diff options
author | Nanley Chery <[email protected]> | 2016-10-05 09:32:52 -0700 |
---|---|---|
committer | Nanley Chery <[email protected]> | 2016-10-05 09:41:21 -0700 |
commit | f315c4f18987dc22d367361c1641a990eded42d6 (patch) | |
tree | 1632eb0841102e5e9dc58eac9cbef6ab4887c5c4 /src | |
parent | e3a1d33077251987f52284afc6d59a154ec4c2bc (diff) |
intel/blorp: Use documented RECTLIST vertex positions
Use the vertex positions described in the PRMs. This has no effect on
rendering but quiets the simulator warnings seen when the vertices
appear out of order.
Signed-off-by: Nanley Chery <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Ben Widawsky <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/intel/blorp/blorp_genX_exec.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/intel/blorp/blorp_genX_exec.h b/src/intel/blorp/blorp_genX_exec.h index eb4a5b9f05a..62f16a3ad7a 100644 --- a/src/intel/blorp/blorp_genX_exec.h +++ b/src/intel/blorp/blorp_genX_exec.h @@ -171,8 +171,8 @@ blorp_emit_vertex_data(struct blorp_batch *batch, uint32_t *size) { const float vertices[] = { - /* v0 */ (float)params->x0, (float)params->y1, - /* v1 */ (float)params->x1, (float)params->y1, + /* v0 */ (float)params->x1, (float)params->y1, + /* v1 */ (float)params->x0, (float)params->y1, /* v2 */ (float)params->x0, (float)params->y0, }; @@ -287,7 +287,7 @@ blorp_emit_vertex_elements(struct blorp_batch *batch, * v2 ------ implied * | | * | | - * v0 ----- v1 + * v1 ----- v0 * * Since the VS is disabled, the clipper loads each VUE directly from * the URB. This is controlled by the 3DSTATE_VERTEX_BUFFERS and |