diff options
author | Kristian Høgsberg <[email protected]> | 2010-05-26 11:32:36 -0400 |
---|---|---|
committer | Kristian Høgsberg <[email protected]> | 2010-05-26 11:32:36 -0400 |
commit | cee4220f162f68c4f8474219628ba41403e2ebf0 (patch) | |
tree | 5a5c6e61b4fedd57479177f67df08154871937f0 /src | |
parent | 1bdbc0e38ff2a58f5aadbb0321d0f3c35db96fcc (diff) |
Revert the 'make static' part of 962f92611216e304c95e7c089b38d58066236014
The es1 and es2 dispath table initialization code is generated from the
API XML files and we can't easily share the dispatch table code setup.
Keep the _mesa_init_shader_dispatch() part of the patch, but roll back
the static-ization of shader entrypoints so es1 and es2 dispatch
initialization still works.
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/shaders.c | 149 | ||||
-rw-r--r-- | src/mesa/main/shaders.h | 239 |
2 files changed, 307 insertions, 81 deletions
diff --git a/src/mesa/main/shaders.c b/src/mesa/main/shaders.c index 917e295fe15..761b3e85a74 100644 --- a/src/mesa/main/shaders.c +++ b/src/mesa/main/shaders.c @@ -49,7 +49,7 @@ -static void GLAPIENTRY +void GLAPIENTRY _mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader) { GET_CURRENT_CONTEXT(ctx); @@ -57,7 +57,7 @@ _mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader) } -static void GLAPIENTRY +void GLAPIENTRY _mesa_AttachShader(GLuint program, GLuint shader) { GET_CURRENT_CONTEXT(ctx); @@ -65,7 +65,7 @@ _mesa_AttachShader(GLuint program, GLuint shader) } -static void GLAPIENTRY +void GLAPIENTRY _mesa_BindAttribLocationARB(GLhandleARB program, GLuint index, const GLcharARB *name) { @@ -74,7 +74,7 @@ _mesa_BindAttribLocationARB(GLhandleARB program, GLuint index, } -static void GLAPIENTRY +void GLAPIENTRY _mesa_CompileShaderARB(GLhandleARB shaderObj) { GET_CURRENT_CONTEXT(ctx); @@ -82,7 +82,7 @@ _mesa_CompileShaderARB(GLhandleARB shaderObj) } -static GLuint GLAPIENTRY +GLuint GLAPIENTRY _mesa_CreateShader(GLenum type) { GET_CURRENT_CONTEXT(ctx); @@ -90,7 +90,7 @@ _mesa_CreateShader(GLenum type) } -static GLhandleARB GLAPIENTRY +GLhandleARB GLAPIENTRY _mesa_CreateShaderObjectARB(GLenum type) { GET_CURRENT_CONTEXT(ctx); @@ -98,7 +98,7 @@ _mesa_CreateShaderObjectARB(GLenum type) } -static GLuint GLAPIENTRY +GLuint GLAPIENTRY _mesa_CreateProgram(void) { GET_CURRENT_CONTEXT(ctx); @@ -106,7 +106,7 @@ _mesa_CreateProgram(void) } -static GLhandleARB GLAPIENTRY +GLhandleARB GLAPIENTRY _mesa_CreateProgramObjectARB(void) { GET_CURRENT_CONTEXT(ctx); @@ -114,7 +114,7 @@ _mesa_CreateProgramObjectARB(void) } -static void GLAPIENTRY +void GLAPIENTRY _mesa_DeleteObjectARB(GLhandleARB obj) { if (obj) { @@ -132,7 +132,7 @@ _mesa_DeleteObjectARB(GLhandleARB obj) } -static void GLAPIENTRY +void GLAPIENTRY _mesa_DeleteProgram(GLuint name) { if (name) { @@ -142,7 +142,7 @@ _mesa_DeleteProgram(GLuint name) } -static void GLAPIENTRY +void GLAPIENTRY _mesa_DeleteShader(GLuint name) { if (name) { @@ -152,7 +152,7 @@ _mesa_DeleteShader(GLuint name) } -static void GLAPIENTRY +void GLAPIENTRY _mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader) { GET_CURRENT_CONTEXT(ctx); @@ -160,7 +160,7 @@ _mesa_DetachObjectARB(GLhandleARB program, GLhandleARB shader) } -static void GLAPIENTRY +void GLAPIENTRY _mesa_DetachShader(GLuint program, GLuint shader) { GET_CURRENT_CONTEXT(ctx); @@ -168,7 +168,7 @@ _mesa_DetachShader(GLuint program, GLuint shader) } -static void GLAPIENTRY +void GLAPIENTRY _mesa_GetActiveAttribARB(GLhandleARB program, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) @@ -179,7 +179,7 @@ _mesa_GetActiveAttribARB(GLhandleARB program, GLuint index, } -static void GLAPIENTRY +void GLAPIENTRY _mesa_GetActiveUniformARB(GLhandleARB program, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) @@ -190,7 +190,7 @@ _mesa_GetActiveUniformARB(GLhandleARB program, GLuint index, } -static void GLAPIENTRY +void GLAPIENTRY _mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount, GLsizei * count, GLhandleARB * obj) { @@ -199,7 +199,7 @@ _mesa_GetAttachedObjectsARB(GLhandleARB container, GLsizei maxCount, } -static void GLAPIENTRY +void GLAPIENTRY _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj) { @@ -208,7 +208,7 @@ _mesa_GetAttachedShaders(GLuint program, GLsizei maxCount, } -static GLint GLAPIENTRY +GLint GLAPIENTRY _mesa_GetAttribLocationARB(GLhandleARB program, const GLcharARB * name) { GET_CURRENT_CONTEXT(ctx); @@ -216,7 +216,7 @@ _mesa_GetAttribLocationARB(GLhandleARB program, const GLcharARB * name) } -static void GLAPIENTRY +void GLAPIENTRY _mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog) { @@ -234,7 +234,7 @@ _mesa_GetInfoLogARB(GLhandleARB object, GLsizei maxLength, GLsizei * length, } -static void GLAPIENTRY +void GLAPIENTRY _mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params) { GET_CURRENT_CONTEXT(ctx); @@ -261,7 +261,7 @@ _mesa_GetObjectParameterivARB(GLhandleARB object, GLenum pname, GLint *params) } -static void GLAPIENTRY +void GLAPIENTRY _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname, GLfloat *params) { @@ -271,7 +271,7 @@ _mesa_GetObjectParameterfvARB(GLhandleARB object, GLenum pname, } -static void GLAPIENTRY +void GLAPIENTRY _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params) { GET_CURRENT_CONTEXT(ctx); @@ -279,7 +279,7 @@ _mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params) } -static void GLAPIENTRY +void GLAPIENTRY _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params) { GET_CURRENT_CONTEXT(ctx); @@ -287,7 +287,7 @@ _mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params) } -static void GLAPIENTRY +void GLAPIENTRY _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { @@ -296,7 +296,7 @@ _mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize, } -static void GLAPIENTRY +void GLAPIENTRY _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { @@ -305,7 +305,7 @@ _mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize, } -static void GLAPIENTRY +void GLAPIENTRY _mesa_GetShaderSourceARB(GLhandleARB shader, GLsizei maxLength, GLsizei *length, GLcharARB *sourceOut) { @@ -314,7 +314,7 @@ _mesa_GetShaderSourceARB(GLhandleARB shader, GLsizei maxLength, } -static void GLAPIENTRY +void GLAPIENTRY _mesa_GetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params) { GET_CURRENT_CONTEXT(ctx); @@ -322,7 +322,7 @@ _mesa_GetUniformfvARB(GLhandleARB program, GLint location, GLfloat * params) } -static void GLAPIENTRY +void GLAPIENTRY _mesa_GetUniformivARB(GLhandleARB program, GLint location, GLint * params) { GET_CURRENT_CONTEXT(ctx); @@ -341,7 +341,7 @@ _mesa_GetUniformLocation(GLuint program, const GLcharARB *name) #endif -static GLhandleARB GLAPIENTRY +GLhandleARB GLAPIENTRY _mesa_GetHandleARB(GLenum pname) { GET_CURRENT_CONTEXT(ctx); @@ -349,7 +349,7 @@ _mesa_GetHandleARB(GLenum pname) } -static GLint GLAPIENTRY +GLint GLAPIENTRY _mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name) { GET_CURRENT_CONTEXT(ctx); @@ -357,7 +357,7 @@ _mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name) } -static GLboolean GLAPIENTRY +GLboolean GLAPIENTRY _mesa_IsProgram(GLuint name) { GET_CURRENT_CONTEXT(ctx); @@ -365,7 +365,7 @@ _mesa_IsProgram(GLuint name) } -static GLboolean GLAPIENTRY +GLboolean GLAPIENTRY _mesa_IsShader(GLuint name) { GET_CURRENT_CONTEXT(ctx); @@ -373,7 +373,7 @@ _mesa_IsShader(GLuint name) } -static