diff options
author | Tom Stellard <[email protected]> | 2016-11-16 21:21:15 +0000 |
---|---|---|
committer | Tom Stellard <[email protected]> | 2016-11-17 18:32:35 +0000 |
commit | 929fcee47e46781c57f2a354ce0a013915c033d1 (patch) | |
tree | c63f376d20b0afaf8c4e94a3352e674e0622dc04 /src | |
parent | 9702f9136646acc6981880faa3962a11aab1a603 (diff) |
mesa: Add missing call to _mesa_unlock_debug_state(ctx); v2
cd724208d3e1e3307f84a794f2c1fc83b69ccf8a added a call to
_mesa_lock_debug_state(ctx) but wasn't unlocking the debug state.
This fixes a hang in glsl-fs-loop piglit test with MESA_DEBUG=context.
v2:
- Remove unrelated changes.
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/debug_output.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/mesa/main/debug_output.c b/src/mesa/main/debug_output.c index 4e9209b2377..48dbbb31e5a 100644 --- a/src/mesa/main/debug_output.c +++ b/src/mesa/main/debug_output.c @@ -1282,12 +1282,14 @@ _mesa_init_debug_output(struct gl_context *ctx) */ struct gl_debug_state *debug = _mesa_lock_debug_state(ctx); if (!debug) { - return; + goto done; } debug->DebugOutput = GL_TRUE; debug->LogToStderr = GL_TRUE; ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT; } +done: + _mesa_unlock_debug_state(ctx); } |