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authorJordan Justen <[email protected]>2015-08-17 12:30:25 -0700
committerJordan Justen <[email protected]>2015-09-13 09:53:16 -0700
commit34e187ec38cee78fbc0e1d1a09a99160fbdf7a9f (patch)
tree3dcccb76e970a1eb1b9992c9b6460d17b38eaf30 /src
parentc5743a5d7fa62a339222ceb96d568a525d77fe0c (diff)
glsl/cs: Don't strip gl_GlobalInvocationID and dependencies
We lower gl_GlobalInvocationID based on the extension spec formula: gl_GlobalInvocationID = gl_WorkGroupID * gl_WorkGroupSize + gl_LocalInvocationID https://www.opengl.org/registry/specs/ARB/compute_shader.txt We need to set this variable in main(), even if gl_GlobalInvocationID is not referenced by the shader. (It may be used by a linked shader.) Therefore, we can't eliminate these as dead variables. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/glsl/opt_dead_builtin_variables.cpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/glsl/opt_dead_builtin_variables.cpp b/src/glsl/opt_dead_builtin_variables.cpp
index 0d4e3a8f00a..90b753e012c 100644
--- a/src/glsl/opt_dead_builtin_variables.cpp
+++ b/src/glsl/opt_dead_builtin_variables.cpp
@@ -62,6 +62,16 @@ optimize_dead_builtin_variables(exec_list *instructions,
* information, so removing these variables from the user shader will
* cause problems later.
*
+ * For compute shaders, gl_GlobalInvocationID has some dependencies, so
+ * we avoid removing these dependencies.
+ *
+ * We also avoid removing gl_GlobalInvocationID at this stage because it
+ * might be used by a linked shader. In this case it still needs to be
+ * initialized by the main function.
+ *
+ * gl_GlobalInvocationID =
+ * gl_WorkGroupID * gl_WorkGroupSize + gl_LocalInvocationID
+ *
* Matrix uniforms with "Transpose" are not eliminated because there's
* an optimization pass that can turn references to the regular matrix
* into references to the transpose matrix. Eliminating the transpose
@@ -73,6 +83,10 @@ optimize_dead_builtin_variables(exec_list *instructions,
*/
if (strcmp(var->name, "gl_ModelViewProjectionMatrix") == 0
|| strcmp(var->name, "gl_Vertex") == 0
+ || strcmp(var->name, "gl_WorkGroupID") == 0
+ || strcmp(var->name, "gl_WorkGroupSize") == 0
+ || strcmp(var->name, "gl_LocalInvocationID") == 0
+ || strcmp(var->name, "gl_GlobalInvocationID") == 0
|| strstr(var->name, "Transpose") != NULL)
continue;