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authorEric Anholt <[email protected]>2012-06-21 14:58:58 -0700
committerEric Anholt <[email protected]>2012-07-31 12:06:19 -0700
commiteed967bc9c27ff911c036b1363e5303bf6c7827f (patch)
treed1c14806fbcd0bd3d4efb15b179abd628e2613c3 /src
parentdc654370c39d6597b63ff469fc79aa1c22c079fe (diff)
mesa: Add support for GL_ARB_ubo's glGetActiveUniformName().
This is like a stripped-down version of glGetActiveUniform that just returns the name, since the other return values (type and size) of that function are now meant to be handled with glGetActiveUniformsiv(). Fixes piglit ARB_uniform_buffer_object/getactiveuniformname Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/uniforms.c39
1 files changed, 39 insertions, 0 deletions
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index 66522510f70..b5aaa1b25a2 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -752,6 +752,44 @@ _mesa_GetActiveUniformBlockName(GLuint program,
}
}
+static void GLAPIENTRY
+_mesa_GetActiveUniformName(GLuint program, GLuint uniformIndex,
+ GLsizei bufSize, GLsizei *length,
+ GLchar *uniformName)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_shader_program *shProg;
+
+ if (!ctx->Extensions.ARB_uniform_buffer_object) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetActiveUniformBlockiv");
+ return;
+ }
+
+ if (bufSize < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetActiveUniformName(bufSize %d < 0)",
+ bufSize);
+ return;
+ }
+
+ ASSERT_OUTSIDE_BEGIN_END(ctx);
+
+ shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniformName");
+
+ if (!shProg)
+ return;
+
+ if (uniformIndex >= shProg->NumUserUniformStorage) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "glGetActiveUniform(index)");
+ return;
+ }
+
+ if (uniformName) {
+ _mesa_copy_string(uniformName, bufSize, length,
+ shProg->UniformStorage[uniformIndex].name);
+ }
+}
+
/**
* Plug in shader uniform-related functions into API dispatch table.
*/
@@ -815,6 +853,7 @@ _mesa_init_shader_uniform_dispatch(struct _glapi_table *exec)
SET_GetActiveUniformsiv(exec, _mesa_GetActiveUniformsiv);
SET_GetActiveUniformBlockiv(exec, _mesa_GetActiveUniformBlockiv);
SET_GetActiveUniformBlockName(exec, _mesa_GetActiveUniformBlockName);
+ SET_GetActiveUniformName(exec, _mesa_GetActiveUniformName);
SET_UniformBlockBinding(exec, _mesa_UniformBlockBinding);
#endif /* FEATURE_GL */