diff options
author | Paul Berry <[email protected]> | 2013-04-10 07:04:33 -0700 |
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committer | Paul Berry <[email protected]> | 2013-08-01 20:22:48 -0700 |
commit | 05234e707bb811e3807d260c1c6cac59a4f1820f (patch) | |
tree | 97cbce97b0545e600ad314f2da4ed6c13e71b714 /src | |
parent | fc5fa56c86df066514e1ca4eff16c1f179884188 (diff) |
glsl: Require geometry shader inputs to be arrays.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 15 |
1 files changed, 14 insertions, 1 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 4b5645221a4..10c5425e8ee 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -2816,7 +2816,20 @@ ast_declarator_list::hir(exec_list *instructions, "cannot have array type")) { error_emitted = true; } - } + } else if (state->target == geometry_shader) { + /* From section 4.3.4 (Inputs) of the GLSL 1.50 spec: + * + * Geometry shader input variables get the per-vertex values + * written out by vertex shader output variables of the same + * names. Since a geometry shader operates on a set of + * vertices, each input varying variable (or input block, see + * interface blocks below) needs to be declared as an array. + */ + if (!var->type->is_array()) { + _mesa_glsl_error(&loc, state, + "geometry shader inputs must be arrays"); + } + } } /* Integer fragment inputs must be qualified with 'flat'. In GLSL ES, |