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authorPaul Berry <[email protected]>2014-01-08 11:40:23 -0800
committerPaul Berry <[email protected]>2014-02-05 09:05:01 -0800
commit1fe274b3d7a8e70dc605e6076d29e00add292508 (patch)
treecf24d9bdfa7913e1d6cf1d6f24525c9fd21dfe70 /src
parent5a79bdab3008a19a770b8b84fdf5582e72db72c9 (diff)
glsl/cs: Prohibit mixing of compute and non-compute shaders.
Fixes piglit test: spec/ARB_compute_shader/linker/mix_compute_and_non_compute Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/glsl/linker.cpp7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 6a07e4ab0d1..bcd7394768f 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2109,6 +2109,13 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
goto done;
}
+ /* Compute shaders have additional restrictions. */
+ if (num_shaders[MESA_SHADER_COMPUTE] > 0 &&
+ num_shaders[MESA_SHADER_COMPUTE] != prog->NumShaders) {
+ linker_error(prog, "Compute shaders may not be linked with any other "
+ "type of shader\n");
+ }
+
for (unsigned int i = 0; i < MESA_SHADER_STAGES; i++) {
if (prog->_LinkedShaders[i] != NULL)
ctx->Driver.DeleteShader(ctx, prog->_LinkedShaders[i]);