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authorKenneth Graunke <[email protected]>2014-05-11 20:22:48 -0700
committerKenneth Graunke <[email protected]>2014-05-13 15:32:16 -0700
commit2265bda5139442a65be0695af4aadd624ca31990 (patch)
tree7e9a75c5953a81ad463340c387dc54d2f29183f1 /src
parentbd44ac8b5ca08016bb064b37edaec95eccfdbcd5 (diff)
mesa: Dump ARB_vp/fp source and IR when MESA_GLSL=dump.
As far as I can tell, Mesa hasn't had a convenient way to dump ARB_vp/fp source until now. Using MESA_GLSL=dump is convenient, since it means you can use a single environment variable to dump a program's shaders, no matter which language they're written in. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/arbprogram.c27
1 files changed, 26 insertions, 1 deletions
diff --git a/src/mesa/main/arbprogram.c b/src/mesa/main/arbprogram.c
index 247b4925368..fe8cd6bbce0 100644
--- a/src/mesa/main/arbprogram.c
+++ b/src/mesa/main/arbprogram.c
@@ -38,6 +38,7 @@
#include "main/arbprogram.h"
#include "program/arbprogparse.h"
#include "program/program.h"
+#include "program/prog_print.h"
/**
@@ -308,6 +309,7 @@ _mesa_ProgramStringARB(GLenum target, GLenum format, GLsizei len,
const GLvoid *string)
{
struct gl_program *base;
+ bool failed;
GET_CURRENT_CONTEXT(ctx);
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
@@ -341,13 +343,36 @@ _mesa_ProgramStringARB(GLenum target, GLenum format, GLsizei len,
return;
}
- if (ctx->Program.ErrorPos == -1) {
+ failed = ctx->Program.ErrorPos != -1;
+
+ if (!failed) {
/* finally, give the program to the driver for translation/checking */
if (!ctx->Driver.ProgramStringNotify(ctx, target, base)) {
+ failed = true;
_mesa_error(ctx, GL_INVALID_OPERATION,
"glProgramStringARB(rejected by driver");
}
}
+
+ if (ctx->_Shader->Flags & GLSL_DUMP) {
+ const char *shader_type =
+ target == GL_FRAGMENT_PROGRAM_ARB ? "fragment" : "vertex";
+
+ fprintf(stderr, "ARB_%s_program source for program %d:\n",
+ shader_type, base->Id);
+ fprintf(stderr, "%s\n", (const char *) string);
+
+ if (failed) {
+ fprintf(stderr, "ARB_%s_program %d failed to compile.\n",
+ shader_type, base->Id);
+ } else {
+ fprintf(stderr, "Mesa IR for ARB_%s_program %d:\n",
+ shader_type, base->Id);
+ _mesa_print_program(base);
+ fprintf(stderr, "\n");
+ }
+ fflush(stderr);
+ }
}