+ MAT_ATTRIB_BACK_AMBIENT,
+ MAT_ATTRIB_BACK_DIFFUSE,
+ MAT_ATTRIB_BACK_SPECULAR,
+ MAT_ATTRIB_BACK_SHININESS);
+
+ for (i = 0; i < ctx->Const.MaxLights; i++)
+ {
+ /* light source parameters */
+ COPY_4FV(v, ctx->Light.Light[i].Ambient);
+ COPY_4FV((v + 4), ctx->Light.Light[i].Diffuse);
+ COPY_4FV((v + 8), ctx->Light.Light[i].Specular);
+ COPY_4FV((v + 12), ctx->Light.Light[i].EyePosition);
+ COPY_2FV((v + 16), ctx->Light.Light[i].EyePosition);
+ v[18] = ctx->Light.Light[i].EyePosition[2] + 1.0f;
+ NORMALIZE_3FV((v + 16));
+ v[19] = 0.0f;
+ COPY_3V((v + 20), ctx->Light.Light[i].EyeDirection);
+ v[23] = ctx->Light.Light[i].SpotExponent;
+ v[24] = ctx->Light.Light[i].SpotCutoff;
+ v[25] = ctx->Light.Light[i]._CosCutoffNeg;
+ v[26] = ctx->Light.Light[i].ConstantAttenuation;
+ v[27] = ctx->Light.Light[i].LinearAttenuation;
+ v[28] = ctx->Light.Light[i].QuadraticAttenuation;
+ write_common_fixed (pro, SLANG_COMMON_FIXED_LIGHTSOURCE, v, i, 29 * sizeof (GLfloat));
+
+ /* light product */
+ write_common_fixed_light_product (ctx, pro, i, SLANG_COMMON_FIXED_FRONTLIGHTPRODUCT,
+ MAT_ATTRIB_FRONT_AMBIENT,
+ MAT_ATTRIB_FRONT_DIFFUSE,
+ MAT_ATTRIB_FRONT_SPECULAR);
+ write_common_fixed_light_product (ctx, pro, i, SLANG_COMMON_FIXED_BACKLIGHTPRODUCT,
+ MAT_ATTRIB_BACK_AMBIENT,
+ MAT_ATTRIB_BACK_DIFFUSE,
+ MAT_ATTRIB_BACK_SPECULAR);
+ }
+
+ /* light model parameters */
+ write_common_fixed (pro, SLANG_COMMON_FIXED_LIGHTMODEL, ctx->Light.Model.Ambient, 0, 4 * sizeof (GLfloat));
+
+ /* light model product */
+ write_common_fixed_light_model_product (ctx, pro, SLANG_COMMON_FIXED_FRONTLIGHTMODELPRODUCT,
+ MAT_ATTRIB_FRONT_EMISSION,
+ MAT_ATTRIB_FRONT_AMBIENT);
+ write_common_fixed_light_model_product (ctx, pro, SLANG_COMMON_FIXED_BACKLIGHTMODELPRODUCT,
+ MAT_ATTRIB_BACK_EMISSION,
+ MAT_ATTRIB_BACK_AMBIENT);
+
+ /* TEXTURE_ENV_COLOR */
+ for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++)
+ {
+ write_common_fixed (pro, SLANG_COMMON_FIXED_TEXTUREENVCOLOR, ctx->Texture.Unit[i].EnvColor,
+ i, 4 * sizeof (GLfloat));
+ }
+
+ /* fog parameters */
+ COPY_4FV(v, ctx->Fog.Color);
+ v[4] = ctx->Fog.Density;
+ v[5] = ctx->Fog.Start;
+ v[6] = ctx->Fog.End;
+ v[7] = ctx->Fog._Scale;
+ write_common_fixed (pro, SLANG_COMMON_FIXED_FOG, v, 0, 8 * sizeof (GLfloat));
}
static GLvoid
@@ -1046,6 +1186,24 @@ _program_GetTextureImageUsage (struct gl2_program_intf **intf, GLbitfield *texim
/* TODO: make sure that for 0<=i<=MaxTextureImageUint bitcount(teximageuint[i])<=0 */
}
+static GLboolean
+_program_IsShaderPresent (struct gl2_program_intf **intf, GLenum subtype)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl2_program_impl *impl = (struct gl2_program_impl *) intf;
+ slang_program *pro = &impl->_obj.prog;
+
+ switch (subtype)
+ {
+ case GL_VERTEX_SHADER_ARB:
+ return pro->machines[SLANG_SHADER_VERTEX] != NULL;
+ case GL_FRAGMENT_SHADER_ARB:
+ return pro->machines[SLANG_SHADER_FRAGMENT] != NULL;
+ default:
+ return GL_FALSE;
+ }
+}
+
static struct gl2_program_intf _program_vftbl = {
{
{
@@ -1072,7 +1230,8 @@ static struct gl2_program_intf _program_vftbl = {
_program_UpdateFixedUniforms,
_program_UpdateFixedAttribute,
_program_UpdateFixedVarying,
- _program_GetTextureImageUsage
+ _program_GetTextureImageUsage,
+ _program_IsShaderPresent
};
static void
diff --git a/src/mesa/shader/slang/library/slang_common_builtin.gc b/src/mesa/shader/slang/library/slang_common_builtin.gc
index 9486f4c8304..58728377a33 100755
--- a/src/mesa/shader/slang/library/slang_common_builtin.gc
+++ b/src/mesa/shader/slang/library/slang_common_builtin.gc
@@ -233,7 +233,7 @@ vec2 cos (vec2 angle) {
}
vec3 cos (vec3 angle) {
- return vec2 (
+ return vec3 (
cos (angle.x),
cos (angle.y),
cos (angle.z)
@@ -366,8 +366,7 @@ vec4 atan (vec4 y_over_x) {
}
float atan (float y, float x) {
- float z;
- z = atan (y / x);
+ float z = atan (y / x);
if (x < 0.0)
{
if (y < 0.0)
@@ -721,7 +720,7 @@ vec2 min (vec2 v, vec2 u) {
}
vec3 min (vec3 v, vec3 u) {
- return vec2 (
+ return vec3 (
min (v.x, u.x),
min (v.y, u.y),
min (v.z, u.z)
@@ -886,8 +885,7 @@ vec4 step (float edge, vec4 v) {
}
float smoothstep (float edge0, float edge1, float x) {
- float t;
- t = clamp ((x - edge0) / (edge1 - edge0), 0.0, 1.0);
+ float t = clamp ((x - edge0) / (edge1 - edge0), 0.0, 1.0);
return t * t * (3.0 - 2.0 * t);
}
@@ -1048,32 +1046,28 @@ vec4 reflect (vec4 I, vec4 N) {
}
float refract (float I, float N, float eta) {
- float k;
- k = 1.0 - eta * eta * (1.0 - dot (N, I) * dot (N, I));
+ float k = 1.0 - eta * eta * (1.0 - dot (N, I) * dot (N, I));
if (k < 0.0)
return 0.0;
return eta * I - (eta * dot (N, I) + sqrt (k)) * N;
}
vec2 refract (vec2 I, vec2 N, float eta) {
- float k;
- k = 1.0 - eta * eta * (1.0 - dot (N, I) * dot (N, I));
+ float k = 1.0 - eta * eta * (1.0 - dot (N, I) * dot (N, I));
if (k < 0.0)
return 0.0;
return eta * I - (eta * dot (N, I) + sqrt (k)) * N;
}
vec3 refract (vec3 I, vec3 N, float eta) {
- float k;
- k = 1.0 - eta * eta * (1.0 - dot (N, I) * dot (N, I));
+ float k = 1.0 - eta * eta * (1.0 - dot (N, I) * dot (N, I));
if (k < 0.0)
return 0.0;
return eta * I - (eta * dot (N, I) + sqrt (k)) * N;
}
vec4 refract (vec4 I, vec4 N, float eta) {
- float k;
- k = 1.0 - eta * eta * (1.0 - dot (N, I) * dot (N, I));
+ float k = 1.0 - eta * eta * (1.0 - dot (N, I) * dot (N, I));
if (k < 0.0)
return 0.0;
return eta * I - (eta * dot (N, I) + sqrt (k)) * N;
diff --git a/src/mesa/shader/slang/library/slang_common_builtin_gc.h b/src/mesa/shader/slang/library/slang_common_builtin_gc.h
index ad4f78eebf4..836b8d4c2fe 100644
--- a/src/mesa/shader/slang/library/slang_common_builtin_gc.h
+++ b/src/mesa/shader/slang/library/slang_common_builtin_gc.h
@@ -128,7 +128,7 @@
49,0,53,55,48,56,0,0,46,0,0,0,0,1,0,10,0,99,111,115,0,1,0,0,10,97,110,103,108,101,0,0,0,1,8,58,118,
101,99,50,0,58,99,111,115,0,18,97,110,103,108,101,0,59,120,0,0,0,0,58,99,111,115,0,18,97,110,103,
108,101,0,59,121,0,0,0,0,0,0,0,1,0,11,0,99,111,115,0,1,0,0,11,97,110,103,108,101,0,0,0,1,8,58,118,
-101,99,50,0,58,99,111,115,0,18,97,110,103,108,101,0,59,120,0,0,0,0,58,99,111,115,0,18,97,110,103,
+101,99,51,0,58,99,111,115,0,18,97,110,103,108,101,0,59,120,0,0,0,0,58,99,111,115,0,18,97,110,103,
108,101,0,59,121,0,0,0,0,58,99,111,115,0,18,97,110,103,108,101,0,59,122,0,0,0,0,0,0,0,1,0,12,0,99,
111,115,0,1,0,0,12,97,110,103,108,101,0,0,0,1,8,58,118,101,99,52,0,58,99,111,115,0,18,97,110,103,
108,101,0,59,120,0,0,0,0,58,99,111,115,0,18,97,110,103,108,101,0,59,121,0,0,0,0,58,99,111,115,0,18,
@@ -169,69 +169,69 @@
58,97,116,97,110,0,18,121,95,111,118,101,114,95,120,0,59,120,0,0,0,0,58,97,116,97,110,0,18,121,95,
111,118,101,114,95,120,0,59,121,0,0,0,0,58,97,116,97,110,0,18,121,95,111,118,101,114,95,120,0,59,
122,0,0,0,0,58,97,116,97,110,0,18,121,95,111,118,101,114,95,120,0,59,119,0,0,0,0,0,0,0,1,0,9,0,97,
-116,97,110,0,1,0,0,9,121,0,0,1,0,0,9,120,0,0,0,1,3,2,0,9,1,122,0,0,0,9,18,122,0,58,97,116,97,110,0,
-18,121,0,18,120,0,49,0,0,20,0,10,18,120,0,17,48,0,48,0,0,40,0,2,10,18,121,0,17,48,0,48,0,0,40,0,8,
-18,122,0,17,51,0,49,52,49,53,57,51,0,0,47,0,9,14,0,8,18,122,0,17,51,0,49,52,49,53,57,51,0,0,46,0,0,
-9,14,0,8,18,122,0,0,0,1,0,10,0,97,116,97,110,0,1,0,0,10,117,0,0,1,0,0,10,118,0,0,0,1,8,58,118,101,
-99,50,0,58,97,116,97,110,0,18,117,0,59,120,0,0,18,118,0,59,120,0,0,0,0,58,97,116,97,110,0,18,117,0,
-59,121,0,0,18,118,0,59,121,0,0,0,0,0,0,0,1,0,11,0,97,116,97,110,0,1,0,0,11,117,0,0,1,0,0,11,118,0,
-0,0,1,8,58,118,101,99,51,0,58,97,116,97,110,0,18,117,0,59,120,0,0,18,118,0,59,120,0,0,0,0,58,97,
-116,97,110,0,18,117,0,59,121,0,0,18,118,0,59,121,0,0,0,0,58,97,116,97,110,0,18,117,0,59,122,0,0,18,
-118,0,59,122,0,0,0,0,0,0,0,1,0,12,0,97,116,97,110,0,1,0,0,12,117,0,0,1,0,0,12,118,0,0,0,1,8,58,118,
-101,99,52,0,58,97,116,97,110,0,18,117,0,59,120,0,0,18,118,0,59,120,0,0,0,0,58,97,116,97,110,0,18,
-117,0,59,121,0,0,18,118,0,59,121,0,0,0,0,58,97,116,97,110,0,18,117,0,59,122,0,0,18,118,0,59,122,0,
-0,0,0,58,97,116,97,110,0,18,117,0,59,119,0,0,18,118,0,59,119,0,0,0,0,0,0,0,1,0,9,0,112,111,119,0,1,
-0,0,9,120,0,0,1,0,0,9,121,0,0,0,1,3,2,0,9,1,112,0,0,0,4,102,108,111,97,116,95,112,111,119,101,114,
-0,18,112,0,0,18,120,0,0,18,121,0,0,0,8,18,112,0,0,0,1,0,10,0,112,111,119,0,1,0,0,10,118,0,0,1,0,0,
-10,117,0,0,0,1,8,58,118,101,99,50,0,58,112,111,119,0,18,118,0,59,120,0,0,18,117,0,59,120,0,0,0,0,
-58,112,111,119,0,18,118,0,59,121,0,0,18,117,0,59,121,0,0,0,0,0,0,0,1,0,11,0,112,111,119,0,1,0,0,11,
-118,0,0,1,0,0,11,117,0,0,0,1,8,58,118,101,99,51,0,58,112,111,119,0,18,118,0,59,120,0,0,18,117,0,59,
-120,0,0,0,0,58,112,111,119,0,18,118,0,59,121,0,0,18,117,0,59,121,0,0,0,0,58,112,111,119,0,18,118,0,
-59,122,0,0,18,117,0,59,122,0,0,0,0,0,0,0,1,0,12,0,112,111,119,0,1,0,0,12,118,0,0,1,0,0,12,117,0,0,
-0,1,8,58,118,101,99,52,0,58,112,111,119,0,18,118,0,59,120,0,0,18,117,0,59,120,0,0,0,0,58,112,111,
-119,0,18,118,0,59,121,0,0,18,117,0,59,121,0,0,0,0,58,112,111,119,0,18,118,0,59,122,0,0,18,117,0,59,
