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authorKenneth Graunke <[email protected]>2015-07-27 14:19:31 -0700
committerKenneth Graunke <[email protected]>2015-12-22 17:22:14 -0800
commit7738f3a988bfa27a7c48c364cfa2d51c0b57e5d9 (patch)
treefd8d569fdf2d885afc66968ffa18223c458d181c /src
parent794eb9d7270456ab3d2cadbaf302192eca7f4dbc (diff)
i965: Enable ARB_tessellation_shader on Gen8+.
Everything is in place and I'm not aware of any further issues. Tested with: - Piglit - Tessmark - Unigine Heaven - Shadow of Mordor - GRID Autosport I have patches to backport this to Haswell, Ivybridge, and Baytrail as well (the first Intel hardware to support tessellation), but there are still a lot of GPU hangs left to debug. So that will come later. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/intel_extensions.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/intel_extensions.c b/src/mesa/drivers/dri/i965/intel_extensions.c
index 24761a70638..06672c1b4db 100644
--- a/src/mesa/drivers/dri/i965/intel_extensions.c
+++ b/src/mesa/drivers/dri/i965/intel_extensions.c
@@ -362,6 +362,7 @@ intelInitExtensions(struct gl_context *ctx)
if (brw->gen >= 8) {
ctx->Extensions.ARB_stencil_texturing = true;
+ ctx->Extensions.ARB_tessellation_shader = true;
}
if (brw->gen >= 9) {