void GLAPIENTRY +void GLAPIENTRY _mesa_LinkProgramARB(GLhandleARB programObj) { GET_CURRENT_CONTEXT(ctx); @@ -416,7 +416,7 @@ _mesa_read_shader(const char *fname) * Basically, concatenate the source code strings into one long string * and pass it to ctx->Driver.ShaderSource(). */ -static void GLAPIENTRY +void GLAPIENTRY _mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint * length) { @@ -509,14 +509,14 @@ _mesa_ShaderSourceARB(GLhandleARB shaderObj, GLsizei count, } -static void GLAPIENTRY +void GLAPIENTRY _mesa_Uniform1fARB(GLint location, GLfloat v0) { GET_CURRENT_CONTEXT(ctx); ctx->Driver.Uniform(ctx, location, 1, &v0, GL_FLOAT); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1) { GET_CURRENT_CONTEXT(ctx); @@ -526,7 +526,7 @@ _mesa_Uniform2fARB(GLint location, GLfloat v0, GLfloat v1) ctx->Driver.Uniform(ctx, location, 1, v, GL_FLOAT_VEC2); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { GET_CURRENT_CONTEXT(ctx); @@ -537,7 +537,7 @@ _mesa_Uniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) ctx->Driver.Uniform(ctx, location, 1, v, GL_FLOAT_VEC3); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { @@ -550,14 +550,14 @@ _mesa_Uniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, ctx->Driver.Uniform(ctx, location, 1, v, GL_FLOAT_VEC4); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_Uniform1iARB(GLint location, GLint v0) { GET_CURRENT_CONTEXT(ctx); ctx->Driver.Uniform(ctx, location, 1, &v0, GL_INT); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_Uniform2iARB(GLint location, GLint v0, GLint v1) { GET_CURRENT_CONTEXT(ctx); @@ -567,7 +567,7 @@ _mesa_Uniform2iARB(GLint location, GLint v0, GLint v1) ctx->Driver.Uniform(ctx, location, 1, v, GL_INT_VEC2); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2) { GET_CURRENT_CONTEXT(ctx); @@ -578,7 +578,7 @@ _mesa_Uniform3iARB(GLint location, GLint v0, GLint v1, GLint v2) ctx->Driver.Uniform(ctx, location, 1, v, GL_INT_VEC3); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { GET_CURRENT_CONTEXT(ctx); @@ -590,56 +590,56 @@ _mesa_Uniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) ctx->Driver.Uniform(ctx, location, 1, v, GL_INT_VEC4); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_Uniform1fvARB(GLint location, GLsizei count, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_Uniform2fvARB(GLint location, GLsizei count, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT_VEC2); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_Uniform3fvARB(GLint location, GLsizei count, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT_VEC3); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_Uniform4fvARB(GLint location, GLsizei count, const GLfloat * value) { GET_CURRENT_CONTEXT(ctx); ctx->Driver.Uniform(ctx, location, count, value, GL_FLOAT_VEC4); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_Uniform1ivARB(GLint location, GLsizei count, const GLint * value) { GET_CURRENT_CONTEXT(ctx); ctx->Driver.Uniform(ctx, location, count, value, GL_INT); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_Uniform2ivARB(GLint location, GLsizei count, const GLint * value) { GET_CURRENT_CONTEXT(ctx); ctx->Driver.Uniform(ctx, location, count, value, GL_INT_VEC2); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_Uniform3ivARB(GLint location, GLsizei count, const GLint * value) { GET_CURRENT_CONTEXT(ctx); ctx->Driver.Uniform(ctx, location, count, value, GL_INT_VEC3); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value) { GET_CURRENT_CONTEXT(ctx); @@ -648,14 +648,14 @@ _mesa_Uniform4ivARB(GLint location, GLsizei count, const GLint * value) /** OpenGL 3.0 GLuint-valued functions **/ -static void GLAPIENTRY +void