-122,0,0,0,0,58,112,111,119,0,18,118,0,59,119,0,0,18,117,0,59,119,0,0,0,0,0,0,0,1,0,9,0,101,120,112,
-0,1,0,0,9,120,0,0,0,1,8,58,112,111,119,0,17,50,0,55,49,56,50,56,49,56,51,0,0,0,18,120,0,0,0,0,0,1,
-0,10,0,101,120,112,0,1,0,0,10,118,0,0,0,1,8,58,112,111,119,0,58,118,101,99,50,0,17,50,0,55,49,56,
-50,56,49,56,51,0,0,0,0,0,18,118,0,0,0,0,0,1,0,11,0,101,120,112,0,1,0,0,11,118,0,0,0,1,8,58,112,111,
-119,0,58,118,101,99,51,0,17,50,0,55,49,56,50,56,49,56,51,0,0,0,0,0,18,118,0,0,0,0,0,1,0,12,0,101,
-120,112,0,1,0,0,12,118,0,0,0,1,8,58,112,111,119,0,58,118,101,99,52,0,17,50,0,55,49,56,50,56,49,56,
-51,0,0,0,0,0,18,118,0,0,0,0,0,1,0,9,0,108,111,103,50,0,1,0,0,9,120,0,0,0,1,3,2,0,9,1,121,0,0,0,4,
-102,108,111,97,116,95,108,111,103,50,0,18,121,0,0,18,120,0,0,0,8,18,121,0,0,0,1,0,10,0,108,111,103,
-50,0,1,0,0,10,118,0,0,0,1,8,58,118,101,99,50,0,58,108,111,103,50,0,18,118,0,59,120,0,0,0,0,58,108,
-111,103,50,0,18,118,0,59,121,0,0,0,0,0,0,0,1,0,11,0,108,111,103,50,0,1,0,0,11,118,0,0,0,1,8,58,118,
-101,99,51,0,58,108,111,103,50,0,18,118,0,59,120,0,0,0,0,58,108,111,103,50,0,18,118,0,59,121,0,0,0,
-0,58,108,111,103,50,0,18,118,0,59,122,0,0,0,0,0,0,0,1,0,12,0,108,111,103,50,0,1,0,0,12,118,0,0,0,1,
-8,58,118,101,99,52,0,58,108,111,103,50,0,18,118,0,59,120,0,0,0,0,58,108,111,103,50,0,18,118,0,59,
-121,0,0,0,0,58,108,111,103,50,0,18,118,0,59,122,0,0,0,0,58,108,111,103,50,0,18,118,0,59,119,0,0,0,
-0,0,0,0,1,0,9,0,108,111,103,0,1,0,0,9,120,0,0,0,1,8,58,108,111,103,50,0,18,120,0,0,0,58,108,111,
-103,50,0,17,50,0,55,49,56,50,56,49,56,51,0,0,0,0,49,0,0,1,0,10,0,108,111,103,0,1,0,0,10,118,0,0,0,
-1,8,58,108,111,103,50,0,18,118,0,0,0,58,108,111,103,50,0,58,118,101,99,50,0,17,50,0,55,49,56,50,56,
-49,56,51,0,0,0,0,0,0,49,0,0,1,0,11,0,108,111,103,0,1,0,0,11,118,0,0,0,1,8,58,108,111,103,50,0,18,
-118,0,0,0,58,108,111,103,50,0,58,118,101,99,51,0,17,50,0,55,49,56,50,56,49,56,51,0,0,0,0,0,0,49,0,
-0,1,0,12,0,108,111,103,0,1,0,0,12,118,0,0,0,1,8,58,108,111,103,50,0,18,118,0,0,0,58,108,111,103,50,
-0,58,118,101,99,52,0,17,50,0,55,49,56,50,56,49,56,51,0,0,0,0,0,0,49,0,0,1,0,9,0,101,120,112,50,0,1,
-0,0,9,120,0,0,0,1,8,58,112,111,119,0,17,50,0,48,0,0,0,18,120,0,0,0,0,0,1,0,10,0,101,120,112,50,0,1,
-0,0,10,118,0,0,0,1,8,58,112,111,119,0,58,118,101,99,50,0,17,50,0,48,0,0,0,0,0,18,118,0,0,0,0,0,1,0,
-11,0,101,120,112,50,0,1,0,0,11,118,0,0,0,1,8,58,112,111,119,0,58,118,101,99,51,0,17,50,0,48,0,0,0,
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-99,52,0,17,50,0,48,0,0,0,0,0,18,118,0,0,0,0,0,1,0,9,0,115,113,114,116,0,1,0,0,9,120,0,0,0,1,8,58,
-112,111,119,0,18,120,0,0,17,48,0,53,0,0,0,0,0,0,1,0,10,0,115,113,114,116,0,1,0,0,10,118,0,0,0,1,8,
-58,112,111,119,0,18,118,0,0,58,118,101,99,50,0,17,48,0,53,0,0,0,0,0,0,0,0,1,0,11,0,115,113,114,116,
-0,1,0,0,11,118,0,0,0,1,8,58,112,111,119,0,18,118,0,0,58,118,101,99,51,0,17,48,0,53,0,0,0,0,0,0,0,0,
-1,0,12,0,115,113,114,116,0,1,0,0,12,118,0,0,0,1,8,58,112,111,119,0,18,118,0,0,58,118,101,99,52,0,
-17,48,0,53,0,0,0,0,0,0,0,0,1,0,9,0,105,110,118,101,114,115,101,115,113,114,116,0,1,0,0,9,120,0,0,0,
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-115,113,114,116,0,1,0,0,10,118,0,0,0,1,8,58,118,101,99,50,0,17,49,0,48,0,0,0,0,58,115,113,114,116,
-0,18,118,0,0,0,49,0,0,1,0,11,0,105,110,118,101,114,115,101,115,113,114,116,0,1,0,0,11,118,0,0,0,1,
-8,58,118,101,99,51,0,17,49,0,48,0,0,0,0,58,115,113,114,116,0,18,118,0,0,0,49,0,0,1,0,12,0,105,110,
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-0,48,0,0,43,18,120,0,18,120,0,54,31,0,0,1,0,10,0,97,98,115,0,1,0,0,10,118,0,0,0,1,8,58,118,101,99,
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-98,115,0,18,118,0,59,121,0,0,0,0,58,97,98,115,0,18,118,0,59,122,0,0,0,0,0,0,0,1,0,12,0,97,98,115,0,
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+118,101,99,51,0,58,97,116,97,110,0,18,117,0,59,120,0,0,18,118,0,59,120,0,0,0,0,58,97,116,97,110,0,
+18,117,0,59,121,0,0,18,118,0,59,121,0,0,0,0,58,97,116,97,110,0,18,117,0,59,122,0,0,18,118,0,59,122,
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diff --git a/src/mesa/shader/slang/library/slang_core.gc b/src/mesa/shader/slang/library/slang_core.gc
index 40db02a2634..c96fc0a318b 100755
--- a/src/mesa/shader/slang/library/slang_core.gc
+++ b/src/mesa/shader/slang/library/slang_core.gc
@@ -1,3 +1,26 @@
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
//
// This file defines nearly all constructors and operators for built-in data types, using
@@ -1386,15 +1409,13 @@ void __operator ++ (inout mat4 m) {
//
float __operator -- (inout float a, const int) {
- float b;
- b = a;
+ float b = a;
--a;
return b;
}
int __operator -- (inout int a, const int) {
- int b;
- b = a;
+ int b = a;
--a;
return b;
}
@@ -1436,15 +1457,13 @@ mat4 __operator -- (inout mat4 m, const int) {
}
float __operator ++ (inout float a, const int) {
- float b;
- b = a;
+ float b = a;
++a;
return b;
}
int __operator ++ (inout int a, const int) {
- int b;
- b = a;
+ int b = a;
++a;
return b;
}
diff --git a/src/mesa/shader/slang/library/slang_core_gc.h b/src/mesa/shader/slang/library/slang_core_gc.h
index 8688a229daf..b3b7c8071c0 100644
--- a/src/mesa/shader/slang/library/slang_core_gc.h
+++ b/src/mesa/shader/slang/library/slang_core_gc.h
@@ -455,84 +455,84 @@
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+120,0,60,0,18,118,0,59,121,0,60,0,18,118,0,59,122,0,60,0,0,0,0,1,0,12,2,24,1,0,2,12,118,0,0,1,1,0,
+5,0,0,0,1,8,58,118,101,99,52,0,18,118,0,59,120,0,60,0,18,118,0,59,121,0,60,0,18,118,0,59,122,0,60,
+0,18,118,0,59,119,0,60,0,0,0,0,1,0,6,2,24,1,0,2,6,118,0,0,1,1,0,5,0,0,0,1,8,58,105,118,101,99,50,0,
+18,118,0,59,120,0,60,0,18,118,0,59,121,0,60,0,0,0,0,1,0,7,2,24,1,0,2,7,118,0,0,1,1,0,5,0,0,0,1,8,
+58,105,118,101,99,51,0,18,118,0,59,120,0,60,0,18,118,0,59,121,0,60,0,18,118,0,59,122,0,60,0,0,0,0,
+1,0,8,2,24,1,0,2,8,118,0,0,1,1,0,5,0,0,0,1,8,58,105,118,101,99,52,0,18,118,0,59,120,0,60,0,18,118,
+0,59,121,0,60,0,18,118,0,59,122,0,60,0,18,118,0,59,119,0,60,0,0,0,0,1,0,13,2,24,1,0,2,13,109,0,0,1,
+1,0,5,0,0,0,1,8,58,109,97,116,50,0,18,109,0,16,8,48,0,57,60,0,18,109,0,16,10,49,0,57,60,0,0,0,0,1,
+0,14,2,24,1,0,2,14,109,0,0,1,1,0,5,0,0,0,1,8,58,109,97,116,51,0,18,109,0,16,8,48,0,57,60,0,18,109,
+0,16,10,49,0,57,60,0,18,109,0,16,10,50,0,57,60,0,0,0,0,1,0,15,2,24,1,0,2,15,109,0,0,1,1,0,5,0,0,0,
+1,8,58,109,97,116,52,0,18,109,0,16,8,48,0,57,60,0,18,109,0,16,10,49,0,57,60,0,18,109,0,16,10,50,0,
+57,60,0,18,109,0,16,10,51,0,57,60,0,0,0,0,1,0,1,2,15,1,1,0,9,97,0,0,1,1,0,9,98,0,0,0,1,3,2,0,1,1,
+99,0,0,0,4,102,108,111,97,116,95,108,101,115,115,0,18,99,0,0,18,97,0,0,18,98,0,0,0,8,18,99,0,0,0,1,
+0,1,2,15,1,1,0,5,97,0,0,1,1,0,5,98,0,0,0,1,8,58,102,108,111,97,116,0,18,97,0,0,0,58,102,108,111,97,
+116,0,18,98,0,0,0,40,0,0,1,0,1,2,16,1,1,0,9,97,0,0,1,1,0,9,98,0,0,0,1,3,2,0,1,1,99,0,0,0,4,102,108,
+111,97,116,95,108,101,115,115,0,18,99,0,0,18,98,0,0,18,97,0,0,0,8,18,99,0,0,0,1,0,1,2,16,1,1,0,5,
+97,0,0,1,1,0,5,98,0,0,0,1,8,58,102,108,111,97,116,0,18,97,0,0,0,58,102,108,111,97,116,0,18,98,0,0,
+0,41,0,0,1,0,1,2,18,1,1,0,9,97,0,0,1,1,0,9,98,0,0,0,1,3,2,0,1,1,103,0,0,1,1,101,0,0,0,4,102,108,
+111,97,116,95,108,101,115,115,0,18,103,0,0,18,98,0,0,18,97,0,0,0,4,102,108,111,97,116,95,101,113,
+117,97,108,0,18,101,0,0,18,97,0,0,18,98,0,0,0,8,18,103,0,18,101,0,32,0,0,1,0,1,2,18,1,1,0,5,97,0,0,
+1,1,0,5,98,0,0,0,1,8,58,102,108,111,97,116,0,18,97,0,0,0,58,102,108,111,97,116,0,18,98,0,0,0,43,0,
+0,1,0,1,2,17,1,1,0,9,97,0,0,1,1,0,9,98,0,0,0,1,3,2,0,1,1,103,0,0,1,1,101,0,0,0,4,102,108,111,97,
+116,95,108,101,115,115,0,18,103,0,0,18,97,0,0,18,98,0,0,0,4,102,108,111,97,116,95,101,113,117,97,
+108,0,18,101,0,0,18,97,0,0,18,98,0,0,0,8,18,103,0,18,101,0,32,0,0,1,0,1,2,17,1,1,0,5,97,0,0,1,1,0,
+5,98,0,0,0,1,8,58,102,108,111,97,116,0,18,97,0,0,0,58,102,108,111,97,116,0,18,98,0,0,0,42,0,0,1,0,
+1,2,11,1,1,0,1,97,0,0,1,1,0,1,98,0,0,0,1,8,18,97,0,18,98,0,39,0,0,1,0,1,2,29,1,1,0,1,97,0,0,0,1,8,
+18,97,0,15,2,48,0,38,0,0,1,0,0,0,112,114,105,110,116,0,1,1,0,9,102,0,0,0,1,4,102,108,111,97,116,95,
+112,114,105,110,116,0,18,102,0,0,0,0,1,0,0,0,112,114,105,110,116,0,1,1,0,5,105,0,0,0,1,4,105,110,
+116,95,112,114,105,110,116,0,18,105,0,0,0,0,1,0,0,0,112,114,105,110,116,0,1,1,0,1,98,0,0,0,1,4,98,
+111,111,108,95,112,114,105,110,116,0,18,98,0,0,0,0,1,0,0,0,112,114,105,110,116,0,1,1,0,10,118,0,0,
+0,1,9,58,112,114,105,110,116,0,18,118,0,59,120,0,0,0,0,9,58,112,114,105,110,116,0,18,118,0,59,121,
+0,0,0,0,0,1,0,0,0,112,114,105,110,116,0,1,1,0,11,118,0,0,0,1,9,58,112,114,105,110,116,0,18,118,0,
+59,120,0,0,0,0,9,58,112,114,105,110,116,0,18,118,0,59,121,0,0,0,0,9,58,112,114,105,110,116,0,18,
+118,0,59,122,0,0,0,0,0,1,0,0,0,112,114,105,110,116,0,1,1,0,12,118,0,0,0,1,9,58,112,114,105,110,116,
+0,18,118,0,59,120,0,0,0,0,9,58,112,114,105,110,116,0,18,118,0,59,121,0,0,0,0,9,58,112,114,105,110,
+116,0,18,118,0,59,122,0,0,0,0,9,58,112,114,105,110,116,0,18,118,0,59,119,0,0,0,0,0,1,0,0,0,112,114,
