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authorCarl Worth <[email protected]>2010-07-21 11:23:51 -0700
committerCarl Worth <[email protected]>2010-07-21 11:42:27 -0700
commitc24bcad9f88379ffba9e2f0ff92f22cdf60c2927 (patch)
tree0763d225cdac2ad5e8728c7a52c822ea6cc41267 /src
parentf38d15b80d4e4c8ecb7a76087cdc49835f0aa271 (diff)
glsl: Correctly handle unary plus operator.
Previously, any occurence of the unary plus operator would trigger a bogus type mismatch error. Fix this by making the ast_plus case look more like the ast_neg case as far as type-checking is concerned. With this change the shaders/CorrectPreprocess8.frag test in piglit now passes.
Diffstat (limited to 'src')
-rw-r--r--src/glsl/ast_to_hir.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 5cadcd19461..e9257eee289 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -660,9 +660,9 @@ ast_expression::hir(exec_list *instructions,
case ast_plus:
op[0] = this->subexpressions[0]->hir(instructions, state);
- error_emitted = op[0]->type->is_error();
- if (type->is_error())
- op[0]->type = type;
+ type = unary_arithmetic_result_type(op[0]->type, state, & loc);
+
+ error_emitted = type->is_error();
result = op[0];
break;