diff options
author | Kenneth Graunke <[email protected]> | 2016-04-03 00:48:03 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2016-04-10 19:03:06 -0700 |
commit | 26c56e24e700d0ab4c6499fea28328045b5e4b32 (patch) | |
tree | 983001d652f07e5100e05b5630818d8652dd7083 /src | |
parent | ce84a92df54c738d2c248716f0f673247d50e1a7 (diff) |
glsl: Don't remove XFB-only varyings.
Consider the case of linking a program with both a vertex and fragment
shader. The VS may compute output varyings that are intended for
transform feedback, and not read by the fragment shader.
In this case, var->data.is_unmatched_generic_inout will be true,
but we still cannot eliminate the varyings. We need to also check
!var->data.is_xfb_only.
Fixes failures in ES31-CTS.gpu_shader5.fma_precision_*, which happen
to use transform feedback in a way we apparently hadn't seen before.
Cc: [email protected]
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/compiler/glsl/link_varyings.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp index e9d0067459a..87606be9337 100644 --- a/src/compiler/glsl/link_varyings.cpp +++ b/src/compiler/glsl/link_varyings.cpp @@ -488,7 +488,7 @@ remove_unused_shader_inputs_and_outputs(bool is_separate_shader_object, * its value is used by other shader stages. This will cause the * variable to have a location assigned. */ - if (var->data.is_unmatched_generic_inout) { + if (var->data.is_unmatched_generic_inout && !var->data.is_xfb_only) { assert(var->data.mode != ir_var_temporary); var->data.mode = ir_var_auto; } |