+105,110,116,0,1,1,0,6,118,0,0,0,1,9,58,112,114,105,110,116,0,18,118,0,59,120,0,0,0,0,9,58,112,114,
+105,110,116,0,18,118,0,59,121,0,0,0,0,0,1,0,0,0,112,114,105,110,116,0,1,1,0,7,118,0,0,0,1,9,58,112,
+114,105,110,116,0,18,118,0,59,120,0,0,0,0,9,58,112,114,105,110,116,0,18,118,0,59,121,0,0,0,0,9,58,
+112,114,105,110,116,0,18,118,0,59,122,0,0,0,0,0,1,0,0,0,112,114,105,110,116,0,1,1,0,8,118,0,0,0,1,
+9,58,112,114,105,110,116,0,18,118,0,59,120,0,0,0,0,9,58,112,114,105,110,116,0,18,118,0,59,121,0,0,
+0,0,9,58,112,114,105,110,116,0,18,118,0,59,122,0,0,0,0,9,58,112,114,105,110,116,0,18,118,0,59,119,
+0,0,0,0,0,1,0,0,0,112,114,105,110,116,0,1,1,0,2,118,0,0,0,1,9,58,112,114,105,110,116,0,18,118,0,59,
+120,0,0,0,0,9,58,112,114,105,110,116,0,18,118,0,59,121,0,0,0,0,0,1,0,0,0,112,114,105,110,116,0,1,1,
+0,3,118,0,0,0,1,9,58,112,114,105,110,116,0,18,118,0,59,120,0,0,0,0,9,58,112,114,105,110,116,0,18,
+118,0,59,121,0,0,0,0,9,58,112,114,105,110,116,0,18,118,0,59,122,0,0,0,0,0,1,0,0,0,112,114,105,110,
+116,0,1,1,0,4,118,0,0,0,1,9,58,112,114,105,110,116,0,18,118,0,59,120,0,0,0,0,9,58,112,114,105,110,
+116,0,18,118,0,59,121,0,0,0,0,9,58,112,114,105,110,116,0,18,118,0,59,122,0,0,0,0,9,58,112,114,105,
+110,116,0,18,118,0,59,119,0,0,0,0,0,1,0,0,0,112,114,105,110,116,0,1,1,0,13,109,0,0,0,1,9,58,112,
+114,105,110,116,0,18,109,0,16,8,48,0,57,0,0,0,9,58,112,114,105,110,116,0,18,109,0,16,10,49,0,57,0,
+0,0,0,1,0,0,0,112,114,105,110,116,0,1,1,0,14,109,0,0,0,1,9,58,112,114,105,110,116,0,18,109,0,16,8,
+48,0,57,0,0,0,9,58,112,114,105,110,116,0,18,109,0,16,10,49,0,57,0,0,0,9,58,112,114,105,110,116,0,
+18,109,0,16,10,50,0,57,0,0,0,0,1,0,0,0,112,114,105,110,116,0,1,1,0,15,109,0,0,0,1,9,58,112,114,105,
+110,116,0,18,109,0,16,8,48,0,57,0,0,0,9,58,112,114,105,110,116,0,18,109,0,16,10,49,0,57,0,0,0,9,58,
+112,114,105,110,116,0,18,109,0,16,10,50,0,57,0,0,0,9,58,112,114,105,110,116,0,18,109,0,16,10,51,0,
+57,0,0,0,0,1,0,0,0,112,114,105,110,116,0,1,1,0,16,101,0,0,0,1,4,105,110,116,95,112,114,105,110,116,
+0,18,101,0,0,0,0,1,0,0,0,112,114,105,110,116,0,1,1,0,17,101,0,0,0,1,4,105,110,116,95,112,114,105,
+110,116,0,18,101,0,0,0,0,1,0,0,0,112,114,105,110,116,0,1,1,0,18,101,0,0,0,1,4,105,110,116,95,112,
+114,105,110,116,0,18,101,0,0,0,0,1,0,0,0,112,114,105,110,116,0,1,1,0,19,101,0,0,0,1,4,105,110,116,
+95,112,114,105,110,116,0,18,101,0,0,0,0,1,0,0,0,112,114,105,110,116,0,1,1,0,20,101,0,0,0,1,4,105,
+110,116,95,112,114,105,110,116,0,18,101,0,0,0,0,1,0,0,0,112,114,105,110,116,0,1,1,0,21,101,0,0,0,1,
+4,105,110,116,95,112,114,105,110,116,0,18,101,0,0,0,0,0
diff --git a/src/mesa/shader/slang/library/slang_fragment_builtin.gc b/src/mesa/shader/slang/library/slang_fragment_builtin.gc
index 8b619cd8373..12a18ee7923 100755
--- a/src/mesa/shader/slang/library/slang_fragment_builtin.gc
+++ b/src/mesa/shader/slang/library/slang_fragment_builtin.gc
@@ -116,42 +116,42 @@ vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord, float bias) {
float dFdx (float p) {
// XXX:
- return 0.0;
+ return 0.001;
}
vec2 dFdx (vec2 p) {
// XXX:
- return vec2 (0.0);
+ return vec2 (0.001);
}
vec3 dFdx (vec3 p) {
// XXX:
- return vec3 (0.0);
+ return vec3 (0.001);
}
vec4 dFdx (vec4 p) {
// XXX:
- return vec4 (0.0);
+ return vec4 (0.001);
}
float dFdy (float p) {
// XXX:
- return 0.0;
+ return 0.001;
}
vec2 dFdy (vec2 p) {
// XXX:
- return vec2 (0.0);
+ return vec2 (0.001);
}
vec3 dFdy (vec3 p) {
// XXX:
- return vec3 (0.0);
+ return vec3 (0.001);
}
vec4 dFdy (vec4 p) {
// XXX:
- return vec4 (0.0);
+ return vec4 (0.001);
}
float fwidth (float p) {
diff --git a/src/mesa/shader/slang/library/slang_fragment_builtin_gc.h b/src/mesa/shader/slang/library/slang_fragment_builtin_gc.h
index 89d4736f3eb..bfc592870f4 100644
--- a/src/mesa/shader/slang/library/slang_fragment_builtin_gc.h
+++ b/src/mesa/shader/slang/library/slang_fragment_builtin_gc.h
@@ -62,17 +62,18 @@
115,97,109,112,108,101,114,0,0,58,118,101,99,51,0,18,99,111,111,114,100,0,59,115,0,18,99,111,111,
114,100,0,59,113,0,49,0,18,99,111,111,114,100,0,59,116,0,18,99,111,111,114,100,0,59,113,0,49,0,18,
99,111,111,114,100,0,59,112,0,18,99,111,111,114,100,0,59,113,0,49,0,0,0,18,98,105,97,115,0,0,0,0,0,
-1,0,9,0,100,70,100,120,0,1,0,0,9,112,0,0,0,1,8,17,48,0,48,0,0,0,0,1,0,10,0,100,70,100,120,0,1,0,0,
-10,112,0,0,0,1,8,58,118,101,99,50,0,17,48,0,48,0,0,0,0,0,0,1,0,11,0,100,70,100,120,0,1,0,0,11,112,
-0,0,0,1,8,58,118,101,99,51,0,17,48,0,48,0,0,0,0,0,0,1,0,12,0,100,70,100,120,0,1,0,0,12,112,0,0,0,1,
-8,58,118,101,99,52,0,17,48,0,48,0,0,0,0,0,0,1,0,9,0,100,70,100,121,0,1,0,0,9,112,0,0,0,1,8,17,48,0,
-48,0,0,0,0,1,0,10,0,100,70,100,121,0,1,0,0,10,112,0,0,0,1,8,58,118,101,99,50,0,17,48,0,48,0,0,0,0,
-0,0,1,0,11,0,100,70,100,121,0,1,0,0,11,112,0,0,0,1,8,58,118,101,99,51,0,17,48,0,48,0,0,0,0,0,0,1,0,
-12,0,100,70,100,121,0,1,0,0,12,112,0,0,0,1,8,58,118,101,99,52,0,17,48,0,48,0,0,0,0,0,0,1,0,9,0,102,
-119,105,100,116,104,0,1,0,0,9,112,0,0,0,1,8,58,97,98,115,0,58,100,70,100,120,0,18,112,0,0,0,0,0,58,
-97,98,115,0,58,100,70,100,121,0,18,112,0,0,0,0,0,46,0,0,1,0,10,0,102,119,105,100,116,104,0,1,0,0,
-10,112,0,0,0,1,8,58,97,98,115,0,58,100,70,100,120,0,18,112,0,0,0,0,0,58,97,98,115,0,58,100,70,100,
-121,0,18,112,0,0,0,0,0,46,0,0,1,0,11,0,102,119,105,100,116,104,0,1,0,0,11,112,0,0,0,1,8,58,97,98,
-115,0,58,100,70,100,120,0,18,112,0,0,0,0,0,58,97,98,115,0,58,100,70,100,121,0,18,112,0,0,0,0,0,46,
-0,0,1,0,12,0,102,119,105,100,116,104,0,1,0,0,12,112,0,0,0,1,8,58,97,98,115,0,58,100,70,100,120,0,
-18,112,0,0,0,0,0,58,97,98,115,0,58,100,70,100,121,0,18,112,0,0,0,0,0,46,0,0,0
+1,0,9,0,100,70,100,120,0,1,0,0,9,112,0,0,0,1,8,17,48,0,48,48,49,0,0,0,0,1,0,10,0,100,70,100,120,0,
+1,0,0,10,112,0,0,0,1,8,58,118,101,99,50,0,17,48,0,48,48,49,0,0,0,0,0,0,1,0,11,0,100,70,100,120,0,1,
+0,0,11,112,0,0,0,1,8,58,118,101,99,51,0,17,48,0,48,48,49,0,0,0,0,0,0,1,0,12,0,100,70,100,120,0,1,0,
+0,12,112,0,0,0,1,8,58,118,101,99,52,0,17,48,0,48,48,49,0,0,0,0,0,0,1,0,9,0,100,70,100,121,0,1,0,0,
+9,112,0,0,0,1,8,17,48,0,48,48,49,0,0,0,0,1,0,10,0,100,70,100,121,0,1,0,0,10,112,0,0,0,1,8,58,118,
+101,99,50,0,17,48,0,48,48,49,0,0,0,0,0,0,1,0,11,0,100,70,100,121,0,1,0,0,11,112,0,0,0,1,8,58,118,
+101,99,51,0,17,48,0,48,48,49,0,0,0,0,0,0,1,0,12,0,100,70,100,121,0,1,0,0,12,112,0,0,0,1,8,58,118,
+101,99,52,0,17,48,0,48,48,49,0,0,0,0,0,0,1,0,9,0,102,119,105,100,116,104,0,1,0,0,9,112,0,0,0,1,8,
+58,97,98,115,0,58,100,70,100,120,0,18,112,0,0,0,0,0,58,97,98,115,0,58,100,70,100,121,0,18,112,0,0,
+0,0,0,46,0,0,1,0,10,0,102,119,105,100,116,104,0,1,0,0,10,112,0,0,0,1,8,58,97,98,115,0,58,100,70,
+100,120,0,18,112,0,0,0,0,0,58,97,98,115,0,58,100,70,100,121,0,18,112,0,0,0,0,0,46,0,0,1,0,11,0,102,
+119,105,100,116,104,0,1,0,0,11,112,0,0,0,1,8,58,97,98,115,0,58,100,70,100,120,0,18,112,0,0,0,0,0,
+58,97,98,115,0,58,100,70,100,121,0,18,112,0,0,0,0,0,46,0,0,1,0,12,0,102,119,105,100,116,104,0,1,0,
+0,12,112,0,0,0,1,8,58,97,98,115,0,58,100,70,100,120,0,18,112,0,0,0,0,0,58,97,98,115,0,58,100,70,
+100,121,0,18,112,0,0,0,0,0,46,0,0,0
diff --git a/src/mesa/shader/slang/library/slang_shader.syn b/src/mesa/shader/slang/library/slang_shader.syn
index 36d073e88a8..0f153530695 100644
--- a/src/mesa/shader/slang/library/slang_shader.syn
+++ b/src/mesa/shader/slang/library/slang_shader.syn
@@ -583,9 +583,14 @@ declaration_2
init_declarator_list .emit DECLARATION_INIT_DECLARATOR_LIST .and semicolon;
/*
- <function_prototype> ::= <function_declarator> ")"
+ <function_prototype> ::= <function_header> "void" ")"
+ | <function_declarator> ")"
*/
function_prototype
+ function_prototype_1 .or function_prototype_2;
+function_prototype_1
+ function_header .and "void" .and rparen .error RPAREN_EXPECTED .emit PARAMETER_NONE;
+function_prototype_2
function_declarator .and rparen .error RPAREN_EXPECTED .emit PARAMETER_NONE;
/*
diff --git a/src/mesa/shader/slang/library/slang_shader_syn.h b/src/mesa/shader/slang/library/slang_shader_syn.h
index 5a94d99d439..62433d796fa 100644
--- a/src/mesa/shader/slang/library/slang_shader_syn.h
+++ b/src/mesa/shader/slang/library/slang_shader_syn.h
@@ -269,6 +269,10 @@
"declaration_2\n"
" init_declarator_list .emit DECLARATION_INIT_DECLARATOR_LIST .and semicolon;\n"
"function_prototype\n"
+" function_prototype_1 .or function_prototype_2;\n"
+"function_prototype_1\n"
+" function_header .and \"void\" .and rparen .error RPAREN_EXPECTED .emit PARAMETER_NONE;\n"
+"function_prototype_2\n"
" function_declarator .and rparen .error RPAREN_EXPECTED .emit PARAMETER_NONE;\n"
"function_declarator\n"
" function_header_with_parameters .or function_header;\n"
diff --git a/src/mesa/shader/slang/library/slang_vertex_builtin.gc b/src/mesa/shader/slang/library/slang_vertex_builtin.gc
index 2b5953a0323..37555ebd1b2 100755
--- a/src/mesa/shader/slang/library/slang_vertex_builtin.gc
+++ b/src/mesa/shader/slang/library/slang_vertex_builtin.gc
@@ -1,10 +1,26 @@
-
-//
-// TODO:
-// - what to do with ftransform? can it stay in the current form?
