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authorBrian Paul <[email protected]>2005-11-05 03:02:28 +0000
committerBrian Paul <[email protected]>2005-11-05 03:02:28 +0000
commitfd4395b8d1d6f8f018e7e7c3dd0c52fe52ab2794 (patch)
treeadbfd291e7a2947ad2f587d219720648f0c79b24 /src
parent613e1ad5d517d9964bd9cf94daa931dda33113fe (diff)
don't need MAKE_SWIZZLE() macro
Diffstat (limited to 'src')
-rw-r--r--src/mesa/shader/nvfragparse.c4
-rw-r--r--src/mesa/shader/program.h9
2 files changed, 6 insertions, 7 deletions
diff --git a/src/mesa/shader/nvfragparse.c b/src/mesa/shader/nvfragparse.c
index 41344ec8694..3d72b485a29 100644
--- a/src/mesa/shader/nvfragparse.c
+++ b/src/mesa/shader/nvfragparse.c
@@ -700,7 +700,7 @@ Parse_CondCodeMask(struct parse_state *parseState,
if (!Parse_SwizzleSuffix(token, swz))
RETURN_ERROR1("Invalid swizzle suffix");
- dstReg->CondSwizzle = MAKE_SWIZZLE(swz);
+ dstReg->CondSwizzle = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
}
return GL_TRUE;
@@ -1073,7 +1073,7 @@ Parse_VectorSrc(struct parse_state *parseState,
if (!Parse_SwizzleSuffix(token, swz))
RETURN_ERROR1("Invalid swizzle suffix");
- srcReg->Swizzle = MAKE_SWIZZLE(swz);
+ srcReg->Swizzle = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]);
}
/* Finish absolute value */
diff --git a/src/mesa/shader/program.h b/src/mesa/shader/program.h
index 2d8ff4ab14d..b45f9a50dfa 100644
--- a/src/mesa/shader/program.h
+++ b/src/mesa/shader/program.h
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.3
+ * Version: 6.5
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
@@ -52,7 +52,6 @@
#define SWIZZLE_ONE 5 /* keep these values together: KW */
#define MAKE_SWIZZLE4(a,b,c,d) (((a)<<0) | ((b)<<3) | ((c)<<6) | ((d)<<9))
-#define MAKE_SWIZZLE(x) MAKE_SWIZZLE4((x)[0], (x)[1], (x)[2], (x)[3])
#define SWIZZLE_NOOP MAKE_SWIZZLE4(0,1,2,3)
#define GET_SWZ(swz, idx) (((swz) >> ((idx)*3)) & 0x7)
#define GET_BIT(msk, idx) (((msk) >> (idx)) & 0x1)
@@ -119,7 +118,7 @@ _mesa_delete_program(GLcontext *ctx, struct program *prog);
-/*
+/**
* Used for describing GL state referenced from inside ARB vertex and
* fragment programs.
* A string such as "state.light[0].ambient" gets translated into a
@@ -185,7 +184,7 @@ enum state_index {
STATE_INTERNAL, /* Mesa additions */
STATE_NORMAL_SCALE,
- STATE_POSITION_NORMALIZED
+ STATE_POSITION_NORMALIZED /* normalized light position */
};
@@ -256,7 +255,7 @@ _mesa_load_state_parameters(GLcontext *ctx,
/*
- * API functions
+ * API functions common to ARB/NV_vertex/fragment_program
*/
extern void GLAPIENTRY