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authorKenneth Graunke <[email protected]>2015-10-15 15:34:06 -0700
committerKenneth Graunke <[email protected]>2015-10-17 17:26:11 -0700
commitca2b807ca32dcf531fbf96d9fa0026679abbf111 (patch)
treef367bc7a6cde6dbabb7ab04f1a4f6bbf36f4cc74 /src
parentdbac0a6352053bd6106feff88d95b0fd38b82afe (diff)
i965/vs: Drop hack that created NIR for fixed function vertex programs.
Marek made core Mesa call ProgramStringNotify(), which solves this properly. The hack is no longer needed. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_vs.c12
1 files changed, 0 insertions, 12 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c
index de9a8677599..725311732ce 100644
--- a/src/mesa/drivers/dri/i965/brw_vs.c
+++ b/src/mesa/drivers/dri/i965/brw_vs.c
@@ -57,18 +57,6 @@ brw_codegen_vs_prog(struct brw_context *brw,
bool start_busy = false;
double start_time = 0;
- if (!vp->program.Base.nir) {
- /* Normally we generate NIR in LinkShader() or
- * ProgramStringNotify(), but Mesa's fixed-function vertex program
- * handling doesn't notify the driver at all. Just do it here, at
- * the last minute, even though it's lame.
- */
- assert(vp->program.Base.Id == 0 && prog == NULL);
- vp->program.Base.nir =
- brw_create_nir(brw, NULL, &vp->program.Base, MESA_SHADER_VERTEX,
- brw->intelScreen->compiler->scalar_vs);
- }
-
if (prog)
vs = (struct brw_shader *) prog->_LinkedShaders[MESA_SHADER_VERTEX];