-// - implement texture1DLod, texture2DLod, texture3DLod, textureCubeLod,
-// - implement shadow1DLod, shadow2DLod,
-//
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 2006 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
//
// From Shader Spec, ver. 1.10, rev. 59
@@ -48,8 +64,9 @@ vec4 ftransform () {
//
vec4 texture1DLod (sampler1D sampler, float coord, float lod) {
- // XXX:
- return vec4 (0.0);
+ vec4 texel;
+ __asm vec4_tex1d texel, sampler, coord, lod;
+ return texel;
}
vec4 texture1DProjLod (sampler1D sampler, vec2 coord, float lod) {
@@ -61,8 +78,9 @@ vec4 texture1DProjLod (sampler1D sampler, vec4 coord, float lod) {
}
vec4 texture2DLod (sampler2D sampler, vec2 coord, float lod) {
- // XXX:
- return vec4 (0.0);
+ vec4 texel;
+ __asm vec4_tex2d texel, sampler, coord, lod;
+ return texel;
}
vec4 texture2DProjLod (sampler2D sampler, vec3 coord, float lod) {
@@ -74,30 +92,34 @@ vec4 texture2DProjLod (sampler2D sampler, vec4 coord, float lod) {
}
vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod) {
- // XXX:
- return vec4 (0.0);
+ vec4 texel;
+ __asm vec4_tex3d texel, sampler, coord, lod;
+ return texel;
}
vec4 texture3DProjLod (sampler3D sampler, vec4 coord, float lod) {
return texture3DLod (sampler, vec3 (coord.s / coord.q, coord.t / coord.q, coord.p / coord.q), lod);
}
vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod) {
- // XXX:
- return vec4 (0.0);
+ vec4 texel;
+ __asm vec4_texcube texel, sampler, coord, lod;
+ return texel;
}
vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod) {
- // XXX:
- return vec4 (0.0);
+ vec4 texel;
+ __asm vec4_shad1d texel, sampler, coord, lod;
+ return texel;
}
-vec4 shadow2DLod (sampler2DShadow sampler, vec3 coord, float lod) {
- // XXX:
- return vec4 (0.0);
-}
-
vec4 shadow1DProjLod (sampler1DShadow sampler, vec4 coord, float lod) {
- return shadow1DLod (sampler, vec3 (coord.s / coord.q, 0.0, coord.p / coord.q), lod);
+ return shadow1DLod (sampler, vec3 (coord.s / coord.q, 0.0, coord.p / coord.q), lod);
+}
+
+vec4 shadow2DLod (sampler2DShadow sampler, vec3 coord, float lod) {
+ vec4 texel;
+ __asm vec4_shad2d texel, sampler, coord, lod;
+ return texel;
}
vec4 shadow2DProjLod (sampler2DShadow sampler, vec4 coord, float lod) {
diff --git a/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h b/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
index c4698a65d65..62e081957f0 100644
--- a/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
+++ b/src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
@@ -22,46 +22,57 @@
110,115,102,111,114,109,0,0,1,8,18,103,108,95,77,111,100,101,108,86,105,101,119,80,114,111,106,101,
99,116,105,111,110,77,97,116,114,105,120,0,18,103,108,95,86,101,114,116,101,120,0,48,0,0,1,0,12,0,
116,101,120,116,117,114,101,49,68,76,111,100,0,1,0,0,16,115,97,109,112,108,101,114,0,0,1,0,0,9,99,
-111,111,114,100,0,0,1,0,0,9,108,111,100,0,0,0,1,8,58,118,101,99,52,0,17,48,0,48,0,0,0,0,0,0,1,0,12,
-0,116,101,120,116,117,114,101,49,68,80,114,111,106,76,111,100,0,1,0,0,16,115,97,109,112,108,101,
-114,0,0,1,0,0,10,99,111,111,114,100,0,0,1,0,0,9,108,111,100,0,0,0,1,8,58,116,101,120,116,117,114,
-101,49,68,76,111,100,0,18,115,97,109,112,108,101,114,0,0,18,99,111,111,114,100,0,59,115,0,18,99,
-111,111,114,100,0,59,116,0,49,0,18,108,111,100,0,0,0,0,0,1,0,12,0,116,101,120,116,117,114,101,49,
-68,80,114,111,106,76,111,100,0,1,0,0,16,115,97,109,112,108,101,114,0,0,1,0,0,12,99,111,111,114,100,
-0,0,1,0,0,9,108,111,100,0,0,0,1,8,58,116,101,120,116,117,114,101,49,68,76,111,100,0,18,115,97,109,
-112,108,101,114,0,0,18,99,111,111,114,100,0,59,115,0,18,99,111,111,114,100,0,59,113,0,49,0,18,108,
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-99,111,111,114,100,0,0,1,0,0,9,108,111,100,0,0,0,1,8,58,116,101,120,116,117,114,101,50,68,76,111,
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+112,108,101,114,0,0,1,0,0,12,99,111,111,114,100,0,0,1,0,0,9,108,111,100,0,0,0,1,8,58,115,104,97,
+100,111,119,50,68,76,111,100,0,18,115,97,109,112,108,101,114,0,0,58,118,101,99,51,0,18,99,111,111,
+114,100,0,59,115,0,18,99,111,111,114,100,0,59,113,0,49,0,18,99,111,111,114,100,0,59,116,0,18,99,
+111,111,114,100,0,59,113,0,49,0,18,99,111,111,114,100,0,59,112,0,18,99,111,111,114,100,0,59,113,0,
+49,0,0,0,18,108,111,100,0,0,0,0,0,0
diff --git a/src/mesa/shader/slang/slang_assemble.c b/src/mesa/shader/slang/slang_assemble.c
index faa13b33e69..b7904b72fee 100644
--- a/src/mesa/shader/slang/slang_assemble.c
+++ b/src/mesa/shader/slang/slang_assemble.c
@@ -999,9 +999,12 @@ static GLboolean handle_field (slang_assemble_ctx *A, slang_assembly_typeinfo *t
{
GLuint i;
- /* move the selected element to the beginning of the master expression */
- for (i = 0; i < field_size; i += 4)
- if (!PLAB2 (A->file, slang_asm_float_move, struct_size - field_size + i + 4, i + 4))
+ /*
+ * Move the selected element to the end of the master expression.
+ * Do it in reverse order to avoid overwriting itself.
+ */
+ for (i = field_size; i > 0; i -= 4)
+ if (!PLAB2 (A->file, slang_asm_float_move, struct_size - field_size + i, i))
return GL_FALSE;
free_b += 4;
}
@@ -1048,12 +1051,52 @@ GLboolean _slang_assemble_operation (slang_assemble_ctx *A, slang_operation *op,
case slang_oper_variable_decl:
{
GLuint i;
+ slang_operation assign;
+ GLboolean result;
+ /* Construct assignment expression placeholder. */
+ if (!slang_operation_construct (&assign))
+ return GL_FALSE;
+ assign.type = slang_oper_assign;
+ assign.children = (slang_operation *) slang_alloc_malloc (2 * sizeof (slang_operation));
+ if (assign.children == NULL)
+ {
+ slang_operation_destruct (&assign);
+ return GL_FALSE;
+ }
+ for (assign.num_children = 0; assign.num_children < 2; assign.num_children++)
+ if (!slang_operation_construct (&assign.children[assign.num_children]))
+ {
+ slang_operation_destruct (&assign);
+ return GL_FALSE;
+ }
+
+ result = GL_TRUE;
for (i = 0; i < op->num_children; i++)
{
- /* TODO: perform initialization of op->children[i] */
- /* TODO: clean-up stack */
+ slang_variable *var;
+
+ var = _slang_locate_variable (op->children[i].locals, op->children[i].a_id, GL_TRUE);
+ if (var == NULL)
+ {
+ result = GL_FALSE;
+ break;
+ }
+ if (var->initializer == NULL)
+ continue;
+
+ if (!slang_operation_copy (&assign.children[0], &op->children[i]) ||
+ !slang_operation_copy (&assign.children[1], var->initializer) ||
+ !_slang_assemble_assign (A, &assign, "=", slang_ref_forbid) ||
+ !_slang_cleanup_stack (A, &assign))
+ {
+ result = GL_FALSE;
+ break;
+ }
}
+ slang_operation_destruct (&assign);
+ if (!result)
+ return GL_FALSE;
}
break;
case slang_oper_asm:
diff --git a/src/mesa/shader/slang/slang_assemble_constructor.c b/src/mesa/shader/slang/slang_assemble_constructor.c
index 5a8addeae0f..ea82e853426 100644
--- a/src/mesa/shader/slang/slang_assemble_constructor.c
+++ b/src/mesa/shader/slang/slang_assemble_constructor.c
@@ -143,13 +143,46 @@ GLvoid _slang_multiply_swizzles (slang_swizzle *dst, const slang_swizzle *left,
/* _slang_assemble_constructor() */
+static GLboolean sizeof_argument (slang_assemble_ctx *A, GLuint *size, slang_operation *op)
+{
+ slang_assembly_typeinfo ti;
+ GLboolean result = GL_FALSE;
+ slang_storage_aggregate agg, flat_agg;
+
+ if (!slang_assembly_typeinfo_construct (&ti))
+ return GL_FALSE;
+ if (!_slang_typeof_operation (A, op, &ti))
+ goto end1;
+
+ if (!slang_storage_aggregate_construct (&agg))
+ goto end1;
+ if (!_slang_aggregate_variable (&agg, &ti.spec, 0, A->space.funcs, A->space.structs,
+ A->space.vars, A->mach, A->file, A->atoms))
+ goto end2;
+
+ if (!slang_storage_aggregate_construct (&flat_agg))
+ goto end2;
+ if (!_slang_flatten_aggregate (&flat_agg, &agg))
+ goto end;
+
+ *size = flat_agg.count * 4;
+
+ result = GL_TRUE;
+end:
+ slang_storage_aggregate_destruct (&flat_agg);
+end2:
+ slang_storage_aggregate_destruct (&agg);
+end1:
+ slang_assembly_typeinfo_destruct (&ti);
+ return result;
+}
+
static GLboolean constructor_aggregate (slang_assemble_ctx *A, const slang_storage_aggregate *flat,
- GLuint *index, slang_operation *op, GLuint size)
+ slang_operation *op, GLuint garbage_size)
{
slang_assembly_typeinfo ti;
GLboolean result = GL_FALSE;
slang_storage_aggregate agg, flat_agg;
- GLuint i;
if (!slang_assembly_typeinfo_construct (&ti))
return GL_FALSE;
@@ -170,17 +203,26 @@ static GLboolean constructor_aggregate (slang_assemble_ctx *A, const slang_stora
if (!_slang_assemble_operation (A, op, slang_ref_forbid))
goto end;
- for (i = 0; i < flat_agg.count; i++)
+ /* TODO: convert (generic) elements */
+
+ /* free the garbage */
+ if (garbage_size != 0)
{
- const slang_storage_array *arr1 = &flat_agg.arrays[i];
- const slang_storage_array *arr2 = &flat->arrays[*index];
+ GLuint i;
- if (arr1->type != arr2->type)
+ /* move the non-garbage part to the end of the argument */
+ if (!slang_assembly_file_push_label (A->file, slang_asm_addr_push, 0))
+ goto end;
+ for (i = flat_agg.count * 4 - garbage_size; i > 0; i -= 4)
{
- /* TODO: convert (generic) from arr1 to arr2 */
+ if (!slang_assembly_file_push_label2 (A->file, slang_asm_float_move,
+ garbage_size + i, i))
+ {
+ goto end;
+ }
}
- (*index)++;
- /* TODO: watch the index, if it reaches the size, pop off the stack subsequent values */
+ if (!slang_assembly_file_push_label (A->file, slang_asm_local_free, garbage_size + 4))
+ goto end;
}
result = GL_TRUE;
@@ -198,7 +240,8 @@ GLboolean _slang_assemble_constructor (slang_assemble_ctx *A, slang_operation *o
slang_assembly_typeinfo ti;
GLboolean result = GL_FALSE;
slang_storage_aggregate agg, flat;
- GLuint size, index, i;
+ GLuint size, i;
+ GLuint arg_sums[2];
/* get typeinfo of the constructor (the result of constructor expression) */
if (!slang_assembly_typeinfo_construct (&ti))
@@ -222,16 +265,47 @@ GLboolean _slang_assemble_constructor (slang_assemble_ctx *A, slang_operation *o
if (!_slang_flatten_aggregate (&flat, &agg))
goto end;
- /* XXX: The children operations are traversed in a reversed order, so it poses a
- * problem when there is more data than the constructor needs. We must fix it! */
+ /* collect the last two constructor's argument size sums */
+ arg_sums[0] = 0; /* will hold all but the last argument's size sum */
+ arg_sums[1] = 0; /* will hold all argument's size sum */
+ for (i = 0; i < op->num_children; i++)
+ {
+ GLuint arg_size;
+
+ if (!sizeof_argument (A, &arg_size, &op->children[i]))
+ goto end;
+ if (i > 0)
+ arg_sums[0] = arg_sums[1];
+ arg_sums[1] += arg_size;
+ }
+
+ /* check if there are too many arguments */
+ if (arg_sums[0] >= size)
+ {
+ /* TODO: info log: too many arguments in constructor list */
+ goto end;
+ }
+
+ /* check if there are too few arguments */
+ if (arg_sums[1] < size)
+ {
+ /* TODO: info log: too few arguments in constructor list */
+ goto end;
+ }
/* traverse the children that form the constructor expression */
- index = 0;
for (i = op->num_children; i > 0; i--)
{
- if (!constructor_aggregate (A, &flat, &index, &op->children[i - 1], size))
+ GLuint garbage_size;
+
+ /* the last argument may be too big - calculate the unnecessary data size */
+ if (i == op->num_children)
+ garbage_size = arg_sums[1] - size;
+ else
+ garbage_size = 0;
+
+ if (!constructor_aggregate (A, &flat, &op->children[i - 1], garbage_size))
goto end;
- /* TODO: watch the index, if it reaches the size, raise an error */
}
result = GL_TRUE;
diff --git a/src/mesa/shader/slang/slang_execute_x86.c b/src/mesa/shader/slang/slang_execute_x86.c
index 781aeb97db3..16e15757678 100644
--- a/src/mesa/shader/slang/slang_execute_x86.c
+++ b/src/mesa/shader/slang/slang_execute_x86.c
@@ -112,6 +112,11 @@ static GLfloat do_ceilf (GLfloat x)
return CEILF (x);
}
+static GLfloat do_floorf (GLfloat x)
+{
+ return FLOORF (x);
+}
+
static GLvoid do_print_float (GLfloat x)
{
_mesa_printf ("slang print: %f\n", x);
@@ -294,13 +299,10 @@ static GLvoid codegen_assem (codegen_ctx *G, slang_assembly *a)
x87_fstp (&G->f, x86_deref (G->r_esp));
break;
case slang_asm_float_floor:
- set_fpu_round_neg_inf (G);
- x87_fld (&G->f, x86_deref (G->r_esp));
- x87_fprndint (&G->f);
+ x86_call (&G->f, (GLubyte *) do_floorf);
x87_fstp (&G->f, x86_deref (G->r_esp));
break;
case slang_asm_float_ceil:
- /* TODO: use frndint */
x86_call (&G->f, (GLubyte *) do_ceilf);
x87_fstp (&G->f, x86_deref (G->r_esp));
break;
diff --git a/src/mesa/swrast/s_arbshader.c b/src/mesa/swrast/s_arbshader.c
index c915b97d6ec..ba146dd1bb9 100644
--- a/src/mesa/swrast/s_arbshader.c
+++ b/src/mesa/swrast/s_arbshader.c
@@ -40,14 +40,16 @@ void _swrast_exec_arbshader (GLcontext *ctx, struct sw_span *span)
struct gl2_program_intf **pro;
GLuint i;
- pro = ctx->ShaderObjects.CurrentProgram;
- if (pro == NULL)
+ if (!ctx->ShaderObjects._FragmentShaderPresent)
return;
+ pro = ctx->ShaderObjects.CurrentProgram;
+ if (!ctx->ShaderObjects._VertexShaderPresent)
+ (**pro).UpdateFixedUniforms (pro);
for (i = span->start; i < span->end; i++)
{
- /* only run shader on active fragments */
- if (span->array->mask[i]) {
+ /* only run shader on active fragments */
+ if (span->array->mask[i]) {
GLfloat vec[4];
GLuint j;
GLboolean discard;
@@ -91,7 +93,7 @@ void _swrast_exec_arbshader (GLcontext *ctx, struct sw_span *span)
UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][BCOMP], vec[2]);
UNCLAMPED_FLOAT_TO_CHAN(span->array->rgba[i][ACOMP], vec[3]);
}
- }
+ }
}
}
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
index d8a7a6f0e63..84785ee50b7 100644
--- a/src/mesa/swrast/s_context.c
+++ b/src/mesa/swrast/s_context.c
@@ -1,733 +1,732 @@
-/*
- * Mesa 3-D graphics library
- * Version: 6.5
- *
- * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
- * Authors:
- * Keith Whitwell <[email protected]>
- * Brian Paul
- */
-
-#include "imports.h"
-#include "bufferobj.h"
-#include "context.h"
-#include "colormac.h"
-#include "mtypes.h"
-#include "program.h"
-#include "swrast.h"
-#include "s_blend.h"
-#include "s_context.h"
-#include "s_lines.h"
-#include "s_points.h"
-#include "s_span.h"
-#include "s_triangle.h"
-#include "s_texfilter.h"
-
-
-/**
- * Recompute the value of swrast->_RasterMask, etc. according to
- * the current context. The _RasterMask field can be easily tested by
- * drivers to determine certain basic GL state (does the primitive need
- * stenciling, logic-op, fog, etc?).
