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authorTom Stellard <[email protected]>2016-11-16 21:21:15 +0000
committerTom Stellard <[email protected]>2016-11-17 18:32:35 +0000
commit929fcee47e46781c57f2a354ce0a013915c033d1 (patch)
treec63f376d20b0afaf8c4e94a3352e674e0622dc04 /src
parent9702f9136646acc6981880faa3962a11aab1a603 (diff)
mesa: Add missing call to _mesa_unlock_debug_state(ctx); v2
cd724208d3e1e3307f84a794f2c1fc83b69ccf8a added a call to _mesa_lock_debug_state(ctx) but wasn't unlocking the debug state. This fixes a hang in glsl-fs-loop piglit test with MESA_DEBUG=context. v2: - Remove unrelated changes. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/debug_output.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/mesa/main/debug_output.c b/src/mesa/main/debug_output.c
index 4e9209b2377..48dbbb31e5a 100644
--- a/src/mesa/main/debug_output.c
+++ b/src/mesa/main/debug_output.c
@@ -1282,12 +1282,14 @@ _mesa_init_debug_output(struct gl_context *ctx)
*/
struct gl_debug_state *debug = _mesa_lock_debug_state(ctx);
if (!debug) {
- return;
+ goto done;
}
debug->DebugOutput = GL_TRUE;
debug->LogToStderr = GL_TRUE;
ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT;
}
+done:
+ _mesa_unlock_debug_state(ctx);
}