diff options
author | Ilia Mirkin <[email protected]> | 2016-08-27 17:18:55 -0400 |
---|---|---|
committer | Ilia Mirkin <[email protected]> | 2016-08-28 21:38:55 -0400 |
commit | 4ec1c2bb7f4ed4238ce80e25f93dd1120201aaec (patch) | |
tree | 1b904ec78731cfbf713a76f0d2d30aadd8d47c53 /src | |
parent | 89e95d15f96241e2851029dea80679d31798dc08 (diff) |
mesa: remove OES_shader_io_blocks enable
This extension should just be available whenever ES 3.1 is available.
With the new extension verification infrastructure, it will only be
enable-able on a #version 310 es shader, rendering the original reason
for having a separate enable moot.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/intel_extensions.c | 1 | ||||
-rw-r--r-- | src/mesa/main/extensions_table.h | 4 | ||||
-rw-r--r-- | src/mesa/main/mtypes.h | 1 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_extensions.c | 6 |
4 files changed, 2 insertions, 10 deletions
diff --git a/src/mesa/drivers/dri/i965/intel_extensions.c b/src/mesa/drivers/dri/i965/intel_extensions.c index 48822b72f34..3ca30d01561 100644 --- a/src/mesa/drivers/dri/i965/intel_extensions.c +++ b/src/mesa/drivers/dri/i965/intel_extensions.c @@ -399,7 +399,6 @@ intelInitExtensions(struct gl_context *ctx) ctx->Extensions.ARB_gpu_shader_fp64 = true; ctx->Extensions.ARB_vertex_attrib_64bit = true; ctx->Extensions.OES_geometry_shader = true; - ctx->Extensions.OES_shader_io_blocks = true; ctx->Extensions.OES_texture_cube_map_array = true; } diff --git a/src/mesa/main/extensions_table.h b/src/mesa/main/extensions_table.h index a3fcad52121..0a0d9a2d5aa 100644 --- a/src/mesa/main/extensions_table.h +++ b/src/mesa/main/extensions_table.h @@ -231,7 +231,7 @@ EXT(EXT_separate_shader_objects , dummy_true EXT(EXT_separate_specular_color , dummy_true , GLL, x , x , x , 1997) EXT(EXT_shader_framebuffer_fetch , MESA_shader_framebuffer_fetch , x , x , x , ES2, 2013) EXT(EXT_shader_integer_mix , EXT_shader_integer_mix , GLL, GLC, x , 30, 2013) -EXT(EXT_shader_io_blocks , OES_shader_io_blocks , x , x , x , 31, 2014) +EXT(EXT_shader_io_blocks , dummy_true , x , x , x , 31, 2014) EXT(EXT_shader_samples_identical , EXT_shader_samples_identical , GLL, GLC, x , 31, 2015) EXT(EXT_shadow_funcs , ARB_shadow , GLL, x , x , x , 2002) EXT(EXT_stencil_two_side , EXT_stencil_two_side , GLL, x , x , x , 2001) @@ -357,7 +357,7 @@ EXT(OES_rgb8_rgba8 , dummy_true EXT(OES_sample_shading , OES_sample_variables , x , x , x , 30, 2014) EXT(OES_sample_variables , OES_sample_variables , x , x , x , 30, 2014) EXT(OES_shader_image_atomic , ARB_shader_image_load_store , x , x , x , 31, 2015) -EXT(OES_shader_io_blocks , OES_shader_io_blocks , x , x , x , 31, 2014) +EXT(OES_shader_io_blocks , dummy_true , x , x , x , 31, 2014) EXT(OES_shader_multisample_interpolation , OES_sample_variables , x , x , x , 30, 2014) EXT(OES_single_precision , dummy_true , x , x , ES1, x , 2003) EXT(OES_standard_derivatives , OES_standard_derivatives , x , x , x , ES2, 2005) diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index fceed95b17c..4013ca7e341 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -3941,7 +3941,6 @@ struct gl_extensions GLboolean EXT_window_rectangles; GLboolean OES_copy_image; GLboolean OES_sample_variables; - GLboolean OES_shader_io_blocks; GLboolean OES_standard_derivatives; GLboolean OES_texture_buffer; GLboolean OES_texture_cube_map_array; diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index 1f53bdfd365..f86a5a33c64 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -1210,10 +1210,4 @@ void st_init_extensions(struct pipe_screen *screen, extensions->ARB_texture_multisample && extensions->ARB_gpu_shader5 && extensions->EXT_shader_integer_mix; - - /* And if we have enough for ES 3.1, we can also expose - * OES_shader_io_blocks, which is only hidden due to the compiler not being - * able to version-restrict things. - */ - extensions->OES_shader_io_blocks = extensions->ARB_ES3_1_compatibility; } |