- */
-static void
-_swrast_update_rasterflags( GLcontext *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLbitfield rasterMask = 0;
-
- if (ctx->Color.AlphaEnabled) rasterMask |= ALPHATEST_BIT;
- if (ctx->Color.BlendEnabled) rasterMask |= BLEND_BIT;
- if (ctx->Depth.Test) rasterMask |= DEPTH_BIT;
- if (swrast->_FogEnabled) rasterMask |= FOG_BIT;
- if (ctx->Scissor.Enabled) rasterMask |= CLIP_BIT;
- if (ctx->Stencil.Enabled) rasterMask |= STENCIL_BIT;
- if (ctx->Visual.rgbMode) {
- const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
- if (colorMask != 0xffffffff) rasterMask |= MASKING_BIT;
- if (ctx->Color._LogicOpEnabled) rasterMask |= LOGIC_OP_BIT;
- if (ctx->Texture._EnabledUnits) rasterMask |= TEXTURE_BIT;
- }
- else {
- if (ctx->Color.IndexMask != 0xffffffff) rasterMask |= MASKING_BIT;
- if (ctx->Color.IndexLogicOpEnabled) rasterMask |= LOGIC_OP_BIT;
- }
-
- if ( ctx->Viewport.X < 0
- || ctx->Viewport.X + ctx->Viewport.Width > (GLint) ctx->DrawBuffer->Width
- || ctx->Viewport.Y < 0
- || ctx->Viewport.Y + ctx->Viewport.Height > (GLint) ctx->DrawBuffer->Height) {
- rasterMask |= CLIP_BIT;
- }
-
- if (ctx->Query.CurrentOcclusionObject)
- rasterMask |= OCCLUSION_BIT;
-
-
- /* If we're not drawing to exactly one color buffer set the
- * MULTI_DRAW_BIT flag. Also set it if we're drawing to no
- * buffers or the RGBA or CI mask disables all writes.
- */
- if (ctx->DrawBuffer->_NumColorDrawBuffers[0] != 1) {
- /* more than one color buffer designated for writing (or zero buffers) */
- rasterMask |= MULTI_DRAW_BIT;
- }
- else if (ctx->Visual.rgbMode && *((GLuint *) ctx->Color.ColorMask) == 0) {
- rasterMask |= MULTI_DRAW_BIT; /* all RGBA channels disabled */
- }
- else if (!ctx->Visual.rgbMode && ctx->Color.IndexMask==0) {
- rasterMask |= MULTI_DRAW_BIT; /* all color index bits disabled */
- }
-
- if (ctx->FragmentProgram._Active) {
- rasterMask |= FRAGPROG_BIT;
- }
-
- if (ctx->ShaderObjects.CurrentProgram) {
- /* XXX Vertex and/or fragment shader (what if no fragment shader??) */
- rasterMask |= FRAGPROG_BIT;
- }
-
- if (ctx->ATIFragmentShader._Enabled) {
- rasterMask |= ATIFRAGSHADER_BIT;
- }
-
-#if CHAN_TYPE == GL_FLOAT
- if (ctx->Color.ClampFragmentColor == GL_TRUE) {
- rasterMask |= CLAMPING_BIT;
- }
-#endif
-
- SWRAST_CONTEXT(ctx)->_RasterMask = rasterMask;
-}
-
-
-/**
- * Examine polycon culls tate to compute the _BackfaceSign field.
- * _BackfaceSign will be 0 if no culling, -1 if culling back-faces,
- * and 1 if culling front-faces. The Polygon FrontFace state also
- * factors in.
- */
-static void
-_swrast_update_polygon( GLcontext *ctx )
-{
- GLfloat backface_sign = 1;
-
- if (ctx->Polygon.CullFlag) {
- backface_sign = 1;
- switch(ctx->Polygon.CullFaceMode) {
- case GL_BACK:
- if(ctx->Polygon.FrontFace==GL_CCW)
- backface_sign = -1;
- break;
- case GL_FRONT:
- if(ctx->Polygon.FrontFace!=GL_CCW)
- backface_sign = -1;
- break;
- default:
- case GL_FRONT_AND_BACK:
- backface_sign = 0;
- break;
- }
- }
- else {
- backface_sign = 0;
- }
-
- SWRAST_CONTEXT(ctx)->_BackfaceSign = backface_sign;
-}
-
-
-/**
- * Update the _PreferPixelFog field to indicate if we need to compute
- * fog factors per-fragment.
- */
-static void
-_swrast_update_fog_hint( GLcontext *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- swrast->_PreferPixelFog = (!swrast->AllowVertexFog ||
- ctx->FragmentProgram._Enabled || /* not _Active! */
- (ctx->Hint.Fog == GL_NICEST &&
- swrast->AllowPixelFog));
-}
-
-
-
-/**
- * Update the swrast->_AnyTextureCombine flag.
- */
-static void
-_swrast_update_texture_env( GLcontext *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLuint i;
- swrast->_AnyTextureCombine = GL_FALSE;
- for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
- if (ctx->Texture.Unit[i].EnvMode == GL_COMBINE_EXT ||
- ctx->Texture.Unit[i].EnvMode == GL_COMBINE4_NV) {
- swrast->_AnyTextureCombine = GL_TRUE;
- return;
- }
- }
-}
-
-
-/**
- * Update swrast->_FogColor and swrast->_FogEnable values.
- */
-static void
-_swrast_update_fog_state( GLcontext *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
- /* convert fog color to GLchan values */
- CLAMPED_FLOAT_TO_CHAN(swrast->_FogColor[RCOMP], ctx->Fog.Color[RCOMP]);
- CLAMPED_FLOAT_TO_CHAN(swrast->_FogColor[GCOMP], ctx->Fog.Color[GCOMP]);
- CLAMPED_FLOAT_TO_CHAN(swrast->_FogColor[BCOMP], ctx->Fog.Color[BCOMP]);
-
- /* determine if fog is needed, and if so, which fog mode */
- swrast->_FogEnabled = GL_FALSE;
- if (ctx->FragmentProgram._Active) {
- if (ctx->FragmentProgram._Current->Base.Target==GL_FRAGMENT_PROGRAM_ARB) {
- const struct fragment_program *p
- = (struct fragment_program *) ctx->FragmentProgram._Current;
- if (p->FogOption != GL_NONE) {
- swrast->_FogEnabled = GL_TRUE;
- swrast->_FogMode = p->FogOption;
- }
- }
- }
- else if (ctx->Fog.Enabled) {
- swrast->_FogEnabled = GL_TRUE;
- swrast->_FogMode = ctx->Fog.Mode;
- }
-}
-
-
-/**
- * Update state for running fragment programs. Basically, load the
- * program parameters with current state values.
- */
-static void
-_swrast_update_fragment_program( GLcontext *ctx )
-{
- if (ctx->FragmentProgram._Active) {
- struct fragment_program *program = ctx->FragmentProgram._Current;
- _mesa_load_state_parameters(ctx, program->Base.Parameters);
- }
-}
-
-
-
-#define _SWRAST_NEW_DERIVED (_SWRAST_NEW_RASTERMASK | \
- _NEW_TEXTURE | \
- _NEW_HINT | \
- _NEW_POLYGON )
-
-/* State referenced by _swrast_choose_triangle, _swrast_choose_line.
- */
-#define _SWRAST_NEW_TRIANGLE (_SWRAST_NEW_DERIVED | \
- _NEW_RENDERMODE| \
- _NEW_POLYGON| \
- _NEW_DEPTH| \
- _NEW_STENCIL| \
- _NEW_COLOR| \
- _NEW_TEXTURE| \
- _SWRAST_NEW_RASTERMASK| \
- _NEW_LIGHT| \
- _NEW_FOG | \
- _DD_NEW_SEPARATE_SPECULAR)
-
-#define _SWRAST_NEW_LINE (_SWRAST_NEW_DERIVED | \
- _NEW_RENDERMODE| \
- _NEW_LINE| \
- _NEW_TEXTURE| \
- _NEW_LIGHT| \
- _NEW_FOG| \
- _NEW_DEPTH | \
- _DD_NEW_SEPARATE_SPECULAR)
-
-#define _SWRAST_NEW_POINT (_SWRAST_NEW_DERIVED | \
- _NEW_RENDERMODE | \
- _NEW_POINT | \
- _NEW_TEXTURE | \
- _NEW_LIGHT | \
- _NEW_FOG | \
- _DD_NEW_SEPARATE_SPECULAR)
-
-#define _SWRAST_NEW_TEXTURE_SAMPLE_FUNC _NEW_TEXTURE
-
-#define _SWRAST_NEW_TEXTURE_ENV_MODE _NEW_TEXTURE
-
-#define _SWRAST_NEW_BLEND_FUNC _NEW_COLOR
-
-
-
-/**
- * Stub for swrast->Triangle to select a true triangle function
- * after a state change.
- */
-static void
-_swrast_validate_triangle( GLcontext *ctx,
- const SWvertex *v0,
- const SWvertex *v1,
- const SWvertex *v2 )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
- _swrast_validate_derived( ctx );
- swrast->choose_triangle( ctx );
-
- if (ctx->Texture._EnabledUnits == 0
- && NEED_SECONDARY_COLOR(ctx)
- && !ctx->FragmentProgram._Active) {
- /* separate specular color, but no texture */
- swrast->SpecTriangle = swrast->Triangle;
- swrast->Triangle = _swrast_add_spec_terms_triangle;
- }
-
- swrast->Triangle( ctx, v0, v1, v2 );
-}
-
-/**
- * Called via swrast->Line. Examine current GL state and choose a software
- * line routine. Then call it.
- */
-static void
-_swrast_validate_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
- _swrast_validate_derived( ctx );
- swrast->choose_line( ctx );
-
- if (ctx->Texture._EnabledUnits == 0
- && NEED_SECONDARY_COLOR(ctx)
- && !ctx->FragmentProgram._Active) {
- swrast->SpecLine = swrast->Line;
- swrast->Line = _swrast_add_spec_terms_line;
- }
-
-
- swrast->Line( ctx, v0, v1 );
-}
-
-/**
- * Called via swrast->Point. Examine current GL state and choose a software
- * point routine. Then call it.
- */
-static void
-_swrast_validate_point( GLcontext *ctx, const SWvertex *v0 )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
- _swrast_validate_derived( ctx );
- swrast->choose_point( ctx );
-
- if (ctx->Texture._EnabledUnits == 0
- && NEED_SECONDARY_COLOR(ctx)
- && !ctx->FragmentProgram._Active) {
- swrast->SpecPoint = swrast->Point;
- swrast->Point = _swrast_add_spec_terms_point;
- }
-
- swrast->Point( ctx, v0 );
-}
-
-
-/**
- * Called via swrast->BlendFunc. Examine GL state to choose a blending
- * function, then call it.
- */
-static void _ASMAPI
-_swrast_validate_blend_func( GLcontext *ctx, GLuint n,
- const GLubyte mask[],
- GLchan src[][4],
- CONST GLchan dst[][4] )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
- _swrast_validate_derived( ctx );
- _swrast_choose_blend_func( ctx );
-
- swrast->BlendFunc( ctx, n, mask, src, dst );
-}
-
-
-static void
-_swrast_sleep( GLcontext *ctx, GLbitfield new_state )
-{
- (void) ctx; (void) new_state;
-}
-
-
-static void
-_swrast_invalidate_state( GLcontext *ctx, GLbitfield new_state )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLuint i;
-
- swrast->NewState |= new_state;
-
- /* After 10 statechanges without any swrast functions being called,
- * put the module to sleep.
- */
- if (++swrast->StateChanges > 10) {
- swrast->InvalidateState = _swrast_sleep;
- swrast->NewState = ~0;
- new_state = ~0;
- }
-
- if (new_state & swrast->InvalidateTriangleMask)
- swrast->Triangle = _swrast_validate_triangle;
-
- if (new_state & swrast->InvalidateLineMask)
- swrast->Line = _swrast_validate_line;
-
- if (new_state & swrast->InvalidatePointMask)
- swrast->Point = _swrast_validate_point;
-
- if (new_state & _SWRAST_NEW_BLEND_FUNC)
- swrast->BlendFunc = _swrast_validate_blend_func;
-
- if (new_state & _SWRAST_NEW_TEXTURE_SAMPLE_FUNC)
- for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
- swrast->TextureSample[i] = NULL;
-}
-
-
-static void
-_swrast_update_texture_samplers(GLcontext *ctx)
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- GLuint u;
-
- for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) {
- const struct gl_texture_object *tObj = ctx->Texture.Unit[u]._Current;
- if (tObj)
- swrast->TextureSample[u] =
- _swrast_choose_texture_sample_func(ctx, tObj);
- }
-}
-
-
-void
-_swrast_validate_derived( GLcontext *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
- if (swrast->NewState) {
- if (swrast->NewState & _SWRAST_NEW_RASTERMASK)
- _swrast_update_rasterflags( ctx );
-
- if (swrast->NewState & _NEW_POLYGON)
- _swrast_update_polygon( ctx );
-
- if (swrast->NewState & (_NEW_HINT | _NEW_PROGRAM))
- _swrast_update_fog_hint( ctx );
-
- if (swrast->NewState & _SWRAST_NEW_TEXTURE_ENV_MODE)
- _swrast_update_texture_env( ctx );
-
- if (swrast->NewState & (_NEW_FOG | _NEW_PROGRAM))
- _swrast_update_fog_state( ctx );
-
- if (swrast->NewState & _NEW_PROGRAM)
- _swrast_update_fragment_program( ctx );
-
- if (swrast->NewState & _NEW_TEXTURE)
- _swrast_update_texture_samplers( ctx );
-
- swrast->NewState = 0;
- swrast->StateChanges = 0;
- swrast->InvalidateState = _swrast_invalidate_state;
- }
-}
-
-#define SWRAST_DEBUG 0
-
-/* Public entrypoints: See also s_accum.c, s_bitmap.c, etc.
