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authorBrian Paul <[email protected]>2009-01-14 11:50:32 -0700
committerBrian Paul <[email protected]>2009-01-14 11:51:30 -0700
commitc12d24b513a67648c30bf892964f887fad71e103 (patch)
tree38ddc080cbafca4de540f912982f836e8233ce5c /src
parent2549c26a8b1eec21bdd8f45d3b3dd06e17ac82ae (diff)
mesa: fix incorrect transformation of GL_SPOT_DIRECTION
This was changed between GL 1.0 and 1.1. Mesa still had the 1.0 behaviour.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/light.c3
-rw-r--r--src/mesa/math/m_matrix.h12
2 files changed, 14 insertions, 1 deletions
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index 10ee088a2da..ce50224d30a 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -208,7 +208,8 @@ _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params )
if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) {
_math_matrix_analyse(ctx->ModelviewMatrixStack.Top);
}
- TRANSFORM_NORMAL(temp, params, ctx->ModelviewMatrixStack.Top->inv);
+ TRANSFORM_DIRECTION(temp, params, ctx->ModelviewMatrixStack.Top->m);
+ NORMALIZE_3FV(temp);
params = temp;
break;
case GL_SPOT_EXPONENT:
diff --git a/src/mesa/math/m_matrix.h b/src/mesa/math/m_matrix.h
index e8303f3ac5c..a8d9000e89b 100644
--- a/src/mesa/math/m_matrix.h
+++ b/src/mesa/math/m_matrix.h
@@ -189,6 +189,18 @@ do { \
} while (0)
+/**
+ * Transform a direction by a matrix.
+ */
+#define TRANSFORM_DIRECTION( TO, DIR, MAT ) \
+do { \
+ TO[0] = DIR[0] * MAT[0] + DIR[1] * MAT[4] + DIR[2] * MAT[8]; \
+ TO[1] = DIR[0] * MAT[1] + DIR[1] * MAT[5] + DIR[2] * MAT[9]; \
+ TO[2] = DIR[0] * MAT[2] + DIR[1] * MAT[6] + DIR[2] * MAT[10];\
+} while (0)
+
+
+
/*@}*/