diff options
author | Chad Versace <[email protected]> | 2011-01-27 01:40:26 -0800 |
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committer | Chad Versace <[email protected]> | 2011-01-26 16:37:44 -0800 |
commit | bc04d244f5a86fd7085e3d648949413e2d2ec797 (patch) | |
tree | 4d9918aa005973fcf07a8b8efd4a59650766630a /src | |
parent | 5fc57f471b10e74546f999269a2a8f9186da9731 (diff) |
glsl: Propagate depth layout qualifier from AST to IR
Diffstat (limited to 'src')
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 64 | ||||
-rw-r--r-- | src/glsl/ir.cpp | 1 | ||||
-rw-r--r-- | src/glsl/ir.h | 8 |
3 files changed, 73 insertions, 0 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 34d61b8e752..df11a30c1ac 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -2009,6 +2009,40 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, } } + /* Layout qualifiers for gl_FragDepth, which are enabled by extension + * AMD_conservative_depth. + */ + int depth_layout_count = qual->flags.q.depth_any + + qual->flags.q.depth_greater + + qual->flags.q.depth_less + + qual->flags.q.depth_unchanged; + if (depth_layout_count > 0 + && !state->AMD_conservative_depth_enable) { + _mesa_glsl_error(loc, state, + "extension GL_AMD_conservative_depth must be enabled " + "to use depth layout qualifiers"); + } else if (depth_layout_count > 0 + && strcmp(var->name, "gl_FragDepth") != 0) { + _mesa_glsl_error(loc, state, + "depth layout qualifiers can be applied only to " + "gl_FragDepth"); + } else if (depth_layout_count > 1 + && strcmp(var->name, "gl_FragDepth") == 0) { + _mesa_glsl_error(loc, state, + "at most one depth layout qualifier can be applied to " + "gl_FragDepth"); + } + if (qual->flags.q.depth_any) + var->depth_layout = ir_depth_layout_any; + else if (qual->flags.q.depth_greater) + var->depth_layout = ir_depth_layout_greater; + else if (qual->flags.q.depth_less) + var->depth_layout = ir_depth_layout_less; + else if (qual->flags.q.depth_unchanged) + var->depth_layout = ir_depth_layout_unchanged; + else + var->depth_layout = ir_depth_layout_none; + if (var->type->is_array() && state->language_version != 110) { var->array_lvalue = true; } @@ -2599,6 +2633,36 @@ ast_declarator_list::hir(exec_list *instructions, && earlier->type == var->type && earlier->mode == var->mode) { earlier->interpolation = var->interpolation; + + /* Layout qualifiers for gl_FragDepth. */ + } else if (state->AMD_conservative_depth_enable + && strcmp(var->name, "gl_FragDepth") == 0 + && earlier->type == var->type + && earlier->mode == var->mode) { + + /** From the AMD_conservative_depth spec: + * Within any shader, the first redeclarations of gl_FragDepth + * must appear before any use of gl_FragDepth. + */ + if (earlier->used) { + _mesa_glsl_error(&loc, state, + "the first redeclaration of gl_FragDepth " + "must appear before any use of gl_FragDepth"); + } + + /* Prevent inconsistent redeclaration of depth layout qualifier. */ + if (earlier->depth_layout != ir_depth_layout_none + && earlier->depth_layout != var->depth_layout) { + _mesa_glsl_error(&loc, state, + "gl_FragDepth: depth layout is declared here " + "as '%s, but it was previously declared as " + "'%s'", + depth_layout_string(var->depth_layout), + depth_layout_string(earlier->depth_layout)); + } + + earlier->depth_layout = var->depth_layout; + } else { YYLTYPE loc = this->get_location(); _mesa_glsl_error(&loc, state, "`%s' redeclared", decl->identifier); diff --git a/src/glsl/ir.cpp b/src/glsl/ir.cpp index b3676d57076..b4ceb5bba14 100644 --- a/src/glsl/ir.cpp +++ b/src/glsl/ir.cpp @@ -1341,6 +1341,7 @@ ir_variable::ir_variable(const struct glsl_type *type, const char *name, this->constant_value = NULL; this->origin_upper_left = false; this->pixel_center_integer = false; + this->depth_layout = ir_depth_layout_none; this->used = false; if (type && type->base_type == GLSL_TYPE_SAMPLER) diff --git a/src/glsl/ir.h b/src/glsl/ir.h index 7399df40385..8d5056aa1a4 100644 --- a/src/glsl/ir.h +++ b/src/glsl/ir.h @@ -354,6 +354,14 @@ public: /*@}*/ /** + * \brief Layout qualifier for gl_FragDepth. + * + * This is not equal to \c ir_depth_layout_none if and only if this + * variable is \c gl_FragDepth and a layout qualifier is specified. + */ + ir_depth_layout depth_layout; + + /** * Was the location explicitly set in the shader? * * If the location is explicitly set in the shader, it \b cannot be changed |