diff options
author | Marek Olšák <[email protected]> | 2009-11-26 13:49:41 +0100 |
---|---|---|
committer | Corbin Simpson <[email protected]> | 2009-12-01 01:20:26 -0800 |
commit | 6f05eba0204a9f1371bb1ae5cdb0f71bb819eb28 (patch) | |
tree | fb9386fbbcec29b77478983e5f657c516b2e273e /src | |
parent | 759604e32bb5b00d7b70fbab7bd8125e135d7a68 (diff) |
r300g: VS->FS attribute routing rework
Now it always correctly pairs up VS and FS even if the semantics and indices
of VS outputs and FS inputs don't match.
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/r300/r300_state_derived.c | 562 |
1 files changed, 392 insertions, 170 deletions
diff --git a/src/gallium/drivers/r300/r300_state_derived.c b/src/gallium/drivers/r300/r300_state_derived.c index 6fb780cb299..03cdba05388 100644 --- a/src/gallium/drivers/r300/r300_state_derived.c +++ b/src/gallium/drivers/r300/r300_state_derived.c @@ -1,5 +1,6 @@ /* * Copyright 2008 Corbin Simpson <[email protected]> + * Copyright 2009 Marek Olšák <[email protected]> * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -35,6 +36,25 @@ /* r300_state_derived: Various bits of state which are dependent upon * currently bound CSO data. */ +#define ATTR_UNUSED (-1) +#define ATTR_COLOR_COUNT 2 +#define ATTR_GENERIC_COUNT 16 + +/* This structure contains information about what attributes are written by VS + * or read by FS. (but not both) It's much easier to work with than + * tgsi_shader_info. + * + * The variables basically means used/unused and may optionally contain + * indices to tgsi_shader_info semantics which we need to know for Draw. */ +struct r300_shader_info { + int pos; + int psize; + int color[ATTR_COLOR_COUNT]; + int bcolor[ATTR_COLOR_COUNT]; + int generic[ATTR_GENERIC_COUNT]; + int fog; +}; + struct r300_shader_key { struct r300_vertex_shader* vs; struct r300_fragment_shader* fs; @@ -61,51 +81,184 @@ int r300_shader_key_compare(void* key1, void* key2) { (shader_key1->fs == shader_key2->fs); } -/* Set up the vs_output_tab and routes. */ -static void r300_vs_output_tab_routes(struct r300_context* r300, - int* vs_output_tab) +static void r300_draw_emit_attrib(struct r300_context* r300, + enum attrib_emit emit, + enum interp_mode interp, + int index) { - struct vertex_info* vinfo = &r300->vertex_info->vinfo; - boolean pos = FALSE, psize = FALSE, fog = FALSE; - int i, texs = 0, cols = 0; - struct tgsi_shader_info* info = &r300->fs->info; + struct tgsi_shader_info* info = &r300->vs->info; + int output; - /* XXX One day we should figure out how to handle a different number of - * VS outputs and FS inputs, as well as a different number of vertex streams - * and VS inputs. It's definitely one of the sources of hardlocks. */ + if (r300->draw) { + output = draw_find_vs_output(r300->draw, + info->output_semantic_name[index], + info->output_semantic_index[index]); + draw_emit_vertex_attr(&r300->vertex_info->vinfo, emit, interp, output); + } +} - for (i = 0; i < info->num_inputs; i++) { - switch (info->input_semantic_name[i]) { +static void r300_shader_info_reset(struct r300_shader_info* info) +{ + int i; + + info->pos = ATTR_UNUSED; + info->psize = ATTR_UNUSED; + info->fog = ATTR_UNUSED; + + for (i = 0; i < ATTR_COLOR_COUNT; i++) { + info->color[i] = ATTR_UNUSED; + info->bcolor[i] = ATTR_UNUSED; + } + + for (i = 0; i < ATTR_GENERIC_COUNT; i++) { + info->generic[i] = ATTR_UNUSED; + } +} + +/* Convert info about VS output semantics to r300_shader_info. */ +static void r300_shader_read_vs_outputs(struct tgsi_shader_info* info, + struct r300_shader_info* vs_outputs) +{ + int i; + unsigned index; + + r300_shader_info_reset(vs_outputs); + + for (i = 0; i < info->num_outputs; i++) { + index = info->output_semantic_index[i]; + + switch (info->output_semantic_name[i]) { case TGSI_SEMANTIC_POSITION: - pos = TRUE; - vs_output_tab[i] = 0; + assert(index == 0); + vs_outputs->pos = i; + break; + + case TGSI_SEMANTIC_PSIZE: + assert(index == 0); + vs_outputs->psize = i; break; + case TGSI_SEMANTIC_COLOR: - vs_output_tab[i] = 2 + cols; - cols++; + assert(index <= ATTR_COLOR_COUNT); + vs_outputs->color[index] = i; break; - case TGSI_SEMANTIC_PSIZE: - assert(psize == FALSE); - psize = TRUE; - vs_output_tab[i] = 15; + + case TGSI_SEMANTIC_BCOLOR: + assert(index <= ATTR_COLOR_COUNT); + vs_outputs->bcolor[index] = i; break; - case TGSI_SEMANTIC_FOG: - assert(fog == FALSE); - fog = TRUE; - /* Fall through */ + case TGSI_SEMANTIC_GENERIC: - vs_output_tab[i] = 6 + texs; - texs++; + assert(index <= ATTR_GENERIC_COUNT); + vs_outputs->generic[index] = i; break; - default: - debug_printf("r300: Unknown vertex input %d\n", - info->input_semantic_name[i]); + + case TGSI_SEMANTIC_FOG: + assert(index == 0); + vs_outputs->fog = i; break; + + default: + assert(0); } } +} + +/* Set VS output stream locations for SWTCL. */ +static void r300_stream_locations_swtcl(struct r300_shader_info* vs_outputs, + int* vs_output_tab) +{ + int i, tabi = 0, gen_count; + + /* XXX Check whether the numbers (0, 1, 2+i, etc.) are correct. + * These should go to VAP_PROG_STREAM_CNTL/DST_VEC_LOC. */ + + /* Position. */ + vs_output_tab[tabi++] = 0; + + /* Point size. */ + if (vs_outputs->psize != ATTR_UNUSED) { + vs_output_tab[tabi++] = 1; + } + + /* Colors. */ + for (i = 0; i < ATTR_COLOR_COUNT; i++) { + if (vs_outputs->color[i] != ATTR_UNUSED) { + vs_output_tab[tabi++] = 2 + i; + } + } + + /* Back-face colors. */ + for (i = 0; i < ATTR_COLOR_COUNT; i++) { + if (vs_outputs->bcolor[i] != ATTR_UNUSED) { + vs_output_tab[tabi++] = 4 + i; + } + } + + /* Texture coordinates. */ + gen_count = 0; + for (i = 0; i < ATTR_GENERIC_COUNT; i++) { + if (vs_outputs->bcolor[i] != ATTR_UNUSED) { + assert(tabi < 16); + vs_output_tab[tabi++] = 6 + gen_count; + gen_count++; + } + } + + /* Fog coordinates. */ + if (vs_outputs->fog != ATTR_UNUSED) { + assert(tabi < 16); + vs_output_tab[tabi++] = 6 + gen_count; + gen_count++; + } /* XXX magic */ - assert(texs <= 8); + assert(gen_count <= 8); + + for (; tabi < 16;) { + vs_output_tab[tabi++] = -1; + } +} + +/* Convert info about FS input semantics to r300_shader_info. */ +static void r300_shader_read_fs_inputs(struct tgsi_shader_info* info, + struct r300_shader_info* fs_inputs) +{ + int i; + unsigned index; + + r300_shader_info_reset(fs_inputs); + + for (i = 0; i < info->num_inputs; i++) { + index = info->input_semantic_index[i]; + + switch (info->input_semantic_name[i]) { + case TGSI_SEMANTIC_COLOR: + assert(index <= ATTR_COLOR_COUNT); + fs_inputs->color[index] = i; + break; + + case TGSI_SEMANTIC_GENERIC: + assert(index <= ATTR_GENERIC_COUNT); + fs_inputs->generic[index] = i; + break; + + case TGSI_SEMANTIC_FOG: + assert(index == 0); + fs_inputs->fog = i; + break; + + default: + assert(0); + } + } +} + +static void r300_update_vap_output_fmt(struct r300_context* r300, + struct r300_shader_info* vs_outputs) +{ + struct vertex_info* vinfo = &r300->vertex_info->vinfo; + int i, gen_count; /* Do the actual vertex_info setup. * @@ -117,69 +270,59 @@ static void r300_vs_output_tab_routes(struct r300_context* r300, vinfo->hwfmt[0] = 0x5555; /* XXX this is classic Mesa bonghits */ - /* We need to add vertex position attribute only for SW TCL case, - * for HW TCL case it could be generated by vertex shader */ - if (!pos) { - /* Make room for the position attribute - * at the beginning of the vs_output_tab. */ - for (i = 15; i > 0; i--) { - vs_output_tab[i] = vs_output_tab[i-1]; - } - vs_output_tab[0] = 0; - } - /* Position. */ - if (r300->draw) { - draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, - draw_find_vs_output(r300->draw, TGSI_SEMANTIC_POSITION, 0)); + if (vs_outputs->pos != ATTR_UNUSED) { + r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE, + vs_outputs->pos); + vinfo->hwfmt[1] |= R300_INPUT_CNTL_POS; + vinfo->hwfmt[2] |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT; + } else { + assert(0); } - vinfo->hwfmt[1] |= R300_INPUT_CNTL_POS; - vinfo->hwfmt[2] |= R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT; /* Point size. */ - if (psize) { - if (r300->draw) { - draw_emit_vertex_attr(vinfo, EMIT_1F_PSIZE, INTERP_POS, - draw_find_vs_output(r300->draw, TGSI_SEMANTIC_PSIZE, 0)); - } + if (vs_outputs->psize != ATTR_UNUSED) { + r300_draw_emit_attrib(r300, EMIT_1F_PSIZE, INTERP_POS, + vs_outputs->psize); vinfo->hwfmt[2] |= R300_VAP_OUTPUT_VTX_FMT_0__PT_SIZE_PRESENT; } /* Colors. */ - for (i = 0; i < cols; i++) { - if (r300->draw) { - draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_LINEAR, - draw_find_vs_output(r300->draw, TGSI_SEMANTIC_COLOR, i)); + for (i = 0; i < ATTR_COLOR_COUNT; i++) { + if (vs_outputs->color[i] != ATTR_UNUSED) { + r300_draw_emit_attrib(r300, EMIT_4F, INTERP_LINEAR, + vs_outputs->color[i]); + vinfo->hwfmt[1] |= R300_INPUT_CNTL_COLOR; + vinfo->hwfmt[2] |= R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << i; } - vinfo->hwfmt[1] |= R300_INPUT_CNTL_COLOR; - vinfo->hwfmt[2] |= (R300_VAP_OUTPUT_VTX_FMT_0__COLOR_0_PRESENT << i); } - /* Init i right here, increment it if fog is enabled. - * This gets around a double-increment problem. */ - i = 0; - - /* Fog. This is a special-cased texcoord. */ - if (fog) { - i++; - if (r300->draw) { - draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, - draw_find_vs_output(r300->draw, TGSI_SEMANTIC_FOG, 0)); + /* XXX Back-face colors. */ + + /* Texture coordinates. */ + gen_count = 0; + for (i = 0; i < ATTR_GENERIC_COUNT; i++) { + if (vs_outputs->generic[i] != ATTR_UNUSED) { + r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE, + vs_outputs->generic[i]); + vinfo->hwfmt[1] |= (R300_INPUT_CNTL_TC0 << gen_count); + vinfo->hwfmt[3] |= (4 << (3 * gen_count)); + gen_count++; } - vinfo->hwfmt[1] |= (R300_INPUT_CNTL_TC0 << i); - vinfo->hwfmt[3] |= (4 << (3 * i)); } - /* Texcoords. */ - for (; i < texs; i++) { - if (r300->draw) { - draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, - draw_find_vs_output(r300->draw, TGSI_SEMANTIC_GENERIC, i)); - } - vinfo->hwfmt[1] |= (R300_INPUT_CNTL_TC0 << i); - vinfo->hwfmt[3] |= (4 << (3 * i)); + /* Fog coordinates. */ + if (vs_outputs->fog != ATTR_UNUSED) { + r300_draw_emit_attrib(r300, EMIT_4F, INTERP_PERSPECTIVE, + vs_outputs->fog); + vinfo->hwfmt[1] |= (R300_INPUT_CNTL_TC0 << gen_count); + vinfo->hwfmt[3] |= (4 << (3 * gen_count)); + gen_count++; } + /* XXX magic */ + assert(gen_count <= 8); + draw_compute_vertex_size(vinfo); } @@ -279,109 +422,191 @@ static void r300_swtcl_vertex_psc(struct r300_context* r300, (R300_LAST_VEC << (i & 1 ? 16 : 0)); } -/* Set up the RS block. This is the part of the chipset that actually does - * the rasterization of vertices into fragments. This is also the part of the - * chipset that locks up if any part of it is even slightly wrong. */ -static void r300_update_rs_block(struct r300_context* r300) +static void r300_rs_col(struct r300_rs_block* rs, int id, int ptr, + boolean swizzle_0001) { - struct r300_rs_block* rs = r300->rs_block; - struct tgsi_shader_info* info = &r300->fs->info; - int col_count = 0, fp_offset = 0, i, tex_count = 0; - int rs_tex_comp = 0; + rs->ip[id] |= R300_RS_COL_PTR(ptr); + if (swizzle_0001) { + rs->ip[id] |= R300_RS_COL_FMT(R300_RS_COL_FMT_0001); + } else { + rs->ip[id] |= R300_RS_COL_FMT(R300_RS_COL_FMT_RGBA); + } + rs->inst[id] |= R300_RS_INST_COL_ID(id); +} - if (r300_screen(r300->context.screen)->caps->is_r500) { - for (i = 0; i < info->num_inputs; i++) { - switch (info->input_semantic_name[i]) { - case TGSI_SEMANTIC_COLOR: - rs->ip[col_count] |= - R500_RS_COL_PTR(col_count) | - R500_RS_COL_FMT(R300_RS_COL_FMT_RGBA); - col_count++; - break; - case TGSI_SEMANTIC_GENERIC: - rs->ip[tex_count] |= - R500_RS_SEL_S(rs_tex_comp) | - R500_RS_SEL_T(rs_tex_comp + 1) | - R500_RS_SEL_R(rs_tex_comp + 2) | - R500_RS_SEL_Q(rs_tex_comp + 3); - tex_count++; - rs_tex_comp += 4; - break; - default: - break; - } - } +static void r300_rs_col_write(struct r300_rs_block* rs, int id, int fp_offset) +{ + rs->inst[id] |= R300_RS_INST_COL_CN_WRITE | + R300_RS_INST_COL_ADDR(fp_offset); +} - /* Rasterize at least one color, or bad things happen. */ - if ((col_count == 0) && (tex_count == 0)) { - rs->ip[0] |= R500_RS_COL_FMT(R300_RS_COL_FMT_0001); - col_count++; - } +static void r300_rs_tex(struct r300_rs_block* rs, int id, int ptr, + boolean swizzle_X001) +{ + if (swizzle_X001) { + rs->ip[id] |= R300_RS_TEX_PTR(ptr*4) | + R300_RS_SEL_S(R300_RS_SEL_C0) | + R300_RS_SEL_T(R300_RS_SEL_K0) | + R300_RS_SEL_R(R300_RS_SEL_K0) | + R300_RS_SEL_Q(R300_RS_SEL_K1); + } else { + rs->ip[id] |= R300_RS_TEX_PTR(ptr*4) | + R300_RS_SEL_S(R300_RS_SEL_C0) | + R300_RS_SEL_T(R300_RS_SEL_C1) | + R300_RS_SEL_R(R300_RS_SEL_C2) | + R300_RS_SEL_Q(R300_RS_SEL_C3); + } + rs->inst[id] |= R300_RS_INST_TEX_ID(id); +} - for (i = 0; i < col_count; i++) { - rs->inst[i] |= R500_RS_INST_COL_ID(i) | - R500_RS_INST_COL_CN_WRITE | R500_RS_INST_COL_ADDR(fp_offset); - fp_offset++; - } +static void r300_rs_tex_write(struct r300_rs_block* rs, int id, int fp_offset) +{ + rs->inst[id] |= R300_RS_INST_TEX_CN_WRITE | + R300_RS_INST_TEX_ADDR(fp_offset); +} - for (i = 0; i < tex_count; i++) { - rs->inst[i] |= R500_RS_INST_TEX_ID(i) | - R500_RS_INST_TEX_CN_WRITE | R500_RS_INST_TEX_ADDR(fp_offset); - fp_offset++; - } +static void r500_rs_col(struct r300_rs_block* rs, int id, int ptr, + boolean swizzle_0001) +{ + rs->ip[id] |= R500_RS_COL_PTR(ptr); + if (swizzle_0001) { + rs->ip[id] |= R500_RS_COL_FMT(R300_RS_COL_FMT_0001); + } else { + rs->ip[id] |= R500_RS_COL_FMT(R300_RS_COL_FMT_RGBA); + } + rs->inst[id] |= R500_RS_INST_COL_ID(id); +} + +static void r500_rs_col_write(struct r300_rs_block* rs, int id, int fp_offset) +{ + rs->inst[id] |= R500_RS_INST_COL_CN_WRITE | + R500_RS_INST_COL_ADDR(fp_offset); +} +static void r500_rs_tex(struct r300_rs_block* rs, int id, int ptr, + boolean swizzle_X001) +{ + int rs_tex_comp = ptr*4; + + if (swizzle_X001) { + rs->ip[id] |= R500_RS_SEL_S(rs_tex_comp) | + R500_RS_SEL_T(R500_RS_IP_PTR_K0) | + R500_RS_SEL_R(R500_RS_IP_PTR_K0) | + R500_RS_SEL_Q(R500_RS_IP_PTR_K1); } else { - for (i = 0; i < info->num_inputs; i++) { - switch (info->input_semantic_name[i]) { - case TGSI_SEMANTIC_COLOR: - rs->ip[col_count] |= - R300_RS_COL_PTR(col_count) | - R300_RS_COL_FMT(R300_RS_COL_FMT_RGBA); - col_count++; - break; - case TGSI_SEMANTIC_GENERIC: - rs->ip[tex_count] |= - R300_RS_TEX_PTR(rs_tex_comp) | - R300_RS_SEL_S(R300_RS_SEL_C0) | - R300_RS_SEL_T(R300_RS_SEL_C1) | - R300_RS_SEL_R(R300_RS_SEL_C2) | - R300_RS_SEL_Q(R300_RS_SEL_C3); - tex_count++; - rs_tex_comp+=4; - break; - default: - break; - } - } + rs->ip[id] |= R500_RS_SEL_S(rs_tex_comp) | + R500_RS_SEL_T(rs_tex_comp + 1) | + R500_RS_SEL_R(rs_tex_comp + 2) | + R500_RS_SEL_Q(rs_tex_comp + 3); + } + rs->inst[id] |= R500_RS_INST_TEX_ID(id); +} + +static void r500_rs_tex_write(struct r300_rs_block* rs, int id, int fp_offset) +{ + rs->inst[id] |= R500_RS_INST_TEX_CN_WRITE | + R500_RS_INST_TEX_ADDR(fp_offset); +} + +/* Set up the RS block. + * + * This is the part of the chipset that actually does the rasterization + * of vertices into fragments. This is also the part of the chipset that + * locks up if any part of it is even slightly wrong. */ +static void r300_update_rs_block(struct r300_context* r300, + struct r300_shader_info* vs_outputs, + struct r300_shader_info* fs_inputs) +{ + struct r300_rs_block* rs = r300->rs_block; + int i, col_count = 0, tex_count = 0, fp_offset = 0; + void (*rX00_rs_col)(struct r300_rs_block*, int, int, boolean); + void (*rX00_rs_col_write)(struct r300_rs_block*, int, int); + void (*rX00_rs_tex)(struct r300_rs_block*, int, int, boolean); + void (*rX00_rs_tex_write)(struct r300_rs_block*, int, int); - /* Rasterize at least one color, or bad things happen. */ - if (col_count == 0) { - rs->ip[0] |= R300_RS_COL_FMT(R300_RS_COL_FMT_0001); + if (r300_screen(r300->context.screen)->caps->is_r500) { + rX00_rs_col = r500_rs_col; + rX00_rs_col_write = r500_rs_col_write; + rX00_rs_tex = r500_rs_tex; + rX00_rs_tex_write = r500_rs_tex_write; + } else { + rX00_rs_col = r300_rs_col; + rX00_rs_col_write = r300_rs_col_write; + rX00_rs_tex = r300_rs_tex; + rX00_rs_tex_write = r300_rs_tex_write; + } + + /* Rasterize colors. */ + for (i = 0; i < ATTR_COLOR_COUNT; i++) { + if (vs_outputs->color[i] != ATTR_UNUSED) { + /* Always rasterize if it's written by the VS, + * otherwise it locks up. */ + rX00_rs_col(rs, col_count, i, FALSE); + + /* Write it to the FS input register if it's used by the FS. */ + if (fs_inputs->color[i] != ATTR_UNUSED) { + rX00_rs_col_write(rs, col_count, fp_offset); + fp_offset++; + } col_count++; + } else { + /* Skip the FS input register, leave it uninitialized. */ + /* If we try to set it to (0,0,0,1), it will lock up. */ + if (fs_inputs->color[i] != ATTR_UNUSED) { + fp_offset++; + } } + } - if (tex_count == 0) { - rs->ip[0] |= - R300_RS_SEL_S(R300_RS_SEL_K0) | - R300_RS_SEL_T(R300_RS_SEL_K0) | - R300_RS_SEL_R(R300_RS_SEL_K0) | - R300_RS_SEL_Q(R300_RS_SEL_K1); + /* Rasterize texture coordinates. */ + for (i = 0; i < ATTR_GENERIC_COUNT; i++) { + if (vs_outputs->generic[i] != ATTR_UNUSED) { + /* Always rasterize if it's written by the VS, + * otherwise it locks up. */ + rX00_rs_tex(rs, tex_count, tex_count, FALSE); + + /* Write it to the FS input register if it's used by the FS. */ + if (fs_inputs->generic[i] != ATTR_UNUSED) { + rX00_rs_tex_write(rs, tex_count, fp_offset); + fp_offset++; + } + tex_count++; + } else { + /* Skip the FS input register, leave it uninitialized. */ + /* If we try to set it to (0,0,0,1), it will lock up. */ + if (fs_inputs->generic[i] != ATTR_UNUSED) { + fp_offset++; + } } + } - for (i = 0; i < col_count; i++) { - rs->inst[i] |= R300_RS_INST_COL_ID(i) | - R300_RS_INST_COL_CN_WRITE | R300_RS_INST_COL_ADDR(fp_offset); + /* Rasterize fog coordinates. */ + if (vs_outputs->fog != ATTR_UNUSED) { + /* Always rasterize if it's written by the VS, + * otherwise it locks up. */ + rX00_rs_tex(rs, tex_count, tex_count, TRUE); + + /* Write it to the FS input register if it's used by the FS. */ + if (fs_inputs->fog != ATTR_UNUSED) { + rX00_rs_tex_write(rs, tex_count, fp_offset); fp_offset++; } - - for (i = 0; i < tex_count; i++) { - rs->inst[i] |= R300_RS_INST_TEX_ID(i) | - R300_RS_INST_TEX_CN_WRITE | R300_RS_INST_TEX_ADDR(fp_offset); + tex_count++; + } else { + /* Skip the FS input register, leave it uninitialized. */ + /* If we try to set it to (0,0,0,1), it will lock up. */ + if (fs_inputs->fog != ATTR_UNUSED) { fp_offset++; } } - rs->count = (rs_tex_comp) | (col_count << R300_IC_COUNT_SHIFT) | + /* Rasterize at least one color, or bad things happen. */ + if (col_count == 0 && tex_count == 0) { + rX00_rs_col(rs, 0, 0, TRUE); + col_count++; + } + + rs->count = (tex_count*4) | (col_count << R300_IC_COUNT_SHIFT) | R300_HIRES_EN; rs->inst_count = MAX3(col_count - 1, tex_count - 1, 0); @@ -391,9 +616,8 @@ static void r300_update_rs_block(struct r300_context* r300) static void r300_update_derived_shader_state(struct r300_context* r300) { struct r300_screen* r300screen = r300_screen(r300->context.screen); + struct r300_shader_info vs_outputs, fs_inputs; int vs_output_tab[16]; - int i; - /* struct r300_shader_key* key; @@ -425,21 +649,19 @@ static void r300_update_derived_shader_state(struct r300_context* r300) memset(r300->rs_block, 0, sizeof(struct r300_rs_block)); memset(r300->vertex_info, 0, sizeof(struct r300_vertex_info)); - for (i = 0; i < 16; i++) { - vs_output_tab[i] = -1; - } + r300_shader_read_vs_outputs(&r300->vs->info, &vs_outputs); + r300_shader_read_fs_inputs(&r300->fs->info, &fs_inputs); - /* Update states */ - r300_vs_output_tab_routes(r300, vs_output_tab); + r300_update_vap_output_fmt(r300, &vs_outputs); + r300_update_rs_block(r300, &vs_outputs, &fs_inputs); if (r300screen->caps->has_tcl) { r300_vertex_psc(r300); } else { + r300_stream_locations_swtcl(&vs_outputs, vs_output_tab); r300_swtcl_vertex_psc(r300, vs_output_tab); } - r300_update_rs_block(r300); - r300->dirty_state |= R300_NEW_RS_BLOCK; } |