diff options
author | Eric Anholt <[email protected]> | 2015-04-14 11:24:00 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2015-04-15 16:50:22 -0700 |
commit | bd957b1b79124c5061af1eddf16932793e806d87 (patch) | |
tree | 67a6a55c330dd929a061f01c55ad2ca01c7a5859 /src | |
parent | e1d095053b2b50109f77fd9eb524e8e1c7d025af (diff) |
vc4: Hook up VC4_DEBUG=perf to some useful printfs.
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/vc4/vc4_context.h | 5 | ||||
-rw-r--r-- | src/gallium/drivers/vc4/vc4_draw.c | 7 | ||||
-rw-r--r-- | src/gallium/drivers/vc4/vc4_resource.c | 5 |
3 files changed, 16 insertions, 1 deletions
diff --git a/src/gallium/drivers/vc4/vc4_context.h b/src/gallium/drivers/vc4/vc4_context.h index 68eacb84fd1..d89f1974e12 100644 --- a/src/gallium/drivers/vc4/vc4_context.h +++ b/src/gallium/drivers/vc4/vc4_context.h @@ -303,6 +303,11 @@ struct vc4_depth_stencil_alpha_state { uint32_t stencil_uniforms[3]; }; +#define perf_debug(...) do { \ + if (unlikely(vc4_debug & VC4_DEBUG_PERF)) \ + fprintf(stderr, __VA_ARGS__); \ +} while (0) + static inline struct vc4_context * vc4_context(struct pipe_context *pcontext) { diff --git a/src/gallium/drivers/vc4/vc4_draw.c b/src/gallium/drivers/vc4/vc4_draw.c index 3a6d6254a1b..717eb8aea2b 100644 --- a/src/gallium/drivers/vc4/vc4_draw.c +++ b/src/gallium/drivers/vc4/vc4_draw.c @@ -22,6 +22,7 @@ * IN THE SOFTWARE. */ +#include "util/u_prim.h" #include "util/u_format.h" #include "util/u_pack_color.h" #include "indices/u_primconvert.h" @@ -139,6 +140,8 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info) util_primconvert_save_index_buffer(vc4->primconvert, &vc4->indexbuf); util_primconvert_save_rasterizer_state(vc4->primconvert, &vc4->rasterizer->base); util_primconvert_draw_vbo(vc4->primconvert, info); + perf_debug("Fallback conversion for %d %s vertices\n", + info->count, u_prim_name(info->mode)); return; } @@ -303,8 +306,10 @@ vc4_clear(struct pipe_context *pctx, unsigned buffers, /* We can't flag new buffers for clearing once we've queued draws. We * could avoid this by using the 3d engine to clear. */ - if (vc4->draw_call_queued) + if (vc4->draw_call_queued) { + perf_debug("Flushing rendering to process new clear."); vc4_flush(pctx); + } if (buffers & PIPE_CLEAR_COLOR0) { vc4->clear_color[0] = vc4->clear_color[1] = diff --git a/src/gallium/drivers/vc4/vc4_resource.c b/src/gallium/drivers/vc4/vc4_resource.c index f6ca0759012..94bab9934e7 100644 --- a/src/gallium/drivers/vc4/vc4_resource.c +++ b/src/gallium/drivers/vc4/vc4_resource.c @@ -586,6 +586,9 @@ vc4_update_shadow_baselevel_texture(struct pipe_context *pctx, if (shadow->writes == orig->writes) return; + perf_debug("Updating shadow texture due to %s\n", + view->u.tex.first_level ? "base level" : "raster layout"); + for (int i = 0; i <= shadow->base.b.last_level; i++) { unsigned width = u_minify(shadow->base.b.width0, i); unsigned height = u_minify(shadow->base.b.height0, i); @@ -646,6 +649,8 @@ vc4_update_shadow_index_buffer(struct pipe_context *pctx, if (shadow->writes == orig->writes) return; + perf_debug("Fallback conversion for %d uint indices\n", count); + struct pipe_transfer *src_transfer; uint32_t *src = pipe_buffer_map_range(pctx, &orig->base.b, ib->offset, |