diff options
author | Eric Anholt <[email protected]> | 2015-08-04 10:43:58 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2015-08-18 17:40:21 -0700 |
commit | 6ff3341fc77c8e22a62505eb374938db3c95144f (patch) | |
tree | 0cba9fc15dfcaf2a99b06ef1d81a2e722d492818 /src | |
parent | fdacadc87c708b519a8a4e35b1d551773ca95f4c (diff) |
mesa: Move varying slots and FS output names to shader_enums.h
They're used by glsl_to_nir.cpp, and I want to use them in TGSI-to-NIR as
well (our use of the var->index slot to store slot properties no longer
works since it got truncated).
The *_MAX defines are left in mtypes.h, because they depend on config.h.
Acked-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/glsl/shader_enums.h | 98 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 110 |
2 files changed, 102 insertions, 106 deletions
diff --git a/src/glsl/shader_enums.h b/src/glsl/shader_enums.h index 3c3941645f0..c6f4678f56f 100644 --- a/src/glsl/shader_enums.h +++ b/src/glsl/shader_enums.h @@ -46,6 +46,85 @@ typedef enum #define MESA_SHADER_STAGES (MESA_SHADER_COMPUTE + 1) /** + * Indexes for vertex shader outputs, geometry shader inputs/outputs, and + * fragment shader inputs. + * + * Note that some of these values are not available to all pipeline stages. + * + * When this enum is updated, the following code must be updated too: + * - vertResults (in prog_print.c's arb_output_attrib_string()) + * - fragAttribs (in prog_print.c's arb_input_attrib_string()) + * - _mesa_varying_slot_in_fs() + */ +typedef enum +{ + VARYING_SLOT_POS, + VARYING_SLOT_COL0, /* COL0 and COL1 must be contiguous */ + VARYING_SLOT_COL1, + VARYING_SLOT_FOGC, + VARYING_SLOT_TEX0, /* TEX0-TEX7 must be contiguous */ + VARYING_SLOT_TEX1, + VARYING_SLOT_TEX2, + VARYING_SLOT_TEX3, + VARYING_SLOT_TEX4, + VARYING_SLOT_TEX5, + VARYING_SLOT_TEX6, + VARYING_SLOT_TEX7, + VARYING_SLOT_PSIZ, /* Does not appear in FS */ + VARYING_SLOT_BFC0, /* Does not appear in FS */ + VARYING_SLOT_BFC1, /* Does not appear in FS */ + VARYING_SLOT_EDGE, /* Does not appear in FS */ + VARYING_SLOT_CLIP_VERTEX, /* Does not appear in FS */ + VARYING_SLOT_CLIP_DIST0, + VARYING_SLOT_CLIP_DIST1, + VARYING_SLOT_PRIMITIVE_ID, /* Does not appear in VS */ + VARYING_SLOT_LAYER, /* Appears as VS or GS output */ + VARYING_SLOT_VIEWPORT, /* Appears as VS or GS output */ + VARYING_SLOT_FACE, /* FS only */ + VARYING_SLOT_PNTC, /* FS only */ + VARYING_SLOT_TESS_LEVEL_OUTER, /* Only appears as TCS output. */ + VARYING_SLOT_TESS_LEVEL_INNER, /* Only appears as TCS output. */ + VARYING_SLOT_VAR0, /* First generic varying slot */ +} gl_varying_slot; + + +/** + * Bitflags for varying