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authorKenneth Graunke <[email protected]>2015-12-09 21:39:27 -0800
committerKenneth Graunke <[email protected]>2015-12-14 14:48:07 -0800
commit31140d097a7939e0f917aa76bd37b5c682898e63 (patch)
tree93793f73c3ff2269254abd4507ab2ae8aa374641 /src
parent1f46163acb4853b3e159e4a0cb91d61c8a348553 (diff)
i965: Handle TCS inputs and TES outputs.
TES outputs work exactly like VS outputs, so we can simply add a case statement for those. TCS inputs are very similar to geometry shaders - they're arrays of per-vertex data. We use the same method I used for the scalar GS backend. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_nir.c4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c
index 88457e4f9cb..2cce4aa946b 100644
--- a/src/mesa/drivers/dri/i965/brw_nir.c
+++ b/src/mesa/drivers/dri/i965/brw_nir.c
@@ -178,8 +178,9 @@ brw_nir_lower_inputs(nir_shader *nir,
}
}
break;
+ case MESA_SHADER_TESS_CTRL:
case MESA_SHADER_GEOMETRY: {
- if (!is_scalar) {
+ if (!is_scalar && nir->stage == MESA_SHADER_GEOMETRY) {
foreach_list_typed(nir_variable, var, node, &nir->inputs) {
var->data.driver_location = var->data.location;
}
@@ -243,6 +244,7 @@ brw_nir_lower_outputs(nir_shader *nir, bool is_scalar)
{
switch (nir->stage) {
case MESA_SHADER_VERTEX:
+ case MESA_SHADER_TESS_EVAL:
case MESA_SHADER_GEOMETRY:
if (is_scalar) {
nir_assign_var_locations(&nir->outputs, &nir->num_outputs,