- */
-void
-_swrast_Quad( GLcontext *ctx,
- const SWvertex *v0, const SWvertex *v1,
- const SWvertex *v2, const SWvertex *v3 )
-{
- if (SWRAST_DEBUG) {
- _mesa_debug(ctx, "_swrast_Quad\n");
- _swrast_print_vertex( ctx, v0 );
- _swrast_print_vertex( ctx, v1 );
- _swrast_print_vertex( ctx, v2 );
- _swrast_print_vertex( ctx, v3 );
- }
- SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v3 );
- SWRAST_CONTEXT(ctx)->Triangle( ctx, v1, v2, v3 );
-}
-
-void
-_swrast_Triangle( GLcontext *ctx, const SWvertex *v0,
- const SWvertex *v1, const SWvertex *v2 )
-{
- if (SWRAST_DEBUG) {
- _mesa_debug(ctx, "_swrast_Triangle\n");
- _swrast_print_vertex( ctx, v0 );
- _swrast_print_vertex( ctx, v1 );
- _swrast_print_vertex( ctx, v2 );
- }
- SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v2 );
-}
-
-void
-_swrast_Line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
-{
- if (SWRAST_DEBUG) {
- _mesa_debug(ctx, "_swrast_Line\n");
- _swrast_print_vertex( ctx, v0 );
- _swrast_print_vertex( ctx, v1 );
- }
- SWRAST_CONTEXT(ctx)->Line( ctx, v0, v1 );
-}
-
-void
-_swrast_Point( GLcontext *ctx, const SWvertex *v0 )
-{
- if (SWRAST_DEBUG) {
- _mesa_debug(ctx, "_swrast_Point\n");
- _swrast_print_vertex( ctx, v0 );
- }
- SWRAST_CONTEXT(ctx)->Point( ctx, v0 );
-}
-
-void
-_swrast_InvalidateState( GLcontext *ctx, GLbitfield new_state )
-{
- if (SWRAST_DEBUG) {
- _mesa_debug(ctx, "_swrast_InvalidateState\n");
- }
- SWRAST_CONTEXT(ctx)->InvalidateState( ctx, new_state );
-}
-
-void
-_swrast_ResetLineStipple( GLcontext *ctx )
-{
- if (SWRAST_DEBUG) {
- _mesa_debug(ctx, "_swrast_ResetLineStipple\n");
- }
- SWRAST_CONTEXT(ctx)->StippleCounter = 0;
-}
-
-void
-_swrast_allow_vertex_fog( GLcontext *ctx, GLboolean value )
-{
- if (SWRAST_DEBUG) {
- _mesa_debug(ctx, "_swrast_allow_vertex_fog %d\n", value);
- }
- SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
- SWRAST_CONTEXT(ctx)->AllowVertexFog = value;
-}
-
-void
-_swrast_allow_pixel_fog( GLcontext *ctx, GLboolean value )
-{
- if (SWRAST_DEBUG) {
- _mesa_debug(ctx, "_swrast_allow_pixel_fog %d\n", value);
- }
- SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
- SWRAST_CONTEXT(ctx)->AllowPixelFog = value;
-}
-
-
-GLboolean
-_swrast_CreateContext( GLcontext *ctx )
-{
- GLuint i;
- SWcontext *swrast = (SWcontext *)CALLOC(sizeof(SWcontext));
-
- if (SWRAST_DEBUG) {
- _mesa_debug(ctx, "_swrast_CreateContext\n");
- }
-
- if (!swrast)
- return GL_FALSE;
-
- swrast->NewState = ~0;
-
- swrast->choose_point = _swrast_choose_point;
- swrast->choose_line = _swrast_choose_line;
- swrast->choose_triangle = _swrast_choose_triangle;
-
- swrast->InvalidatePointMask = _SWRAST_NEW_POINT;
- swrast->InvalidateLineMask = _SWRAST_NEW_LINE;
- swrast->InvalidateTriangleMask = _SWRAST_NEW_TRIANGLE;
-
- swrast->Point = _swrast_validate_point;
- swrast->Line = _swrast_validate_line;
- swrast->Triangle = _swrast_validate_triangle;
- swrast->InvalidateState = _swrast_sleep;
- swrast->BlendFunc = _swrast_validate_blend_func;
-
- swrast->AllowVertexFog = GL_TRUE;
- swrast->AllowPixelFog = GL_TRUE;
-
- /* Optimized Accum buffer */
- swrast->_IntegerAccumMode = GL_FALSE;
- swrast->_IntegerAccumScaler = 0.0;
-
- for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++)
- swrast->TextureSample[i] = NULL;
-
- swrast->SpanArrays = MALLOC_STRUCT(span_arrays);
- if (!swrast->SpanArrays) {
- FREE(swrast);
- return GL_FALSE;
- }
-
- /* init point span buffer */
- swrast->PointSpan.primitive = GL_POINT;
- swrast->PointSpan.start = 0;
- swrast->PointSpan.end = 0;
- swrast->PointSpan.facing = 0;
- swrast->PointSpan.array = swrast->SpanArrays;
-
- assert(ctx->Const.MaxTextureUnits > 0);
- assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_UNITS);
-
- swrast->TexelBuffer = (GLchan *) MALLOC(ctx->Const.MaxTextureUnits *
- MAX_WIDTH * 4 * sizeof(GLchan));
- if (!swrast->TexelBuffer) {
- FREE(swrast->SpanArrays);
- FREE(swrast);
- return GL_FALSE;
- }
-
- ctx->swrast_context = swrast;
-
- return GL_TRUE;
-}
-
-void
-_swrast_DestroyContext( GLcontext *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
-
- if (SWRAST_DEBUG) {
- _mesa_debug(ctx, "_swrast_DestroyContext\n");
- }
-
- FREE( swrast->SpanArrays );
- FREE( swrast->TexelBuffer );
- FREE( swrast );
-
- ctx->swrast_context = 0;
-}
-
-
-struct swrast_device_driver *
-_swrast_GetDeviceDriverReference( GLcontext *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- return &swrast->Driver;
-}
-
-void
-_swrast_flush( GLcontext *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- /* flush any pending fragments from rendering points */
- if (swrast->PointSpan.end > 0) {
- if (ctx->Visual.rgbMode) {
- _swrast_write_rgba_span(ctx, &(swrast->PointSpan));
- }
- else {
- _swrast_write_index_span(ctx, &(swrast->PointSpan));
- }
- swrast->PointSpan.end = 0;
- }
-}
-
-void
-_swrast_render_primitive( GLcontext *ctx, GLenum prim )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- if (swrast->Primitive == GL_POINTS && prim != GL_POINTS) {
- _swrast_flush(ctx);
- }
- swrast->Primitive = prim;
-}
-
-
-void
-_swrast_render_start( GLcontext *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- if (swrast->Driver.SpanRenderStart)
- swrast->Driver.SpanRenderStart( ctx );
- swrast->PointSpan.end = 0;
-}
-
-void
-_swrast_render_finish( GLcontext *ctx )
-{
- SWcontext *swrast = SWRAST_CONTEXT(ctx);
- if (swrast->Driver.SpanRenderFinish)
- swrast->Driver.SpanRenderFinish( ctx );
-
- _swrast_flush(ctx);
-}
-
-
-#define SWRAST_DEBUG_VERTICES 0
-
-void
-_swrast_print_vertex( GLcontext *ctx, const SWvertex *v )
-{
- GLuint i;
-
- if (SWRAST_DEBUG_VERTICES) {
- _mesa_debug(ctx, "win %f %f %f %f\n",
- v->win[0], v->win[1], v->win[2], v->win[3]);
-
- for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
- if (ctx->Texture.Unit[i]._ReallyEnabled)
- _mesa_debug(ctx, "texcoord[%d] %f %f %f %f\n", i,
- v->texcoord[i][0], v->texcoord[i][1],
- v->texcoord[i][2], v->texcoord[i][3]);
-
-#if CHAN_TYPE == GL_FLOAT
- _mesa_debug(ctx, "color %f %f %f %f\n",
- v->color[0], v->color[1], v->color[2], v->color[3]);
- _mesa_debug(ctx, "spec %f %f %f %f\n",
- v->specular[0], v->specular[1],
- v->specular[2], v->specular[3]);
-#else
- _mesa_debug(ctx, "color %d %d %d %d\n",
- v->color[0], v->color[1], v->color[2], v->color[3]);
- _mesa_debug(ctx, "spec %d %d %d %d\n",
- v->specular[0], v->specular[1],
- v->specular[2], v->specular[3]);
-#endif
- _mesa_debug(ctx, "fog %f\n", v->fog);
- _mesa_debug(ctx, "index %d\n", v->index);
- _mesa_debug(ctx, "pointsize %f\n", v->pointSize);
- _mesa_debug(ctx, "\n");
- }
-}
+/*
+ * Mesa 3-D graphics library
+ * Version: 6.5
+ *
+ * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ * Keith Whitwell <[email protected]>
+ * Brian Paul
+ */
+
+#include "imports.h"
+#include "bufferobj.h"
+#include "context.h"
+#include "colormac.h"
+#include "mtypes.h"
+#include "program.h"
+#include "swrast.h"
+#include "s_blend.h"
+#include "s_context.h"
+#include "s_lines.h"
+#include "s_points.h"
+#include "s_span.h"
+#include "s_triangle.h"
+#include "s_texfilter.h"
+
+
+/**
+ * Recompute the value of swrast->_RasterMask, etc. according to
+ * the current context. The _RasterMask field can be easily tested by
+ * drivers to determine certain basic GL state (does the primitive need
+ * stenciling, logic-op, fog, etc?).
+ */
+static void
+_swrast_update_rasterflags( GLcontext *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLbitfield rasterMask = 0;
+
+ if (ctx->Color.AlphaEnabled) rasterMask |= ALPHATEST_BIT;
+ if (ctx->Color.BlendEnabled) rasterMask |= BLEND_BIT;
+ if (ctx->Depth.Test) rasterMask |= DEPTH_BIT;
+ if (swrast->_FogEnabled) rasterMask |= FOG_BIT;
+ if (ctx->Scissor.Enabled) rasterMask |= CLIP_BIT;
+ if (ctx->Stencil.Enabled) rasterMask |= STENCIL_BIT;
+ if (ctx->Visual.rgbMode) {
+ const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
+ if (colorMask != 0xffffffff) rasterMask |= MASKING_BIT;
+ if (ctx->Color._LogicOpEnabled) rasterMask |= LOGIC_OP_BIT;
+ if (ctx->Texture._EnabledUnits) rasterMask |= TEXTURE_BIT;
+ }
+ else {
+ if (ctx->Color.IndexMask != 0xffffffff) rasterMask |= MASKING_BIT;
+ if (ctx->Color.IndexLogicOpEnabled) rasterMask |= LOGIC_OP_BIT;
+ }
+
+ if ( ctx->Viewport.X < 0
+ || ctx->Viewport.X + ctx->Viewport.Width > (GLint) ctx->DrawBuffer->Width
+ || ctx->Viewport.Y < 0
+ || ctx->Viewport.Y + ctx->Viewport.Height > (GLint) ctx->DrawBuffer->Height) {
+ rasterMask |= CLIP_BIT;
+ }
+
+ if (ctx->Query.CurrentOcclusionObject)
+ rasterMask |= OCCLUSION_BIT;
+
+
+ /* If we're not drawing to exactly one color buffer set the
+ * MULTI_DRAW_BIT flag. Also set it if we're drawing to no
+ * buffers or the RGBA or CI mask disables all writes.
+ */
+ if (ctx->DrawBuffer->_NumColorDrawBuffers[0] != 1) {
+ /* more than one color buffer designated for writing (or zero buffers) */
+ rasterMask |= MULTI_DRAW_BIT;
+ }
+ else if (ctx->Visual.rgbMode && *((GLuint *) ctx->Color.ColorMask) == 0) {
+ rasterMask |= MULTI_DRAW_BIT; /* all RGBA channels disabled */
+ }
+ else if (!ctx->Visual.rgbMode && ctx->Color.IndexMask==0) {
+ rasterMask |= MULTI_DRAW_BIT; /* all color index bits disabled */
+ }
+
+ if (ctx->FragmentProgram._Active) {
+ rasterMask |= FRAGPROG_BIT;
+ }
+
+ if (ctx->ShaderObjects._FragmentShaderPresent) {
+ rasterMask |= FRAGPROG_BIT;
+ }
+
+ if (ctx->ATIFragmentShader._Enabled) {
+ rasterMask |= ATIFRAGSHADER_BIT;
+ }
+
+#if CHAN_TYPE == GL_FLOAT
+ if (ctx->Color.ClampFragmentColor == GL_TRUE) {
+ rasterMask |= CLAMPING_BIT;
+ }
+#endif
+
+ SWRAST_CONTEXT(ctx)->_RasterMask = rasterMask;
+}
+
+
+/**
+ * Examine polycon culls tate to compute the _BackfaceSign field.
+ * _BackfaceSign will be 0 if no culling, -1 if culling back-faces,
+ * and 1 if culling front-faces. The Polygon FrontFace state also
+ * factors in.
+ */
+static void
+_swrast_update_polygon( GLcontext *ctx )
+{
+ GLfloat backface_sign = 1;
+
+ if (ctx->Polygon.CullFlag) {
+ backface_sign = 1;
+ switch(ctx->Polygon.CullFaceMode) {
+ case GL_BACK:
+ if(ctx->Polygon.FrontFace==GL_CCW)
+ backface_sign = -1;
+ break;
+ case GL_FRONT:
+ if(ctx->Polygon.FrontFace!=GL_CCW)
+ backface_sign = -1;
+ break;
+ default:
+ case GL_FRONT_AND_BACK:
+ backface_sign = 0;
+ break;
+ }
+ }
+ else {
+ backface_sign = 0;
+ }
+
+ SWRAST_CONTEXT(ctx)->_BackfaceSign = backface_sign;
+}
+
+
+/**
+ * Update the _PreferPixelFog field to indicate if we need to compute
+ * fog factors per-fragment.
