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authorYuanhan Liu <[email protected]>2012-02-23 14:19:18 +0800
committerYuanhan Liu <[email protected]>2012-03-05 10:39:54 +0800
commit9962280c332aba4b945b73ae19862041a7053a71 (patch)
treeb6f776495f32b1b8da90b6b219c58f3e09e74c75 /src
parentbefcce264c8bf8fdac233e6a01cadc595a1d11d3 (diff)
tnl: let _TNL_ATTRIB_POINTSIZE do not depend on ctx->VertexProgram._Enabled
We may specify the point size in a glsl vertex shader. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=46311 piglit: glsl-vs-point-size NOTE: This is a candidate for stable release branches. Signed-off-by: Yuanhan Liu <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/tnl/t_context.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c
index ede1d742835..dbda7a5fc47 100644
--- a/src/mesa/tnl/t_context.c
+++ b/src/mesa/tnl/t_context.c
@@ -170,8 +170,7 @@ _tnl_InvalidateState( struct gl_context *ctx, GLuint new_state )
if (ctx->RenderMode == GL_FEEDBACK)
tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_TEX0);
- if (ctx->Point._Attenuated ||
- (ctx->VertexProgram._Enabled && ctx->VertexProgram.PointSizeEnabled))
+ if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled)
tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_POINTSIZE);
/* check for varying vars which are written by the vertex program */