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authorConnor Abbott <[email protected]>2014-08-01 18:05:37 -0700
committerKenneth Graunke <[email protected]>2014-10-15 17:05:19 -0700
commit12d9a8cd86ef758c153dbefcf46bb784c4982335 (patch)
treeb976339655c3f710ae4f04c1c6ea35684138f2fb /src
parentcf94dfdb96287d1aa45851ba24762859f65a94ed (diff)
i965/fs: Make swizzle_result() not use ir_texture.
Our new IR won't have ir_texture objects. Signed-off-by: Connor Abbott <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.h3
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_fp.cpp2
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_visitor.cpp12
3 files changed, 9 insertions, 8 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.h b/src/mesa/drivers/dri/i965/brw_fs.h
index 2615e407d00..6c99d22817b 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.h
+++ b/src/mesa/drivers/dri/i965/brw_fs.h
@@ -335,7 +335,8 @@ public:
void visit(ir_end_primitive *);
uint32_t gather_channel(ir_texture *ir, uint32_t sampler);
- void swizzle_result(ir_texture *ir, fs_reg orig_val, uint32_t sampler);
+ void swizzle_result(ir_texture_opcode op, int dest_components,
+ fs_reg orig_val, uint32_t sampler);
fs_inst *emit(fs_inst *inst);
void emit(exec_list list);
diff --git a/src/mesa/drivers/dri/i965/brw_fs_fp.cpp b/src/mesa/drivers/dri/i965/brw_fs_fp.cpp
index 99cdecbbe4a..825d793dc4a 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_fp.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_fp.cpp
@@ -497,7 +497,7 @@ fs_visitor::emit_fragment_program_code()
inst->shadow_compare = fpi->TexShadow;
/* Reuse the GLSL swizzle_result() handler. */
- swizzle_result(ir, dst, fpi->TexSrcUnit);
+ swizzle_result(ir->op, 4, dst, fpi->TexSrcUnit);
dst = this->result;
break;
diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
index c16de4ddd14..5c0b0b93f06 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp
@@ -2055,7 +2055,7 @@ fs_visitor::visit(ir_texture *ir)
emit_gen6_gather_wa(tex->gen6_gather_wa[sampler], dst);
}
- swizzle_result(ir, dst, sampler);
+ swizzle_result(ir->op, ir->type->vector_elements, dst, sampler);
}
/**
@@ -2121,9 +2121,10 @@ fs_visitor::gather_channel(ir_texture *ir, uint32_t sampler)
* EXT_texture_swizzle as well as DEPTH_TEXTURE_MODE for shadow comparisons.
*/
void
-fs_visitor::swizzle_result(ir_texture *ir, fs_reg orig_val, uint32_t sampler)
+fs_visitor::swizzle_result(ir_texture_opcode op, int dest_components,
+ fs_reg orig_val, uint32_t sampler)
{
- if (ir->op == ir_query_levels) {
+ if (op == ir_query_levels) {
/* # levels is in .w */
this->result = offset(orig_val, 3);
return;
@@ -2134,7 +2135,7 @@ fs_visitor::swizzle_result(ir_texture *ir, fs_reg orig_val, uint32_t sampler)
/* txs,lod don't actually sample the texture, so swizzling the result
* makes no sense.
*/
- if (ir->op == ir_txs || ir->op == ir_lod || ir->op == ir_tg4)
+ if (op == ir_txs || op == ir_lod || op == ir_tg4)
return;
const struct brw_sampler_prog_key_data *tex =
@@ -2142,9 +2143,8 @@ fs_visitor::swizzle_result(ir_texture *ir, fs_reg orig_val, uint32_t sampler)
&((brw_wm_prog_key*) this->key)->tex : NULL;
assert(tex);
- if (ir->type == glsl_type::float_type) {
+ if (dest_components == 1) {
/* Ignore DEPTH_TEXTURE_MODE swizzling. */
- assert(ir->sampler->type->sampler_shadow);
} else if (tex->swizzles[sampler] != SWIZZLE_NOOP) {
fs_reg swizzled_result = fs_reg(this, glsl_type::vec4_type);
swizzled_result.type = orig_val.type;