+ */
+static void
+_swrast_update_fog_hint( GLcontext *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ swrast->_PreferPixelFog = (!swrast->AllowVertexFog ||
+ ctx->FragmentProgram._Enabled || /* not _Active! */
+ (ctx->Hint.Fog == GL_NICEST &&
+ swrast->AllowPixelFog));
+}
+
+
+
+/**
+ * Update the swrast->_AnyTextureCombine flag.
+ */
+static void
+_swrast_update_texture_env( GLcontext *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLuint i;
+ swrast->_AnyTextureCombine = GL_FALSE;
+ for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
+ if (ctx->Texture.Unit[i].EnvMode == GL_COMBINE_EXT ||
+ ctx->Texture.Unit[i].EnvMode == GL_COMBINE4_NV) {
+ swrast->_AnyTextureCombine = GL_TRUE;
+ return;
+ }
+ }
+}
+
+
+/**
+ * Update swrast->_FogColor and swrast->_FogEnable values.
+ */
+static void
+_swrast_update_fog_state( GLcontext *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ /* convert fog color to GLchan values */
+ CLAMPED_FLOAT_TO_CHAN(swrast->_FogColor[RCOMP], ctx->Fog.Color[RCOMP]);
+ CLAMPED_FLOAT_TO_CHAN(swrast->_FogColor[GCOMP], ctx->Fog.Color[GCOMP]);
+ CLAMPED_FLOAT_TO_CHAN(swrast->_FogColor[BCOMP], ctx->Fog.Color[BCOMP]);
+
+ /* determine if fog is needed, and if so, which fog mode */
+ swrast->_FogEnabled = GL_FALSE;
+ if (ctx->FragmentProgram._Active) {
+ if (ctx->FragmentProgram._Current->Base.Target==GL_FRAGMENT_PROGRAM_ARB) {
+ const struct fragment_program *p
+ = (struct fragment_program *) ctx->FragmentProgram._Current;
+ if (p->FogOption != GL_NONE) {
+ swrast->_FogEnabled = GL_TRUE;
+ swrast->_FogMode = p->FogOption;
+ }
+ }
+ }
+ else if (ctx->Fog.Enabled) {
+ swrast->_FogEnabled = GL_TRUE;
+ swrast->_FogMode = ctx->Fog.Mode;
+ }
+}
+
+
+/**
+ * Update state for running fragment programs. Basically, load the
+ * program parameters with current state values.
+ */
+static void
+_swrast_update_fragment_program( GLcontext *ctx )
+{
+ if (ctx->FragmentProgram._Active) {
+ struct fragment_program *program = ctx->FragmentProgram._Current;
+ _mesa_load_state_parameters(ctx, program->Base.Parameters);
+ }
+}
+
+
+
+#define _SWRAST_NEW_DERIVED (_SWRAST_NEW_RASTERMASK | \
+ _NEW_TEXTURE | \
+ _NEW_HINT | \
+ _NEW_POLYGON )
+
+/* State referenced by _swrast_choose_triangle, _swrast_choose_line.
+ */
+#define _SWRAST_NEW_TRIANGLE (_SWRAST_NEW_DERIVED | \
+ _NEW_RENDERMODE| \
+ _NEW_POLYGON| \
+ _NEW_DEPTH| \
+ _NEW_STENCIL| \
+ _NEW_COLOR| \
+ _NEW_TEXTURE| \
+ _SWRAST_NEW_RASTERMASK| \
+ _NEW_LIGHT| \
+ _NEW_FOG | \
+ _DD_NEW_SEPARATE_SPECULAR)
+
+#define _SWRAST_NEW_LINE (_SWRAST_NEW_DERIVED | \
+ _NEW_RENDERMODE| \
+ _NEW_LINE| \
+ _NEW_TEXTURE| \
+ _NEW_LIGHT| \
+ _NEW_FOG| \
+ _NEW_DEPTH | \
+ _DD_NEW_SEPARATE_SPECULAR)
+
+#define _SWRAST_NEW_POINT (_SWRAST_NEW_DERIVED | \
+ _NEW_RENDERMODE | \
+ _NEW_POINT | \
+ _NEW_TEXTURE | \
+ _NEW_LIGHT | \
+ _NEW_FOG | \
+ _DD_NEW_SEPARATE_SPECULAR)
+
+#define _SWRAST_NEW_TEXTURE_SAMPLE_FUNC _NEW_TEXTURE
+
+#define _SWRAST_NEW_TEXTURE_ENV_MODE _NEW_TEXTURE
+
+#define _SWRAST_NEW_BLEND_FUNC _NEW_COLOR
+
+
+
+/**
+ * Stub for swrast->Triangle to select a true triangle function
+ * after a state change.
+ */
+static void
+_swrast_validate_triangle( GLcontext *ctx,
+ const SWvertex *v0,
+ const SWvertex *v1,
+ const SWvertex *v2 )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ _swrast_validate_derived( ctx );
+ swrast->choose_triangle( ctx );
+
+ if (ctx->Texture._EnabledUnits == 0
+ && NEED_SECONDARY_COLOR(ctx)
+ && !ctx->FragmentProgram._Active) {
+ /* separate specular color, but no texture */
+ swrast->SpecTriangle = swrast->Triangle;
+ swrast->Triangle = _swrast_add_spec_terms_triangle;
+ }
+
+ swrast->Triangle( ctx, v0, v1, v2 );
+}
+
+/**
+ * Called via swrast->Line. Examine current GL state and choose a software
+ * line routine. Then call it.
+ */
+static void
+_swrast_validate_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ _swrast_validate_derived( ctx );
+ swrast->choose_line( ctx );
+
+ if (ctx->Texture._EnabledUnits == 0
+ && NEED_SECONDARY_COLOR(ctx)
+ && !ctx->FragmentProgram._Active) {
+ swrast->SpecLine = swrast->Line;
+ swrast->Line = _swrast_add_spec_terms_line;
+ }
+
+
+ swrast->Line( ctx, v0, v1 );
+}
+
+/**
+ * Called via swrast->Point. Examine current GL state and choose a software
+ * point routine. Then call it.
+ */
+static void
+_swrast_validate_point( GLcontext *ctx, const SWvertex *v0 )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ _swrast_validate_derived( ctx );
+ swrast->choose_point( ctx );
+
+ if (ctx->Texture._EnabledUnits == 0
+ && NEED_SECONDARY_COLOR(ctx)
+ && !ctx->FragmentProgram._Active) {
+ swrast->SpecPoint = swrast->Point;
+ swrast->Point = _swrast_add_spec_terms_point;
+ }
+
+ swrast->Point( ctx, v0 );
+}
+
+
+/**
+ * Called via swrast->BlendFunc. Examine GL state to choose a blending
+ * function, then call it.
+ */
+static void _ASMAPI
+_swrast_validate_blend_func( GLcontext *ctx, GLuint n,
+ const GLubyte mask[],
+ GLchan src[][4],
+ CONST GLchan dst[][4] )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ _swrast_validate_derived( ctx );
+ _swrast_choose_blend_func( ctx );
+
+ swrast->BlendFunc( ctx, n, mask, src, dst );
+}
+
+
+static void
+_swrast_sleep( GLcontext *ctx, GLbitfield new_state )
+{
+ (void) ctx; (void) new_state;
+}
+
+
+static void
+_swrast_invalidate_state( GLcontext *ctx, GLbitfield new_state )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLuint i;
+
+ swrast->NewState |= new_state;
+
+ /* After 10 statechanges without any swrast functions being called,
+ * put the module to sleep.
+ */
+ if (++swrast->StateChanges > 10) {
+ swrast->InvalidateState = _swrast_sleep;
+ swrast->NewState = ~0;
+ new_state = ~0;
+ }
+
+ if (new_state & swrast->InvalidateTriangleMask)
+ swrast->Triangle = _swrast_validate_triangle;
+
+ if (new_state & swrast->InvalidateLineMask)
+ swrast->Line = _swrast_validate_line;
+
+ if (new_state & swrast->InvalidatePointMask)
+ swrast->Point = _swrast_validate_point;
+
+ if (new_state & _SWRAST_NEW_BLEND_FUNC)
+ swrast->BlendFunc = _swrast_validate_blend_func;
+
+ if (new_state & _SWRAST_NEW_TEXTURE_SAMPLE_FUNC)
+ for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
+ swrast->TextureSample[i] = NULL;
+}
+
+
+static void
+_swrast_update_texture_samplers(GLcontext *ctx)
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLuint u;
+
+ for (u = 0; u < ctx->Const.MaxTextureImageUnits; u++) {
+ const struct gl_texture_object *tObj = ctx->Texture.Unit[u]._Current;
+ if (tObj)
+ swrast->TextureSample[u] =
+ _swrast_choose_texture_sample_func(ctx, tObj);
+ }
+}
+
+
+void
+_swrast_validate_derived( GLcontext *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ if (swrast->NewState) {
+ if (swrast->NewState & _SWRAST_NEW_RASTERMASK)
+ _swrast_update_rasterflags( ctx );
+
+ if (swrast->NewState & _NEW_POLYGON)
+ _swrast_update_polygon( ctx );
+
+ if (swrast->NewState & (_NEW_HINT | _NEW_PROGRAM))
+ _swrast_update_fog_hint( ctx );
+
+ if (swrast->NewState & _SWRAST_NEW_TEXTURE_ENV_MODE)
+ _swrast_update_texture_env( ctx );
+
+ if (swrast->NewState & (_NEW_FOG | _NEW_PROGRAM))
+ _swrast_update_fog_state( ctx );
+
+ if (swrast->NewState & _NEW_PROGRAM)
+ _swrast_update_fragment_program( ctx );
+
+ if (swrast->NewState & _NEW_TEXTURE)
+ _swrast_update_texture_samplers( ctx );
+
+ swrast->NewState = 0;
+ swrast->StateChanges = 0;
+ swrast->InvalidateState = _swrast_invalidate_state;
+ }
+}
+
+#define SWRAST_DEBUG 0
+
+/* Public entrypoints: See also s_accum.c, s_bitmap.c, etc.
+ */
+void
+_swrast_Quad( GLcontext *ctx,
+ const SWvertex *v0, const SWvertex *v1,
+ const SWvertex *v2, const SWvertex *v3 )
+{
+ if (SWRAST_DEBUG) {
+ _mesa_debug(ctx, "_swrast_Quad\n");
+ _swrast_print_vertex( ctx, v0 );
+ _swrast_print_vertex( ctx, v1 );
+ _swrast_print_vertex( ctx, v2 );
+ _swrast_print_vertex( ctx, v3 );
+ }
+ SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v3 );
+ SWRAST_CONTEXT(ctx)->Triangle( ctx, v1, v2, v3 );
+}
+
+void
+_swrast_Triangle( GLcontext *ctx, const SWvertex *v0,
+ const SWvertex *v1, const SWvertex *v2 )
+{
+ if (SWRAST_DEBUG) {
+ _mesa_debug(ctx, "_swrast_Triangle\n");
+ _swrast_print_vertex( ctx, v0 );
+ _swrast_print_vertex( ctx, v1 );
+ _swrast_print_vertex( ctx, v2 );
+ }
+ SWRAST_CONTEXT(ctx)->Triangle( ctx, v0, v1, v2 );
+}
+
+void
+_swrast_Line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
+{
+ if (SWRAST_DEBUG) {
+ _mesa_debug(ctx, "_swrast_Line\n");
+ _swrast_print_vertex( ctx, v0 );
+ _swrast_print_vertex( ctx, v1 );
+ }
+ SWRAST_CONTEXT(ctx)->Line( ctx, v0, v1 );
+}
+
+void
+_swrast_Point( GLcontext *ctx, const SWvertex *v0 )
+{
+ if (SWRAST_DEBUG) {
+ _mesa_debug(ctx, "_swrast_Point\n");
+ _swrast_print_vertex( ctx, v0 );
+ }
+ SWRAST_CONTEXT(ctx)->Point( ctx, v0 );
+}
+
+void
+_swrast_InvalidateState( GLcontext *ctx, GLbitfield new_state )
+{
+ if (SWRAST_DEBUG) {
+ _mesa_debug(ctx, "_swrast_InvalidateState\n");
+ }
+ SWRAST_CONTEXT(ctx)->InvalidateState( ctx, new_state );
+}
+
+void
+_swrast_ResetLineStipple( GLcontext *ctx )
+{
+ if (SWRAST_DEBUG) {
+ _mesa_debug(ctx, "_swrast_ResetLineStipple\n");
+ }
+ SWRAST_CONTEXT(ctx)->StippleCounter = 0;
+}
+
+void
+_swrast_allow_vertex_fog( GLcontext *ctx, GLboolean value )
+{
+ if (SWRAST_DEBUG) {
+ _mesa_debug(ctx, "_swrast_allow_vertex_fog %d\n", value);
+ }
+ SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
+ SWRAST_CONTEXT(ctx)->AllowVertexFog = value;
+}
+
+void
+_swrast_allow_pixel_fog( GLcontext *ctx, GLboolean value )
+{
+ if (SWRAST_DEBUG) {
+ _mesa_debug(ctx, "_swrast_allow_pixel_fog %d\n", value);
+ }
+ SWRAST_CONTEXT(ctx)->InvalidateState( ctx, _NEW_HINT );
+ SWRAST_CONTEXT(ctx)->AllowPixelFog = value;
+}
+
+
+GLboolean
+_swrast_CreateContext( GLcontext *ctx )
+{
+ GLuint i;
+ SWcontext *swrast = (SWcontext *)CALLOC(sizeof(SWcontext));
+
+ if (SWRAST_DEBUG) {
+ _mesa_debug(ctx, "_swrast_CreateContext\n");
+ }
+
+ if (!swrast)
+ return GL_FALSE;
+
+ swrast->NewState = ~0;
+
+ swrast->choose_point = _swrast_choose_point;
+ swrast->choose_line = _swrast_choose_line;
+ swrast->choose_triangle = _swrast_choose_triangle;
+
+ swrast->InvalidatePointMask = _SWRAST_NEW_POINT;
+ swrast->InvalidateLineMask = _SWRAST_NEW_LINE;
+ swrast->InvalidateTriangleMask = _SWRAST_NEW_TRIANGLE;
+
+ swrast->Point = _swrast_validate_point;
+ swrast->Line = _swrast_validate_line;
+ swrast->Triangle = _swrast_validate_triangle;
+ swrast->InvalidateState = _swrast_sleep;
+ swrast->BlendFunc = _swrast_validate_blend_func;
+
+ swrast->AllowVertexFog = GL_TRUE;
+ swrast->AllowPixelFog = GL_TRUE;
+
+ /* Optimized Accum buffer */
+ swrast->_IntegerAccumMode = GL_FALSE;
+ swrast->_IntegerAccumScaler = 0.0;
+
+ for (i = 0; i < MAX_TEXTURE_IMAGE_UNITS; i++)
+ swrast->TextureSample[i] = NULL;
+
+ swrast->SpanArrays = MALLOC_STRUCT(span_arrays);
