diff options
author | Samuel Pitoiset <[email protected]> | 2016-02-21 11:49:25 +0100 |
---|---|---|
committer | Samuel Pitoiset <[email protected]> | 2016-02-22 21:28:51 +0100 |
commit | 9c6a7bfb4060264f02830d6ca5e56511546e7078 (patch) | |
tree | b68382a5713ec74ee521a82facf19d681f7501ae /src | |
parent | 2c48369f54e5ed68445e4a614fc51aff1e7bb941 (diff) |
nvc0: rename 3d dirty flags to NVC0_NEW_3D_XXX
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/nouveau/nvc0/nvc0_compute.c | 4 | ||||
-rw-r--r-- | src/gallium/drivers/nouveau/nvc0/nvc0_context.c | 18 | ||||
-rw-r--r-- | src/gallium/drivers/nouveau/nvc0/nvc0_context.h | 58 | ||||
-rw-r--r-- | src/gallium/drivers/nouveau/nvc0/nvc0_shader_state.c | 4 | ||||
-rw-r--r-- | src/gallium/drivers/nouveau/nvc0/nvc0_state.c | 56 | ||||
-rw-r--r-- | src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c | 88 | ||||
-rw-r--r-- | src/gallium/drivers/nouveau/nvc0/nvc0_surface.c | 30 | ||||
-rw-r--r-- | src/gallium/drivers/nouveau/nvc0/nvc0_vbo.c | 8 |
8 files changed, 133 insertions, 133 deletions
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_compute.c b/src/gallium/drivers/nouveau/nvc0/nvc0_compute.c index 112f1c4d077..0f1265f5db5 100644 --- a/src/gallium/drivers/nouveau/nvc0/nvc0_compute.c +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_compute.c @@ -239,7 +239,7 @@ nvc0_compute_validate_driverconst(struct nvc0_context *nvc0) BEGIN_NVC0(push, NVC0_CP(CB_BIND), 1); PUSH_DATA (push, (15 << 8) | 1); - nvc0->dirty_3d |= NVC0_NEW_DRIVERCONST; + nvc0->dirty_3d |= NVC0_NEW_3D_DRIVERCONST; } static void @@ -403,7 +403,7 @@ nvc0_launch_grid(struct pipe_context *pipe, const struct pipe_grid_info *info) } /* Invalidate all 3D constbufs because they are aliased with COMPUTE. */ - nvc0->dirty_3d |= NVC0_NEW_CONSTBUF; + nvc0->dirty_3d |= NVC0_NEW_3D_CONSTBUF; for (s = 0; s < 5; s++) { nvc0->constbuf_dirty[s] |= nvc0->constbuf_valid[s]; nvc0->state.uniform_buffer_bound[s] = 0; diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_context.c b/src/gallium/drivers/nouveau/nvc0/nvc0_context.c index 16c08358f65..9860e2d8544 100644 --- a/src/gallium/drivers/nouveau/nvc0/nvc0_context.c +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_context.c @@ -194,7 +194,7 @@ nvc0_invalidate_resource_storage(struct nouveau_context *ctx, for (i = 0; i < nvc0->framebuffer.nr_cbufs; ++i) { if (nvc0->framebuffer.cbufs[i] && nvc0->framebuffer.cbufs[i]->texture == res) { - nvc0->dirty_3d |= NVC0_NEW_FRAMEBUFFER; + nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER; nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_FB); if (!--ref) return ref; @@ -204,7 +204,7 @@ nvc0_invalidate_resource_storage(struct nouveau_context *ctx, if (res->bind & PIPE_BIND_DEPTH_STENCIL) { if (nvc0->framebuffer.zsbuf && nvc0->framebuffer.zsbuf->texture == res) { - nvc0->dirty_3d |= NVC0_NEW_FRAMEBUFFER; + nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER; nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_FB); if (!--ref) return ref; @@ -214,7 +214,7 @@ nvc0_invalidate_resource_storage(struct nouveau_context *ctx, if (res->target == PIPE_BUFFER) { for (i = 0; i < nvc0->num_vtxbufs; ++i) { if (nvc0->vtxbuf[i].buffer == res) { - nvc0->dirty_3d |= NVC0_NEW_ARRAYS; + nvc0->dirty_3d |= NVC0_NEW_3D_ARRAYS; nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_VTX); if (!