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authorMarek Olšák <[email protected]>2017-07-25 17:34:52 +0200
committerMarek Olšák <[email protected]>2017-07-28 00:24:39 +0200
commit7257c171e9eadc05903140cffa26a253f0d0178a (patch)
tree159e2e50514f3b17bc44bc35b156e447eb9875a7 /src
parent06e20c4b8c59104b789981e6d98f3d13bfa8d69f (diff)
st/mesa: always unconditionally revalidate main framebuffer after SwapBuffers
This fixes the black Feral launcher window. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101867 Cc: 17.2 <[email protected]> Tested-by: Edmondo Tommasina <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/state_tracker/st_manager.c10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_manager.c b/src/mesa/state_tracker/st_manager.c
index 97bf89fc655..62924b099e9 100644
--- a/src/mesa/state_tracker/st_manager.c
+++ b/src/mesa/state_tracker/st_manager.c
@@ -642,6 +642,16 @@ st_context_flush(struct st_context_iface *stctxi, unsigned flags,
if (flags & ST_FLUSH_FRONT)
st_manager_flush_frontbuffer(st);
+
+ /* DRI3 changes the framebuffer after SwapBuffers, but we need to invoke
+ * st_manager_validate_framebuffers to notice that.
+ *
+ * Set gfx_shaders_may_be_dirty to invoke st_validate_state in the next
+ * draw call, which will invoke st_manager_validate_framebuffers, but it
+ * won't dirty states if there is no change.
+ */
+ if (flags & ST_FLUSH_END_OF_FRAME)
+ st->gfx_shaders_may_be_dirty = true;
}
static boolean