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authorKenneth Graunke <[email protected]>2014-08-18 17:20:21 -0700
committerKenneth Graunke <[email protected]>2014-08-20 17:31:19 -0700
commitd682ebec0bb8716dfa7747c46d5bfad732ead06c (patch)
treecf80d64d9409e85e6c3ed917731fa307e59e5e76 /src
parent08710281884c02d2d99a5ad447affa246de126f8 (diff)
i965,meta: Stop unlocking the texture to try and prevent deadlocks.
Unlocking the texture is not safe: another thread could come in and grab it. Now that we use a recursive mutex, this should work. This also fixes texture lock deadlocks in the new meta fast clear path. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]> Tested-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/common/meta.c18
-rw-r--r--src/mesa/drivers/dri/i965/brw_blorp_blit.cpp4
2 files changed, 0 insertions, 22 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 485128696c5..90befd42dd0 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -2773,7 +2773,6 @@ copytexsubimage_using_blit_framebuffer(struct gl_context *ctx, GLuint dims,
GLint x, GLint y,
GLsizei width, GLsizei height)
{
- struct gl_texture_object *texObj = texImage->TexObject;
GLuint fbo;
bool success = false;
GLbitfield mask;
@@ -2782,8 +2781,6 @@ copytexsubimage_using_blit_framebuffer(struct gl_context *ctx, GLuint dims,
if (!ctx->Extensions.ARB_framebuffer_object)
return false;
- _mesa_unlock_texture(ctx, texObj);
-
_mesa_meta_begin(ctx, MESA_META_ALL & ~MESA_META_DRAW_BUFFERS);
_mesa_GenFramebuffers(1, &fbo);
@@ -2834,7 +2831,6 @@ copytexsubimage_using_blit_framebuffer(struct gl_context *ctx, GLuint dims,
success = mask == 0x0;
out:
- _mesa_lock_texture(ctx, texObj);
_mesa_DeleteFramebuffers(1, &fbo);
_mesa_meta_end(ctx);
return success;
@@ -2852,7 +2848,6 @@ _mesa_meta_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
GLint x, GLint y,
GLsizei width, GLsizei height)
{
- struct gl_texture_object *texObj = texImage->TexObject;
GLenum format, type;
GLint bpp;
void *buf;
@@ -2897,8 +2892,6 @@ _mesa_meta_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
return;
}
- _mesa_unlock_texture(ctx, texObj); /* need to unlock first */
-
/*
* Read image from framebuffer (disable pixel transfer ops)
*/
@@ -2927,8 +2920,6 @@ _mesa_meta_CopyTexSubImage(struct gl_context *ctx, GLuint dims,
_mesa_meta_end(ctx);
- _mesa_lock_texture(ctx, texObj); /* re-lock */
-
free(buf);
}
@@ -3206,12 +3197,9 @@ _mesa_meta_GetTexImage(struct gl_context *ctx,
struct gl_texture_image *texImage)
{
if (_mesa_is_format_compressed(texImage->TexFormat)) {
- struct gl_texture_object *texObj = texImage->TexObject;
GLuint slice;
bool result;
- /* Need to unlock the texture here to prevent deadlock... */
- _mesa_unlock_texture(ctx, texObj);
for (slice = 0; slice < texImage->Depth; slice++) {
void *dst;
if (texImage->TexObject->Target == GL_TEXTURE_2D_ARRAY
@@ -3236,8 +3224,6 @@ _mesa_meta_GetTexImage(struct gl_context *ctx,
if (!result)
break;
}
- /* ... and relock it */
- _mesa_lock_texture(ctx, texObj);
if (result)
return;
@@ -3539,15 +3525,11 @@ _mesa_meta_ClearTexSubImage(struct gl_context *ctx,
{
bool res;
- _mesa_unlock_texture(ctx, texImage->TexObject);
-
res = cleartexsubimage_using_fbo(ctx, texImage,
xoffset, yoffset, zoffset,
width, height, depth,
clearValue);
- _mesa_lock_texture(ctx, texImage->TexObject);
-
if (res)
return;
diff --git a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
index 1cf2d186462..92c92aa6e00 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
+++ b/src/mesa/drivers/dri/i965/brw_blorp_blit.cpp
@@ -266,8 +266,6 @@ brw_blorp_copytexsubimage(struct brw_context *brw,
int dst_slice = slice + dst_image->TexObject->MinLayer + dst_image->Face;
int dst_level = dst_image->Level + dst_image->TexObject->MinLevel;
- _mesa_unlock_texture(ctx, dst_image->TexObject);
-
brw_blorp_blit_miptrees(brw,
src_mt, src_irb->mt_level, src_irb->mt_layer,
dst_mt, dst_level, dst_slice,
@@ -275,8 +273,6 @@ brw_blorp_copytexsubimage(struct brw_context *brw,
dstX0, dstY0, dstX1, dstY1,
GL_NEAREST, false, mirror_y);
- _mesa_lock_texture(ctx, dst_image->TexObject);
-
/* If we're copying to a packed depth stencil texture and the source
* framebuffer has separate stencil, we need to also copy the stencil data
* over.