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authorBrian <[email protected]>2007-03-28 15:45:24 -0600
committerBrian <[email protected]>2007-03-28 15:45:24 -0600
commit1ba858591bf16ffa43eb2ab24ed1ff9c258ceeab (patch)
tree16b6867eb9642bd20944dc7533a5f8e65b524780 /src
parentf2f5d06853f17bcbecf68ebb07c8cc19a2cfdeb5 (diff)
fix cond code swizzle bug
Diffstat (limited to 'src')
-rw-r--r--src/mesa/shader/slang/slang_emit.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/shader/slang/slang_emit.c b/src/mesa/shader/slang/slang_emit.c
index b00ab3c7bf3..a726d67003e 100644
--- a/src/mesa/shader/slang/slang_emit.c
+++ b/src/mesa/shader/slang/slang_emit.c
@@ -1314,8 +1314,13 @@ emit_cont_break_if_true(slang_emit_info *emitInfo, slang_ir_node *n)
const gl_inst_opcode opcode
= (n->Opcode == IR_CONT_IF_TRUE) ? OPCODE_CONT : OPCODE_BRK;
if (emitInfo->EmitCondCodes) {
+ /* Get the writemask from the previous instruction which set
+ * the condcodes. Use that writemask as the CondSwizzle.
+ */
+ const GLuint condWritemask = inst->DstReg.WriteMask;
inst = new_instruction(emitInfo, opcode);
inst->DstReg.CondMask = COND_NE;
+ inst->DstReg.CondSwizzle = writemask_to_swizzle(condWritemask);
return inst;
}
else {