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authorDave Airlie <[email protected]>2015-03-20 17:01:55 +1000
committerDave Airlie <[email protected]>2015-03-21 08:14:21 +1000
commit2c016ed35fff36e39a457db8efbc82ec90d4f5da (patch)
treef46562bb49f43555de68ac03044618293ae3a5a7 /src
parent0ff4726a0632b9c15d349cd05070b57fd61f1f98 (diff)
mesa: reorder gl_image_unit
reduces 40->32 but reduces use in context from 7680->6144. Acked-by: Brian Paul <[email protected]> Reviewed-by: Alex Deucher [email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/mtypes.h13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index f8f21d849ea..42075aa7ffe 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -4167,6 +4167,13 @@ struct gl_image_unit
GLboolean Layered;
/**
+ * GL_TRUE if the state of this image unit is valid and access from
+ * the shader is allowed. Otherwise loads from this unit should
+ * return zero and stores should have no effect.
+ */
+ GLboolean _Valid;
+
+ /**
* Layer of the texture object bound to this unit, or zero if the
* whole level is bound.
*/
@@ -4190,12 +4197,6 @@ struct gl_image_unit
*/
mesa_format _ActualFormat;
- /**
- * GL_TRUE if the state of this image unit is valid and access from
- * the shader is allowed. Otherwise loads from this unit should
- * return zero and stores should have no effect.
- */
- GLboolean _Valid;
};
/**