+ if (!swrast->SpanArrays) {
+ FREE(swrast);
+ return GL_FALSE;
+ }
+
+ /* init point span buffer */
+ swrast->PointSpan.primitive = GL_POINT;
+ swrast->PointSpan.start = 0;
+ swrast->PointSpan.end = 0;
+ swrast->PointSpan.facing = 0;
+ swrast->PointSpan.array = swrast->SpanArrays;
+
+ assert(ctx->Const.MaxTextureUnits > 0);
+ assert(ctx->Const.MaxTextureUnits <= MAX_TEXTURE_UNITS);
+
+ swrast->TexelBuffer = (GLchan *) MALLOC(ctx->Const.MaxTextureUnits *
+ MAX_WIDTH * 4 * sizeof(GLchan));
+ if (!swrast->TexelBuffer) {
+ FREE(swrast->SpanArrays);
+ FREE(swrast);
+ return GL_FALSE;
+ }
+
+ ctx->swrast_context = swrast;
+
+ return GL_TRUE;
+}
+
+void
+_swrast_DestroyContext( GLcontext *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+
+ if (SWRAST_DEBUG) {
+ _mesa_debug(ctx, "_swrast_DestroyContext\n");
+ }
+
+ FREE( swrast->SpanArrays );
+ FREE( swrast->TexelBuffer );
+ FREE( swrast );
+
+ ctx->swrast_context = 0;
+}
+
+
+struct swrast_device_driver *
+_swrast_GetDeviceDriverReference( GLcontext *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ return &swrast->Driver;
+}
+
+void
+_swrast_flush( GLcontext *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ /* flush any pending fragments from rendering points */
+ if (swrast->PointSpan.end > 0) {
+ if (ctx->Visual.rgbMode) {
+ _swrast_write_rgba_span(ctx, &(swrast->PointSpan));
+ }
+ else {
+ _swrast_write_index_span(ctx, &(swrast->PointSpan));
+ }
+ swrast->PointSpan.end = 0;
+ }
+}
+
+void
+_swrast_render_primitive( GLcontext *ctx, GLenum prim )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ if (swrast->Primitive == GL_POINTS && prim != GL_POINTS) {
+ _swrast_flush(ctx);
+ }
+ swrast->Primitive = prim;
+}
+
+
+void
+_swrast_render_start( GLcontext *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ if (swrast->Driver.SpanRenderStart)
+ swrast->Driver.SpanRenderStart( ctx );
+ swrast->PointSpan.end = 0;
+}
+
+void
+_swrast_render_finish( GLcontext *ctx )
+{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ if (swrast->Driver.SpanRenderFinish)
+ swrast->Driver.SpanRenderFinish( ctx );
+
+ _swrast_flush(ctx);
+}
+
+
+#define SWRAST_DEBUG_VERTICES 0
+
+void
+_swrast_print_vertex( GLcontext *ctx, const SWvertex *v )
+{
+ GLuint i;
+
+ if (SWRAST_DEBUG_VERTICES) {
+ _mesa_debug(ctx, "win %f %f %f %f\n",
+ v->win[0], v->win[1], v->win[2], v->win[3]);
+
+ for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
+ if (ctx->Texture.Unit[i]._ReallyEnabled)
+ _mesa_debug(ctx, "texcoord[%d] %f %f %f %f\n", i,
+ v->texcoord[i][0], v->texcoord[i][1],
+ v->texcoord[i][2], v->texcoord[i][3]);
+
+#if CHAN_TYPE == GL_FLOAT
+ _mesa_debug(ctx, "color %f %f %f %f\n",
+ v->color[0], v->color[1], v->color[2], v->color[3]);
+ _mesa_debug(ctx, "spec %f %f %f %f\n",
+ v->specular[0], v->specular[1],
+ v->specular[2], v->specular[3]);
+#else
+ _mesa_debug(ctx, "color %d %d %d %d\n",
+ v->color[0], v->color[1], v->color[2], v->color[3]);
+ _mesa_debug(ctx, "spec %d %d %d %d\n",
+ v->specular[0], v->specular[1],
+ v->specular[2], v->specular[3]);
+#endif
+ _mesa_debug(ctx, "fog %f\n", v->fog);
+ _mesa_debug(ctx, "index %d\n", v->index);
+ _mesa_debug(ctx, "pointsize %f\n", v->pointSize);
+ _mesa_debug(ctx, "\n");
+ }
+}
diff --git a/src/mesa/swrast/s_span.c b/src/mesa/swrast/s_span.c
index c4a725fa197..02901a7ed94 100644
--- a/src/mesa/swrast/s_span.c
+++ b/src/mesa/swrast/s_span.c
@@ -1084,7 +1084,7 @@ _swrast_write_rgba_span( GLcontext *ctx, struct sw_span *span)
const GLbitfield origArrayMask = span->arrayMask;
const GLboolean deferredTexture = !(ctx->Color.AlphaEnabled ||
ctx->FragmentProgram._Active ||
- ctx->ShaderObjects.CurrentProgram);
+ ctx->ShaderObjects._FragmentShaderPresent);
ASSERT(span->primitive == GL_POINT || span->primitive == GL_LINE ||
span->primitive == GL_POLYGON || span->primitive == GL_BITMAP);
@@ -1156,7 +1156,7 @@ _swrast_write_rgba_span( GLcontext *ctx, struct sw_span *span)
interpolate_fog(ctx, span);
/* Compute fragment colors with fragment program or texture lookups */
- if (ctx->ShaderObjects.CurrentProgram != NULL) {
+ if (ctx->ShaderObjects._FragmentShaderPresent) {
if (span->interpMask & SPAN_Z)
_swrast_span_interpolate_z (ctx, span);
_swrast_exec_arbshader (ctx, span);
@@ -1240,7 +1240,7 @@ _swrast_write_rgba_span( GLcontext *ctx, struct sw_span *span)
if (span->interpMask & SPAN_FOG)
interpolate_fog(ctx, span);
- if (ctx->ShaderObjects.CurrentProgram != NULL) {
+ if (ctx->ShaderObjects._FragmentShaderPresent) {
if (span->interpMask & SPAN_Z)
_swrast_span_interpolate_z (ctx, span);
_swrast_exec_arbshader (ctx, span);
diff --git a/src/mesa/tnl/t_vb_arbprogram.c b/src/mesa/tnl/t_vb_arbprogram.c
index 7472b51d701..11a5b654fc9 100644
--- a/src/mesa/tnl/t_vb_arbprogram.c
+++ b/src/mesa/tnl/t_vb_arbprogram.c
@@ -1264,7 +1264,7 @@ run_arb_vertex_program(GLcontext *ctx, struct tnl_pipeline_stage *stage)
GLuint i, j;
GLbitfield outputs;
- if (ctx->ShaderObjects.CurrentProgram != NULL)
+ if (ctx->ShaderObjects._VertexShaderPresent)
return GL_TRUE;
program = (ctx->VertexProgram._Enabled ? ctx->VertexProgram.Current : ctx->_TnlProgram);
@@ -1427,7 +1427,7 @@ validate_vertex_program( GLcontext *ctx, struct tnl_pipeline_stage *stage )
struct arb_vp_machine *m = ARB_VP_MACHINE(stage);
struct vertex_program *program;
- if (ctx->ShaderObjects.CurrentProgram != NULL)
+ if (ctx->ShaderObjects._VertexShaderPresent)
return;
program = (ctx->VertexProgram._Enabled ? ctx->VertexProgram.Current : 0);
diff --git a/src/mesa/tnl/t_vb_arbshader.c b/src/mesa/tnl/t_vb_arbshader.c
index 65304372ddf..a2e6b37cd30 100644
--- a/src/mesa/tnl/t_vb_arbshader.c
+++ b/src/mesa/tnl/t_vb_arbshader.c
@@ -172,10 +172,10 @@ static GLboolean run_arb_vertex_shader (GLcontext *ctx, struct tnl_pipeline_stag
struct gl2_program_intf **pro;
GLsizei i, j;
- pro = ctx->ShaderObjects.CurrentProgram;
- if (pro == NULL)
+ if (!ctx->ShaderObjects._VertexShaderPresent)
return GL_TRUE;
+ pro = ctx->ShaderObjects.CurrentProgram;
(**pro).UpdateFixedUniforms (pro);
for (i = 0; i < vb->Count; i++)
diff --git a/src/mesa/tnl/t_vb_cull.c b/src/mesa/tnl/t_vb_cull.c
index 3a022e84c46..b5ba68dc86d 100644
--- a/src/mesa/tnl/t_vb_cull.c
+++ b/src/mesa/tnl/t_vb_cull.c
@@ -57,7 +57,7 @@ static GLboolean run_cull_stage( GLcontext *ctx,
GLuint count = VB->Count;
GLuint i;
- if (ctx->ShaderObjects.CurrentProgram != NULL)
+ if (ctx->ShaderObjects._VertexShaderPresent)
return GL_TRUE;
if (ctx->VertexProgram._Enabled ||
diff --git a/src/mesa/tnl/t_vb_fog.c b/src/mesa/tnl/t_vb_fog.c
index 2bd9824dc0f..bbee44ebea0 100644
--- a/src/mesa/tnl/t_vb_fog.c
+++ b/src/mesa/tnl/t_vb_fog.c
@@ -148,7 +148,7 @@ run_fog_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
struct fog_stage_data *store = FOG_STAGE_DATA(stage);
GLvector4f *input;
- if (ctx->ShaderObjects.CurrentProgram != NULL)
+ if (ctx->ShaderObjects._VertexShaderPresent)
return GL_TRUE;
if (!ctx->Fog.Enabled || ctx->VertexProgram._Enabled)
diff --git a/src/mesa/tnl/t_vb_light.c b/src/mesa/tnl/t_vb_light.c
index d4c83189c24..4d360007a46 100644
--- a/src/mesa/tnl/t_vb_light.c
+++ b/src/mesa/tnl/t_vb_light.c
@@ -203,7 +203,7 @@ static GLboolean run_lighting( GLcontext *ctx,
GLvector4f *input = ctx->_NeedEyeCoords ? VB->EyePtr : VB->ObjPtr;
GLuint idx;
- if (ctx->ShaderObjects.CurrentProgram != NULL)
+ if (ctx->ShaderObjects._VertexShaderPresent)
return GL_TRUE;
if (!ctx->Light.Enabled || ctx->VertexProgram._Enabled)
@@ -264,7 +264,7 @@ static void validate_lighting( GLcontext *ctx,
{
light_func *tab;
- if (ctx->ShaderObjects.CurrentProgram != NULL)
+ if (ctx->ShaderObjects._VertexShaderPresent)
return;
if (!ctx->Light.Enabled || ctx->VertexProgram._Enabled)
diff --git a/src/mesa/tnl/t_vb_normals.c b/src/mesa/tnl/t_vb_normals.c
index e87a67981e2..edcb4de6e94 100644
--- a/src/mesa/tnl/t_vb_normals.c
+++ b/src/mesa/tnl/t_vb_normals.c
@@ -95,7 +95,7 @@ validate_normal_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
{
struct normal_stage_data *store = NORMAL_STAGE_DATA(stage);
- if (ctx->ShaderObjects.CurrentProgram != NULL) {
+ if (ctx->ShaderObjects._VertexShaderPresent) {
store->NormalTransform = NULL;
return;
}
diff --git a/src/mesa/tnl/t_vb_points.c b/src/mesa/tnl/t_vb_points.c
index d7f9ad687e8..0ad36079170 100644
--- a/src/mesa/tnl/t_vb_points.c
+++ b/src/mesa/tnl/t_vb_points.c
@@ -47,7 +47,7 @@ struct point_stage_data {
static GLboolean
run_point_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
{
- if (ctx->ShaderObjects.CurrentProgram != NULL)
+ if (ctx->ShaderObjects._VertexShaderPresent)
return GL_TRUE;
if (ctx->Point._Attenuated && !ctx->VertexProgram._Enabled) {
diff --git a/src/mesa/tnl/t_vb_program.c b/src/mesa/tnl/t_vb_program.c
index 3908997d71c..06789b97baf 100644
--- a/src/mesa/tnl/t_vb_program.c
+++ b/src/mesa/tnl/t_vb_program.c
@@ -80,7 +80,7 @@ run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage )
struct vertex_program *program = ctx->VertexProgram.Current;
GLuint i;
- if (ctx->ShaderObjects.CurrentProgram != NULL)
+ if (ctx->ShaderObjects._VertexShaderPresent)
return GL_TRUE;
if (!ctx->VertexProgram._Enabled ||
diff --git a/src/mesa/tnl/t_vb_texgen.c b/src/mesa/tnl/t_vb_texgen.c
index 058e7b10b26..bfb7a503691 100644
--- a/src/mesa/tnl/t_vb_texgen.c
+++ b/src/mesa/tnl/t_vb_texgen.c
@@ -488,7 +488,7 @@ static GLboolean run_texgen_stage( GLcontext *ctx,
struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
GLuint i;
- if (ctx->ShaderObjects.CurrentProgram != NULL)
+ if (ctx->ShaderObjects._VertexShaderPresent)
return GL_TRUE;
if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Enabled)
@@ -516,7 +516,7 @@ static void validate_texgen_stage( GLcontext *ctx,
struct texgen_stage_data *store = TEXGEN_STAGE_DATA(stage);
GLuint i;
- if (ctx->ShaderObjects.CurrentProgram != NULL)
+ if (ctx->ShaderObjects._VertexShaderPresent)
return;
if (!ctx->Texture._TexGenEnabled || ctx->VertexProgram._Enabled)
diff --git a/src/mesa/tnl/t_vb_texmat.c b/src/mesa/tnl/t_vb_texmat.c
index 701f27bd8a5..1feb0b750ef 100644
--- a/src/mesa/tnl/t_vb_texmat.c
+++ b/src/mesa/tnl/t_vb_texmat.c
@@ -61,7 +61,7 @@ static GLboolean run_texmat_stage( GLcontext *ctx,
struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
GLuint i;
- if (ctx->ShaderObjects.CurrentProgram != NULL)
+ if (ctx->ShaderObjects._VertexShaderPresent)
return GL_TRUE;
if (!ctx->Texture._TexMatEnabled || ctx->VertexProgram._Enabled)
diff --git a/src/mesa/tnl/t_vb_vertex.c b/src/mesa/tnl/t_vb_vertex.c
index f0694f9a69f..e0a58aaaf3e 100644
--- a/src/mesa/tnl/t_vb_vertex.c
+++ b/src/mesa/tnl/t_vb_vertex.c
@@ -126,7 +126,7 @@ static GLboolean run_vertex_stage( GLcontext *ctx,
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
- if (ctx->ShaderObjects.CurrentProgram != NULL)
+ if (ctx->ShaderObjects._VertexShaderPresent)
return GL_TRUE;
if (ctx->VertexProgram._Enabled)