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authorChristoph Bumiller <[email protected]>2010-04-11 11:36:34 +0200
committerChristoph Bumiller <[email protected]>2010-04-11 11:44:12 +0200
commit948e9f7c887158835c82881c73d4f728937d19f7 (patch)
tree1cd7d9dbb90100033e57ab72fc3f98d905c060b1 /src
parent870a9d643b1f256e6a379d96a325284dd2f7eeea (diff)
nv50: fix texture relocs
The new address should go to TIC entries 1, 2 instead of entry 0. Also, using PIPE_SHADER_* for the program type was wrong, they're ordered like the tesla method now, sorry for the confusion.
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/nv50/nv50_tex.c50
1 files changed, 27 insertions, 23 deletions
diff --git a/src/gallium/drivers/nv50/nv50_tex.c b/src/gallium/drivers/nv50/nv50_tex.c
index 2c628db97da..5ea0c1d7264 100644
--- a/src/gallium/drivers/nv50/nv50_tex.c
+++ b/src/gallium/drivers/nv50/nv50_tex.c
@@ -183,8 +183,10 @@ nv50_validate_textures(struct nv50_context *nv50, struct nouveau_stateobj *so,
struct nv50_miptree *mt =
nv50_miptree(view->pipe.texture);
+ tic2 &= ~NV50TIC_0_2_NORMALIZED_COORDS;
if (nv50->sampler[p][unit]->normalized)
tic2 |= NV50TIC_0_2_NORMALIZED_COORDS;
+ view->tic[2] = tic2;
so_data (so, view->tic[0]);
so_reloc (so, mt->base.bo, 0, rll, 0, 0);
@@ -214,37 +216,39 @@ nv50_validate_textures(struct nv50_context *nv50, struct nouveau_stateobj *so,
return TRUE;
}
-void
-nv50_tex_relocs(struct nv50_context *nv50)
+static void
+nv50_emit_texture_relocs(struct nv50_context *nv50, int prog)
{
- struct nouveau_channel *chan = nv50->screen->tesla->channel;
- int p, unit;
+ struct nouveau_channel *chan = nv50->screen->base.channel;
+ struct nouveau_bo *tic = nv50->screen->tic;
+ int unit;
- p = PIPE_SHADER_FRAGMENT;
- for (unit = 0; unit < nv50->sampler_view_nr[p]; unit++) {
- struct pipe_sampler_view *view = nv50->sampler_views[p][unit];
- if (!view)
- continue;
- nouveau_reloc_emit(chan, nv50->screen->tic,
- ((p * 32) + unit) * 32, NULL,
- nv50_miptree(view->texture)->base.bo, 0, 0,
- NOUVEAU_BO_VRAM | NOUVEAU_BO_LOW |
- NOUVEAU_BO_RD, 0, 0);
- }
+ for (unit = 0; unit < nv50->sampler_view_nr[prog]; unit++) {
+ struct nv50_sampler_view *view;
+ struct nv50_miptree *mt;
+ const unsigned base = ((prog * 32) + unit) * 32;
- p = PIPE_SHADER_VERTEX;
- for (unit = 0; unit < nv50->sampler_view_nr[p]; unit++) {
- struct pipe_sampler_view *view = nv50->sampler_views[p][unit];
+ view = nv50_sampler_view(nv50->sampler_views[prog][unit]);
if (!view)
continue;
- nouveau_reloc_emit(chan, nv50->screen->tic,
- ((p * 32) + unit) * 32, NULL,
- nv50_miptree(view->texture)->base.bo, 0, 0,
- NOUVEAU_BO_VRAM | NOUVEAU_BO_LOW |
- NOUVEAU_BO_RD, 0, 0);
+ mt = nv50_miptree(view->pipe.texture);
+
+ nouveau_reloc_emit(chan, tic, base + 4, NULL, mt->base.bo, 0, 0,
+ NOUVEAU_BO_VRAM | NOUVEAU_BO_RD |
+ NOUVEAU_BO_LOW, 0, 0);
+ nouveau_reloc_emit(chan, tic, base + 8, NULL, mt->base.bo, 0, 0,
+ NOUVEAU_BO_VRAM | NOUVEAU_BO_RD |
+ NOUVEAU_BO_HIGH, view->tic[2], view->tic[2]);
}
}
+void
+nv50_tex_relocs(struct nv50_context *nv50)
+{
+ nv50_emit_texture_relocs(nv50, 2); /* FP */
+ nv50_emit_texture_relocs(nv50, 0); /* VP */
+}
+
struct nouveau_stateobj *
nv50_tex_validate(struct nv50_context *nv50)
{