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authorBrian Paul <[email protected]>2017-07-27 11:09:20 -0600
committerBrian Paul <[email protected]>2017-08-03 14:13:57 -0600
commit6c46caedab6b497e741ed2ea41c39a60cd48228c (patch)
tree492f2c2f22bce10408cb054a981e47f9281018ef /src
parentf0da70a96432dff8f9ebf054b352ce9db45f3ad6 (diff)
mesa: init more msaa fields
The default values for GL_SAMPLE_SHADING and GL_MIN_SAMPLE_SHADING_VALUE are missing from the state tables in the GL spec, but they're supposed to be GL_FALSE and 0.0, per the GL_ARB_sample_shading spec. Add code for that, just to be explicit. Reviewed-by: Roland Scheidegger <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/multisample.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/main/multisample.c b/src/mesa/main/multisample.c
index 78cf7f3332e..8ede94b7458 100644
--- a/src/mesa/main/multisample.c
+++ b/src/mesa/main/multisample.c
@@ -67,6 +67,8 @@ _mesa_init_multisample(struct gl_context *ctx)
ctx->Multisample.SampleCoverage = GL_FALSE;
ctx->Multisample.SampleCoverageValue = 1.0;
ctx->Multisample.SampleCoverageInvert = GL_FALSE;
+ ctx->Multisample.SampleShading = GL_FALSE;
+ ctx->Multisample.MinSampleShadingValue = 0.0f;
/* ARB_texture_multisample / GL3.2 additions */
ctx->Multisample.SampleMask = GL_FALSE;