--ref) return ref; @@ -222,7 +222,7 @@ nvc0_invalidate_resource_storage(struct nouveau_context *ctx, } if (nvc0->idxbuf.buffer == res) { - nvc0->dirty_3d |= NVC0_NEW_IDXBUF; + nvc0->dirty_3d |= NVC0_NEW_3D_IDXBUF; nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_IDX); if (!--ref) return ref; @@ -233,7 +233,7 @@ nvc0_invalidate_resource_storage(struct nouveau_context *ctx, if (nvc0->textures[s][i] && nvc0->textures[s][i]->texture == res) { nvc0->textures_dirty[s] |= 1 << i; - nvc0->dirty_3d |= NVC0_NEW_TEXTURES; + nvc0->dirty_3d |= NVC0_NEW_3D_TEXTURES; nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(s, i)); if (!--ref) return ref; @@ -252,7 +252,7 @@ nvc0_invalidate_resource_storage(struct nouveau_context *ctx, nvc0->dirty_cp |= NVC0_NEW_CP_CONSTBUF; nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_CB(i)); } else { - nvc0->dirty_3d |= NVC0_NEW_CONSTBUF; + nvc0->dirty_3d |= NVC0_NEW_3D_CONSTBUF; nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_CB(s, i)); } if (!--ref) @@ -269,7 +269,7 @@ nvc0_invalidate_resource_storage(struct nouveau_context *ctx, nvc0->dirty_cp |= NVC0_NEW_CP_BUFFERS; nouveau_bufctx_reset(nvc0->bufctx_cp, NVC0_BIND_CP_BUF); } else { - nvc0->dirty_3d |= NVC0_NEW_BUFFERS; + nvc0->dirty_3d |= NVC0_NEW_3D_BUFFERS; nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_BUF); } if (!--ref) @@ -352,12 +352,12 @@ nvc0_create(struct pipe_screen *pscreen, void *priv, unsigned ctxflags) if (!nvc0->tcp_empty) goto out_err; /* set the empty tctl prog on next draw in case one is never set */ - nvc0->dirty_3d |= NVC0_NEW_TCTLPROG; + nvc0->dirty_3d |= NVC0_NEW_3D_TCTLPROG; /* Do not bind the COMPUTE driver constbuf at screen initialization because * CBs are aliased between 3D and COMPUTE, but make sure it will be bound if * a grid is launched later. */ - nvc0->dirty_cp |= NVC0_NEW_CP_DRIVERCONST; + nvc0->dirty_cp |= NVC0_NEW_3D_DRIVERCONST; /* now that there are no more opportunities for errors, set the current * context if there isn't already one. diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_context.h b/src/gallium/drivers/nouveau/nvc0/nvc0_context.h index f70391d575a..b77632c6b43 100644 --- a/src/gallium/drivers/nouveau/nvc0/nvc0_context.h +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_context.h @@ -29,35 +29,35 @@ #include "nvc0/nve4_p2mf.xml.h" #include "nvc0/nvc0_macros.h" -/* NOTE: must keep NVC0_NEW_...PROG in consecutive bits in this order */ -#define NVC0_NEW_BLEND (1 << 0) -#define NVC0_NEW_RASTERIZER (1 << 1) -#define NVC0_NEW_ZSA (1 << 2) -#define NVC0_NEW_VERTPROG (1 << 3) -#define NVC0_NEW_TCTLPROG (1 << 4) -#define NVC0_NEW_TEVLPROG (1 << 5) -#define NVC0_NEW_GMTYPROG (1 << 6) -#define NVC0_NEW_FRAGPROG (1 << 7) -#define NVC0_NEW_BLEND_COLOUR (1 << 8) -#define NVC0_NEW_STENCIL_REF (1 << 9) -#define NVC0_NEW_CLIP (1 << 10) -#define NVC0_NEW_SAMPLE_MASK (1 << 11) -#define NVC0_NEW_FRAMEBUFFER (1 << 12) -#define NVC0_NEW_STIPPLE (1 << 13) -#define NVC0_NEW_SCISSOR (1 << 14) -#define NVC0_NEW_VIEWPORT (1 << 15) -#define NVC0_NEW_ARRAYS (1 << 16) -#define NVC0_NEW_VERTEX (1 << 17) -#define NVC0_NEW_CONSTBUF (1 << 