diff options
author | Brian Paul <[email protected]> | 2017-07-27 11:09:20 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2017-08-03 14:13:57 -0600 |
commit | 6c46caedab6b497e741ed2ea41c39a60cd48228c (patch) | |
tree | 492f2c2f22bce10408cb054a981e47f9281018ef /src | |
parent | f0da70a96432dff8f9ebf054b352ce9db45f3ad6 (diff) |
mesa: init more msaa fields
The default values for GL_SAMPLE_SHADING and GL_MIN_SAMPLE_SHADING_VALUE
are missing from the state tables in the GL spec, but they're supposed
to be GL_FALSE and 0.0, per the GL_ARB_sample_shading spec.
Add code for that, just to be explicit.
Reviewed-by: Roland Scheidegger <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/multisample.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/main/multisample.c b/src/mesa/main/multisample.c index 78cf7f3332e..8ede94b7458 100644 --- a/src/mesa/main/multisample.c +++ b/src/mesa/main/multisample.c @@ -67,6 +67,8 @@ _mesa_init_multisample(struct gl_context *ctx) ctx->Multisample.SampleCoverage = GL_FALSE; ctx->Multisample.SampleCoverageValue = 1.0; ctx->Multisample.SampleCoverageInvert = GL_FALSE; + ctx->Multisample.SampleShading = GL_FALSE; + ctx->Multisample.MinSampleShadingValue = 0.0f; /* ARB_texture_multisample / GL3.2 additions */ ctx->Multisample.SampleMask = GL_FALSE; |