diff options
author | Marek Olšák <[email protected]> | 2015-10-09 01:14:12 +0200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2015-10-17 21:40:03 +0200 |
commit | 938a1bee34cc8e0c22a9b99c6b3d247b88e94cc2 (patch) | |
tree | 1be7eabff47dc5f6edf9f713d4a404a9386d872e /src | |
parent | b0167809f1e88f3676db78b1c1934aea35e55be5 (diff) |
radeonsi: unify shader create functions
The shader specifies the processor type, so use that instead.
Reviewed-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/radeonsi/si_state_shaders.c | 49 |
1 files changed, 9 insertions, 40 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index cc053bb6ef2..c1d61d527cb 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -647,9 +647,8 @@ static int si_shader_select(struct pipe_context *ctx, return 0; } -static void *si_create_shader_state(struct pipe_context *ctx, - const struct pipe_shader_state *state, - unsigned pipe_shader_type) +static void *si_create_shader_selector(struct pipe_context *ctx, + const struct pipe_shader_state *state) { struct si_screen *sscreen = (struct si_screen *)ctx->screen; struct si_shader_selector *sel = CALLOC_STRUCT(si_shader_selector); @@ -658,7 +657,6 @@ static void *si_create_shader_state(struct pipe_context *ctx, if (!sel) return NULL; - sel->type = pipe_shader_type; sel->tokens = tgsi_dup_tokens(state->tokens); if (!sel->tokens) { FREE(sel); @@ -667,6 +665,7 @@ static void *si_create_shader_state(struct pipe_context *ctx, sel->so = state->stream_output; tgsi_scan_shader(state->tokens, &sel->info); + sel->type = util_pipe_shader_from_tgsi_processor(sel->info.processor); p_atomic_inc(&sscreen->b.num_shaders_created); /* First set which opcode uses which (i,j) pair. */ @@ -697,7 +696,7 @@ static void *si_create_shader_state(struct pipe_context *ctx, sel->info.uses_linear_centroid + sel->info.uses_linear_sample >= 2; - switch (pipe_shader_type) { + switch (sel->type) { case PIPE_SHADER_GEOMETRY: sel->gs_output_prim = sel->info.properties[TGSI_PROPERTY_GS_OUTPUT_PRIM]; @@ -763,36 +762,6 @@ static void *si_create_shader_state(struct pipe_context *ctx, return sel; } -static void *si_create_fs_state(struct pipe_context *ctx, - const struct pipe_shader_state *state) -{ - return si_create_shader_state(ctx, state, PIPE_SHADER_FRAGMENT); -} - -static void *si_create_gs_state(struct pipe_context *ctx, - const struct pipe_shader_state *state) -{ - return si_create_shader_state(ctx, state, PIPE_SHADER_GEOMETRY); -} - -static void *si_create_vs_state(struct pipe_context *ctx, - const struct pipe_shader_state *state) -{ - return si_create_shader_state(ctx, state, PIPE_SHADER_VERTEX); -} - -static void *si_create_tcs_state(struct pipe_context *ctx, - const struct pipe_shader_state *state) -{ - return si_create_shader_state(ctx, state, PIPE_SHADER_TESS_CTRL); -} - -static void *si_create_tes_state(struct pipe_context *ctx, - const struct pipe_shader_state *state) -{ - return si_create_shader_state(ctx, state, PIPE_SHADER_TESS_EVAL); -} - /** * Normally, we only emit 1 viewport and 1 scissor if no shader is using * the VIEWPORT_INDEX output, and emitting the other viewports and scissors @@ -1613,11 +1582,11 @@ void si_init_shader_functions(struct si_context *sctx) si_init_atom(sctx, &sctx->spi_map, &sctx->atoms.s.spi_map, si_emit_spi_map); si_init_atom(sctx, &sctx->spi_ps_input, &sctx->atoms.s.spi_ps_input, si_emit_spi_ps_input); - sctx->b.b.create_vs_state = si_create_vs_state; - sctx->b.b.create_tcs_state = si_create_tcs_state; - sctx->b.b.create_tes_state = si_create_tes_state; - sctx->b.b.create_gs_state = si_create_gs_state; - sctx->b.b.create_fs_state = si_create_fs_state; + sctx->b.b.create_vs_state = si_create_shader_selector; + sctx->b.b.create_tcs_state = si_create_shader_selector; + sctx->b.b.create_tes_state = si_create_shader_selector; + sctx->b.b.create_gs_state = si_create_shader_selector; + sctx->b.b.create_fs_state = si_create_shader_selector; sctx->b.b.bind_vs_state = si_bind_vs_shader; sctx->b.b.bind_tcs_state = si_bind_tcs_shader; |