diff options
author | Jason Ekstrand <[email protected]> | 2016-03-28 15:20:26 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2016-04-08 15:56:52 -0700 |
commit | dd6f7200466b06e13f7c9cd70710bc2c57433706 (patch) | |
tree | 4e04f984175b643a3c4a90c7c1314dbd5495a389 /src | |
parent | e26a978773ba8fbff04cd2ab3342fcb02e90c06e (diff) |
anv/blit2d: Remove the tex_dim parameter from copy_fragment_shader
Reviewed-by: Nanley Chery <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/intel/vulkan/anv_meta_blit2d.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/intel/vulkan/anv_meta_blit2d.c b/src/intel/vulkan/anv_meta_blit2d.c index 734ba8ec1d6..f40dc2f7828 100644 --- a/src/intel/vulkan/anv_meta_blit2d.c +++ b/src/intel/vulkan/anv_meta_blit2d.c @@ -390,7 +390,7 @@ build_nir_vertex_shader(void) } static nir_shader * -build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim) +build_nir_copy_fragment_shader() { const struct glsl_type *vec4 = glsl_vec4_type(); const struct glsl_type *vec3 = glsl_vector_type(GLSL_TYPE_FLOAT, 3); @@ -405,7 +405,7 @@ build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim) nir_ssa_def *const tex_pos = nir_f2i(&b, nir_load_var(&b, tex_pos_in)); const struct glsl_type *sampler_type = - glsl_sampler_type(tex_dim, false, tex_dim != GLSL_SAMPLER_DIM_3D, + glsl_sampler_type(GLSL_SAMPLER_DIM_2D, false, true, glsl_get_base_type(vec4)); nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "s_tex"); @@ -413,7 +413,7 @@ build_nir_copy_fragment_shader(enum glsl_sampler_dim tex_dim) sampler->data.binding = 0; nir_tex_instr *tex = nir_tex_instr_create(b.shader, 2); - tex->sampler_dim = tex_dim; + tex->sampler_dim = GLSL_SAMPLER_DIM_2D; tex->op = nir_texop_txf; tex->src[0].src_type = nir_tex_src_coord; tex->src[0].src = nir_src_for_ssa(tex_pos); @@ -501,7 +501,7 @@ anv_device_init_meta_blit2d_state(struct anv_device *device) }; struct anv_shader_module fs_2d = { - .nir = build_nir_copy_fragment_shader(GLSL_SAMPLER_DIM_2D), + .nir = build_nir_copy_fragment_shader(), }; VkPipelineVertexInputStateCreateInfo vi_create_info = { |