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authorIan Romanick <[email protected]>2011-08-03 17:12:29 -0700
committerIan Romanick <[email protected]>2011-08-16 14:38:44 -0700
commit7125f1e87df359be4aad1d801b633146eeac7292 (patch)
tree999ddf9efd3587c3ba191bd9af96710869590b51 /src
parent54c48a95e6e0573886433f94ac83293876ffe03d (diff)
mesa: Bump instruction execution limit to 65536
Shader Model 3.0[1] requires that shaders be able to execute at least 65536 instructions. Bump Mesa maxExec to that limit. This allows several vertex shaders in the OpenGL ES 2.0 conformance test suite to run to completion. 1: http://en.wikipedia.org/wiki/High_Level_Shader_Language Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/program/prog_execute.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/program/prog_execute.c b/src/mesa/program/prog_execute.c
index dbfd1b91875..c70a1e344e5 100644
--- a/src/mesa/program/prog_execute.c
+++ b/src/mesa/program/prog_execute.c
@@ -639,7 +639,7 @@ _mesa_execute_program(struct gl_context * ctx,
struct gl_program_machine *machine)
{
const GLuint numInst = program->NumInstructions;
- const GLuint maxExec = 10000;
+ const GLuint maxExec = 65536;
GLuint pc, numExec = 0;
machine->CurProgram = program;