slots. + */ +/*@{*/ +#define VARYING_BIT_POS BITFIELD64_BIT(VARYING_SLOT_POS) +#define VARYING_BIT_COL0 BITFIELD64_BIT(VARYING_SLOT_COL0) +#define VARYING_BIT_COL1 BITFIELD64_BIT(VARYING_SLOT_COL1) +#define VARYING_BIT_FOGC BITFIELD64_BIT(VARYING_SLOT_FOGC) +#define VARYING_BIT_TEX0 BITFIELD64_BIT(VARYING_SLOT_TEX0) +#define VARYING_BIT_TEX1 BITFIELD64_BIT(VARYING_SLOT_TEX1) +#define VARYING_BIT_TEX2 BITFIELD64_BIT(VARYING_SLOT_TEX2) +#define VARYING_BIT_TEX3 BITFIELD64_BIT(VARYING_SLOT_TEX3) +#define VARYING_BIT_TEX4 BITFIELD64_BIT(VARYING_SLOT_TEX4) +#define VARYING_BIT_TEX5 BITFIELD64_BIT(VARYING_SLOT_TEX5) +#define VARYING_BIT_TEX6 BITFIELD64_BIT(VARYING_SLOT_TEX6) +#define VARYING_BIT_TEX7 BITFIELD64_BIT(VARYING_SLOT_TEX7) +#define VARYING_BIT_TEX(U) BITFIELD64_BIT(VARYING_SLOT_TEX0 + (U)) +#define VARYING_BITS_TEX_ANY BITFIELD64_RANGE(VARYING_SLOT_TEX0, \ + MAX_TEXTURE_COORD_UNITS) +#define VARYING_BIT_PSIZ BITFIELD64_BIT(VARYING_SLOT_PSIZ) +#define VARYING_BIT_BFC0 BITFIELD64_BIT(VARYING_SLOT_BFC0) +#define VARYING_BIT_BFC1 BITFIELD64_BIT(VARYING_SLOT_BFC1) +#define VARYING_BIT_EDGE BITFIELD64_BIT(VARYING_SLOT_EDGE) +#define VARYING_BIT_CLIP_VERTEX BITFIELD64_BIT(VARYING_SLOT_CLIP_VERTEX) +#define VARYING_BIT_CLIP_DIST0 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0) +#define VARYING_BIT_CLIP_DIST1 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1) +#define VARYING_BIT_PRIMITIVE_ID BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_ID) +#define VARYING_BIT_LAYER BITFIELD64_BIT(VARYING_SLOT_LAYER) +#define VARYING_BIT_VIEWPORT BITFIELD64_BIT(VARYING_SLOT_VIEWPORT) +#define VARYING_BIT_FACE BITFIELD64_BIT(VARYING_SLOT_FACE) +#define VARYING_BIT_PNTC BITFIELD64_BIT(VARYING_SLOT_PNTC) +#define VARYING_BIT_TESS_LEVEL_OUTER BITFIELD64_BIT(VARYING_SLOT_TESS_LEVEL_OUTER) +#define VARYING_BIT_TESS_LEVEL_INNER BITFIELD64_BIT(VARYING_SLOT_TESS_LEVEL_INNER) +#define VARYING_BIT_VAR(V) BITFIELD64_BIT(VARYING_SLOT_VAR0 + (V)) +/*@}*/ + +/** * Bitflags for system values. */ #define SYSTEM_BIT_SAMPLE_ID ((uint64_t)1 << SYSTEM_VALUE_SAMPLE_ID) @@ -196,5 +275,24 @@ enum glsl_interp_qualifier INTERP_QUALIFIER_COUNT /**< Number of interpolation qualifiers */ }; +/** + * Fragment program results + */ +typedef enum +{ + FRAG_RESULT_DEPTH = 0, + FRAG_RESULT_STENCIL = 1, + /* If a single color should be written to all render targets, this + * register is written. No FRAG_RESULT_DATAn will be written. + */ + FRAG_RESULT_COLOR = 2, + FRAG_RESULT_SAMPLE_MASK = 3, + + /* FRAG_RESULT_DATAn are the per-render-target (GLSL gl_FragData[n] + * or ARB_fragment_program fragment.color[n]) color results. If + * any are written, FRAG_RESULT_COLOR will not be written. + */ + FRAG_RESULT_DATA0 = 4, +} gl_frag_result; #endif /* SHADER_ENUMS_H */ diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index 4e00fb6645d..f61a2451018 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -94,8 +94,6 @@ struct vbo_context; #define PRIM_OUTSIDE_BEGIN_END (PRIM_MAX + 1) #define PRIM_UNKNOWN (PRIM_MAX + 2) - - /** * Indexes for vertex program attributes. * GL_NV_vertex_program aliases generic attributes over the conventional @@ -203,87 +201,10 @@ typedef enum /*@}*/ -/** - * Indexes for vertex shader outputs, geometry shader inputs/outputs, and - * fragment shader inputs. - * - * Note that some of these values are not available to all pipeline stages. - * - * When this enum is updated, the following code must be updated too: - * - vertResults (in prog_print.c's arb_output_attrib_string()) - * - fragAttribs (in prog_print.c's arb_input_attrib_string()) - * - _mesa_varying_slot_in_fs() - */ -typedef enum -{ - VARYING_SLOT_POS, - VARYING_SLOT_COL0, /* COL0 and COL1 must be contiguous */ - VARYING_SLOT_COL1, - VARYING_SLOT_FOGC, - VARYING_SLOT_TEX0, /* TEX0-TEX7 must be contiguous */ - VARYING_SLOT_TEX1, - VARYING_SLOT_TEX2, - VARYING_SLOT_TEX3, - VARYING_SLOT_TEX4, - VARYING_SLOT_TEX5, - VARYING_SLOT_TEX6, - VARYING_SLOT_TEX7, - VARYING_SLOT_PSIZ, /* Does not appear in FS */ - VARYING_SLOT_BFC0, /* Does not appear in FS */ - VARYING_SLOT_BFC1, /* Does not appear in FS */ - VARYING_SLOT_EDGE, /* Does not appear in FS */ - VARYING_SLOT_CLIP_VERTEX, /* Does not appear in FS */ - VARYING_SLOT_CLIP_DIST0, - VARYING_SLOT_CLIP_DIST1, - VARYING_SLOT_PRIMITIVE_ID, /* Does not appear in VS */ - VARYING_SLOT_LAYER, /* Appears as VS or GS output */ - VARYING_SLOT_VIEWPORT, /* Appears as VS or GS output */ - VARYING_SLOT_FACE, /* FS only */ - VARYING_SLOT_PNTC, /* FS only */ - VARYING_SLOT_TESS_LEVEL_OUTER, /* Only appears as TCS output. */ - VARYING_SLOT_TESS_LEVEL_INNER, /* Only appears as TCS output. */ - VARYING_SLOT_VAR0, /* First generic varying slot */ - VARYING_SLOT_MAX = VARYING_SLOT_VAR0 + MAX_VARYING, - VARYING_SLOT_PATCH0 = VARYING_SLOT_MAX, - VARYING_SLOT_TESS_MAX = VARYING_SLOT_PATCH0 + MAX_VARYING -} gl_varying_slot; - - -/** - * Bitflags for varying slots. - */ -/*@{*/ -#define VARYING_BIT_POS BITFIELD64_BIT(VARYING_SLOT_POS) -#define VARYING_BIT_COL0 BITFIELD64_BIT(VARYING_SLOT_COL0) -#define VARYING_BIT_COL1 BITFIELD64_BIT(VARYING_SLOT_COL1) -#define VARYING_BIT_FOGC BITFIELD64_BIT(VARYING_SLOT_FOGC) -#define VARYING_BIT_TEX0 BITFIELD64_BIT(VARYING_SLOT_TEX0) -#define VARYING_BIT_TEX1 BITFIELD64_BIT(VARYING_SLOT_TEX1) -#define