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authorXu Randy <[email protected]>2017-03-20 15:31:35 +0800
committerJason Ekstrand <[email protected]>2017-03-27 07:43:17 -0700
commit004468de14170dc7a22322301829ad4f59188ee5 (patch)
treedb1b98a5693ea140c0dd97e0d7939df26b596139 /src
parent804676f384d4a12e3cfbccf21e48464c4ba58704 (diff)
anv/blorp: Fix a crash in CmdClearColorImage
We should use anv_get_layerCount() to access layerCount of VkImageSub- resourceRange in anv_CmdClearColorImage and anv_CmdClearDepthStencil- Image, which handles the VK_REMAINING_ARRAY_LAYERS (~0) case. Test: Sample multithreadcmdbuf from LunarG can run without crash Signed-off-by: Xu Randy <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Lionel Landwerlin <[email protected]> Cc: "13.0 17.0" <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/intel/vulkan/anv_blorp.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/intel/vulkan/anv_blorp.c b/src/intel/vulkan/anv_blorp.c
index 1f4fec5f35b..9b3910f1b0b 100644
--- a/src/intel/vulkan/anv_blorp.c
+++ b/src/intel/vulkan/anv_blorp.c
@@ -830,7 +830,7 @@ void anv_CmdClearColorImage(
VK_IMAGE_ASPECT_COLOR_BIT, image->tiling);
unsigned base_layer = pRanges[r].baseArrayLayer;
- unsigned layer_count = pRanges[r].layerCount;
+ unsigned layer_count = anv_get_layerCount(image, &pRanges[r]);
for (unsigned i = 0; i < anv_get_levelCount(image, &pRanges[r]); i++) {
const unsigned level = pRanges[r].baseMipLevel + i;
@@ -890,7 +890,7 @@ void anv_CmdClearDepthStencilImage(
bool clear_stencil = pRanges[r].aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT;
unsigned base_layer = pRanges[r].baseArrayLayer;
- unsigned layer_count = pRanges[r].layerCount;
+ unsigned layer_count = anv_get_layerCount(image, &pRanges[r]);
for (unsigned i = 0; i < anv_get_levelCount(image, &pRanges[r]); i++) {
const unsigned level = pRanges[r].baseMipLevel + i;