diff options
author | Kenneth Graunke <[email protected]> | 2012-09-15 23:18:36 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2012-09-27 15:37:04 -0700 |
commit | 3767b25bd3f77cede452cfbe9b66a51b352d9036 (patch) | |
tree | 62a01573a9a52bd165247311f13bb76fd621444d /src | |
parent | 7dc0be8a8b9528920e20b9621a2fd11a772194e0 (diff) |
meta: Use float for temporary images, not (un)signed normalized.
In commit 091eb15b694, Jordan changed get_temp_image_type() to use
_mesa_get_format_datatype() instead of returning GL_FLOAT. That has
several possible return values: GL_FLOAT, GL_INT, GL_UNSIGNED_INT,
GL_SIGNED_NORMALIZED, and GL_UNSIGNED_NORMALIZED.
We do want to use GL_INT/GL_UNSIGNED_INT for integer formats. However,
we want to continue using GL_FLOAT for the normalized fixed-point types.
There isn't any code in pack.c to handle GL_(UN)SIGNED_NORMALIZED.
Fixes oglconform's fboarb advanced.blit.copypix, which was regressed by
commit 091eb15b694a396f8453093575ccec2db7f14eb8.
NOTE: This is a candidate for the 9.0 branch.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=53573
Signed-off-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/common/meta.c | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 6689337e34c..d0bb5e0aeb9 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -3489,12 +3489,16 @@ get_temp_image_type(struct gl_context *ctx, gl_format format) case GL_LUMINANCE: case GL_LUMINANCE_ALPHA: case GL_INTENSITY: - if (ctx->DrawBuffer->Visual.redBits <= 8) + if (ctx->DrawBuffer->Visual.redBits <= 8) { return GL_UNSIGNED_BYTE; - else if (ctx->DrawBuffer->Visual.redBits <= 16) + } else if (ctx->DrawBuffer->Visual.redBits <= 16) { return GL_UNSIGNED_SHORT; - else - return _mesa_get_format_datatype(format); + } else { + GLenum datatype = _mesa_get_format_datatype(format); + if (datatype == GL_INT || datatype == GL_UNSIGNED_INT) + return datatype; + return GL_FLOAT; + } case GL_DEPTH_COMPONENT: return GL_UNSIGNED_INT; case GL_DEPTH_STENCIL: |