18) -#define NVC0_NEW_TEXTURES (1 << 19) -#define NVC0_NEW_SAMPLERS (1 << 20) -#define NVC0_NEW_TFB_TARGETS (1 << 21) -#define NVC0_NEW_IDXBUF (1 << 22) -#define NVC0_NEW_SURFACES (1 << 23) -#define NVC0_NEW_MIN_SAMPLES (1 << 24) -#define NVC0_NEW_TESSFACTOR (1 << 25) -#define NVC0_NEW_BUFFERS (1 << 26) -#define NVC0_NEW_DRIVERCONST (1 << 27) +/* NOTE: must keep NVC0_NEW_3D_...PROG in consecutive bits in this order */ +#define NVC0_NEW_3D_BLEND (1 << 0) +#define NVC0_NEW_3D_RASTERIZER (1 << 1) +#define NVC0_NEW_3D_ZSA (1 << 2) +#define NVC0_NEW_3D_VERTPROG (1 << 3) +#define NVC0_NEW_3D_TCTLPROG (1 << 4) +#define NVC0_NEW_3D_TEVLPROG (1 << 5) +#define NVC0_NEW_3D_GMTYPROG (1 << 6) +#define NVC0_NEW_3D_FRAGPROG (1 << 7) +#define NVC0_NEW_3D_BLEND_COLOUR (1 << 8) +#define NVC0_NEW_3D_STENCIL_REF (1 << 9) +#define NVC0_NEW_3D_CLIP (1 << 10) +#define NVC0_NEW_3D_SAMPLE_MASK (1 << 11) +#define NVC0_NEW_3D_FRAMEBUFFER (1 << 12) +#define NVC0_NEW_3D_STIPPLE (1 << 13) +#define NVC0_NEW_3D_SCISSOR (1 << 14) +#define NVC0_NEW_3D_VIEWPORT (1 << 15) +#define NVC0_NEW_3D_ARRAYS (1 << 16) +#define NVC0_NEW_3D_VERTEX (1 << 17) +#define NVC0_NEW_3D_CONSTBUF (1 << 18) +#define NVC0_NEW_3D_TEXTURES (1 << 19) +#define NVC0_NEW_3D_SAMPLERS (1 << 20) +#define NVC0_NEW_3D_TFB_TARGETS (1 << 21) +#define NVC0_NEW_3D_IDXBUF (1 << 22) +#define NVC0_NEW_3D_SURFACES (1 << 23) +#define NVC0_NEW_3D_MIN_SAMPLES (1 << 24) +#define NVC0_NEW_3D_TESSFACTOR (1 << 25) +#define NVC0_NEW_3D_BUFFERS (1 << 26) +#define NVC0_NEW_3D_DRIVERCONST (1 << 27) #define NVC0_NEW_CP_PROGRAM (1 << 0) #define NVC0_NEW_CP_SURFACES (1 << 1) diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_shader_state.c b/src/gallium/drivers/nouveau/nvc0/nvc0_shader_state.c index e4494dc8f0e..064fd36f3fb 100644 --- a/src/gallium/drivers/nouveau/nvc0/nvc0_shader_state.c +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_shader_state.c @@ -152,7 +152,7 @@ nvc0_fragprog_validate(struct nvc0_context *nvc0) NVC0_3D_SHADE_MODEL_SMOOTH); } - if (fp->mem && !(nvc0->dirty_3d & NVC0_NEW_FRAGPROG)) { + if (fp->mem && !(nvc0->dirty_3d & NVC0_NEW_3D_FRAGPROG)) { return; } @@ -292,7 +292,7 @@ nvc0_tfb_validate(struct nvc0_context *nvc0) } nvc0->state.tfb = tfb; - if (!(nvc0->dirty_3d & NVC0_NEW_TFB_TARGETS)) + if (!(nvc0->dirty_3d & NVC0_NEW_3D_TFB_TARGETS)) return; nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TFB); diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_state.c b/src/gallium/drivers/nouveau/nvc0/nvc0_state.c index a9a05c9dff3..5397e5c5380 100644 --- a/src/gallium/drivers/nouveau/nvc0/nvc0_state.c +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_state.c @@ -186,7 +186,7 @@ nvc0_blend_state_bind(struct pipe_context *pipe, void *hwcso) struct nvc0_context *nvc0 = nvc0_context(pipe); nvc0->blend = hwcso; - nvc0->dirty_3d |= NVC0_NEW_BLEND; + nvc0->dirty_3d |= NVC0_NEW_3D_BLEND; } static void @@ -315,7 +315,7 @@ nvc0_rasterizer_state_bind(struct pipe_context *pipe, void *hwcso) struct nvc0_context *nvc0 = nvc0_context(pipe); nvc0->rast = hwcso; - nvc0->dirty_3d |= NVC0_NEW_RASTERIZER; + nvc0->dirty_3d |= NVC0_NEW_3D_RASTERIZER; } static void @@ -393,7 +393,7 @@ nvc0_zsa_state_bind(struct pipe_context *pipe, void *hwcso) struct