GLAPIENTRY _mesa_Uniform1ui(GLint location, GLuint v0) { GET_CURRENT_CONTEXT(ctx); ctx->Driver.Uniform(ctx, location, 1, &v0, GL_UNSIGNED_INT); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1) { GET_CURRENT_CONTEXT(ctx); @@ -665,7 +665,7 @@ _mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1) ctx->Driver.Uniform(ctx, location, 1, v, GL_UNSIGNED_INT_VEC2); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) { GET_CURRENT_CONTEXT(ctx); @@ -676,7 +676,7 @@ _mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) ctx->Driver.Uniform(ctx, location, 1, v, GL_UNSIGNED_INT_VEC3); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { GET_CURRENT_CONTEXT(ctx); @@ -688,28 +688,28 @@ _mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) ctx->Driver.Uniform(ctx, location, 1, v, GL_UNSIGNED_INT_VEC4); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value) { GET_CURRENT_CONTEXT(ctx); ctx->Driver.Uniform(ctx, location, count, value, GL_UNSIGNED_INT); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value) { GET_CURRENT_CONTEXT(ctx); ctx->Driver.Uniform(ctx, location, count, value, GL_UNSIGNED_INT_VEC2); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value) { GET_CURRENT_CONTEXT(ctx); ctx->Driver.Uniform(ctx, location, count, value, GL_UNSIGNED_INT_VEC3); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value) { GET_CURRENT_CONTEXT(ctx); @@ -718,7 +718,7 @@ _mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value) -static void GLAPIENTRY +void GLAPIENTRY _mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { @@ -726,7 +726,7 @@ _mesa_UniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, ctx->Driver.UniformMatrix(ctx, 2, 2, location, count, transpose, value); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { @@ -734,7 +734,7 @@ _mesa_UniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, ctx->Driver.UniformMatrix(ctx, 3, 3, location, count, transpose, value); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) { @@ -746,7 +746,7 @@ _mesa_UniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, /** * Non-square UniformMatrix are OpenGL 2.1 */ -static void GLAPIENTRY +void GLAPIENTRY _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { @@ -754,7 +754,7 @@ _mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, ctx->Driver.UniformMatrix(ctx, 2, 3, location, count, transpose, value); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { @@ -762,7 +762,7 @@ _mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, ctx->Driver.UniformMatrix(ctx, 3, 2, location, count, transpose, value); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { @@ -770,7 +770,7 @@ _mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, ctx->Driver.UniformMatrix(ctx, 2, 4, location, count, transpose, value); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { @@ -778,7 +778,7 @@ _mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, ctx->Driver.UniformMatrix(ctx, 4, 2, location, count, transpose, value); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { @@ -786,7 +786,7 @@ _mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, ctx->Driver.UniformMatrix(ctx, 3, 4, location, count, transpose, value); } -static void GLAPIENTRY +void GLAPIENTRY _mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { @@ -804,7 +804,7 @@ _mesa_UseProgramObjectARB(GLhandleARB program) } -static void GLAPIENTRY +void GLAPIENTRY _mesa_ValidateProgramARB(GLhandleARB program) { GET_CURRENT_CONTEXT(ctx); @@ -813,7 +813,7 @@ _mesa_ValidateProgramARB(GLhandleARB program) #ifdef FEATURE_ES2 -static void GLAPIENTRY +void GLAPIENTRY _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { @@ -822,7 +822,7 @@ _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, } -static void GLAPIENTRY +void GLAPIENTRY _mesa_ReleaseShaderCompiler(void) { GET_CURRENT_CONTEXT(ctx); @@ -830,7 +830,7 @@ _mesa_ReleaseShaderCompiler(void) } -static void GLAPIENTRY +void GLAPIENTRY _mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length) { @@ -917,13 +917,6 @@ _mesa_init_shader_dispatch(struct _glapi_table *exec) SET_GetAttribLocationARB(exec, _mesa_GetAttribLocationARB); #endif -#ifdef FEATURE_ES2 - /* XXX finish dispatch */ - (void) _mesa_GetShaderPrecisionFormat; - (void) _mesa_ReleaseShaderCompiler; - (void) _mesa_ShaderBinary; -#endif - /* OpenGL 3.0 */ /* XXX finish dispatch */ (void) _mesa_Uniform1ui; diff --git a/src/mesa/main/shaders.h b/src/mesa/main/shaders.h index 24c381bd52c..af65b2d01a7 100644 --- a/src/mesa/main/shaders.h +++ b/src/mesa/main/shaders.h @@ -30,12 +30,245 @@ #include "glheader.h" #include "mtypes.h" +extern void +_mesa_init_shader_dispatch(struct _glapi_table *exec); extern void GLAPIENTRY -_mesa_UseProgramObjectARB(GLhandleARB program); +_mesa_DeleteObjectARB(GLhandleARB obj); -extern void -_mesa_init_shader_dispatch(struct _glapi_table *exec); +extern GLhandleARB GLAPIENTRY +_mesa_GetHandleARB(GLenum pname); + +extern void GLAPIENTRY +_mesa_DetachObjectARB (GLhandleARB, GLhandleARB); + +extern GLhandleARB GLAPIENTRY +_mesa_CreateShaderObjectARB (GLenum); + +extern void GLAPIENTRY +_mesa_ShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *); + +extern void GLAPIENTRY +_mesa_CompileShaderARB (GLhandleARB); + +extern GLhandleARB GLAPIENTRY +_mesa_CreateProgramObjectARB (void); + +extern void GLAPIENTRY +_mesa_AttachObjectARB (GLhandleARB, GLhandleARB); + +extern void GLAPIENTRY +_mesa_LinkProgramARB (GLhandleARB); + +extern void GLAPIENTRY +_mesa_UseProgramObjectARB (GLhandleARB); + +extern void GLAPIENTRY +_mesa_ValidateProgramARB (GLhandleARB); + +extern void GLAPIENTRY +_mesa_Uniform1fARB (GLint, GLfloat); + +extern void GLAPIENTRY +_mesa_Uniform2fARB (GLint, GLfloat, GLfloat); + +extern void GLAPIENTRY +_mesa_Uniform3fARB (GLint, GLfloat, GLfloat, GLfloat); + +extern void GLAPIENTRY +_mesa_Uniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat); + +extern void GLAPIENTRY +_mesa_Uniform1iARB (GLint, GLint); + +extern void GLAPIENTRY +_mesa_Uniform2iARB (GLint, GLint, GLint); + +extern void GLAPIENTRY +_mesa_Uniform3iARB (GLint, GLint, GLint, GLint); + +extern void GLAPIENTRY +_mesa_Uniform4iARB (GLint, GLint, GLint, GLint, GLint); + +extern void GLAPIENTRY +_mesa_Uniform1fvARB (GLint, GLsizei, const GLfloat *); + +extern void GLAPIENTRY +_mesa_Uniform2fvARB (GLint, GLsizei, const GLfloat *); + +extern void GLAPIENTRY +_mesa_Uniform3fvARB (GLint, GLsizei, const GLfloat *); + +extern void GLAPIENTRY +_mesa_Uniform4fvARB (GLint, GLsizei, const GLfloat *); + +extern void GLAPIENTRY +_mesa_Uniform1ivARB (GLint, GLsizei, const GLint *); + +extern void GLAPIENTRY +_mesa_Uniform2ivARB (GLint, GLsizei, const GLint *); + +extern void GLAPIENTRY +_mesa_Uniform3ivARB (GLint, GLsizei, const GLint *); + +extern void GLAPIENTRY +_mesa_Uniform4ivARB (GLint, GLsizei, const GLint *); + +extern void GLAPIENTRY +_mesa_Uniform1ui(GLint location, GLuint v0); + +extern void GLAPIENTRY +_mesa_Uniform2ui(GLint location, GLuint v0, GLuint v1); + +extern void GLAPIENTRY +_mesa_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); + +extern void GLAPIENTRY +_mesa_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); + +extern void GLAPIENTRY +_mesa_Uniform1uiv(GLint location, GLsizei count, const GLuint *value); + +extern void GLAPIENTRY +_mesa_Uniform2uiv(GLint location, GLsizei count, const GLuint *value); + +extern void GLAPIENTRY +_mesa_Uniform3uiv(GLint location, GLsizei count, const GLuint *value); + +extern void GLAPIENTRY +_mesa_Uniform4uiv(GLint location, GLsizei count, const GLuint *value); + + +extern void GLAPIENTRY +_mesa_UniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *); +extern void GLAPIENTRY +_mesa_UniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *); + +extern void GLAPIENTRY +_mesa_UniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *); + +extern void GLAPIENTRY +_mesa_GetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *); + +extern void GLAPIENTRY +_mesa_GetObjectParameterivARB (GLhandleARB, GLenum, GLint *); + +extern void GLAPIENTRY +_mesa_GetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *); + +extern void GLAPIENTRY +_mesa_GetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *); + +extern GLint GLAPIENTRY +_mesa_GetUniformLocationARB (GLhandleARB, const GLcharARB *); + +extern void GLAPIENTRY +_mesa_GetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); + +extern void GLAPIENTRY +_mesa_GetUniformfvARB (GLhandleARB, GLint, GLfloat *); + +extern void GLAPIENTRY +_mesa_GetUniformivARB (GLhandleARB, GLint, GLint *); + +extern void GLAPIENTRY +_mesa_GetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *); + +#if FEATURE_ARB_vertex_shader + +extern void GLAPIENTRY +_mesa_BindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *); + +extern void GLAPIENTRY +_mesa_GetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); + +extern GLint GLAPIENTRY +_mesa_GetAttribLocationARB (GLhandleARB, const GLcharARB *); + +#endif /* FEATURE_ARB_vertex_shader */ + + +/* 2.0 */ +extern void GLAPIENTRY +_mesa_AttachShader(GLuint program, GLuint shader); + +extern GLuint GLAPIENTRY +_mesa_CreateShader(GLenum); + +extern GLuint GLAPIENTRY +_mesa_CreateProgram(void); + +extern void GLAPIENTRY +_mesa_DeleteProgram(GLuint program); + +extern void GLAPIENTRY +_mesa_DeleteShader(GLuint shader); + +extern void GLAPIENTRY +_mesa_DetachShader(GLuint program, GLuint shader); + +extern void GLAPIENTRY +_mesa_GetAttachedShaders(GLuint program, GLsizei maxCount, + GLsizei *count, GLuint *obj); + +extern void GLAPIENTRY +_mesa_GetProgramiv(GLuint program, GLenum pname, GLint *params); + +extern void GLAPIENTRY +_mesa_GetProgramInfoLog(GLuint program, GLsizei bufSize, + GLsizei *length, GLchar *infoLog); + +extern void GLAPIENTRY +_mesa_GetShaderiv(GLuint shader, GLenum pname, GLint *params); + +extern void GLAPIENTRY +_mesa_GetShaderInfoLog(GLuint shader, GLsizei bufSize, + GLsizei *length, GLchar *infoLog); + +extern GLboolean GLAPIENTRY +_mesa_IsProgram(GLuint program); + +extern GLboolean GLAPIENTRY +_mesa_IsShader(GLuint shader); + + + +/* 2.1 */ +extern void GLAPIENTRY +_mesa_UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value); + +extern void GLAPIENTRY +_mesa_UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value); + +extern void GLAPIENTRY +_mesa_UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value); + +extern void GLAPIENTRY +_mesa_UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value); + +extern void GLAPIENTRY +_mesa_UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value); + +extern void GLAPIENTRY +_mesa_UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, + const GLfloat *value); + +/* GLES 2.0 */ +extern void GLAPIENTRY +_mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, + GLint* range, GLint* precision); + +extern void GLAPIENTRY +_mesa_ReleaseShaderCompiler(void); + +extern void GLAPIENTRY +_mesa_ShaderBinary(GLint n, const GLuint* shaders, GLenum binaryformat, + const void* binary, GLint length); #endif /* SHADERS_H */ |