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authorPaul Berry <[email protected]>2014-01-10 14:23:52 -0800
committerJordan Justen <[email protected]>2014-09-01 19:38:27 -0700
commit6f56e1424d923fd80c84090fbf4506c9eaaffea1 (patch)
tree5a0b063ce27977487f95edd09c94eb0cb6fbddc6 /src
parent88e3d404dad009d8cff5124cf8acee7daeaceb64 (diff)
i965: Create a macro for setting all dirty bits.
This will make it easier to extend dirty bit handling to support compute shaders. Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_blorp.cpp4
-rw-r--r--src/mesa/drivers/dri/i965/brw_context.h11
-rw-r--r--src/mesa/drivers/dri/i965/brw_state_cache.c6
-rw-r--r--src/mesa/drivers/dri/i965/brw_state_upload.c4
4 files changed, 18 insertions, 7 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_blorp.cpp b/src/mesa/drivers/dri/i965/brw_blorp.cpp
index 6b161c9373a..c5cc8232616 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp.cpp
+++ b/src/mesa/drivers/dri/i965/brw_blorp.cpp
@@ -273,8 +273,8 @@ retry:
/* We've smashed all state compared to what the normal 3D pipeline
* rendering tracks for GL.
*/
- brw->state.dirty.brw = ~0;
- brw->state.dirty.cache = ~0;
+ SET_DIRTY_ALL(brw);
+ SET_DIRTY_ALL(cache);
brw->no_depth_or_stencil = false;
brw->ib.type = -1;
diff --git a/src/mesa/drivers/dri/i965/brw_context.h b/src/mesa/drivers/dri/i965/brw_context.h
index 7475135f3e8..5ffd9604a9c 100644
--- a/src/mesa/drivers/dri/i965/brw_context.h
+++ b/src/mesa/drivers/dri/i965/brw_context.h
@@ -248,6 +248,17 @@ struct brw_state_flags {
#define SET_DIRTY_BIT(FIELD, FLAG) brw->state.dirty.FIELD |= (FLAG)
+/**
+ * Set all of the bits in a field of brw_state_flags.
+ */
+#define SET_DIRTY_ALL(FIELD) \
+ do { \
+ /* ~0 == 0xffffffff, so make sure field is <= 32 bits */ \
+ STATIC_ASSERT(sizeof(brw->state.dirty.FIELD) == 4); \
+ brw->state.dirty.FIELD = ~0; \
+ } while (false)
+
+
/** Subclass of Mesa vertex program */
struct brw_vertex_program {
struct gl_vertex_program program;
diff --git a/src/mesa/drivers/dri/i965/brw_state_cache.c b/src/mesa/drivers/dri/i965/brw_state_cache.c
index df2d806e7f6..fcb7277bf27 100644
--- a/src/mesa/drivers/dri/i965/brw_state_cache.c
+++ b/src/mesa/drivers/dri/i965/brw_state_cache.c
@@ -379,9 +379,9 @@ brw_clear_cache(struct brw_context *brw, struct brw_cache *cache)
/* We need to make sure that the programs get regenerated, since
* any offsets leftover in brw_context will no longer be valid.
*/
- brw->state.dirty.mesa |= ~0;
- brw->state.dirty.brw |= ~0;
- brw->state.dirty.cache |= ~0;
+ SET_DIRTY_ALL(mesa);
+ SET_DIRTY_ALL(brw);
+ SET_DIRTY_ALL(cache);
intel_batchbuffer_flush(brw);
}
diff --git a/src/mesa/drivers/dri/i965/brw_state_upload.c b/src/mesa/drivers/dri/i965/brw_state_upload.c
index b945e85bcf3..7324274a406 100644
--- a/src/mesa/drivers/dri/i965/brw_state_upload.c
+++ b/src/mesa/drivers/dri/i965/brw_state_upload.c
@@ -383,8 +383,8 @@ void brw_init_state( struct brw_context *brw )
brw_upload_initial_gpu_state(brw);
- brw->state.dirty.mesa = ~0;
- brw->state.dirty.brw = ~0;
+ SET_DIRTY_ALL(mesa);
+ SET_DIRTY_ALL(brw);
/* Make sure that brw->state.dirty.brw has enough bits to hold all possible
* dirty flags.