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authorIan Romanick <[email protected]>2014-09-10 10:54:55 -0700
committerEmil Velikov <[email protected]>2014-09-27 18:56:39 +0100
commitd556ed889d656639dc26d82d0d54467cb57210af (patch)
treec279f4337aba64d60c4e3a4c5c706c8af2f677e7 /src
parentd9444533aa0839b9661da8f98c0052f7c6ee5207 (diff)
glsl: Round struct size up to at least 16 bytes
Per rule #9, the size of the structure is vec4 aligned. The MAX2 in the loop ensures that sizes >= 16 bytes are vec4 aligned. The new MAX2 after the loop ensures that sizes < 16 bytes are vec4 aligned. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=82932 Cc: [email protected] (cherry picked from commit 2ab71e1486e76722154b48faef8216ff8173fd30)
Diffstat (limited to 'src')
-rw-r--r--src/glsl/glsl_types.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp
index 66e9b133086..56b96f5acf3 100644
--- a/src/glsl/glsl_types.cpp
+++ b/src/glsl/glsl_types.cpp
@@ -965,7 +965,7 @@ glsl_type::std140_size(bool row_major) const
if (field_type->is_record() && (i + 1 < this->length))
size = glsl_align(size, 16);
}
- size = glsl_align(size, max_align);
+ size = glsl_align(size, MAX2(max_align, 16));
return size;
}