nvc0_context *nvc0 = nvc0_context(pipe); nvc0->zsa = hwcso; - nvc0->dirty_3d |= NVC0_NEW_ZSA; + nvc0->dirty_3d |= NVC0_NEW_3D_ZSA; } static void @@ -449,7 +449,7 @@ nvc0_stage_sampler_states_bind(struct nvc0_context *nvc0, int s, nvc0->num_samplers[s] = nr; - nvc0->dirty_3d |= NVC0_NEW_SAMPLERS; + nvc0->dirty_3d |= NVC0_NEW_3D_SAMPLERS; } static void @@ -584,7 +584,7 @@ nvc0_stage_set_sampler_views(struct nvc0_context *nvc0, int s, nvc0->num_textures[s] = nr; - nvc0->dirty_3d |= NVC0_NEW_TEXTURES; + nvc0->dirty_3d |= NVC0_NEW_3D_TEXTURES; } static void @@ -733,7 +733,7 @@ nvc0_vp_state_bind(struct pipe_context *pipe, void *hwcso) struct nvc0_context *nvc0 = nvc0_context(pipe); nvc0->vertprog = hwcso; - nvc0->dirty_3d |= NVC0_NEW_VERTPROG; + nvc0->dirty_3d |= NVC0_NEW_3D_VERTPROG; } static void * @@ -749,7 +749,7 @@ nvc0_fp_state_bind(struct pipe_context *pipe, void *hwcso) struct nvc0_context *nvc0 = nvc0_context(pipe); nvc0->fragprog = hwcso; - nvc0->dirty_3d |= NVC0_NEW_FRAGPROG; + nvc0->dirty_3d |= NVC0_NEW_3D_FRAGPROG; } static void * @@ -765,7 +765,7 @@ nvc0_gp_state_bind(struct pipe_context *pipe, void *hwcso) struct nvc0_context *nvc0 = nvc0_context(pipe); nvc0->gmtyprog = hwcso; - nvc0->dirty_3d |= NVC0_NEW_GMTYPROG; + nvc0->dirty_3d |= NVC0_NEW_3D_GMTYPROG; } static void * @@ -781,7 +781,7 @@ nvc0_tcp_state_bind(struct pipe_context *pipe, void *hwcso) struct nvc0_context *nvc0 = nvc0_context(pipe); nvc0->tctlprog = hwcso; - nvc0->dirty_3d |= NVC0_NEW_TCTLPROG; + nvc0->dirty_3d |= NVC0_NEW_3D_TCTLPROG; } static void * @@ -797,7 +797,7 @@ nvc0_tep_state_bind(struct pipe_context *pipe, void *hwcso) struct nvc0_context *nvc0 = nvc0_context(pipe); nvc0->tevlprog = hwcso; - nvc0->dirty_3d |= NVC0_NEW_TEVLPROG; + nvc0->dirty_3d |= NVC0_NEW_3D_TEVLPROG; } static void * @@ -853,7 +853,7 @@ nvc0_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, if (nvc0->constbuf[s][i].u.buf) nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_CB(s, i)); - nvc0->dirty_3d |= NVC0_NEW_CONSTBUF; + nvc0->dirty_3d |= NVC0_NEW_3D_CONSTBUF; } nvc0->constbuf_dirty[s] |= 1 << i; @@ -893,7 +893,7 @@ nvc0_set_blend_color(struct pipe_context *pipe, struct nvc0_context *nvc0 = nvc0_context(pipe); nvc0->blend_colour = *bcol; - nvc0->dirty_3d |= NVC0_NEW_BLEND_COLOUR; + nvc0->dirty_3d |= NVC0_NEW_3D_BLEND_COLOUR; } static void @@ -903,7 +903,7 @@ nvc0_set_stencil_ref(struct pipe_context *pipe, struct nvc0_context *nvc0 = nvc0_context(pipe); nvc0->stencil_ref = *sr; - nvc0->dirty_3d |= NVC0_NEW_STENCIL_REF; + nvc0->dirty_3d |= NVC0_NEW_3D_STENCIL_REF; } static void @@ -914,7 +914,7 @@ nvc0_set_clip_state(struct pipe_context *pipe, memcpy(nvc0->clip.ucp, clip->ucp, sizeof(clip->ucp)); - nvc0->dirty_3d |= NVC0_NEW_CLIP; + nvc0->dirty_3d |= NVC0_NEW_3D_CLIP; } static void @@ -923,7 +923,7 @@ nvc0_set_sample_mask(struct pipe_context *pipe, unsigned sample_mask) struct nvc0_context *nvc0 = nvc0_context(pipe); nvc0->sample_mask = sample_mask; - nvc0->dirty_3d |= NVC0_NEW_SAMPLE_MASK; + nvc0->dirty_3d |= NVC0_NEW_3D_SAMPLE_MASK; } static void @@ -933,7 +933,7 @@ nvc0_set_min_samples(struct pipe_context *pipe, unsigned min_samples) if (nvc0->min_samples != min_samples) { nvc0->min_samples = min_samples; - nvc0->dirty_3d |= NVC0_NEW_MIN_SAMPLES; + nvc0->dirty_3d |= NVC0_NEW_3D_MIN_SAMPLES; } } @@ -947,7 +947,7 @@ nvc0_set_framebuffer_state(struct pipe_context *pipe, util_copy_framebuffer_state(&nvc0->framebuffer, fb); - nvc0->dirty_3d |= NVC0_NEW_FRAMEBUFFER; + nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER; } static void @@ -957,7 +957,7 @@ nvc0_set_polygon_stipple(struct pipe_context *pipe, struct nvc0_context *nvc0 = nvc0_context(pipe); nvc0->stipple = *stipple; - nvc0->dirty_3d |= NVC0_NEW_STIPPLE; + nvc0->dirty_3d |= NVC0_NEW_3D_STIPPLE; } static void @@ -975,7 +975,7 @@ nvc0_set_scissor_states(struct pipe_context *pipe, continue; nvc0->scissors[start_slot + i] = scissor[i]; nvc0->scissors_dirty |= 1 << (start_slot + i); - nvc0->dirty_3d |= NVC0_NEW_SCISSOR; + nvc0->dirty_3d |= NVC0_NEW_3D_SCISSOR; } } @@ -994,7 +994,7 @@ nvc0_set_viewport_states(struct pipe_context *pipe, continue; nvc0->viewports[start_slot + i] = vpt[i]; nvc0->viewports_dirty |= 1 << (start_slot + i); - nvc0->dirty_3d |= NVC0_NEW_VIEWPORT; + nvc0->dirty_3d |= NVC0_NEW_3D_VIEWPORT; } } @@ -1008,7 +1008,7 @@ nvc0_set_tess_state(struct pipe_context *pipe, memcpy(nvc0->default_tess_outer, default_tess_outer, 4 * sizeof(float)); memcpy(nvc0->default_tess_inner, default_tess_inner, 2 * sizeof(float)); - nvc0->dirty_3d |= NVC0_NEW_TESSFACTOR; + nvc0->dirty_3d |= NVC0_NEW_3D_TESSFACTOR; } static void @@ -1020,7 +1020,7 @@ nvc0_set_vertex_buffers(struct pipe_context *pipe, unsigned i; nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_VTX); - nvc0->dirty_3d |= NVC0_NEW_ARRAYS; + nvc0->dirty_3d |= NVC0_NEW_3D_ARRAYS; util_set_vertex_buffers_count(nvc0->vtxbuf, &nvc0->num_vtxbufs, vb, start_slot, count); @@ -1069,13 +1069,13 @@ nvc0_set_index_buffer(struct pipe_context *pipe, nvc0->idxbuf.index_size = ib->index_size; if (ib->buffer) { nvc0->idxbuf.offset = ib->offset; - nvc0->dirty_3d |= NVC0_NEW_IDXBUF; + nvc0->dirty_3d |= NVC0_NEW_3D_IDXBUF; } else { nvc0->idxbuf.user_buffer = ib->user_buffer; - nvc0->dirty_3d &= ~NVC0_NEW_IDXBUF; + nvc0->dirty_3d &= ~NVC0_NEW_3D_IDXBUF; } } else { - nvc0->dirty_3d &= ~NVC0_NEW_IDXBUF; + nvc0->dirty_3d &= ~NVC0_NEW_3D_IDXBUF; pipe_resource_reference(&nvc0->idxbuf.buffer, NULL); } } @@ -1086,7 +1086,7 @@ nvc0_vertex_state_bind(struct pipe_context *pipe, void *hwcso) struct nvc0_context *nvc0 = nvc0_context(pipe); nvc0->vertex = hwcso; - nvc0->dirty_3d |= NVC0_NEW_VERTEX; + nvc0->dirty_3d |= NVC0_NEW_3D_VERTEX; } static struct pipe_stream_output_target * @@ -1185,7 +1185,7 @@ nvc0_set_transform_feedback_targets(struct pipe_context *pipe, nvc0->num_tfbbufs = num_targets; if (nvc0->tfbbuf_dirty) - nvc0->dirty_3d |= NVC0_NEW_TFB_TARGETS; + nvc0->dirty_3d |= NVC0_NEW_3D_TFB_TARGETS; } static void @@ -1284,7 +1284,7 @@ nvc0_set_shader_buffers(struct pipe_context *pipe, if (s == 5) nvc0_context(pipe)->dirty_cp |= NVC0_NEW_CP_BUFFERS; else - nvc0_context(pipe)->dirty_3d |= NVC0_NEW_BUFFERS; + nvc0_context(pipe)->dirty_3d |= NVC0_NEW_3D_BUFFERS; } static inline void diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c b/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c index 6531d0ec156..b0bd8a06e49 100644 --- a/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_state_validate.c @@ -239,7 +239,7 @@ nvc0_validate_scissor(struct nvc0_context *nvc0) int i; struct nouveau_pushbuf *push = nvc0->base.pushbuf; - if (!