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authorBrian Paul <[email protected]>2004-04-10 19:50:33 +0000
committerBrian Paul <[email protected]>2004-04-10 19:50:33 +0000
commit2db8fe2906ee3942dcd18d86eba2841e6539018e (patch)
treebebdcc306846e47904f07269bb70d3ae1cd6240c /src
parent089645799cad23784d02db229cec44422c46cdce (diff)
fix minor glitch with GL_DEPTH_COMPONENT textures
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/texstate.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index b3204376d5f..a926ff135b4 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -2946,7 +2946,7 @@ update_texture_state( GLcontext *ctx )
if (texUnit->_ReallyEnabled)
ctx->Texture._EnabledUnits |= (1 << unit);
- if ( texUnit->EnvMode == GL_COMBINE ) {
+ if (texUnit->EnvMode == GL_COMBINE) {
texUnit->_CurrentCombine = & texUnit->Combine;
}
else {
@@ -2954,6 +2954,9 @@ update_texture_state( GLcontext *ctx )
if (format == GL_COLOR_INDEX) {
format = GL_RGBA; /* a bit of a hack */
}
+ else if (format == GL_DEPTH_COMPONENT) {
+ format = texUnit->_Current->DepthMode;
+ }
calculate_derived_texenv(&texUnit->_EnvMode, texUnit->EnvMode, format);
texUnit->_CurrentCombine = & texUnit->_EnvMode;
}