VARYING_BIT_TEX2 BITFIELD64_BIT(VARYING_SLOT_TEX2) -#define VARYING_BIT_TEX3 BITFIELD64_BIT(VARYING_SLOT_TEX3) -#define VARYING_BIT_TEX4 BITFIELD64_BIT(VARYING_SLOT_TEX4) -#define VARYING_BIT_TEX5 BITFIELD64_BIT(VARYING_SLOT_TEX5) -#define VARYING_BIT_TEX6 BITFIELD64_BIT(VARYING_SLOT_TEX6) -#define VARYING_BIT_TEX7 BITFIELD64_BIT(VARYING_SLOT_TEX7) -#define VARYING_BIT_TEX(U) BITFIELD64_BIT(VARYING_SLOT_TEX0 + (U)) -#define VARYING_BITS_TEX_ANY BITFIELD64_RANGE(VARYING_SLOT_TEX0, \ - MAX_TEXTURE_COORD_UNITS) -#define VARYING_BIT_PSIZ BITFIELD64_BIT(VARYING_SLOT_PSIZ) -#define VARYING_BIT_BFC0 BITFIELD64_BIT(VARYING_SLOT_BFC0) -#define VARYING_BIT_BFC1 BITFIELD64_BIT(VARYING_SLOT_BFC1) -#define VARYING_BIT_EDGE BITFIELD64_BIT(VARYING_SLOT_EDGE) -#define VARYING_BIT_CLIP_VERTEX BITFIELD64_BIT(VARYING_SLOT_CLIP_VERTEX) -#define VARYING_BIT_CLIP_DIST0 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST0) -#define VARYING_BIT_CLIP_DIST1 BITFIELD64_BIT(VARYING_SLOT_CLIP_DIST1) -#define VARYING_BIT_PRIMITIVE_ID BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_ID) -#define VARYING_BIT_LAYER BITFIELD64_BIT(VARYING_SLOT_LAYER) -#define VARYING_BIT_VIEWPORT BITFIELD64_BIT(VARYING_SLOT_VIEWPORT) -#define VARYING_BIT_FACE BITFIELD64_BIT(VARYING_SLOT_FACE) -#define VARYING_BIT_PNTC BITFIELD64_BIT(VARYING_SLOT_PNTC) -#define VARYING_BIT_TESS_LEVEL_OUTER BITFIELD64_BIT(VARYING_SLOT_TESS_LEVEL_OUTER) -#define VARYING_BIT_TESS_LEVEL_INNER BITFIELD64_BIT(VARYING_SLOT_TESS_LEVEL_INNER) -#define VARYING_BIT_VAR(V) BITFIELD64_BIT(VARYING_SLOT_VAR0 + (V)) -/*@}*/ +#define VARYING_SLOT_MAX (VARYING_SLOT_VAR0 + MAX_VARYING) +#define VARYING_SLOT_PATCH0 (VARYING_SLOT_MAX) +#define VARYING_SLOT_TESS_MAX (VARYING_SLOT_PATCH0 + MAX_VARYING) +#define FRAG_RESULT_MAX (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS) /** * Determine if the given gl_varying_slot appears in the fragment shader. @@ -306,29 +227,6 @@ _mesa_varying_slot_in_fs(gl_varying_slot slot) } } - -/** - * Fragment program results - */ -typedef enum -{ - FRAG_RESULT_DEPTH = 0, - FRAG_RESULT_STENCIL = 1, - /* If a single color should be written to all render targets, this - * register is written. No FRAG_RESULT_DATAn will be written. - */ - FRAG_RESULT_COLOR = 2, - FRAG_RESULT_SAMPLE_MASK = 3, - - /* FRAG_RESULT_DATAn are the per-render-target (GLSL gl_FragData[n] - * or ARB_fragment_program fragment.color[n]) color results. If - * any are written, FRAG_RESULT_COLOR will not be written. - */ - FRAG_RESULT_DATA0 = 4, - FRAG_RESULT_MAX = (FRAG_RESULT_DATA0 + MAX_DRAW_BUFFERS) -} gl_frag_result; - - /** * Indexes for all renderbuffers */ |