(nvc0->dirty_3d & NVC0_NEW_SCISSOR) && + if (!(nvc0->dirty_3d & NVC0_NEW_3D_SCISSOR) && nvc0->rast->pipe.scissor == nvc0->state.scissor) return; @@ -367,7 +367,7 @@ nvc0_validate_clip(struct nvc0_context *nvc0) if (clip_enable && vp->vp.num_ucps < PIPE_MAX_CLIP_PLANES) nvc0_check_program_ucps(nvc0, vp, clip_enable); - if (nvc0->dirty_3d & (NVC0_NEW_CLIP | (NVC0_NEW_VERTPROG << stage))) + if (nvc0->dirty_3d & (NVC0_NEW_3D_CLIP | (NVC0_NEW_3D_VERTPROG << stage))) if (vp->vp.num_ucps > 0 && vp->vp.num_ucps <= PIPE_MAX_CLIP_PLANES) nvc0_upload_uclip_planes(nvc0, stage); @@ -668,21 +668,21 @@ nvc0_switch_pipe_context(struct nvc0_context *ctx_to) ctx_to->state.tfb = NULL; if (!ctx_to->vertex) - ctx_to->dirty_3d &= ~(NVC0_NEW_VERTEX | NVC0_NEW_ARRAYS); + ctx_to->dirty_3d &= ~(NVC0_NEW_3D_VERTEX | NVC0_NEW_3D_ARRAYS); if (!ctx_to->idxbuf.buffer) - ctx_to->dirty_3d &= ~NVC0_NEW_IDXBUF; + ctx_to->dirty_3d &= ~NVC0_NEW_3D_IDXBUF; if (!ctx_to->vertprog) - ctx_to->dirty_3d &= ~NVC0_NEW_VERTPROG; + ctx_to->dirty_3d &= ~NVC0_NEW_3D_VERTPROG; if (!ctx_to->fragprog) - ctx_to->dirty_3d &= ~NVC0_NEW_FRAGPROG; + ctx_to->dirty_3d &= ~NVC0_NEW_3D_FRAGPROG; if (!ctx_to->blend) - ctx_to->dirty_3d &= ~NVC0_NEW_BLEND; + ctx_to->dirty_3d &= ~NVC0_NEW_3D_BLEND; if (!ctx_to->rast) - ctx_to->dirty_3d &= ~(NVC0_NEW_RASTERIZER | NVC0_NEW_SCISSOR); + ctx_to->dirty_3d &= ~(NVC0_NEW_3D_RASTERIZER | NVC0_NEW_3D_SCISSOR); if (!ctx_to->zsa) - ctx_to->dirty_3d &= ~NVC0_NEW_ZSA; + ctx_to->dirty_3d &= ~NVC0_NEW_3D_ZSA; ctx_to->screen->cur_ctx = ctx_to; } @@ -691,41 +691,41 @@ static struct state_validate { void (*func)(struct nvc0_context *); uint32_t states; } validate_list[] = { - { nvc0_validate_fb, NVC0_NEW_FRAMEBUFFER }, - { nvc0_validate_blend, NVC0_NEW_BLEND }, - { nvc0_validate_zsa, NVC0_NEW_ZSA }, - { nvc0_validate_sample_mask, NVC0_NEW_SAMPLE_MASK }, - { nvc0_validate_rasterizer, NVC0_NEW_RASTERIZER }, - { nvc0_validate_blend_colour, NVC0_NEW_BLEND_COLOUR }, - { nvc0_validate_stencil_ref, NVC0_NEW_STENCIL_REF }, - { nvc0_validate_stipple, NVC0_NEW_STIPPLE }, - { nvc0_validate_scissor, NVC0_NEW_SCISSOR | NVC0_NEW_RASTERIZER }, - { nvc0_validate_viewport, NVC0_NEW_VIEWPORT }, - { nvc0_vertprog_validate, NVC0_NEW_VERTPROG }, - { nvc0_tctlprog_validate, NVC0_NEW_TCTLPROG }, - { nvc0_tevlprog_validate, NVC0_NEW_TEVLPROG }, - { nvc0_validate_tess_state, NVC0_NEW_TESSFACTOR }, - { nvc0_gmtyprog_validate, NVC0_NEW_GMTYPROG }, - { nvc0_fragprog_validate, NVC0_NEW_FRAGPROG | NVC0_NEW_RASTERIZER }, - { nvc0_validate_derived_1, NVC0_NEW_FRAGPROG | NVC0_NEW_ZSA | - NVC0_NEW_RASTERIZER }, - { nvc0_validate_derived_2, NVC0_NEW_ZSA | NVC0_NEW_FRAMEBUFFER }, - { nvc0_validate_derived_3, NVC0_NEW_BLEND | NVC0_NEW_FRAMEBUFFER }, - { nvc0_validate_clip, NVC0_NEW_CLIP | NVC0_NEW_RASTERIZER | - NVC0_NEW_VERTPROG | - NVC0_NEW_TEVLPROG | - NVC0_NEW_GMTYPROG }, - { nvc0_constbufs_validate, NVC0_NEW_CONSTBUF }, - { nvc0_validate_textures, NVC0_NEW_TEXTURES }, - { nvc0_validate_samplers, NVC0_NEW_SAMPLERS }, - { nve4_set_tex_handles, NVC0_NEW_TEXTURES | NVC0_NEW_SAMPLERS }, - { nvc0_vertex_arrays_validate, NVC0_NEW_VERTEX | NVC0_NEW_ARRAYS }, - { nvc0_validate_surfaces, NVC0_NEW_SURFACES }, - { nvc0_validate_buffers, NVC0_NEW_BUFFERS }, - { nvc0_idxbuf_validate, NVC0_NEW_IDXBUF }, - { nvc0_tfb_validate, NVC0_NEW_TFB_TARGETS | NVC0_NEW_GMTYPROG }, - { nvc0_validate_min_samples, NVC0_NEW_MIN_SAMPLES }, - { nvc0_validate_driverconst, NVC0_NEW_DRIVERCONST }, + { nvc0_validate_fb, NVC0_NEW_3D_FRAMEBUFFER }, + { nvc0_validate_blend, NVC0_NEW_3D_BLEND }, + { nvc0_validate_zsa, NVC0_NEW_3D_ZSA }, + { nvc0_validate_sample_mask, NVC0_NEW_3D_SAMPLE_MASK }, + { nvc0_validate_rasterizer, NVC0_NEW_3D_RASTERIZER }, + { nvc0_validate_blend_colour, NVC0_NEW_3D_BLEND_COLOUR }, + { nvc0_validate_stencil_ref, NVC0_NEW_3D_STENCIL_REF }, + { nvc0_validate_stipple, NVC0_NEW_3D_STIPPLE }, + { nvc0_validate_scissor, NVC0_NEW_3D_SCISSOR | NVC0_NEW_3D_RASTERIZER }, + { nvc0_validate_viewport, NVC0_NEW_3D_VIEWPORT }, + { nvc0_vertprog_validate, NVC0_NEW_3D_VERTPROG }, + { nvc0_tctlprog_validate, NVC0_NEW_3D_TCTLPROG }, + { nvc0_tevlprog_validate, NVC0_NEW_3D_TEVLPROG }, + { nvc0_validate_tess_state, NVC0_NEW_3D_TESSFACTOR }, + { nvc0_gmtyprog_validate, NVC0_NEW_3D_GMTYPROG }, + { nvc0_fragprog_validate, NVC0_NEW_3D_FRAGPROG | NVC0_NEW_3D_RASTERIZER }, + { nvc0_validate_derived_1, NVC0_NEW_3D_FRAGPROG | NVC0_NEW_3D_ZSA | + NVC0_NEW_3D_RASTERIZER }, + { nvc0_validate_derived_2, NVC0_NEW_3D_ZSA | NVC0_NEW_3D_FRAMEBUFFER }, + { nvc0_validate_derived_3, NVC0_NEW_3D_BLEND | NVC0_NEW_3D_FRAMEBUFFER }, + { nvc0_validate_clip, NVC0_NEW_3D_CLIP | NVC0_NEW_3D_RASTERIZER | + NVC0_NEW_3D_VERTPROG | + NVC0_NEW_3D_TEVLPROG | + NVC0_NEW_3D_GMTYPROG }, + { nvc0_constbufs_validate, NVC0_NEW_3D_CONSTBUF }, + { nvc0_validate_textures, NVC0_NEW_3D_TEXTURES }, + { nvc0_validate_samplers, NVC0_NEW_3D_SAMPLERS }, + { nve4_set_tex_handles, NVC0_NEW_3D_TEXTURES | NVC0_NEW_3D_SAMPLERS }, + { nvc0_vertex_arrays_validate, NVC0_NEW_3D_VERTEX | NVC0_NEW_3D_ARRAYS }, + { nvc0_validate_surfaces, NVC0_NEW_3D_SURFACES }, + { nvc0_validate_buffers, NVC0_NEW_3D_BUFFERS }, + { nvc0_idxbuf_validate, NVC0_NEW_3D_IDXBUF }, + { nvc0_tfb_validate, NVC0_NEW_3D_TFB_TARGETS | NVC0_NEW_3D_GMTYPROG }, + { nvc0_validate_min_samples, NVC0_NEW_3D_MIN_SAMPLES }, + { nvc0_validate_driverconst, NVC0_NEW_3D_DRIVERCONST }, }; bool diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c b/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c index ffa87fef65c..d2da58be5d4 100644 --- a/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_surface.c @@ -353,7 +353,7 @@ nvc0_clear_render_target(struct pipe_context *pipe, IMMED_NVC0(push, NVC0_3D(COND_MODE), nvc0->cond_condmode); - nvc0->dirty_3d |= NVC0_NEW_FRAMEBUFFER; + nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER; } static void @@ -609,7 +609,7 @@ nvc0_clear_buffer(struct pipe_context *pipe, data, data_size); } - nvc0->dirty_3d |= NVC0_NEW_FRAMEBUFFER; + nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER; } static void @@ -678,7 +678,7 @@ nvc0_clear_depth_stencil(struct pipe_context *pipe, IMMED_NVC0(push, NVC0_3D(COND_MODE), nvc0->cond_condmode); - nvc0->dirty_3d |= NVC0_NEW_FRAMEBUFFER; + nvc0->dirty_3d |= NVC0_NEW_3D_FRAMEBUFFER; } void @@ -693,7 +693,7 @@ nvc0_clear(struct pipe_context *pipe, unsigned buffers, uint32_t mode = 0; /* don't need NEW_BLEND, COLOR_MASK doesn't affect CLEAR_BUFFERS */ - if (!nvc0_state_validate(nvc0, NVC0_NEW_FRAMEBUFFER)) + if (!nvc0_state_validate(nvc0, NVC0_NEW_3D_FRAMEBUFFER)) return; if (buffers & PIPE_CLEAR_COLOR && fb->nr_cbufs) { @@ -1094,10 +1094,10 @@ nvc0_blitctx_pre_blit(struct nvc0_blitctx *ctx) nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(4, 0)); nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(4, 1)); - nvc0->dirty_3d = NVC0_NEW_FRAMEBUFFER | NVC0_NEW_MIN_SAMPLES | - NVC0_NEW_VERTPROG | NVC0_NEW_FRAGPROG | - NVC0_NEW_TCTLPROG | NVC0_NEW_TEVLPROG | NVC0_NEW_GMTYPROG | - NVC0_NEW_TEXTURES | NVC0_NEW_SAMPLERS; + nvc0->dirty_3d = NVC0_NEW_3D_FRAMEBUFFER | NVC0_NEW_3D_MIN_SAMPLES | + NVC0_NEW_3D_VERTPROG | NVC0_NEW_3D_FRAGPROG | + NVC0_NEW_3D_TCTLPROG | NVC0_NEW_3D_TEVLPROG | NVC0_NEW_3D_GMTYPROG | + NVC0_NEW_3D_TEXTURES | NVC0_NEW_3D_SAMPLERS; } static void @@ -1152,13 +1152,13 @@ nvc0_blitctx_post_blit(struct nvc0_blitctx *blit) nouveau_scratch_done(&nvc0->base); nvc0->dirty_3d = blit->saved.dirty_3d | - (NVC0_NEW_FRAMEBUFFER | NVC0_NEW_SCISSOR | NVC0_NEW_SAMPLE_MASK | - NVC0_NEW_RASTERIZER | NVC0_NEW_ZSA | NVC0_NEW_BLEND | - NVC0_NEW_VIEWPORT | - NVC0_NEW_TEXTURES | NVC0_NEW_SAMPLERS | - NVC0_NEW_VERTPROG | NVC0_NEW_FRAGPROG | - NVC0_NEW_TCTLPROG | NVC0_NEW_TEVLPROG | NVC0_NEW_GMTYPROG | - NVC0_NEW_TFB_TARGETS | NVC0_NEW_VERTEX | NVC0_NEW_ARRAYS); + (NVC0_NEW_3D_FRAMEBUFFER | NVC0_NEW_3D_SCISSOR | NVC0_NEW_3D_SAMPLE_MASK | + NVC0_NEW_3D_RASTERIZER | NVC0_NEW_3D_ZSA | NVC0_NEW_3D_BLEND | + NVC0_NEW_3D_VIEWPORT | + NVC0_NEW_3D_TEXTURES | NVC0_NEW_3D_SAMPLERS | + NVC0_NEW_3D_VERTPROG | NVC0_NEW_3D_FRAGPROG | + NVC0_NEW_3D_TCTLPROG | NVC0_NEW_3D_TEVLPROG | NVC0_NEW_3D_GMTYPROG | + NVC0_NEW_3D_TFB_TARGETS | NVC0_NEW_3D_VERTEX | NVC0_NEW_3D_ARRAYS); nvc0->scissors_dirty |= 1; nvc0->viewports_dirty |= 1; diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_vbo.c b/src/gallium/drivers/nouveau/nvc0/nvc0_vbo.c index e209702a251..4ae68345983 100644 --- a/src/gallium/drivers/nouveau/nvc0/nvc0_vbo.c +++ b/src/gallium/drivers/nouveau/nvc0/nvc0_vbo.c @@ -446,7 +446,7 @@ nvc0_vertex_arrays_validate(struct nvc0_context *nvc0) } const_vbos = vbo_mode ? 0 : nvc0->constant_vbos; - update_vertex = (nvc0->dirty_3d & NVC0_NEW_VERTEX) || + update_vertex = (nvc0->dirty_3d & NVC0_NEW_3D_VERTEX) || (const_vbos != nvc0->state.constant_vbos) || (vbo_mode != nvc0->state.vbo_mode); @@ -949,12 +949,12 @@ nvc0_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info) info->indexed && (nvc0->vb_elt_limit >= (info->count * 2)); /* Check whether we want to switch vertex-submission mode. */ - if (nvc0->vbo_user && !(nvc0->dirty_3d & (NVC0_NEW_ARRAYS | NVC0_NEW_VERTEX))) { + if (nvc0->vbo_user && !(nvc0->dirty_3d & (NVC0_NEW_3D_ARRAYS | NVC0_NEW_3D_VERTEX))) { if (nvc0->vbo_push_hint != !!nvc0->state.vbo_mode) if (nvc0->state.vbo_mode != 3) - nvc0->dirty_3d |= NVC0_NEW_ARRAYS; + nvc0->dirty_3d |= NVC0_NEW_3D_ARRAYS; - if (!(nvc0->dirty_3d & NVC0_NEW_ARRAYS) && nvc0->state.vbo_mode == 0) { + if (!(nvc0->dirty_3d & NVC0_NEW_3D_ARRAYS) && nvc0->state.vbo_mode == 0) { if (nvc0->vertex->shared_slots) nvc0_update_user_vbufs_shared(nvc0); else |