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authorBrian Paul <[email protected]>2004-11-25 23:22:56 +0000
committerBrian Paul <[email protected]>2004-11-25 23:22:56 +0000
commit936028f8b0db83595fda77ed4b9f30452cdf9c8b (patch)
tree051a3f0aa39c87fbf036d1529e84afc95cef829f /src
parentb653aaede5abf39f91f9d1152bb411572950184f (diff)
Started some assorted clean-ups in #defines, typedefs, etc.
Next: move all the Windows/WGL stuff into the drivers/windows/ directory.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/glheader.h72
-rw-r--r--src/mesa/main/imports.h14
2 files changed, 44 insertions, 42 deletions
diff --git a/src/mesa/main/glheader.h b/src/mesa/main/glheader.h
index 5068e90c609..0266b77f1b0 100644
--- a/src/mesa/main/glheader.h
+++ b/src/mesa/main/glheader.h
@@ -20,7 +20,7 @@
/*
* Mesa 3-D graphics library
- * Version: 6.2
+ * Version: 6.3
*
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
*
@@ -70,20 +70,23 @@
#include <stdarg.h>
+/* This is no longer uses since we dumped autoconf/automake! */
#ifdef HAVE_CONFIG_H
#include "conf.h"
#endif
#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__) && !defined(BUILD_FOR_SNAP)
-# define __WIN32__
-# define finite _finite
+# define __WIN32__
+# define finite _finite
#endif
#if defined(__WATCOMC__)
-# define finite _finite
+# define finite _finite
+# pragma disable_message(201) /* Disable unreachable code warnings */
#endif
+
#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP)
# if !defined(__GNUC__) /* mingw environment */
# pragma warning( disable : 4068 ) /* unknown pragma */
@@ -133,23 +136,20 @@
# define GLWINAPIV
#endif /* WIN32 / CYGWIN bracket */
-/* compatibility guard so we don't need to change client code */
+/* XXX why is this here?
+ * It should probaby be somewhere in src/mesa/drivers/windows/
+ */
+/* compatibility guard so we don't need to change client code */
#if defined(_WIN32) && !defined(_WINDEF_) && !defined(_WINDEF_H) && !defined(_GNU_H_WINDOWS32_BASE) && !defined(OPENSTEP) && !defined(__CYGWIN__) && !defined(BUILD_FOR_SNAP)
-#if 0
-# define CALLBACK GLCALLBACK
-typedef void *HGLRC;
-typedef void *HDC;
-#endif
typedef int (GLAPIENTRY *PROC)();
typedef unsigned long COLORREF;
#endif
-/* Make sure we include glext.h from gl.h */
-#define GL_GLEXT_PROTOTYPES
-
-
+/* XXX why is this here?
+ * It should probaby be somewhere in src/mesa/drivers/windows/
+ */
#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_WINGDI_H) && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) && !defined(BUILD_FOR_SNAP)
# define WGL_FONT_LINES 0
# define WGL_FONT_POLYGONS 1
@@ -192,23 +192,13 @@ typedef struct tagPIXELFORMATDESCRIPTOR PIXELFORMATDESCRIPTOR, *PPIXELFORMATDESC
#define LE32_TO_CPU( x ) CPU_TO_LE32( x )
-/* This is a macro on IRIX */
-#ifdef _P
-#undef _P
-#endif
-
-
-
+#define GL_GLEXT_PROTOTYPES
#include "GL/gl.h"
#include "GL/glext.h"
-#ifndef CAPI
-#if defined(WIN32) && !defined(BUILD_FOR_SNAP)
+#if !defined(CAPI) && defined(WIN32) && !defined(BUILD_FOR_SNAP)
#define CAPI _cdecl
-#else
-#define CAPI
-#endif
#endif
#include <GL/internal/glcore.h>
@@ -258,9 +248,9 @@ typedef GLushort GLhalfARB;
-/* Disable unreachable code warnings for Watcom C++ */
-#ifdef __WATCOMC__
-#pragma disable_message(201)
+/* This is a macro on IRIX */
+#ifdef _P
+#undef _P
#endif
@@ -313,6 +303,16 @@ typedef GLushort GLhalfARB;
#endif
+/* If we build the library with gcc's -fvisibility=hidden flag, we'll
+ * use the PUBLIC macro to mark functions that are to be exported.
+ */
+#if defined(__GNUC__) && (__GNUC__ * 100 + __GNUC_MINOR__) >= 303
+# define PUBLIC __attribute__((visibility("default")))
+#else
+# define PUBLIC
+#endif
+
+
/* Some compilers don't like some of Mesa's const usage */
#ifdef NO_CONST
# define CONST
@@ -331,22 +331,10 @@ typedef GLushort GLhalfARB;
#if !defined __GNUC__ || __GNUC__ < 3
-# define __builtin_expect(x, y) x
+# define __builtin_expect(x, y) x
#endif
-
-/**
- * Sometimes we treat GLfloats as GLints. On x86 systems, moving a float
- * as a int (thereby using integer registers instead of FP registers) is
- * a performance win. Typically, this can be done with ordinary casts.
- * But with gcc's -fstrict-aliasing flag (which defaults to on in gcc 3.0)
- * these casts generate warnings.
- * The following union typedef is used to solve that.
- */
-typedef union { GLfloat f; GLint i; } fi_type;
-
-
#include "config.h"
#endif /* GLHEADER_H */
diff --git a/src/mesa/main/imports.h b/src/mesa/main/imports.h
index a928b20ad56..b69b5fa31a1 100644
--- a/src/mesa/main/imports.h
+++ b/src/mesa/main/imports.h
@@ -198,6 +198,20 @@ extern void _ext_mesa_free_pixelbuffer( void *pb );
/*@}*/
+/**********************************************************************/
+
+
+/**
+ * Sometimes we treat GLfloats as GLints. On x86 systems, moving a float
+ * as a int (thereby using integer registers instead of FP registers) is
+ * a performance win. Typically, this can be done with ordinary casts.
+ * But with gcc's -fstrict-aliasing flag (which defaults to on in gcc 3.0)
+ * these casts generate warnings.
+ * The following union typedef is used to solve that.
+ */
+typedef union { GLfloat f; GLint i; } fi_type;
+
+
/**********************************************************************
* Math macros